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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy target artifact or enchantment. If it was attached to a creature, prevent all combat damage that would be dealt this turn,
 
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 U 
Item Artifact – Equipment
Whenever equipped creature deals combat damage to an opponent, you may draw two cards. If you do, discard a card.

Equip {2}
 U 
Creature – Bird
Whenever another creature dies, you may draw a card. If you do, discard a card.
4/4
 C 
Item Artifact – Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip {2}
 C 
Creature – Rabbit Rebel
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/2
Field Supplier
 
 C 
Creature – Rabbit Rebel
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Creature – Bird
Flying
2/3
 C 
Creature – Bird
Tap an untapped creature you control: Eyrie Hatchling gains flying until end of turn.

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Eyrie Hatchling. Otherwise, remove all +1/+1 counters from it.)
1/1
 C 
Land – Clearing
Orzhov Clearing enters the battlefield tapped.

{t}: add {w} or {b}
 C 
Creature – Cat
When Cat Peacekeeper dies, create a 1/1 white Cat creature token with lifelink.
3/2
 C 
Creature – Mole Rogue
Menace

When !!!Mole Muggers deals combat damage to a player or building, craft an Item.
4/3
 C 
Creature – Lizard
Whenever !!!Lizard Cult Crusader attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 until end of turn.
3/3
 C 
Creature – Mouse Rebel
When Mouse Guide enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -2/-2. If it's a Rebel or a Vagabond, it gets -4/-4 instead.
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

!!!Left Behind (common, foil)
Weaponmaster's Anvil (rare)
Crossbow (uncommon)
Gently Used Knapsack (uncommon)
Murder of Crows (uncommon)
Shiny Piece of Glass (common)
Independent Merchant (common)
Eyrie Sunchaser (common)
Eyrie Hatchling (common)
Orzhov Clearing (common)
Cat Peacekeeper (common)
!!!Mole Muggers (common)
!!!Lizard Cult Crusader (common)
Mouse Guide (common)
Shackles of the Marquise (common)
Ruin Counter (token)