Visheen, Plane of the Many: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add
: Add one mana of any color. Spend this mana only to cast enchantment spells. |
Haste, Vigilance
: Target enchantment you control gains indestructible until end of turn. 3/2
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Until end of turn, creatures you control and in your graveyard gain Transmigrate (When this creature dies, you may pay and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
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Enchant creature
Whenever another Curse enters the battlefield under your control, gain control of enchanted creature until end of turn. Untap it. It gains haste until end of turn. |
RG Signpost isn't a creature unless you control another God.
: Target God you control becomes a creature until end of turn. 6/6
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Return target permanent to its owner's hand.
Serenity — Draw a card if you have more life than an opponent. |
Menace
Transmigrate (When this creature dies, you may pay and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.) 3/1
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Target creature gets -3/-0.
Scry 2. Dream |
Minor God isn't a creature unless you control no other untapped creatures.
: Add . 5/3
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Unblockable can't be blocked.
2/1
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When Token enters the battlefield, create a 1/1 green Snake creature token.
1/2
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Lifelink
Transmigrate (When this creature dies, you may pay and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.) 1/2
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Enchant creature
At the beginning of your upkeep, Small Creature Burn deals 1 damage to enchanted creature. |
When Cantrip Lifegain enters the battlefield, you draw a card and gain 3 life.
3/2
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5C Enchantment
(common, foil)
Lashi, Renowned Pariah
(rare)
BG Signpost
(uncommon)
Treason Curse
(uncommon)
RG Signpost
(uncommon)
Bounce Cantrip
(common)
Menace Transmigrate
(common)
Power Drain Scry
(common)
Minor God
(common)
Unblockable
(common)
Token
(common)
Lifelink Transmigrate
(common)
Small Creature Burn
(common)
Cantrip Lifegain
(common)
Swamp
(basic)