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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
Vigilance

{1}{w}, {t}: Craft an Item. Attach it to a creature you control.
2/2
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each blocking or blocked creature you control gets +2/+2 until end of turn.
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 C 
Creature – Wolf Vagabond
Trample

When Vagabond Ranger enters the battlefield, you may Ruin a non-Ruined land you control.
4/4
{1}{b}{b}
 
 C 
Instant
Destroy target creature.
 C 
Creature – Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
3/3
 C 
Creature – Cat
Lifelink
2/2
 C 
Item Artifact – Equipment
Equipped creature gets +0/+3 and has reach.

Equip {1}
 C 
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
 C 
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking Rebel or Vagabond creature gains trample until end of turn.
{2}{u}
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it.
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/1
Mighty Mouse
 
 C 
Creature – Mouse Rebel
{2}{r}: Mighty Mouse gets +3/+0 and gains Menace until end of turn.

Creatures you control with revolution enter the battlefield transformed.
3/3
 C 
Item Artifact – Equipment
Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more non-Noble creatures, it gains deathtouch until end of turn.

Equip {1}
 C 
Instant
Target creature gets -3/-0 until end of turn. Plot 2 (Draw 2 cards, then put 2 cards from your hand on top of your library in any order.)
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Master Craftsfox (rare)
Riverfolk Mercenaries (uncommon)
Blacksmith's Workshop (uncommon)
Clearcutter's Shed (uncommon)
Vagabond Ranger (common)
Murder (common)
Star-Crowned Stag (common)
Cat Soldier (common)
Bouncy Boots (common)
!!!Spread Far and Wide (common)
Unexpected Attack (common)
Dwindle (common)
Mini Mouse (common)
Dagger of Privilege (common)
Sow Paranoia (common)
Ruin Counter (token)