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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Item Artifact – Equipment
Whenever equipped creature dies, you gain 3 life and Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Instant
Destroy target artifact or enchantment. If it was attached to a creature, prevent all combat damage that would be dealt this turn,
 C 
Instant
Counter target creature spell.
 C 
Sorcery
Target player discards two cards. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Creature – Cat Worker
Building spells you cast cost {1} less to cast.
1/2
 C 
Token Artifact – Equipment
Equipped creature has haste.

Equip {0}
 C 
Creature – Bird
Flying

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Aggressor. Otherwise, remove all +1/+1 counters from it.)
0/1
 C 
Land – Clearing
Boros Clearing enters the battlefield tapped.

{t}: add {r} or {w}
 C 
Creature – Beaver Vagabond
When Vagabond Tinker enters the battlefield, you may Ruin a non-Ruined land you control.
1/3
 C 
Creature – Otter
Haste

Whenever !!!Riverfolk Smuggler becomes tapped, another target creature you control with power 2 or less can’t be blocked this turn.
2/2
 C 
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking Rebel or Vagabond creature gains trample until end of turn.
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Crossbow (uncommon)
Foxfolk Blueprints (uncommon)
Clearcutter's Shed (uncommon)
Rabbit Disciple (common)
!!!Left Behind (common)
Essence Scatter (common)
Corvid Extortion (common)
Kittycat Carpenter (common)
Hasty Boots (common)
!!!Eyrie Aggressor (common)
Boros Clearing (common)
Vagabond Tinker (common)
!!!Riverfolk Smuggler (common)
Unexpected Attack (common)
Ruin Counter (token)