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CardName: Minor God #2 Cost: {1}{G} Type: Enchantment Creature - God Avatar Pow/Tgh: 3/3 Rules Text: At the beginning of your precombat main phase, add {G}. Minor God #2 isn't a creature unless you control three or more other creatures. Flavour Text: Set/Rarity: Visheen, Plane of the Many Common

Minor God #2
{1}{g}
 
 C 
Enchantment Creature – God Avatar
At the beginning of your precombat main phase, add {g}.

Minor God #2 isn't a creature unless you control three or more other creatures.
3/3
Updated on 06 Aug 2020 by Zefranax

Code: CG02

History: [-]

2020-08-05 17:25:19: Zefranax created the card Minor God #2

I think the wording would be more fortunate as "~ isn't a creature unless you control three or more other creatures."

This is an interesting take! I wonder how you will make a nonlegendary god card? Will it's name be similar to Kami of Old Stone?

I don't think it's right to give it a proper noun for a name, while being nonlegendary. Also, legendary is normally restricted to rares and mythic rares, but it can and has been used at uncommon, much to my enjoyment!

It's never ever used at common, though.

Honestly might be a bit weak compared to Kalonian Tusker, but might be fine.

Also, enchantments aren't supposed to tap, but I think they technically can be, so your ramp ability can be used if this isn't a creature.

I don't know if that was intentional, but a quick fix is to add 'Activate this ability only if ~ is a creature'

Also Secret's wording for the 2nd ability is cleaner.

2020-08-06 15:14:51: Zefranax edited Minor God #2

@SecretInfiltrator: Just updated the wording; it definitely makes more sense your way. Thanks.

@Froggychum: Many of the gods in this set aren't legendary. I wanted to highlight the polytheistic aspect of Hinduism (they have ~330 million deities) while still allowing gods at lower rarities. As for the activated ability, it was intentional for it to be activated as an enchantment (see Second Wind from Future Sight), which can help ramp into more expensive gods and pay for costs in the very mana-hungry Soulshift theme. If you want a little bit more info on the gods, check out the home page of the set!

2020-08-06 16:11:18: Zefranax edited Minor God #2

Future Sight is full of cards that have mechanics not used anywhere else. It's absolutely not meant to be used as a standard.

Just because enchantments can tap, doesn't mean they do. Or should. In fact, it's the main thing that separates their design space from artifacts.

@Froggychum: Good to know. How would you suggest I change the card?

In an earlier comment I wrote that you could add this text to the ability, "Activate this ability only if ~ is a creature."

Alternatively, if you want it to be usable while an enchantment, you could make it a triggered ability, such as "At the beginning of your precombat main phase, add {g}"

If you don't like how limiting that could be (since mana empties as steps and phases end), you could write this (it's pretty weird text, but it's probably slightly better than tapping enchantments): "{0}: Add {g}. Activate this ability only once per turn."

I had the same thought of a triggered ability. Going to use that one for now, and if I think of a better way to go about it later, then I'll change it again. Thanks!

2020-08-06 19:21:35: Zefranax edited Minor God #2

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