Random Ideas: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature can't attack or block and has: "
, : Creatures you control get +1/+1 until end of turn. Creatures you don't control get -1/-1 until end of turn."
Equip ![]() |
First Strike, Haste
Warrior Bond-Whenever another Warrior enters the battlefield, scry 1. Mardu Battle-Prophet gets +1/+0 until end of turn. 2/2
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Put a +1/+1 counter on each creature you control with power 2 or less.
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Myr Herald 2 (When this creature attacks, create 2 1/1 Myr creature tokens tapped and attacking. Sacrifice them at the beginning of the next end step.)
3/3
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Target creature gets +1/+1 for each noncreature spell you've cast this turn.
Draw a card. |
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Horizon
![]() ![]() (![]() ![]() , Reveal Ranging Cyclops from your hand: Copy its triggered ability.)
When Ranging Cyclops enters the battlefield, it deals 4 damage to target creature. 2/2
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You may play an additional land this turn.
If 2 or more creatures you control dealt combat damage to an opponent this turn, draw a card. |
Taffy Jungle enters the battlefield tapped.
: Add .
, , Sacrifice Taffy Jungle: You gain 3 life. |
Protection from Horrors.
Apostles are first trained to defend themselves from the common Horrors that lurk in Lalacond forest.
2/2
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Destroy target knight, warrior, or soldier.
With their common cause gone, ambition and greed filled the vacuum in their hearts.
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Until end of turn, gain control of up to one target creature with converted mana cost 2 or less and up to one target creature with converted mana cost 5 or greater. Untap them. They gain haste until end of turn.
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Refract
- This spell targets you. (You may cast this spell for its Refract cost if this condition is fullfilled.)
Target player discards a card. Draw a card. |
Deploy (You may cast Merfolk Tactician as though it had flash. If you do, put a -1/-1 counter on it as it enters the battlefield.)
3/3
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: Add .1/1
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The Prison Throne
(rare)
Mardu Battle-Prophet
(uncommon)
Solidarity of the Meek
(uncommon)
Myr Battlestar
(uncommon)
Monastery Tactics
(common)
Ranging Cyclops
(common)
Through the Thicket
(common)
Taffy Jungle
(common)
Apprentice Apostle
(common)
Disband
(common)
Great Escape
(common)
Thought Incision
(common)
Merfolk Tactician
(common)
Druid of Sar Telas
(common)
Swamp
(basic)

,
: Creatures you control get +1/+1 until end of turn. Creatures you don't control get -1/-1 until end of turn."




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