I changed this to only caring out Ruins on your own lands, to match the other Ruin cards in the set. But I'm guessing this doesn't fit your idea of the MMM fucking up other players' lands. I'm open to going that direction with this specific card. I wonder if it will just end up benefiting the opponent though, since you're giving them potential free cards.
Changed cost
Changed p/t
Removed lifelink and added resurrection.
Should be updated with current guiding principles for the set. The Guerilla tokens (could just be Mouse now) are only created by red cards.
I changed this to only caring out Ruins on your own lands, to match the other Ruin cards in the set. But I'm guessing this doesn't fit your idea of the MMM fucking up other players' lands. I'm open to going that direction with this specific card. I wonder if it will just end up benefiting the opponent though, since you're giving them potential free cards.
Templating.
I love this card, but it really isn't a common and I don't know if the token types fit our current vision for the set. Happy to try it out, though.
Added Red Flag.
Added Red Flag and fixed templating .
Removed cantrip effect and reduced cost by 2.
Changed from an activated ability to a tapped trigger.
Changed from an activated ability to a tapped trigger.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.
Changed to 'may' ability.