Root
Root by Benjamin Draper
265 cards in Multiverse
34 with no rarity, 154 commons, 55 uncommons,
9 rares, 2 mythics, 11 tokens
2 token black, 2 token red, 1 token blue, 1 token green, 18 token artifact, 1 token white, 1 token colourless, 54 white,
31 blue, 37 black, 41 red, 38 green, 20 multicolour, 6 artifact, 12 land
125 comments total
Woodland Might and Right
Root: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Cardset comments (4) | Add a comment on this cardset
Recently active cards: (all recent activity)
When Feline Exile enters the battlefield Craft an Item. (Put the top card of your Item deck face up onto the battlefield.), then equip crafted item to Feline Exile and gain life equal to the that item's equip cost.
2/3
Lupine Liason get +2/+0 if you have a Mouse in play, Lupine Liason also gets +0/+2 if you have a Rabbit in play.
2/2
Sacrifice equipped creature: deal damage to creatures of one creature type equal to the power of sacrificed creature.
Equip
Equip
Equipped creature has Menace, +1/+0 and "When equipped creature deals combat damage to a player, Draw a card then target opponent discards a card"
Equip
Equip
Trample
Marauding Mechanical Marquise's power and toughness are each equal to the number of Ruin counters on all lands.
When Marauding Mechanical Marquise enter the battlefield or whenever Marauding Mechanical Marquise attacks, you may Ruin two non-Ruined lands.
Marauding Mechanical Marquise's power and toughness are each equal to the number of Ruin counters on all lands.
When Marauding Mechanical Marquise enter the battlefield or whenever Marauding Mechanical Marquise attacks, you may Ruin two non-Ruined lands.
X/X
Recent comments: (all recent activity)
See other cardsets
OH MY GOD SOMEONE ACTUALLY DID IT!
SOMEONE ACTUALLY MADE ROOT MTG!
MY FACOURITE BOARD AND CARD GAMES COMBINED sorry you had me at the concept alone
Wasn't being serious - but:
"Remove from the game" is the old mechanic that got renamed "Exile". So an "X exile" is clearly a cycle of creatures that arrive already removed from the game.
@Vitenka: I don't understand your comment. Can you explain?
@dude1818: That's a good thought. Vagabond is a specific thematic name to this universe, but more importantly, it allows us to use the creature type in other card text. But if that ends up not mattering, Rogue would be a good substitution.
Feline Vagabond enters play removed from the game.
Vagabond is a pretty great word, but why not go with rogue for backwards compatibility?
I think id like to move it back to ruining and counting both players lands, Since it's a "may" The controller of MMM could make the choice of whether or not to give the opponent the ruin, and given that it essentially cost 3 mana to get that card if your opponent is spending 6 mana a turn to get rid of the ruin tokens they prob arent doing too much else, making it a fun decision point i think.
Cower in Fear was exactly the card i was referencing, but i wanted it a little bigger number impact and i wanted it to emphasis the aggressive nature of the cats in the game.
I believe I used this name already but it works better for this card.
This is Dexter's link, corrected. Though the two key cards were already mentioned. Frenzied Arynx is also on that list, but the addition of red, which traditionally can do firebreathing, makes that card a more difficult read.
Hmm, that's interesting. Maybe they've changed the design philosophy