Root: Virtual Booster

Root: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 C 
Creature – Bird
Flying
2/3
 C 
Land – Clearing
Simic Clearing enters the battlefield tapped.

{t}: Add {u} or {g}
 C 
Creature – Rabbit
Reach

When Rabbit Healer blocks, you gain 2 life.
1/3
 C 
Creature – Mouse Rebel
When Mouse Guide enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
 C 
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
 C 
Creature – Rabbit
When Heirloom Holder dies, craft an item.
2/2
 C 
Item Artifact – Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, you may Ruin a non-Ruined land you control.

Equip {3}
 C 
Creature – Bird
Flying

It is your Decree to attack with two or more creatures.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Explorer. Otherwise, remove all +1/+1 counters from it.)
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has “{1}{u}, {t}: Target player mills three cards.”
 C 
Creature – Lizard Rogue
{3}{b}, Sacrifice !!!Fel Initiate: Target player discards two cards. Activate this ability only whenever you could play a sorcery.
2/1
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Master Craftsfox (rare)
Clearcutter's Shed (uncommon)
Crossbow (uncommon)
Foxfolk Blueprints (uncommon)
Eyrie Sunchaser (common)
Simic Clearing (common)
Rabbit Healer (common)
Mouse Guide (common)
Blastfire Bolt (common)
Costly Plunder (common)
Heirloom Holder (common)
Torch (common)
!!!Eyrie Explorer (common)
Evanescent Intellect (common)
!!!Fel Initiate (common)
Ruin Counter (token)