Visheen, Plane of the Many: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – God
Each opponent can't cast more than one spell per turn.

{2}{w}: Each opponent sacrifices a creature, artifact, or enchantment.

Transmigrate {0}
3/5
{1}
 
 U 
Artifact
{4}, Sacrifice Removal: Destroy target non-enchantment creature.
 U 
Creature – Snake
Transmigrate

Transmigrate {g} (When this creature dies, you may pay {g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/1
 U 
Enchantment
When Bounce Engine enters the battlefield, return target creature to its owner's hand.

Whenever a creature you control deals combat damage to an opponent, return Bounce Engine to its owner's hand.
 C 
Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn.
 C 
Enchantment Creature – Druid
{2}: Add one mana of any color.
2/1
 C 
Enchantment – Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player discards a card.
 C 
Creature – Salamander Mercenary
Defender

{t}: Direct Damage Untap deals 1 damage to target player or planeswalker.

At the beginning of each opponent's upkeep, untap Direct Damage Untap.
0/3
 C 
Enchantment Creature – Bird
Flying

When Small Flyer enters the battlefield, scry 1.
1/2
 C 
Creature – Elephant
When Lifegain Transmigrate enters the battlefield, you gain 3 life.

Transmigrate {3}{w}{w} (When this creature dies, you may pay {3}{w}{w} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
3/6
{2}{g}
 
 C 
Enchantment Creature – Mercenary
Reach (This creature can block creatures with flying.)
2/3
 C 
Creature – Monk Noble
Defender

Serenity — Defender loses defender as long as you have more life than an opponent.
3/3
 C 
Enchantment – Aura Curse
Enchant creature

At the beginning of your upkeep, Small Creature Burn deals 1 damage to enchanted creature.
 C 
Enchantment Creature – God Avatar
Menace

Other creatures you control have menace.

Minor God #2 isn't a creature unless you've dealt damage this turn.
3/1
Mountain
 
 B 
Basic Land – Mountain

Raffa, the Preserver (mythic)
Removal (uncommon)
Deathtouch Transmigrate (uncommon)
Bounce Engine (uncommon)
Combat Trick (common)
Mana Fixer (common)
Discard Curse (common)
Direct Damage Untap (common)
Small Flyer (common)
Lifegain Transmigrate (common)
Reach (common)
Defender (common)
Small Creature Burn (common)
Minor God #2 (common)
Mountain (basic)