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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Vigilance
![]() ![]() ![]() 2/2
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Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)
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Whenever another creature dies, you may draw a card. If you do, discard a card.
4/4
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Building (This permanent can be attacked. If combat damage is dealt to it, it is destroyed.)
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Return a card at random from your graveyard to your hand.
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Golgari Clearing enters the battlefield tapped.
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Revolution (
![]() 2/2
Creatures you control with revolution enter the battlefield transformed.
5/5
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![]() ![]() 1/2
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Equipped creature gets +2/+0 and has first strike.
Equip ![]() |
Exile target creature with power 4 or greater.
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![]() ![]() 2/1
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When !!!Mole Scrapper enter the battlefield or dies, you may destroy target artifact.
3/1
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Trample
![]() ![]() 4/4
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Corvid Spy has flying as long as it's attacking.
2/1
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Flying
2/3
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This land is Ruined. It loses all abilities and has "
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Master Craftsfox
(rare)
Clearcutter's Shed
(uncommon)
Murder of Crows
(uncommon)
Cat Recruiter
(uncommon)
Saved for Later
(common)
Golgari Clearing
(common)
Independent Merchant
(common)
Lizard Shaman
(common)
Foxfolk Steel
(common)
Bring to Trial
(common)
!!!Fel Initiate
(common)
!!!Mole Scrapper
(common)
Trampling Wolf Pack
(common)
Corvid Spy
(common)
Eyrie Sunchaser
(common)
Ruin Counter
(token)