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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 C 
Land – Clearing
Rakdos Clearing enters the battlefield tapped.

{t}: Add {b} or {r}.
 C 
Item Artifact – Equipment
Equipped creature has “{t}, Unattach Lasso: Tap target creature.”

Equip {1}
 C 
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
 C 
Instant
Exile target creature that's attacking you or a building you control.
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Creature – Bird
Flying

It is your Decree to cast a spell on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Brute. Otherwise, remove all +1/+1 counters from it.)
2/3
 C 
Creature – Fox
Whenever another creature enters the battlefield under your control, you gain 1 life.
2/2
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/1
Mighty Mouse
 
 C 
Creature – Mouse Rebel
{2}{r}: Mighty Mouse gets +3/+0 and gains Menace until end of turn.

Creatures you control with revolution enter the battlefield transformed.
3/3
 C 
Sorcery
Return up to two target creature cards from your graveyard to your hand.
 C 
Creature – Beaver Vagabond
When Vagabond Tinker enters the battlefield, you may Ruin a non-Ruined land you control.
1/3
 C 
Creature – Mouse Rebel
When Mouse Guide enters the battlefield, target creature gains haste until end of turn.
1/1
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Crossbow (uncommon)
Raven Thief (uncommon)
Blacksmith's Workshop (uncommon)
Rakdos Clearing (common)
Lasso (common)
!!!Spread Far and Wide (common)
Security Sweep (common)
Plummet (common)
!!!Eyrie Brute (common)
Alliance Tax Collector (common)
Mini Mouse (common)
Field Hospitals (common)
Vagabond Tinker (common)
Mouse Guide (common)
Ruin Counter (token)