Root: Virtual Booster

Root: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 C 
Instant
Target creature gets -3/-0 until end of turn. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Token Artifact – Equipment
Equipped creature has haste.

Equip {0}
 C 
Enchantment – Aura
Enchant creature

When !!!Mandated Quarantine enters the battlefield, you gain 2 life.

Enchanted creature can’t attack or block.
 C 
Instant
Target creature gains deathtouch until end of turn.

You may Ruin a non-Ruined land you control.
 C 
Creature – Lizard Shaman
{2}{b}, Sacrifice a creature: Draw a card.
1/2
{2}{u}
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it.
 C 
Land – Clearing
Dimir Clearing enters the battlefield tapped.

{t}: Add {u} or {b}
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Creature – Mole
Reach
5/4
 C 
Creature – Bird
Flash

Flying

When !!!Avian Ambusher enters the battlefield, return target creature an opponent controls to its owner’s hand.
3/3
 C 
Sorcery
Tap up to two creatures you control. Target creature you control gets +1/+1 until end of turn for each creature tapped this way, then that creature fights target creature you don't control.
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Crossbow (uncommon)
Riverfolk Mercenaries (uncommon)
Clearcutter's Shed (uncommon)
Sow Paranoia (common)
Hasty Boots (common)
!!!Mandated Quarantine (common)
Vagabond's Ire (common)
Lizard Shaman (common)
Dwindle (common)
Dimir Clearing (common)
Rabbit Disciple (common)
Towering Mole (common)
!!!Avian Ambusher (common)
!!!Raiding Party (common)
Ruin Counter (token)