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CardName: Tales of Volrath's Whim Cost: 2UB Type: Sorcery Pow/Tgh: / Rules Text: Exile the top three cards of your library, then exile another card for each land card you revealed this way. For each card exiled this way, put it into your hand unless an opponent pays 5 life. Flavour Text: Set/Rarity: Community Mashup Set None

Tales of Volrath's Whim
{2}{u}{b}
 
Sorcery
Exile the top three cards of your library, then exile another card for each land card you revealed this way.
For each card exiled this way, put it into your hand unless an opponent pays 5 life.
Updated on 20 Jun 2017 by Jack V

History: [-]

2017-06-19 20:53:15: Jack V created the card Tales of Volrath's Whim

­Tales of Lake+(((Volrath's Whimsey)))

Mashing up complicated cards is hard.

I'm guessing you meant Whim of Volrath? But... Ahh, probably Volrath's Whim?

Anyway, this is pretty interesting. It probably doesn't need the sometimes-get-more rider - or rather, the draw-3-and-unpredictably-more idea and the draw-several-but-opponents-can-pay-to-stop-you idea are both interesting, and probably belong on separate draw spells. The latter is reminiscent of Zur's Weirding but much more sensible on a oneshot sorcery (with a higher life cost). The former is just fun, and a nice consolation prize for getting several lands.

I guess there is some synergy between the two abilities, in that if this is only going to draw you mostly lands (which the opponent probably won't pay to stop), it'll get you more cards. But still, I think you've got two cards' worth of innovation here, that don't need to be smooshed onto one :)

Oops, sorry, yes that one.

And I mean, yes, I agree, it's too busy, but did you see the cards I was STARTING with? I can't see what I could take out and have it still be recognisable as a three-way mashup :)

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