Community Mashup Set

[-] [+]

Showing 50 of 101 Multicolour cards

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M

Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-0 for each island you control, -0/-1 for each swamp you control, +0/+1 for each plains you control, and +1/+0 for each mountain you control.
 M 
Legendary Creature – Spirit
Flying
Arbiter of the Afterlife's power and toughness are each equal to the number of cards in your hand.
{2}{u}{w}, Return a nontoken permanent you control to its owner's hand: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
*/*
Artifact Creature – Construct
Before Boon Engine enters the battlefield, spells and abilities that target it cost an additional {2}. Boon Engine enters the battlefield with a +1/+1 counter for each spell or ability that targeted it in this way.
1/3
 R 
Flying Creature – Angel
Lifelink
When you would gain life, you may instead copy up to that many different counters instead.
3/3
 R 
Legendary Creature – Fox
Flying
Creatures with +1/+1 tokens have flying.
When Fight Leader deals combat damage to a player you may put a +1/+1 token on target creature.
Illus. That One Nate
3/3
 U 
Enchantment – Aura
Enchanted creature is an Island.
Disproving folk-wisdom, one spell at a time.
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack unless its controller pays {2}.
Enchanted creature cannot be blocked unless their controller pays {2} for each blocking creature.
What the hell is he gonna unlock with those?
Something a long way from me, that's for sure.
Creature – Weird
{1}: Indecipherable Weird is indestructible and can't be blocked this turn.
Mana from lands can't be spent to pay for activated abilities.
3/3
 R 
Creature – Human Soldier
When Island Governer enters the battlefield, exile target creature.
When Island Governer dies, the controller of that creature may put a pirate into play from outside the game.
1/1
 R 
Legendary Creature – Human Cleric
You, and all creatures you control, have shroud.
While still a holy man, it is said, his faith was greater than the mountains were large; and so he walked through their fire without harm. But this tale is no more likely than any other.
5/3
Instant
Counter target creature spell. If that spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. It gains defender.
 R 
Creature – Spirit
Master Interceptor can't be blocked and can block creatures as though they had no abilities.
2/3
Creature – Zombie
{6}{u}{w}: Each player discards their hand, shuffles their graveyard into the library, and draws seven cards.
Illus. Qin Shi Shuang (WB)
2/2
 R 
Sorcery
Choose any number of creatures, then roll a die.
If you roll less than the number of creatures you chose; tap them.
Otherwise, they lose their text boxes.
Illus. Nerf
 R 
Legendary Creature – Avatar
When Avatar of Phenax deals damage to a player, they must discard the top 13 cards of their library.
What can hurt you, you won't know.
3/3
 U 
Sorcery
Target creature's owner chooses:
• Sacrifice it
• Return it to their hand, and they lose life equal to its toughness.
Creature – Human Wizard
Whenever a creature dies, you may counter target spell its controller controls.
2/1
 R 
Creature – Demon
Flying
{t}: Until end of turn, Damage target creature takes mills you instead.
{t}: Until end of turn, target creature deals damage to players as mill.
3/3
 M 
Sorcery
Reveal the top six cards of your library then choose a spell from among them.
You may exile the chosen card. If you do, creatures your opponents control get -X/-X until end of turn where X is the converted mana cost of that card.
Put the other revealed cards back on top of your library or in your graveyard.
 U 
Sorcery
Shuffle your graveyard into your library. Then search your library for a card, put it into your hand and shuffle your library.
 U 
Sorcery
Until end of turn, target creature loses all abilities and becomes a 4/4 black Specter with flying and "Whenever this creature deals combat damage to a player, that player discards two cards."
Sorcery
Exile the top three cards of your library, then exile another card for each land card you revealed this way.
For each card exiled this way, put it into your hand unless an opponent pays 5 life.
 R 
Enchantment
Unless they put a -1/-1 counter on all creatures they control, players skip their untap phases.
[[[Statis]]] + (((Epidemic)))
 M 
Legendary Artifact – Starfish
Whenever a player discards a card, they may exile it instead. If they do, each other play may also exile a card from hand.
If you have exiled 3 more cards this way than anyone else, win the game.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return it to the battlefield under your control.
 R 
Creature – Elemental Assassin
Haste, Deathtouch
Heroic – Whenever you cast a spell that targets Agent of Desperation, each player sacrifices a creature.
3/2
 U 
Enchantment
{t}: The next time a Dragon you control leaves the battlefield this turn, put that creature into your hand instead. Then sacrifice Bladewing Sigil unless you pay 3 life.
Sacrifice a Dragon: Put this card from your graveyard into your hand. You may only activate this ability any time you could cast a sorcery.
 R 
Artifact Creature – Horror
Brain Scrabbler can't attack unless you have fewer cards in your hand than defending player.
Brain Scrabbler's power and toughness are each equal to the total number of cards in all players' hands.
*/*
 R 
Creature – Human Rogue
Haste
{t}: Exile the top card of target player's library. Cackling Torturer deals X damage to that player, where X is that card's converted mana cost. If you exiled a land in this way, you may untap Cackling Torturer.
2/2
 U 
Creature – Cleric
First Strike
Sacrifice Canon of Lim-Dûl when you take combat damage.
{2}:Target creature blocks Canon of Lim-Dûl this turn, if able.
3/1
 R 
Sorcery
As an additional cost to cast Forge Through Flames, sacrifice a creature.
Search your library for any number of artifact and/or creature cards with total converted mana cost equal to or less than the converted mana cost of the sacrificed creature, then put them into your hand. Shuffle your library.
 R 
Creature – Zombie Bird
Triple Strike
Illus. Peter Trusler & Marie Attard
4/5
Sorcery
Sizzling deals 3 damage to each opponent. Each opponent discards 2 cards.
 U 
Creature – Elf Scout
Haste
{t}: Add {r} or {g} to your mana pool.
1/1
 R 
Creature – Rogue Cockatrice
Creatures you cast have "Bloodthirst 3"
Crazed Chicken-Lizard must attack each turn if able.
The merest flesh-wound!
It won't...
Slo...w...... me.......
3/2
 R 
Creature – Elf Druid
Whenever an aura becomes attached to a creature, you may have Firechanter deal 1 damage to target creature or player.
2/2
 R 
Creature – Goblin Shaman
{t}: Fyndhorn Spikeshot deals 1 damage to target creature or player. Add {r} to your mana pool.
0/1
 U 
Creature – Beast
When Indrik Cinder-Hoof enters the battlefield you may reveal any number of green or red cards from your hand. Destroy up to X target artifacts or enchantments, where X is the number of cards revealed this way.
4/4
 C 
Enchantment
Vendol en-Vec enters the battlefield with X kithkin counters.
When you floob, you may xeronix a kreen; if you do, splorg X.
 R 
Creature – Yeti
Whenever a player activates an ability that isn't a mana ability, Wendigo Guardian deals 1 damage to that player.
Cycling {2}{r}{g}
When you cycle Wendigo Guardian, you may counter target activated ability unless its controller has Wendigo Guardian deal 1 damage to him or her.
3/2
 R 
Enchantment
{2}, Discard a card: Destroy target equipment, aura or counter.
 R 
Legendary Creature – Treefolk
Creatures you control have trample as long as no spells have been cast since the end of your last turn.
2/7
 U 
Creature – Cat Knight
First strike, Lifelink.
I think it wants us to run die.
2/2
Enchantment
If you would draw a card during your draw step, instead you may choose one -
- Put a +1/+1 counter on target creature.
- You gain 2 life.
 R 
Sorcery
Put a 2/2 cat warrior creature token into play under your control.
Repeat until no player controls more creatures than you do.
 R 
Creature – Elf Druid
{t}: Put target enchantment you control on the bottom of its owner's library, then put X +1/+1 counters on Purification Acolyte, where X is the enchantment's converted mana cost.
2/2
 U 
Creature – Spirit Rebel
{4}, {t}: Search your library for a Rebel permanent card with converted mana cost X or less, where X is the number of creature cards in your graveyard, and put it onto the battlefield. Then shuffle your library.
2/3
Sorcery
The X+1 players to your left discard a card. (If X+1 is more than the number of players, some players discard more than once)
Creature – Angel
Flying.
Whenever Angel of Melancholy deals combat damage to a player, put a +1/+1 counter on it.
Remove three +1/+1 counters from Angel of Melancholy: Destroy target permanent.
1/1
 R 
Creature – Swamp Lord
{t}: Add {b}
Whenever an opponent adds black mana, you can pay {w/b}. If you do, gain 1 life.
Illus. WingedWolf94
2/2

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M