Root: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: C W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
creature, small, flying, Decree Bird (Eyrie)
creature, small, flying Bird (Eyrie)
creature, small, lifelink Cat
creature, small, Building synergy Cat
creature, small, defender, ETB - Craft Fox
creature, small, "whenever" life gain trigger Fox
creature, small, death trigger Cat
creature, medium, flying, Decree Bird (Eyrie)
creature, medium, vigilance, Ruin Badger Vagabond
creature, medium, tap creature Elk
creature, medium, ETB - token Cat
enchantment, aura, Pacifism effect
instant, combat trick, artifact removal
instant, combat trick - pump
sorcery, creature kill
instant, creature kill
instant, combat trick
creature, medium, Sac Ruin: Craft and equip Vagabond
creature, small, flying, activated ability, Decree Bird (Eyrie)
creature, small, improves with something else in play
creature, small, temporary indestructible to itself/or someone else Cat
creature, small, ETB - craft
creature, medium, ETB - life gain
creature, medium, flying, ETB - combat bonus
creature, medium, vigilance, activated ability
creature, medium, two activated abilities
instant, indestructible combat trick
sorcery, Craft Fox
instant, pump combat trick
sorcery/enchantment, exile kill spell
creature, {t}: Craft Fox
creature, small, flying Bird (Corvid)
creature, small, defender, mana production for spells Otter
creature, small, card draw, Vagabond/Ruin synergy Opossum
creature, small, temporary flying, combat mechanic Bird (Eyrie)
creature, small, looting Otter
creature, small, Ruin Beaver Vagabond
creature, medium, flying, Decree Bird (Eyrie)
creature, medium, flying, ETB - freeze/bounce Bird
creature, medium, hexproof Sea Creature
enchantment, aura, positive
enchantment, aura, negative
instant, combat trick, Plot
instant, hard counter
sorcery, freeze, Plot
sorcery, draw spell
instant, bounce
instant, soft counter
creature, Sac Ruin: Craft and equip Vagabond
Craft Bird (Eyrie)
creature, small, flying, mill Bird (Corvid)
creature, large Mole
creature, small, Ruin Raccoon Vagabond
creature, small, sac ability Lizard
creature, small, self-sac Lizard
creature, small, Building synergy Cat
creature, small, can't block, Craft Bird (Corvid)
creature, medium, Craft, combat trigger Mole
creature, medium, lifelink, self-resurrect Cat
sorcery, draw OR raise dead/resurrect
sorcery, discard
instant, Mole synergy
instant, creature kill
instant OR aura, negative toughness
instant, combat trick
Building
instant, sac ability
creature, Sac Ruin: Craft and equip Vagabond
creature, small, Revolution Mouse
creature, small, death trigger Mouse
creature, small, haste Mouse
creature, small, Revolution Mouse
creature, small, rummaging Otter
creature, small, death trigger Mole
creature, small, tap trigger Otter
creature, small, Ruin Cat Vagabond
creature, medium, trample Wolf
creature, medium, reach Mole
sorcery, token creature, Clearing synergy
sorcery, player burn
instant, creature burn
instant, any target burn
instant, combat trick
sorcery, artifact destruction
sorcery Threaten effect
creature, Sac Ruin: Craft and equip Vagabond
creature, small, mana production, Revolution Rabbit
creature, small, reach Rabbit
creature, small, death trigger Rabbit
creature, small, Revolution Rabbit
creature, small, self-sac Lizard
creature, small, activated ability Lizard
creature, medium, Vagabond/Ruin synergy Elk
creature, medium, p>3 matters Lizard
creature, medium, Ruin Wolf Vagabond
creature, large Bear
instant/sorcery, Vagabond/Ruin synergy
instant, anti-flying
instant/sorcery, fight variant
instant, artifact/enchantment removal
instant, combat trick with reach
sorcery, land ramp/search
instant/sorcery, graveyard effect
p>3 matters
creature, Sac Ruin: Craft and equip Vagabond
p>3 matter
Signpost WU (Eyrie)
Signpost UB (Corvid)
Signpost BR (Moles)
Signpost RG (Mice/Rabbits)
Signpost GW (Rabbits/Foxes)
Signpost WB (Cats)
Signpost UR (Otters)
Signpost BG (Lizards)
Signpost RW (Mice/Foxes)
Signpost GU (Vagabonds)
Clearing
Clearing
Clearing
Clearing
Clearing
Clearing
Clearing
Clearing
Clearing
Clearing
Basic Fetch
Ruin
WU (Eyrie)
UB (Corvid)
BR (Moles)
RG (Mice/Rabbits)
GW (Rabbits/Foxes)
WB (Cats)
UR (Otters)
BG (Lizards)
RW (Mice/Foxes)
GU (Vagabonds)
WU (Eyrie)
UB (Corvid)
BR (Moles)
RG (Mice/Rabbits)
GW (Rabbits/Foxes)
WB (Cats)
UR (Otters)
BG (Lizards)
RW (Mice/Foxes)
GU (Vagabonds)
WU (Eyrie)
UB (Corvid)
BR (Moles)
RG (Mice/Rabbits)
GW (Rabbits/Foxes)
WB (Cats)
UR (Otters)
BG (Lizards)
RW (Mice/Foxes)
GU (Vagabonds)
Ruin counter