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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Item Artifact – Equipment
Whenever equipped creature deals combat damage to an opponent, you may draw two cards. If you do, discard a card.

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 C 
Land – Clearing
Rakdos Clearing enters the battlefield tapped.

{t}: Add {b} or {r}.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -2/-2. If it's a Rebel or a Vagabond, it gets -4/-4 instead.
 C 
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn.
 C 
Creature – Badger Vagabond
Vigilance

When !!!Vagabond Arbiter enters the battlefield, you may Ruin a non-Ruined land you control.
2/4
 C 
Sorcery
Raider's Fire deals X damage to target player, where X is the number of creatures you control.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has “{1}{u}, {t}: Target player mills three cards.”
 C 
Land – Clearing
Azorius Clearing enters the battlefield tapped.

{t}: Add {w} or {u}
 C 
Sorcery
Create a 1/1 red Guerrilla creature token with "When this creature dies, it deals 1 damage to target player."

Whenever a Clearing enters the battlefield under your control, return !!!Mouse-in-a-Sack from your graveyard to your hand.
 C 
Creature – Rabbit Rebel
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/2
Field Supplier
 
 C 
Creature – Rabbit Rebel
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Item Artifact – Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, you may Ruin a non-Ruined land you control.

Equip {3}
 C 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}, Pay 1 life: Craft an Item.
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Gently Used Knapsack (uncommon)
Blacksmith's Workshop (uncommon)
Foxfolk Blueprints (uncommon)
Rakdos Clearing (common)
Shackles of the Marquise (common)
Misleading Orders (common)
!!!Vagabond Arbiter (common)
Raider's Fire (common)
Evanescent Intellect (common)
Azorius Clearing (common)
!!!Mouse-in-a-Sack (common)
Independent Merchant (common)
Torch (common)
!!!Crafter's Workshop (common)
Ruin Counter (token)