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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 U 
Creature – Bird Vagabond
When Orphaned Fledgling enters the battlefield, you may Ruin a non-Ruined land you control.

Whenever you craft an Item, put a +1/+1 counter on Orphaned Fledgling.

Orphaned Fledgling has flying as long as it has a +1/+1 counter on it.
2/2
 U 
Creature – Bird
Whenever another creature dies, you may draw a card. If you do, discard a card.
4/4
 C 
Instant
Untap target creature. It gets +3/+3 and reach until end of turn.
 C 
Creature – Mouse Rebel
When Mouse Guide enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Sorcery
Create a 1/1 red Guerrilla creature token with "When this creature dies, it deals 1 damage to target player."

Whenever a Clearing enters the battlefield under your control, return !!!Mouse-in-a-Sack from your graveyard to your hand.
 C 
Instant
Counter target spell unless its controller pays {3} or you control a permanent with Decree.
 C 
Instant
Tap target permanent. If it’s an artifact, destroy it.
 C 
Creature – Bird
Flash

Flying

When !!!Avian Ambusher enters the battlefield, return target creature an opponent controls to its owner’s hand.
3/3
 C 
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
 C 
Creature – Rabbit Rebel
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/2
Field Supplier
 
 C 
Creature – Rabbit Rebel
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Item Artifact – Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, you may Ruin a non-Ruined land you control.

Equip {3}
 C 
Land – Clearing
Gruul Clearing enters the battlefield tapped.

{t}: Add {r} or {g}
 C 
Creature – Lizard Rogue
{3}{b}, Sacrifice !!!Fel Initiate: Target player discards two cards. Activate this ability only whenever you could play a sorcery.
2/1
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Master Craftsfox (rare)
Raven Thief (uncommon)
Orphaned Fledgling (uncommon)
Murder of Crows (uncommon)
Rabbit Ambush (common)
Mouse Guide (common)
!!!Mouse-in-a-Sack (common)
Drown Out with Caws (common)
Damage the Item (common)
!!!Avian Ambusher (common)
Costly Plunder (common)
Independent Merchant (common)
Torch (common)
Gruul Clearing (common)
!!!Fel Initiate (common)
Ruin Counter (token)