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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Creature – Bird
Whenever another creature dies, you may draw a card. If you do, discard a card.
4/4
 U 
Creature – Bird Rogue
Flying

Whenever Raven Thief deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
 C 
Creature – Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
3/3
 C 
Sorcery
Tap up to two creatures you control. Target creature you control gets +1/+1 until end of turn for each creature tapped this way, then that creature fights target creature you don't control.
 C 
Creature – Raccoon Vagabond
Deathtouch

When Vagabond Thief enters the battlefield, you may Ruin a non-Ruined land you control.
1/1
 C 
Creature – Bird
Flying

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on !!!Eyrie Aggressor. Otherwise, remove all +1/+1 counters from it.)
0/1
 C 
Creature – Rabbit
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
0/1
Radicalized Druid
 
 C 
Creature – Rabbit Rebel
Vigilance

{t}: Add {r}{w}.

Creatures you control with revolution enter the battlefield transformed.
2/2
 C 
Creature – Crab
Hexproof
3/6
 C 
Land – Clearing
Gruul Clearing enters the battlefield tapped.

{t}: Add {r} or {g}
 C 
Instant
Target creature gets -3/-0 until end of turn. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 C 
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Item Artifact – Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip {2}
 C 
Creature – Mole Horror
6/6
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Blacksmith's Workshop (uncommon)
Murder of Crows (uncommon)
Raven Thief (uncommon)
Star-Crowned Stag (common)
!!!Raiding Party (common)
Vagabond Thief (common)
!!!Eyrie Aggressor (common)
Rabbit Disciple (common)
Beached River Crab (common)
Gruul Clearing (common)
Sow Paranoia (common)
Threaten (common)
Shiny Piece of Glass (common)
Ball-o'-Moles (common)
Ruin Counter (token)