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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 C 
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
 C 
Token Artifact – Equipment
Equipped creature has haste.

Equip {0}
 C 
Instant
Deal 2 damage to target creature or player.

You may Ruin a non-Ruined land you control.
 C 
Creature – Mouse
When Mouse Martyr dies, create a 1/1 red Guerilla creature token with “When this creature dies, it deals 1 damage to target player.”
1/1
 C 
Creature – Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.
2/2
 C 
Enchantment – Aura
Enchant creature

When !!!Mandated Quarantine enters the battlefield, you gain 2 life.

Enchanted creature can’t attack or block.
 C 
Creature – Otter
{t}: Add {c}{c}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/2
 C 
Creature – Cat Warrior
When Dueling Partners enters the battlefield, create a 1/1 white Cat creature token with lifelink.
3/3
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Sorcery
Tap target creature. It doesn’t untap during its controller’s next untap step.

Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Land – Clearing
Izzet Clearing enters the battlefield tapped.

{t}: Add {u} or {r}
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Master Craftsfox (rare)
Riverfolk Mercenaries (uncommon)
Raven Thief (uncommon)
Blacksmith's Workshop (uncommon)
!!!Spread Far and Wide (common)
Hasty Boots (common)
Forgefire (common)
Mouse Martyr (common)
Crow of Dark Tidings (common)
!!!Mandated Quarantine (common)
Riverfolk Metallurgist (common)
Dueling Partners (common)
Rabbit Disciple (common)
!!!Corvid Snare (common)
Izzet Clearing (common)
Ruin Counter (token)