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Recent updates to Clockwork Wings: (Generated at 2025-04-30 11:48:45)
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I'm going to play this card: As soon as I have 3 mana.
I'm never going to wait for the boost; it's just a nice extra punch in the face for anyone playing artifacts against a green mana acceleration deck.
How it's inteneded? No idea.
I was trying to work out what bugged me about this. My analysis of deck-building is really untutored, so I'm really unsure about it, but I think the question is, when am I actually going to play this card? Do you have an idea of what function it's intended to fulfil? (I'm really vague about that sort of thing.)
I like the idea of something depending whether your opponent played an artifact in the first 2-3 turns: it keeps you both on your toes as you wonder, and they don't necessarily just run all their cheap artifacts out on turn 1.
But it feels like this may be just very random if it works or not, and feel frustrating if you really need both extra lands, and aren't sure whether to grit your teeth and play a 3-mana Lay of the Land, or hope your opponent may play an artifact next turn.
Conversely, is it supposed to be a hoser to keep "artifact" decks in check? I'm not sure whether it works in that role or not, since it seems like it's only really useful in a deck which wants to ramp up to 6 mana anyway (since Cultivate is awesome, but may be a bit superfluous if you only have 1 or 2 spells costing 6 mana in your deck to start with)? OTOH, I guess all hosers fit into some deck types better than others.
One possibility would be to adjust the mana cost instead of the effect (a 3G Cultivate that you can play for 1G if your opponent plays an artifact). Another would be to reduce the effect slightly (eg. two lands of the same type) and hope you can recost it so it's not strictly better or worse than any existing cards (even if it should be less good than cultivate overall). Another would be to decrease the cost on the base versions or alter the effects so it's at least a bit playable without the boost. (Eg. a 1-CMC or 2-CMC lay of the land that can optionally be a 3-CMC cultivate if your opponent controls an artifact, or a 3-CMC rampant growth that turns into Cultivate or Cultivate+)[1]
[1] I'm not sure if that's a good idea or not. Some hosers are compeltely unusable without their condition (eg. Celestial Purge) whereas others are weaker-than-average but still affect the battlefield (eg. Mold Adder).
I remember playing with this in one of the theme decks, although they were not very well tuned at that point. It seemed good but not broken, but I don't know if that would be representative out of that deck.
My first reaction is that vigilance AND unblockability has to be too good. But on reflection, it's comparable to Serra Angel: the size and CMC is reduced slightly, toughness increased, but can't block fliers, red not white, but can only attack if you pay a cost (although the cost is at the end of your opponent's turn which is the least inconvenient place for it). And Serra Angel is good but by no means broken.
So I guess the question is, how often is Serra Angel ever blocked? I'm guess that that's actually quite rare: if the opponent has four power of fliers, no kill spell, and doesn't want to race. So this definitely needs testing (and I wouldn't be surprised if it shrank a point), but it's at least plausible.
This is now strictly worse than Cultivate. I mean, Cultivate / Kodama's Reach is one of the best land-search spells of all time, so it's not implausible to print something conditionally worse than it, but it does feel slightly bad.
Yay, thank you. That is good to hear.
I've not done as much playtesting as I'd like with the set, actually. I built a bunch of theme decks to be played against each other, made a bunch of changes based on the results, updated the theme decks and repeated the process.
I've been meaning to print some boosters out for a draft for months now. I keep not getting around to it, due to working on Multiverse features or the board game which I created and have been playtesting for a little while now.
So it's quite possible that some major aspects of the set still aren't actually good at all. In particular, although the Connectors seem a lot of fun conceptually, the initial playtest indications are that they might not be much fun in-game; they're either useless or non-interactive.
There are a bunch of pilots in the "smallish white creature" slots, but these two have ended up a bit too close, yeah. Thanks for pointing that out. There's also Dashing Pilot at rare. I should definitely tweak one of them.
CMC3: Aerobatic Pilot Daredevil Pilot Dashing Pilot Fickle Pilot
CMC4: Decorated Skycolonel Wing Commander
CMC5: Mustachioed Pilot
I was thinking that the smaller white creatures were policemen, but actually there's only Candon Sergeant and Eagle-Eye Watchman in the cheap policemen ranks, so one of these should definitely shrink. Thanks.
I had been intending to have a token-maker in every colour, but I think the red and green ones got squeezed out. Oh, no, we've got Aerial Chaos, but Striechfiss Infiltration got pushed up to uncommon because it was stupidgood at common.
Collaborate is fairly nice, but it's not too strong. I designed it just a little before battle cry was previewed, and battle cry is a heck of a lot stronger.
There have been some cases where people haven't achieved hierarchy, but I don't want hierarchy to just work like "If you control a token". It's meant to encourage a range of CMCs within your deck.
Thank you :)
Hah. I'm rather tempted to say that it's not my fault if Wizards print a bunch of ludicrously strong WB tokens cards six months after I design this thing :P The extent to which they've pushed that archetype with Dark Ascension is quite excessive. As shown by the way they banned Lingering Souls in block, haha.
But it'd probably be safer and still fine if this card had
added to the activation cost of both abilities.
Hmm. Yeah. I guess Cascade showed the problem with CMC-restricted flipping: it wants to be random, but it's not really.
Maybe this card would be better if I changed the Xs to a fixed 3.
Hmm, yeah, it might be a bit too hard to kill. It's expensive to keep activating, but if you have this on the table, you might not need to be casting many more spells. I'll consider shrinking it.
I could treat this as something like a Canyon Minotaur with "
: ~ is unblockable this turn". Which is pretty good, although not broken.
terminology tweak
Yeah, "When" would probably be better, as per Gossamer Phantasm.
"When" or "Whenever"?
Azure Mage? I'd personally keep this at
, but what do I know. Haha.
Woah. ... Scary creature. A serious clock.
This will only be used for lotus blooms, I think, in which case it's an awesome Dark Ritual. Or some game two post-sideboarding tech like loading up your deck with a Grafdigger's Cage.
Food for thought, though, I've always thought Renegade Doppelganger was pretty much equivalent to "T: Target creature you control gains haste until end of turn".
Scary scary scary. W/B Sorin, Lord of Innistrad / Lingering Souls / Flagstones of Trokair / Smallpox deck. GG. Haha.
From a design standpoint, I think the correct black thing is "sacrifice an artifact, creature or land". Though admittedly, much less elegant.
Nice throwback to Decimate. Good thing it's rare, I remember arguing a lot with people who didn't know it was supposed to have full targets.
This is seriously a critical common. :)
Double collaborate, plus auto-activate of Hierarchy? I counted only three token producers at common. Is that enough for limited from your playtest experience?
Same p/t, cost, types and rarity as Daredevil Pilot? Or was that intentional, given their names?
I second one of those comments I saw that 'policeman' sounds kinda politically incorrect, not to mention not very Magic-ese. Dunno what to replace it with though. 'Officer?'
THIS CARD HAS THE BEST NAME EVER
It's only now that I've managed to start looking at the other sets here on Multiverse, and I must say - wow, good job. Professionally done, the cardlist excites me, etc etc. Haha. How much playtesting has been done with this set?
But all of the creatures you control are attacking. Heck, all of the elephants you control are tap dancing. Because you don't control any creatures that are not attacking, or elephants not tap dancing.
If nothing is not a creature, can it attack?