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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Mole Horror
6/6
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 C 
Creature – Cat Worker
Building spells you cast cost {1} less to cast.
1/2
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Creature – Bird
Flying

It is your Decree to attack with two or more creatures.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Explorer. Otherwise, remove all +1/+1 counters from it.)
1/3
 C 
Land – Clearing
Golgari Clearing enters the battlefield tapped.

{t}: add {b} or {g}
 C 
Creature – Bird
Tap an untapped creature you control: Eyrie Hatchling gains flying until end of turn.

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Eyrie Hatchling. Otherwise, remove all +1/+1 counters from it.)
1/1
 C 
Token Artifact – Equipment
Equipped creature has haste.

Equip {0}
 C 
Creature – Lizard
Whenever !!!Lizard Cult Crusader attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 until end of turn.
3/3
 C 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}, Pay 1 life: Craft an Item.
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
1/1
Mouse Rabble-Rouser
 
 C 
Creature – Mouse Rebel
Whenever Mouse Rabble-Rouser or another creature enters the battlefield or transforms, create a 1/1 red Guerrilla creature token with "When this creature dies, it deals 1 damage to target player."

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Creature – Lizard Shaman
{2}{b}, Sacrifice a creature: Draw a card.
1/2
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Ball-o'-Moles (common, foil)
Weaponmaster's Anvil (rare)
Riverfolk Mercenaries (uncommon)
Blacksmith's Workshop (uncommon)
Foxfolk Blueprints (uncommon)
Kittycat Carpenter (common)
Rabbit Disciple (common)
!!!Eyrie Explorer (common)
Golgari Clearing (common)
Eyrie Hatchling (common)
Hasty Boots (common)
!!!Lizard Cult Crusader (common)
!!!Crafter's Workshop (common)
!!!Mouse Field-Worker (common)
Lizard Shaman (common)
Ruin Counter (token)