Clockwork Wings: Recent Activity
Clockwork Wings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanic ideas - artifacts | Setting | Proxies for printing | Power sync | Decklists |
Recent updates to Clockwork Wings: (Generated at 2025-04-30 11:50:11)
I would have assumed that "whenever all creatures you control attack" would only trigger at the declare attackers step, even if you controlled no creatures (and hence never happen if you don't have an attack step, completely coincidentally doing what a non-logician would expect, although that's not actually helpful). But I agree it's at least ambiguous (I don't know, is there any official precedent for one interpretation being favoured by the rules?)
Hahahaha. Of course; I've used the Cytoshape-Licid trick myself. I should know better than to say "It's impossible" :)
Frankly, I think the option of letting the Cytoshape-Licid player draw the game if he wants to is better than fiddling the wording to prevent him :)
Just make it trigger during the declare attackers step. "At the beginning of your declare attackers step, if all your creatures are declared as attackers, ..."
The only way I can see for that to happen is to Cytoshape it into a Licid, then attach it to an opponent's creature (and if you used your Licid as a DNA specimen, then either turn that into an Aura too or get rid of it). Next turn, the copy effect ends and this will be an Aura with the Licid-granted enchant abilities as well as its printed ability.
Then I believe the game is a draw because the state of attacking with all 0 of your creatures is vacuously satisfied at every moment in time.
Also very nice with vigilance.
I wonder what happens if you control no creatures? Fortunately I think it's impossible to remove this guy's creatureness without also removing his ability.
Of course, it's possible this looks more fun than it is. It may just be "equipped creature gets +2/+0 and double strike and is unblockable. Sacrifice that creature at end of combat." Oh well, that's still reasonably interesting, and the moments when it's different from that will still be fun.
Not sure this is really mythic-worthy. Perhaps swap slots with Floating Fortress.
Of course, white would rather have Serra Angel or Assault Griffin, and blue would rather have Serra Sphinx or Snapping Drake, but red and green have to pay more.
Perhaps actually too similar to Autocorrecting Tilt-Rotor.
I wonder if this and UG04 Candon Irregulars are too similar.
Flavour-wise, I don't think I want actual giants in this steampunk world - it'll clash with concepts coming in set 2. But ogres should probably be okay. Can an ogre be white? Maybe, if she's well-behaved enough.
name and flavour
remove "backstab", and up cost to 4R
I suppose you can think of this as "Enchanted creature has +4/+2". Which is a heck of an Aura, but not unreasonable for a red uncommon. It's a bit better in combat (semi-first-strike) and a bit worse out of it.
It occurs that I've lamented the problems with Backstab on other cards, and also lamented that UU06 Vanishing Gantry breaks the Rule of Five in not having a keyword mechanic. I can fix both of these by simply removing the "Backstab" ability word label from this card and a couple of others.
Nice out for the card disadvantage of auras, this will play best with fatties, probably