Visheen, Plane of the Many: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature has Transmigrate. The Transmigrate cost is equal to the equipped creature's mana cost.
Equip {3}
 U 
Enchantment
At the beginning of your end step, BR Signpost deals X damage to any target, where X is the number of Curses you control.
 U 
Creature – Garuda Druid
GW Signpost gets +X/+0, where X is the total number of creature cards you own in exile and in your graveyard.

Whenever GW Signpost attacks, mill two cards.
1/3
 U 
Creature – Druid
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Transmigrate {3}{g}
2/2
 C 
Enchantment Creature – God Avatar
Minor God #3 isn't a creature unless you control another creature with power 4 or greater.

{2}{g}: Another target creature you control gets +2/+2 until end of turn. Activate this ability only once each turn.
4/3
 C 
Enchantment – Aura Curse
Enchant creature

Enchanted creature gets +2/+2 and can't block.
 C 
Sorcery
Reveal the top five cards of your library. Put all enchantment cards revealed this way into your hand and the rest into the graveyard.
 C 
Sorcery
Creatures you control get +2/+2 until end of turn. You gain 1 life for each creature you control.
 C 
Land
{t}: Add {c}

{t}: Add one mana of any color. Spend this mana only to cast enchantment spells.
 C 
Instant
Counter target spell unless its controller pays {2}.

Serenity — Counter target spell unless its controller pays {4}.
 C 
Creature – Rakshasa Monk
When Reanimate Transmigrate enters the battlefield, return target creature card you own from exile or from your graveyard to the battlefield.
4/5
 C 
Instant
Target creature you control gets +2/+1 and gains lifelink until end of turn.
 C 
Sorcery
Serenity — If you have more life than an opponent, scry 3.

Draw two cards.
 C 
Creature – Drake
Flying

Dream {3}{u} (If a creature you control would untap, you may instead cast this card from your hand for {3}{u}.
)
4/4
Swamp
 
 B 
Basic Land – Swamp

Transmigrate Equipment (rare)
BR Signpost (uncommon)
GW Signpost (uncommon)
Ramp Transmigrate (uncommon)
Minor God #3 (common)
Positive Aura Panic Curse (common)
Enchantment Commune (common)
Board Pump (common)
5C Enchantment (common)
Soft Counter (common)
Reanimate Transmigrate (common)
Combat Trick (common)
Big Draw Serenity (common)
Large Flyer (common)
Swamp (basic)