Root: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Item Artifact – Equipment
Whenever equipped creature deals combat damage to an opponent, you may draw two cards. If you do, discard a card.

Equip {2}
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Create a 1/1 white Cat creature token with lifelink.
 C 
Item Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Cat, it gets an additional +1/+0.

Equip {2}
{1}{b}{b}
 
 C 
Instant
Destroy target creature.
 C 
Land – Clearing
Selesnya Clearing enters the battlefield tapped.

{t}: Add {g} or {w}
 C 
Creature – Elk Explorer
When Farhaven Wanderer enters the battlefield, you may put a land card from your hand onto the battlefield Ruined.
4/5
 C 
Instant
Return up to one target creature and up to one target artifact to their owners' hands.
 C 
Creature – Lizard Cultist
{2}{g}{g}: Scaled Ritualist gets +4/+4 until end of turn.
1/2
 C 
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
 C 
Instant
Tap target permanent. If it’s an artifact, destroy it.
 C 
Creature – Bird Soldier
Corvid Spy has flying as long as it's attacking.
2/1
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/1
Mighty Mouse
 
 C 
Creature – Mouse Rebel
{2}{r}: Mighty Mouse gets +3/+0 and gains Menace until end of turn.

Creatures you control with revolution enter the battlefield transformed.
3/3
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Gently Used Knapsack (uncommon, foil)
Weaponmaster's Anvil (rare)
Riverfolk Mercenaries (uncommon)
Crossbow (uncommon)
Cat Recruiter (uncommon)
Root Tea (common)
Murder (common)
Selesnya Clearing (common)
Farhaven Wanderer (common)
!!!Aerial Abduction (common)
Scaled Ritualist (common)
Costly Plunder (common)
Damage the Item (common)
Corvid Spy (common)
Mini Mouse (common)
Ruin Counter (token)