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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 C 
Instant
Tap target permanent. If it’s an artifact, destroy it.
 C 
Land – Clearing
Simic Clearing enters the battlefield tapped.

{t}: Add {u} or {g}
 C 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets +1/+1, has lifelink and is a Noble in addition to its other types.
 C 
Item Artifact – Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {3}
 C 
Creature – Mole Crafter
When !!!Mole Scrapper enter the battlefield or dies, you may destroy target artifact.
3/1
 C 
Creature – Mole Horror
6/6
 C 
Creature – Bird
Tap an untapped creature you control: Eyrie Hatchling gains flying until end of turn.

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Eyrie Hatchling. Otherwise, remove all +1/+1 counters from it.)
1/1
 C 
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Sorcery
Return a card at random from your graveyard to your hand.
 C 
Instant
Untap target creature. It gets +1/+0 and gains first strike until end of turn.
 C 
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Master Craftsfox (rare)
Blacksmith's Workshop (uncommon)
Raven Thief (uncommon)
Riverfolk Mercenaries (uncommon)
Damage the Item (common)
Simic Clearing (common)
!!!Feudal Appointment (common)
Foxfolk Steel (common)
!!!Mole Scrapper (common)
Ball-o'-Moles (common)
Eyrie Hatchling (common)
Threaten (common)
Saved for Later (common)
Fox Ambush (common)
!!!Spread Far and Wide (common)
Ruin Counter (token)