Visheen, Plane of the Many: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – God
Each opponent can't cast more than one spell per turn.

{2}{w}: Each opponent sacrifices a creature, artifact, or enchantment.

Transmigrate {0}
3/5
 U 
Creature – Garuda Druid
GW Signpost gets +X/+0, where X is the total number of creature cards you own in exile and in your graveyard.

Whenever GW Signpost attacks, mill two cards.
1/3
 U 
Instant
Exile target enchantment. You gain life equal to the exiled card's converted mana cost.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

At the beginning of combat on your turn, if enchanted creature is tapped, untap it.
 C 
Creature – Drake
Flying

Dream {3}{u} (If a creature you control would untap, you may instead cast this card from your hand for {3}{u}.
)
4/4
{3}{w}
 
 C 
Enchantment Creature – Human
3/4
 C 
Creature – Garuda
Flying

When Small Flyer deals combat damage to a player, untap another target creature you control.
1/2
 C 
Creature – Avian Warrior
When Death Trigger Transmigrate dies, mill two cards.

Transmigrate {2}{b}
2/3
 C 
Creature – Naga
Menace

Transmigrate {2}{b} (When this creature dies, you may pay {2}{b} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
3/1
 C 
Enchantment – Aura Curse
Enchant creature

When Must Attack Curse enters the battlefield, enchanted creature gets +2/+0 until end of turn.

Enchanted creature attacks each combat if able.
 C 
Artifact
{t}: Add one mana of any color. You gain 1 life.
 C 
Creature – Rakshasa
Vigilance

{2}, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.
2/3
 C 
Enchantment Creature – Druid
{2}: Add one mana of any color.
2/1
 C 
Creature – Human Warrior
Lifelink

Transmigrate {1}{w} (When this creature dies, you may pay {1}{w} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/2
Forest
 
 B 
Basic Land – Forest

Raffa, the Preserver (mythic)
GW Signpost (uncommon)
Enchantment Removal (uncommon)
Untap Trample Aura (uncommon)
Large Flyer (common)
Vanilla (common)
Small Flyer (common)
Death Trigger Transmigrate (common)
Menace Transmigrate (common)
Must Attack Curse (common)
Mana Rock (common)
Combat Shenanigans (common)
Mana Fixer (common)
Lifelink Transmigrate (common)
Forest (basic)