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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy target artifact or enchantment. If it was attached to a creature, prevent all combat damage that would be dealt this turn,
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 C 
Land – Clearing
Azorius Clearing enters the battlefield tapped.

{t}: Add {w} or {u}
 C 
Sorcery
Target player discards two cards. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Creature – Lizard
Whenever !!!Lizard Cult Crusader attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 until end of turn.
3/3
 C 
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
 C 
Item Artifact – Equipment
Equipped creature gets +0/+3 and has reach.

Equip {1}
 C 
Instant
Target creature gains deathtouch until end of turn.

You may Ruin a non-Ruined land you control.
 C 
Sorcery
Return a card at random from your graveyard to your hand.
 C 
Instant
Return up to one target creature and up to one target artifact to their owners' hands.
 C 
Creature – Badger Vagabond
Vigilance

When !!!Vagabond Arbiter enters the battlefield, you may Ruin a non-Ruined land you control.
2/4
 C 
Creature – Bird
Tap an untapped creature you control: Eyrie Hatchling gains flying until end of turn.

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Eyrie Hatchling. Otherwise, remove all +1/+1 counters from it.)
1/1
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

!!!Left Behind (common, foil)
Weaponmaster's Anvil (rare)
Riverfolk Mercenaries (uncommon)
Blacksmith's Workshop (uncommon)
Foxfolk Blueprints (uncommon)
Azorius Clearing (common)
Corvid Extortion (common)
!!!Lizard Cult Crusader (common)
Smash to Smithereens (common)
Bouncy Boots (common)
Vagabond's Ire (common)
Saved for Later (common)
!!!Aerial Abduction (common)
!!!Vagabond Arbiter (common)
Eyrie Hatchling (common)
Ruin Counter (token)