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Showing 26 of 26 White cards
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Show rarities: C U R M
Protection from Horrors.
Apostles are first trained to defend themselves from the common Horrors that lurk in Lalacond forest.
2/2
Imposing- Opponents can't activate abilities of artifacts or creatures as long as Azorious Inquisitor is attacking or attacked this turn.
2/2
Create two 1/1 white Soldier creature tokens.
Draw a card.
Draw a card.
When Disciple of Athria dies, it reincarnates. (Reveal cards from the top of your library until you reveal a creature card with lesser converted mana cost. Put that card on the battlefield. Put this and all cards milled this way on the bottom of your library in a random order.)
2/2
Up to two target creatures gain indestructible until end of turn. Tap them.
Flying
Starbound- Griffin Braveheart costs
less to cast if you control two or more creatures with flying.
Starbound- Griffin Braveheart costs

2/3
Flying
2/2
At the beginning of combat on your turn, exile up to one target creature and one target land. Return them to the battlefield at the beginning of your next end step.
2/2
Creature spells you cast cost
less to cast.
Creatures you control have base power and toughness 1/1.

Creatures you control have base power and toughness 1/1.
1/1

2/1
Choose up to 2:
-Scry 2
-Each player draws a card.
-Exile target creature, then return it to the battlefield under its owner's control.
-Scry 2
-Each player draws a card.
-Exile target creature, then return it to the battlefield under its owner's control.
Flying


,
: Create a 4/4 white Angel creature token with Flying.




"Many years ago, Mikosha brought her flock to a sacred bluff. No hunter has laid a hand on her kingdom since."
1/1
Target creature gets +1/+1 for each noncreature spell you've cast this turn.
Draw a card.
Draw a card.
Sublime (This spell costs
less to cast, where
equals the amount of life you gained this turn.)
Creatures you control get +3/+3.


Creatures you control get +3/+3.
When Peace Invictus enters the battlefield, sacrifice it if you didn't cast it.
If you would lose life, you gain that much life instead.
If you would lose life, you gain that much life instead.
Whenever you cast an aura spell, you gain 1 life.
Devout- As long as three or more auras are attached to Pious Automaton, Pious Automaton has indestructible.
Devout- As long as three or more auras are attached to Pious Automaton, Pious Automaton has indestructible.
Steel augmented by faith.
2/2
Flying, Defender.
1/3
Choose two creature cards in different graveyards. Return them to the battlefield tapped under their owner's controls.
Choose one or more:
-Each player returns a creature card from their graveyard to the battlefield.
-Each player returns an artifact card from their graveyard to the battlefield.
-Each player returns an enchantment card from their graveyard to the battlefield.
-Each player returns a creature card from their graveyard to the battlefield.
-Each player returns an artifact card from their graveyard to the battlefield.
-Each player returns an enchantment card from their graveyard to the battlefield.
Enlightened (Whenever you draw your third card each turn, Shepherd of the Midlands becomes Enlightened.)
When Shepherd of the Midlands becomes Enlightened, the owner of target permanent shuffles it into its owner's library and draws 2 cards.
When Shepherd of the Midlands becomes Enlightened, the owner of target permanent shuffles it into its owner's library and draws 2 cards.
2/5
Put a +1/+1 counter on each creature you control with power 2 or less.
Planeswalkers enter the battlefield with 1 loyalty.
2/1
Whenever a creature you control becomes the target of a spell or ability you don't control, draw a card unless its controller pays
.

3/3
Creatures you control gain vigilance and lifelink until end of turn.
At the beginning of your end step, untap target creature you control.


, Sacrifice Vigor of the Righteous: Untap each creature you control.



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Worthy creatures you control get +1/+1 for each unworthy creature you control.