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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 C 
Creature – Mole Rogue
Menace

When !!!Mole Muggers deals combat damage to a player or building, craft an Item.
4/3
 C 
Instant
Deal 2 damage to target creature or player.

You may Ruin a non-Ruined land you control.
 C 
Creature – Cat
When Cat Peacekeeper dies, create a 1/1 white Cat creature token with lifelink.
3/2
 C 
Land – Clearing
Izzet Clearing enters the battlefield tapped.

{t}: Add {u} or {r}
 C 
Creature – Crab
Hexproof
3/6
 C 
Creature – Bird
Flying

It is your Decree to cast a spell on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Brute. Otherwise, remove all +1/+1 counters from it.)
2/3
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Creature – Lizard Shaman
{2}{b}, Sacrifice a creature: Draw a card.
1/2
 C 
Item Artifact – Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, you may Ruin a non-Ruined land you control.

Equip {3}
 C 
Creature – Lizard
Whenever !!!Lizard Cult Crusader attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 until end of turn.
3/3
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Riverfolk Mercenaries (uncommon, foil)
Weaponmaster's Anvil (rare)
Raven Thief (uncommon)
Foxfolk Blueprints (uncommon)
Crossbow (uncommon)
!!!Mole Muggers (common)
Forgefire (common)
Cat Peacekeeper (common)
Izzet Clearing (common)
Beached River Crab (common)
!!!Eyrie Brute (common)
Rabbit Disciple (common)
Lizard Shaman (common)
Torch (common)
!!!Lizard Cult Crusader (common)
Ruin Counter (token)