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Mechanics | Skeleton

Revolution: {t}, Tap two untapped creatures you control: Transform all permanents with revolution you control. Revolt only as a sorcery. Used on 8 cards: Community Leaders, Independent Merchant, Mini Mouse, Rabbit Disciple, !!!Mouse Field-Worker, Fox Warrior, Fox Isolationist, Scouting Party
Craft an Item.: Put the top card of your Item deck face up onto the battlefield. Used on 4 cards: Foxfolk Blueprints, !!!Cat Workshop, Master Craftsfox, !!!Fox Shieldcrafter
Plot: Draw PARAM1 cards, then put PARAM1 cards from your hand on top of your library in any order. Used on 7 cards: Corvid Commisioner, Sow Paranoia, !!!Corvid Snare, Corvid Bomb, Corvid Raid, Corvid Snare, Corvid Extortion
Decree: At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on ~. Otherwise, remove all +1/+1 counters from it. Used on 8 cards: Eyrie Hatchling, !!!Eyrie Explorer, !!!Eyrie Aggressor, !!!Eyrie Brute, Help from the Eyrie, Eyrie Medium, Owl Commander, Commander Leader
Building: This permanent can be attacked. If combat damage is dealt to it, it is destroyed. Used on 8 cards: !!!Cat Workshop, !!!Crafter's Workshop, Soup Kitchens, UC Black Cat Building, Recruiting Office, Clearcutter's Shed, Blacksmith's Workshop, Cat Recruiter

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".