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Recent updates to Anydria Storage: (Generated at 2025-05-01 09:17:30)
Fair point, dude1818.
But it's a mythic. It's no fun to have to get rid of a card you want to attack. If it's too powerful, I think it'd be better to weaken some other aspect instead.
As dude1818 pointed out, when you sacrifice this, the top of your library becomes hidden. If you crack an Arid Mesa in response to activation, who can say what the top card of your library will be when the ability resolves?
Isn't the "look" part completely redundant since the top card is revealed anyway?
Blue doesn't get bears. Now a 1/1.
Realized that the "you may" was lacking to decrease the power level. Removed it again.
Added "top 5 cards"
"you may exchange"
Looking back at this now makes me think of Commander's Sphere, which is one of those pushed supplemental product cards and therefore probably not something cards meant to go in a regular set should remind me of.
That's very true.
As someone else mentioned on Tumblr, a replacement effect can't be Stifled.
What a troublesome design idea.
Answer. That's what I expected. Probably wouldn't matter for Leyline mode, but wouldn't want the regular mode to be circumvented that way.
Worth a shot.
I don't know, either. I would ask Tabak on Tumblr, but I bet I would get a snarky reply.
I wonder if you could something like "If ~ is in your opening hand, you may begin the game with it on the battlefield. // When ~ etbs, name a card. // You have protection from the chosen name. // Defender"
The trigger will go on the stack at the beginning of the first upkeep. No idea why stuff like Runed Halo is a replacement effect.
I'm thinking about giving Shulei (see Thoughts About the Plane) a naming theme.
The trigger for this is an ability triggering, not the attack that causes the ability to trigger, so I think it would be okay. I imagine it's sort of like replacement effects that don't affect themselves infinitely. I agree that this is confusing, though. I've played with people who don't really get regular triggered abilities, especially ones with payment — people who try to use Yasova Dragonclaw multiple times, for example— so I don't think this card would be very printable.
I'm pretty sure the rules only look at direct causation for things like Hushwing Gryff.
When I find cards I made and forgot about, I normally think "Oh, that's a really good idea, but it's a bit too complicated" :)
And yes, I assumed (and assumed most players would assume) this only applied to direct triggers. I would guess that's ok in the rules but I'm not really sure.
Hee.
My first thought on seeing this: Some players might try to claim that, with two of these out, you get an infinite loop. This is a triggered ability, after all, and it's (indirectly) caused by a creature attacking or blocking...
My second thought: Wait, that doesn't actually need two, does it? If it worked that way, this would be a 1-card instant stall to the game.