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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird
Flying

It is your Decree to attack with two or more creatures.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Explorer. Otherwise, remove all +1/+1 counters from it.)
1/3
 
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Item Artifact – Equipment
Whenever equipped creature deals combat damage to an opponent, you may draw two cards. If you do, discard a card.

Equip {2}
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 C 
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn.
 C 
Creature – Possum Hermit
When !!!Possum Recluse enters the battlefield, you may Ruin a non-Ruined land you control.

Draw a card.
1/1
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
1/1
Mouse Rabble-Rouser
 
 C 
Creature – Mouse Rebel
Whenever Mouse Rabble-Rouser or another creature enters the battlefield or transforms, create a 1/1 red Guerrilla creature token with "When this creature dies, it deals 1 damage to target player."

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
 C 
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
 C 
Sorcery
Draw two cards.

You may Ruin a non-Ruined land you control.
 C 
Sorcery
Exile target creature with power 4 or greater.
 C 
Creature – Rabbit
When Heirloom Holder dies, craft an item.
2/2
 C 
Item Artifact – Equipment
Equipped creature has flying.

Sacrifice Gift from the Corvid: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {2}
 C 
Land – Clearing
Gruul Clearing enters the battlefield tapped.

{t}: Add {r} or {g}
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

!!!Eyrie Explorer (common, foil)
Master Craftsfox (rare)
Riverfolk Mercenaries (uncommon)
Gently Used Knapsack (uncommon)
Foxfolk Blueprints (uncommon)
Misleading Orders (common)
!!!Possum Recluse (common)
!!!Mouse Field-Worker (common)
Blastfire Bolt (common)
!!!Spread Far and Wide (common)
Vagabond Divination (common)
Bring to Trial (common)
Heirloom Holder (common)
Gift from the Corvid (common)
Gruul Clearing (common)
Ruin Counter (token)