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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Clearing
Dimir Clearing enters the battlefield tapped.

{t}: Add {u} or {b}
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 C 
Instant
Target creature gets -3/-0 until end of turn. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Creature – Bird
Flying

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Aggressor. Otherwise, remove all +1/+1 counters from it.)
0/1
 C 
Land – Clearing
Izzet Clearing enters the battlefield tapped.

{t}: Add {u} or {r}
 C 
Creature – Lizard Shaman
{2}{b}, Sacrifice a creature: Draw a card.
1/2
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Creature – Bird
Flying
2/3
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/1
Mighty Mouse
 
 C 
Creature – Mouse Rebel
{2}{r}: Mighty Mouse gets +3/+0 and gains Menace until end of turn.

Creatures you control with revolution enter the battlefield transformed.
3/3
 C 
Item Artifact – Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, you may Ruin a non-Ruined land you control.

Equip {3}
 C 
Creature – Bird Soldier
Corvid Spy has flying as long as it's attacking.
2/1
 C 
Creature – Elk Explorer
When Farhaven Wanderer enters the battlefield, you may put a land card from your hand onto the battlefield Ruined.
4/5
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Dimir Clearing (common, foil)
Weaponmaster's Anvil (rare)
Blacksmith's Workshop (uncommon)
Riverfolk Mercenaries (uncommon)
Clearcutter's Shed (uncommon)
Sow Paranoia (common)
!!!Eyrie Aggressor (common)
Izzet Clearing (common)
Lizard Shaman (common)
Plummet (common)
Eyrie Sunchaser (common)
Mini Mouse (common)
Torch (common)
Corvid Spy (common)
Farhaven Wanderer (common)
Ruin Counter (token)