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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Creature – Bird Vagabond
When Orphaned Fledgling enters the battlefield, you may Ruin a non-Ruined land you control.

Whenever you craft an Item, put a +1/+1 counter on Orphaned Fledgling.

Orphaned Fledgling has flying as long as it has a +1/+1 counter on it.
2/2
 U 
Creature – Bird
Whenever another creature dies, you may draw a card. If you do, discard a card.
4/4
 C 
Instant
Target creature gains deathtouch until end of turn.

You may Ruin a non-Ruined land you control.
 C 
Creature – Bird
Flying
2/3
 C 
Creature – Possum Hermit
When !!!Possum Recluse enters the battlefield, you may Ruin a non-Ruined land you control.

Draw a card.
1/1
 C 
Creature – Otter
When Riverfolk Trader becomes tapped, you may draw a card. If you do, discard a card.
2/3
 C 
Item Artifact – Equipment
Equipped creature gets +0/+3 and has reach.

Equip {1}
 C 
Creature – Cat Vagabond
First strike

When Vagabond Scoundrel enters the battlefield, you may Ruin a non-Ruined land you control.
2/1
 C 
Creature – Badger Vagabond
Vigilance

When !!!Vagabond Arbiter enters the battlefield, you may Ruin a non-Ruined land you control.
2/4
 C 
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Creature – Mole Horror
6/6
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Land – Clearing
Orzhov Clearing enters the battlefield tapped.

{t}: add {w} or {b}
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Riverfolk Mercenaries (uncommon)
Orphaned Fledgling (uncommon)
Murder of Crows (uncommon)
Vagabond's Ire (common)
Eyrie Sunchaser (common)
!!!Possum Recluse (common)
Riverfolk Trader (common)
Bouncy Boots (common)
Vagabond Scoundrel (common)
!!!Vagabond Arbiter (common)
Threaten (common)
Ball-o'-Moles (common)
Rabbit Disciple (common)
Orzhov Clearing (common)
Ruin Counter (token)