Mounting Misfortune: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Creature – Human
Haste
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
5/2
 R 
Legendary Creature – Elemental
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
 U 
Instant
Create three 1/1 red and white Human Soldier creature tokens.
Target player loses 1 life for each {b} spent to cast this spell.
{3}{b}{r}
 
 U 
Creature – Human
Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
 C 
Enchantment
{2}{g}, Sacrifice Lupine Rune: Create a 2/2 green Wolf creature token with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
 C 
Creature – Insect
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
 R 
Legendary Creature – Human
Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
2/4
{w}
 
 U 
Instant
Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way.
Skill always trumps raw strength.
 U 
Instant
Each opponent sacrifices a creature or planeswalker. Each player who can’t discards a card.
There are some things you can't fight off with a a sword.
 U 
Creature – Hound
Draughian Hound can’t attack alone.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
2/1
 C 
Sorcery
Destroy target enchantment.
Gain 3 life.
“I lost my train of thought...”
 U 
Instant
Enshrine target creature spell. If a card is exiled this way, draw a card. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
 C 
Enchantment – Quest
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
 U 
Artifact
Empower 3 (Tap a creature you control with power 3 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
{t}: Add {c}. Spend this mana only to cast a instant or sorcery spell. If Oil Dispenser is empowered, that spell can’t be countered.
 U 
Sorcery
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.

Mine Baron (mythic)
The Collector (rare)
Keep In Line (uncommon)
Jester (uncommon)
Lupine Rune (common)
Crocodilian Beetle (common)
Orion, Vengeant Rebel (rare)
Riposte (uncommon)
Spread Plague (uncommon)
Draughian Hound (uncommon)
Obfuscate (common)
Immerse in Oil (uncommon)
Preach Goodwill (common)
Oil Dispenser (uncommon)
Try On For Size (uncommon)