Visheen, Plane of the Many: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Galactic Snake
When Shesha, the Everpresent becomes tapped or leaves the battlefield, exile all nonland permanents.

Dream {5}
5/5
 U 
Creature – Wizard
At the beginning of each opponent's upkeep, untap UR Signpost.

{t}: Add {u} or {r}
2/2
 U 
Creature – Human Cleric
When God Engine enters the battlefield, target God you control becomes a creature until end of turn.

When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
2/2
 U 
Land Creature – Wastes Avatar
(Colorless Land Creature isn't a spell, is affected by summoning sickness, and has "{t}: Add {c}")
1/1
 C 
Enchantment Creature – God Avatar
Minor God isn't a creature unless you have ten or more cards in your graveyard.

At the beginning of your upkeep, mill a card.
4/4
{2}{b}
 
 C 
Instant
Target player sacrifices a creature or enchantment.

If you control a Curse, instead that player sacrifices a creature and an enchantment.
{4}{g}{g}
 
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
6/6
{3}{w}
 
 C 
Enchantment – Aura
Enchant creature

When Tapper enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn.
 C 
Instant
Target creature you control gets +2/+1 and gains lifelink until end of turn.
 C 
Creature – Snake
Hexproof

Transmigrate {3}{g} (When this creature dies, you may pay {3}{g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
2/4
 C 
Instant
Counter target spell. You gain 3 life.
 C 
Enchantment – Aura Curse
Enchant creature

When Must Attack Curse enters the battlefield, enchanted creature gets +2/+0 until end of turn.

Enchanted creature attacks each combat if able.
 C 
Creature – Rakshasa
Vigilance

{2}, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.
2/3
Mountain
 
 B 
Basic Land – Mountain

Shesha, the Everpresent (mythic)
UR Signpost (uncommon)
God Engine (uncommon)
Colorless Land Creature (uncommon)
Minor God (common)
Edict (common)
Trample (common)
Tapper (common)
Combat Trick (common)
Combat Trick (common)
Hexproof Transmigrate (common)
Hard Counter (common)
Must Attack Curse (common)
Combat Shenanigans (common)
Mountain (basic)