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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Item Artifact – Equipment
Equipped creature has "{t}: Craft an Item and equip it to this creature."

Equip {2}
 U 
Artifact – Building
Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)

{t}: Each opponent loses 1 life for each Building you control.
 U 
Creature – Riverfolk
Whenever a creature you control becomes tapped, Riverfolk Mercenaries gets +1/+1 until end of turn.
2/2
 U 
Item Artifact – Equipment
Equipped creature has “{t}: This creature deals 1 damage to target creature. If that creature has flying, this creature deals 3 damage to it instead.”

Equip {2}
 C 
Creature – Rabbit
Reach

When Rabbit Healer blocks, you gain 2 life.
1/3
 C 
Sorcery
Create a 1/1 red Guerrilla creature token with "When this creature dies, it deals 1 damage to target player."

Whenever a Clearing enters the battlefield under your control, return !!!Mouse-in-a-Sack from your graveyard to your hand.
 C 
Item Artifact – Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {3}
 C 
Creature – Mouse
Revolution ({t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery.)
2/1
Mighty Mouse
 
 C 
Creature – Mouse Rebel
{2}{r}: Mighty Mouse gets +3/+0 and gains Menace until end of turn.

Creatures you control with revolution enter the battlefield transformed.
3/3
 C 
Creature – Possum Hermit
When !!!Possum Recluse enters the battlefield, you may Ruin a non-Ruined land you control.

Draw a card.
1/1
 C 
Creature – Bird Crafter
Horde Organizer can't block.

When Horde Organizer dies, craft an item.
2/1
 C 
Sorcery
Tap up to two creatures you control. Target creature you control gets +1/+1 until end of turn for each creature tapped this way, then that creature fights target creature you don't control.
 C 
Land – Clearing
Selesnya Clearing enters the battlefield tapped.

{t}: Add {g} or {w}
 C 
Instant
Return up to one target creature and up to one target artifact to their owners' hands.
 C 
Creature – Bird
Tap an untapped creature you control: Eyrie Hatchling gains flying until end of turn.

It is your Decree to play a land on your turn.

Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Eyrie Hatchling. Otherwise, remove all +1/+1 counters from it.)
1/1
 C 
Creature – Fox
Defender

When !!!Fox Shieldcrafter enters the battlefield, Craft an Item. (Put the top card of your Item deck face up onto the battlefield.)
1/3
 T 
 
This land is Ruined. It loses all abilities and has "{t}: Add {c}" and "{t}, Tap an untapped creature you control: Remove a ruin counter from this land. Draw a card."

Weaponmaster's Anvil (rare)
Clearcutter's Shed (uncommon)
Riverfolk Mercenaries (uncommon)
Crossbow (uncommon)
Rabbit Healer (common)
!!!Mouse-in-a-Sack (common)
Foxfolk Steel (common)
Mini Mouse (common)
!!!Possum Recluse (common)
Horde Organizer (common)
!!!Raiding Party (common)
Selesnya Clearing (common)
!!!Aerial Abduction (common)
Eyrie Hatchling (common)
!!!Fox Shieldcrafter (common)
Ruin Counter (token)