Random Ideas
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Protection from Horrors.
Apostles are first trained to defend themselves from the common Horrors that lurk in Lalacond forest.
2/2
Imposing- Opponents can't activate abilities of artifacts or creatures as long as Azorious Inquisitor is attacking or attacked this turn.
2/2
Create two 1/1 white Soldier creature tokens.
Draw a card.
Draw a card.
When Disciple of Athria dies, it reincarnates. (Reveal cards from the top of your library until you reveal a creature card with lesser converted mana cost. Put that card on the battlefield. Put this and all cards milled this way on the bottom of your library in a random order.)
2/2
Up to two target creatures gain indestructible until end of turn. Tap them.
Flying
Starbound- Griffin Braveheart costs
less to cast if you control two or more creatures with flying.
Starbound- Griffin Braveheart costs

2/3
Flying
2/2
At the beginning of combat on your turn, exile up to one target creature and one target land. Return them to the battlefield at the beginning of your next end step.
2/2
Creature spells you cast cost
less to cast.
Creatures you control have base power and toughness 1/1.

Creatures you control have base power and toughness 1/1.
1/1

2/1
Choose up to 2:
-Scry 2
-Each player draws a card.
-Exile target creature, then return it to the battlefield under its owner's control.
-Scry 2
-Each player draws a card.
-Exile target creature, then return it to the battlefield under its owner's control.
Flying


,
: Create a 4/4 white Angel creature token with Flying.




"Many years ago, Mikosha brought her flock to a sacred bluff. No hunter has laid a hand on her kingdom since."
1/1
Target creature gets +1/+1 for each noncreature spell you've cast this turn.
Draw a card.
Draw a card.
Sublime (This spell costs
less to cast, where
equals the amount of life you gained this turn.)
Creatures you control get +3/+3.


Creatures you control get +3/+3.
When Peace Invictus enters the battlefield, sacrifice it if you didn't cast it.
If you would lose life, you gain that much life instead.
If you would lose life, you gain that much life instead.
Whenever you cast an aura spell, you gain 1 life.
Devout- As long as three or more auras are attached to Pious Automaton, Pious Automaton has indestructible.
Devout- As long as three or more auras are attached to Pious Automaton, Pious Automaton has indestructible.
Steel augmented by faith.
2/2
Flying, Defender.
1/3
Choose two creature cards in different graveyards. Return them to the battlefield tapped under their owner's controls.
Choose one or more:
-Each player returns a creature card from their graveyard to the battlefield.
-Each player returns an artifact card from their graveyard to the battlefield.
-Each player returns an enchantment card from their graveyard to the battlefield.
-Each player returns a creature card from their graveyard to the battlefield.
-Each player returns an artifact card from their graveyard to the battlefield.
-Each player returns an enchantment card from their graveyard to the battlefield.
Enlightened (Whenever you draw your third card each turn, Shepherd of the Midlands becomes Enlightened.)
When Shepherd of the Midlands becomes Enlightened, the owner of target permanent shuffles it into its owner's library and draws 2 cards.
When Shepherd of the Midlands becomes Enlightened, the owner of target permanent shuffles it into its owner's library and draws 2 cards.
2/5
Put a +1/+1 counter on each creature you control with power 2 or less.
Planeswalkers enter the battlefield with 1 loyalty.
2/1
Whenever a creature you control becomes the target of a spell or ability you don't control, draw a card unless its controller pays
.

3/3
Creatures you control gain vigilance and lifelink until end of turn.
At the beginning of your end step, untap target creature you control.


, Sacrifice Vigor of the Righteous: Untap each creature you control.



Continuum (When you cast this spell, you may exile an instant or sorcery card with lesser converted mana cost from your graveyard. If you do, copy that spell.)
Draw 2 cards.
Draw 2 cards.
United- When Bioscholar enters the battlefield, draw a card for each creature type among non-changeling creatures you control.
2/2
Exile all spells. Take an extra turn after this one. Exile Enter Eternity.
Draw 2 cards.
Conflux- If 3 or more different colors of mana were spent to cast this, scry 2.
Conflux- If 3 or more different colors of mana were spent to cast this, scry 2.
Draw two cards, then discard a card.
Infuse 3 
(
, Reveal an instant or sorcery card from your hand with converted mana cost 3 or less: Whenever Fusion Officer deals combat damage to a player this turn, you may copy the revealed card and cast it without paying its mana cost. Activate this ability only any time you could cast a sorcery.)




1/3
Shift 
- This spell targets two players. (You may cast this spell for its shift cost if this condition is fullfilled.)
Each of up to two target players draw 2 cards.


Each of up to two target players draw 2 cards.
Creatures your opponents control get -X/-0, where X is the number of cards that player has drawn this turn.
If a spell or ability would cause you to discard cards, you draw that many cards instead.
Legacy
(
, Exile Mentor of the Deep from your graveyard: Copy its activated ability.)
,
: Target player puts the top 4 cards of their library into their graveyard.




0/4
Deploy (You may cast Merfolk Tactician as though it had flash. If you do, put a -1/-1 counter on it as it enters the battlefield.)
3/3
Tinker – When you cast Nullify you may tap two artifacts you control. If you do, this spell can't be countered.
Counter target spell.
Counter target spell.
Target creature you control gains hexproof until end of turn.
Draw 2 cards.
Draw 2 cards.
Crew 2
Ballast
(
: Prototype Submersible gets +1/-1 or -1/+1 until end of turn.)
Ballast


3/3
Kicker 

Target player shuffles their graveyard into their library.
If Psychosis was kicked, that player loses that much life and you gain that much life.



Target player shuffles their graveyard into their library.
If Psychosis was kicked, that player loses that much life and you gain that much life.
Draw cards equal to target spell's converted mana cost.
Scry 1.
Create a 1/1 colorless Thopter creature token with flying.
Create a 1/1 colorless Thopter creature token with flying.
At the beginning of your end step, draw a card.
6/7
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Each player shuffles their hand and
graveyard into their library and draws 7 cards.
Each player shuffles their hand and
graveyard into their library and draws 7 cards.
Creatures you control have flying.
Defender
Thoughtborn- Wall of Ideas gets +0/+1 for each card you've drawn this turn.
Thoughtborn- Wall of Ideas gets +0/+1 for each card you've drawn this turn.
0/5
Choose 1-
-Destroy target creature.
-Destroy target planeswalker.
-Target player discards 2 cards.
-Destroy target creature.
-Destroy target planeswalker.
-Target player discards 2 cards.
Discard your hand.
Each opponent loses 4 life.
Each opponent loses 4 life.
If a creature you control would die, return that creature to your hand instead.
Remove all counters from target creature, then put two -1/-1 counters on it.
Destroy target knight, warrior, or soldier.
With their common cause gone, ambition and greed filled the vacuum in their hearts.
Target player discards a card.
Replicate

Replicate


Refract 

- This spell targets a creature with power 4 or greater. (You may cast this spell for its Refract cost if this condition is fullfilled.)
Destroy target creature.



Destroy target creature.
Whenever a creature card is put into your graveyard from anywhere, you gain 2 life.
3/3
Destroy target creature.
Adamant- If three or more black mana was spent to cast this spell, choose another creature. Put two -1/-1 counters on that creature.
Adamant- If three or more black mana was spent to cast this spell, choose another creature. Put two -1/-1 counters on that creature.
Whenever a creature you control dies, each opponent sacrifices a creature that shares a type with it.
Shadowborn- Lurching Marshwood can't be blocked as long as a swamp entered the battlefield this turn.
2/2
Target player discards two cards. You lose life equal to the converted mana cost of those cards.
Flying
When Patron of the Afterlife enters the battlefield, judge. (Choose a creature that isn't worthy or unworthy. It becomes your choice of worthy or unworthy.)
Whenever a creature dies, if it was worthy, return it to the battlefield under your control.
When Patron of the Afterlife enters the battlefield, judge. (Choose a creature that isn't worthy or unworthy. It becomes your choice of worthy or unworthy.)
Whenever a creature dies, if it was worthy, return it to the battlefield under your control.
3/3
Destroy target non-vehicle creature. Put a deathtouch counter on a vehicle you control.
Refract
- This spell targets you. (You may cast this spell for its Refract cost if this condition is fullfilled.)
Target player discards a card.
Draw a card.

Target player discards a card.
Draw a card.
Ground State 
(
, Discard Westbarrow Decomposer: Return target card that shares a type with Westbarrow Decomposer from your graveyard to your hand.




1/1
Gain control of target creature with converted mana cost 2 or less until end of turn. Untap it. It gains haste until end of the turn.
Bolt Catalyst deals 1 damage to any target.
Catalyze- Exile the top card of your library. You may play it this turn.
Catalyze- Exile the top card of your library. You may play it this turn.
Creatures you control gain trample until end of turn.
Fuse.
Fuse.
Burn deals 2 damage to target creature.
Fuse.
Fuse.
Sacrifice a creature: Emergent Hellion gains haste until end of turn. Put a reach counter or trample counter on it.
4/3
Trample
At the beginning of your upkeep, Emission Titan deals 3 damage to each creature.
At the beginning of your upkeep, Emission Titan deals 3 damage to each creature.
4/4

4/5
Possess- Whenever an artifact enters the battlefield under your control, you may exile Goblin Bottlethopper possessing that artifact until that artifact leaves the battlefield.
The possessed artifact has "
: This artifact deals 1 damage to any target."
The possessed artifact has "

1/1
Haste
At the beginning of your end step, Goblin Sharpshooter deals 1 damage to target creature or player chosen at random.
At the beginning of your end step, Goblin Sharpshooter deals 1 damage to target creature or player chosen at random.
1/1
When Goblins in a Bottle leaves the battlefield, create two 1/1 red Goblin creature tokens.


, Sacrifice Goblins in a Bottle: It deals 2 damage to any target.



Until end of turn, gain control of up to one target creature with converted mana cost 2 or less and up to one target creature with converted mana cost 5 or greater. Untap them. They gain haste until end of turn.
When Halias, the Flame Assailant enters the battlefield, put a Bounty counter on target creature.
At the beginning of your upkeep, if your opponent controls a creature with a bounty counter on it, Halias deals 3 damage to that creature and 1 damage to each other creature that player controls.
At the beginning of your upkeep, if your opponent controls a creature with a bounty counter on it, Halias deals 3 damage to that creature and 1 damage to each other creature that player controls.
5/4
As an additional cost to cast this spell, discard a card.
Draw 2 cards.
Hazardous Pillage deals 2 damage to any target.
Draw 2 cards.
Hazardous Pillage deals 2 damage to any target.
Granitic- Igneous Charger has: "
: Igneous Charger deals 1 damage to any target" as long as you control four or more mountains.

2/1
Refract 
- This spell targets an attacking or blocking creature. (You may cast this spell for its Refract cost if this condition is fullfilled.)
Lightning Blast deals 3 damage to target creature.


Lightning Blast deals 3 damage to target creature.
First strike.
Other creatures you control have first strike.
Creatures attack each combat if able.
Other creatures you control have first strike.
Creatures attack each combat if able.
4/3
Gain control of target artifact until end of turn. Untap it. If it's a creature, it gains haste until end of turn.
If you or a permanent you control would become the target of a spell or ability, if it wasn't chosen at random, reselect that spell or ability's target at random.
Horizon 

(

, Reveal Ranging Cyclops from your hand: Copy its triggered ability.)
When Ranging Cyclops enters the battlefield, it deals 4 damage to target creature.






When Ranging Cyclops enters the battlefield, it deals 4 damage to target creature.
2/2


Sizzle deals 1 damage to any target.
Draw a card.
Draw a card.
Destroy target noncreature artifact.
Fuse
Fuse
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste.
Fuse
Fuse
Each player sacrifices all lands they control, then reveals cards from the top of their library until they reveal that many land cards. Put all land cards revealed this way on the battlefield and the rest on the bottom of their owner's library in a random order.
Creatures you control with power 4 or greater have haste.


: Put a +1/+1 counter on target creature you control with power 3 or less.



Hone- 

: Put a first strike, trample, or menace counter on Titanic Monstrosaur.



6/5
Whenever a Goblin you control deals damage to an opponent, create a treasure token.
2/2


1/1
Whenever you cast a creature spell, scry 1.
2/3
Ferocious Raptor costs
less to cast if you control a creature with power 4 or greater.

4/4




1/1
Prevent all damage that would be dealt to you and creatures you control this turn.
You and permanents you control gain hexproof until end of turn.
You and permanents you control gain hexproof until end of turn.
Pax- As long as Hidden Thogmorg hasn't attacked, it has hexproof.
1/1
When Hungering Ferrovore enters the battlefield, sacrifice any number of artifacts. Put twice that many +1/+1 counters on Hungering Ferrovore.
3/3
Creatures you control with power 4 or greater have trample.


: Put a +1/+1 counter on target creature you control with power 3 or less.



Search your library for two forest cards, reveal them, and put them into your hand. Shuffle your library.
Reach
: Thallioth fights target creature with Flying.

3/4
You may play an additional land this turn.
If 2 or more creatures you control dealt combat damage to an opponent this turn, draw a card.
If 2 or more creatures you control dealt combat damage to an opponent this turn, draw a card.
Vigilance, Trample, Reach
4/4
If a creature you control would be dealt damage, put that many +1/+1 counters on that creature instead.
Whenever a creature with power 6 or greater enters the battlefield under your control, you may sacrifice Trophic Cascade. If you do, put a +1/+1 counter on each creature you control, untap all lands you control, and draw a card.
Flying
Shimmering- Diamond Sphinx is all colors.
Diamond Sphinx gets +1/+1 for each color among other permanents you control.
Shimmering- Diamond Sphinx is all colors.
Diamond Sphinx gets +1/+1 for each color among other permanents you control.
4/4
Draw 2 cards. Each opponent draws a card.
Once a decade, a man will change his nation. Once a century, a man will change his civilization. Once an eon, a man will change the world.
Whenever one or more cards are put into a graveyard from a library, draw a card.
"Madness is its appetizer."
2/2
Whenever one or more cards are put into a graveyard from a library, draw a card.
"Madness is its appetizer."
2/2
Covert (Dimir Nightwalker can't be blocked except by creatures that share a creature type with it.)
2/2
Choose one or both:
-Destroy target creature.
-Counter target spell.
-Destroy target creature.
-Counter target spell.
Sooner or later, everything will return to dust. It is simply a matter of time.
Flash, Flying
Whenever a Rogue you control deals combat damage to a player, choose one:
- You draw a card and lose 1 life.
- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
Whenever a Rogue you control deals combat damage to a player, choose one:
- You draw a card and lose 1 life.
- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
1/3

0: Scry 1. You lose 1 life.
-1 Each player loses 2 life.
-2: You draw 2 cards and each player loses 2 life.
4
Defile (Hoard of Imps costs
less to cast, where
is the number of cards discarded this turn.)
Deathtouch, haste.


Deathtouch, haste.
4/4
Hellbent- At the beginning of your upkeep, if you have no cards in your hand, draw a card and Rakdos Arena deals 1 damage to you.

, discard a card: Rakdos Arena deals 4 damage to target creature or planeswalker.


Haste, trample.
Hellspawn- Rakdos Rioteer gets +1/+0 for each other red creature you control and +1/+0 for each other black creature you control.
Hellspawn- Rakdos Rioteer gets +1/+0 for each other red creature you control and +1/+0 for each other black creature you control.
5/3
Spark Ignition deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, shuffle it into its owner's library instead.
Double Strike

: Albion, Unwavering gets +1/+0 until end of turn.
Whenever Albion deals damage to a player, destroy target artifact or enchantment that player controls.


Whenever Albion deals damage to a player, destroy target artifact or enchantment that player controls.
1/4
Each player reveals their hand and puts all creature cards from among them onto the battlefield.
For the rest of the game, creatures have haste.
For the rest of the game, creatures have haste.
Kindered (Whenever Selesnya Missionary deals combat damage to a player, you may look at the top card of your library. You may reveal it and put it into your hand if it's a creature.)
1/3
For each opponent, choose a creature with the greatest power among creatures they control and exile the rest.
"Their lassitude was their downfall. Let this be a lesson to them."
Choose 1-
-Exile target creature. Its controller investigates.
-Exile target noncreature, nonland permanent. Its controller creates a 1/1 white soldier creature token.
-Exile target creature. Its controller investigates.
-Exile target noncreature, nonland permanent. Its controller creates a 1/1 white soldier creature token.
Target creature gets -3/-3 until end of turn. You gain 3 life.
When The Myrriad enters the battlefield enters the battlefield, choose a color.
Creatures you control get +X/+X and creatures you don't control get -X/-X, where X is the number of creatures you control of the chosen color.
Creatures you control get +X/+X and creatures you don't control get -X/-X, where X is the number of creatures you control of the chosen color.
"An artifact that once was so much more."
Equipped creature can't attack or block and has: "
,
: Creatures you control get +1/+1 until end of turn. Creatures you don't control get -1/-1 until end of turn."
Equip


Equip

At the beginning of your end step, put a -1/-1 counter on Dissolving Ooze, then each other creature gets -X/-X until end of turn, where X is the number of -1/-1 counters on Dissolving Ooze.
3/3
Choose one or both:
-Counter target spell.
-Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
-Counter target spell.
-Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Whenever you cast an artifact or creature spell, put a +1/+1 counter on Biosteel Adept.
1/1
Flying, Changeling
Substitute

(

, return a creature you control to your hand: You may cast Simic Omnikrasis without paying its mana cost as though it had flash.)
Substitute






3/3
At the beginning of your end step, draw a card for each player who controls a creature with no abilities.
: Target creature loses all abilities until end of turn.

3/3
Counter target spell.
You may put a creature card from your hand onto the battlefield.
You may put a creature card from your hand onto the battlefield.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Creatures you control can't be blocked this turn.
Scrap
(Each artifact you sacrifice after you're done activating mana abilities pays for
.)
Reveal the top X cards of your library. You may put any number of artifact cards from among them onto the battlefield and the rest in your graveyard.


Reveal the top X cards of your library. You may put any number of artifact cards from among them onto the battlefield and the rest in your graveyard.
Choose one:
-Kick target spell.
-Overload target spell.
-Switch target creature's power and toughness until end of turn.
-Kick target spell.
-Overload target spell.
-Switch target creature's power and toughness until end of turn.
Exile target nonland permanent, then return that permanent to the battlefield tapped. For each permanent exiled this way, Reverse Gravity deals damage equal to that permanent's converted mana cost to a creature, player, or planeswalker chosen at random.
Overload




Overload





Flash, Haste
When Sol, Rogue Servitor enters the battlefield, if it's not your turn, it deals damage equal to its power to any target.

: Exile Sol. Return it to the battlefield at the beginning of the next end step.
When Sol, Rogue Servitor enters the battlefield, if it's not your turn, it deals damage equal to its power to any target.


2/2
Copy target spell twice. You may choose new targets for the copy.
Displace (Whenever Battering Mage deals combat damage to a player, you may exile Battering Mage, then return it to the battlefield tapped.)
When Battering Mage enters the battlefield, it deals 2 damage to any target.
When Battering Mage enters the battlefield, it deals 2 damage to any target.
2/2
Lifelink, haste.
3/1
Cunning Plan (Whenever Cunning General deals damage to a player, choose one that hasn't been chosen)
-Create 3 1/1 red and white Warrior creature tokens.
-Scry 3
- Cunning General deals 3 damage to any target
-Create 3 1/1 red and white Warrior creature tokens.
-Scry 3
- Cunning General deals 3 damage to any target
4/4
First Strike, Haste
Warrior Bond-Whenever another Warrior enters the battlefield, scry 1. Mardu Battle-Prophet gets +1/+0 until end of turn.
Warrior Bond-Whenever another Warrior enters the battlefield, scry 1. Mardu Battle-Prophet gets +1/+0 until end of turn.
2/2
First Strike
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever the chosen creature deals combat damage to a player this turn, draw two cards.
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever the chosen creature deals combat damage to a player this turn, draw two cards.
2/3
Search your library for up to two permanent cards with converted mana cost 0 and put them onto the battlefield. Shuffle your library.
Creatures can't attack you or planeswalkers you control unless their controller pays
, where X is the greatest power among creatures you control.

Defender
At the beginning of your end step, create a token copy of Bairu, the Great Barrier, except it isn't legendary.
At the beginning of your end step, create a token copy of Bairu, the Great Barrier, except it isn't legendary.
2/6
Trample
Wander (Whenever Errant Adventurer attacks, if it doesn’t have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
Wander (Whenever Errant Adventurer attacks, if it doesn’t have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
4/3
Nonland permanents your opponents control have: "At the beginning of your upkeep, sacrifice this permanent unless you pay
."

Vigilance, Haste
: Destroy target creature with power 4 or greater.


: Target creature gets +3/+3 until end of turn.




3/5
Elena, Cunning Trainee has the activated and keyword abilities of each other artifact and each other creature you control.
2/2
Haste, hexproof, trample.
Turtles you control get +1/+1 and have hexproof, trample, and haste.
: Target turtle you control assigns combat damage equal to its toughness this turn.
Turtles you control get +1/+1 and have hexproof, trample, and haste.

4/8
Deathtouch, lifelink.
: Creatures you control gain first strike until end of turn.


: Target creature you control gains deathtouch and lifelink until end of turn.




1/6
Vigilance, Deathtouch, Trample.
As long as your life total is less than 13, non-human creatures you control get +X/+X, where X is 13 minus your life total.
As long as your life total is less than 13, non-human creatures you control get +X/+X, where X is 13 minus your life total.
6/6
Flying, first strike
: Untap all other creatures you control not named Aglio of the Cult Coalition.


: Scry X, where X is the number of untapped creatures you control.




4/3
Put a +1/+1 counter on each creature you control. Then put another +1/+1 counter on each artifact creature you control.
1: Destroy all creatures.
2: Draw 2 cards.
3: Each player may put a creature card from their hand onto the battlefield.
2: Draw 2 cards.
3: Each player may put a creature card from their hand onto the battlefield.
Reach, trample.
: Return a creature card from your graveyard to your hand.



: You may put a creature card from your hand onto the battlefield.





4/4
When Putrified Rat dies, each opponent discards X cards and you draw X cards, where X is Putrified Rat's power.
1/1
Whenever you cast a noncreature spell, each opponent discards a card, sacrifices a creature, loses 2 life, and can't cast more than one spell during your next turn.
4/4
Mill four cards.
Return a land card from your graveyard to the battlefield tapped.
Return a land card from your graveyard to the battlefield tapped.
Sacrifice Clocksmith's Servant: Add
to your mana pool.
Sacrifice Clocksmith's Servant : Add
to your mana pool. Spend this mana only to cast Artifact spells or activate abilities of Artifacts.

Sacrifice Clocksmith's Servant : Add


1/2


When Lucratite is put into a graveyard from the battlefield, draw a card.
Makriov's Spellbook enters the battlefield tapped.
When Makriov's Spellbook enters the battlefield, search your library for up to three instant or sorcery cards with converted mana cost 1 and exile them. Shuffle your library.
: You may cast a card exiled with Makriov's Spellbook without paying its mana cost.
When Makriov's Spellbook enters the battlefield, search your library for up to three instant or sorcery cards with converted mana cost 1 and exile them. Shuffle your library.

Crew 4


: Mega-Mecha-George-Washington Deals 8 damage to target creature.


: Destroy up to two target attacking creatures.


: Draw 4 cards.









6/6
Myr Herald 2 (When this creature attacks, create 2 1/1 Myr creature tokens tapped and attacking. Sacrifice them at the beginning of the next end step.)
3/3
When Prismaticore enters the battlefield, for each colored mana among mana costs of permanents you control, add one mana of that color.
: Prismaticore deals 1 damage to any target.

5/5
When equipped creature deals combat damage to a player, scry 3.
Equip
Equip

First strike, hexproof from colored spells.
"The fallen cities of Maledia were reclaimed by nature, but not in the way one might expect."
3/1
Lowland Outpost enters the battlefield tapped.
: Add
.
,
: Creatures you control get +1/+1 until end of turn for each Bastion you control.




Pay 1 life,
: Add
.
As long as Steppe Bastion is tapped, blocking creatures you control get +0/+1.


As long as Steppe Bastion is tapped, blocking creatures you control get +0/+1.
Taffy Jungle enters the battlefield tapped.
: Add
.
,
, Sacrifice Taffy Jungle: You gain 3 life.







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Worthy creatures you control get +1/+1 for each unworthy creature you control.