Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

CardName: Thermonerfular War Cost: {2}{W}{U} Type: Sorcery Pow/Tgh: / Rules Text: Choose any number of creatures, then roll a die. If you roll less than the number of creatures you chose; tap them. Otherwise, they lose their text boxes. Flavour Text: Set/Rarity: Community Mashup Set Rare

Thermonerfular War
{2}{w}{u}
 
 R 
Sorcery
Choose any number of creatures, then roll a die.
If you roll less than the number of creatures you chose; tap them.
Otherwise, they lose their text boxes.
Illus. Nerf
Updated on 24 Jul 2019 by Vitenka

History: [-]

2019-07-24 09:24:22: Vitenka created and commented on the card Thermonerfular War

­Tainted Pact + Mindblur Solution

Interesting. Exile down to the card you want; but with an increasing risk you get nothing. Unless you built around it; and even then you need to be running all non-basic lands.

And nerf a creature.

So some kind of "repeat increases risk" nerfing. Eh, I can't think of anything particularly clever.

So.. this is bad. Because it should be pure-upside even if you fail the roll, you should get SOMETHING.

I think we'll change the 'nothing' into 'tap them'.

2019-07-24 10:32:22: Vitenka edited Thermonerfular War:

always at least mass-tap. Tap-six-cretaures means an upcost; though.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?