Madoka Magi-ka

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Mechanics

Showing 20 of 20 Green cards

Go to section: Colourless (2) White (23) Blue (14) Black (20) Red (27) Green (20) Multicolour (11) Hybrid (1) Artifact (7) Land (10)

Show rarities: C U R M

 R 
Enchantment
At the beginning of your upkeep, if there are 100 or more cards in exile, you win the game.
2 comments
last 2012-10-13 12:19:21 by Alexander
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 U 
Sorcery
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land.
3 comments
last 2012-12-08 05:29:28 by Alexander
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 U 
Instant
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget {2}{g} (Choose one if you cast this for its forget cost.)
4 comments
last 2014-03-12 09:55:16 by Alex
 R 
Creature – Wurm
Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it.
2/2
6 comments
last 2014-01-06 11:44:22 by Alexander
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
1 comment
2012-06-18 13:09:56 by Vitenka
 M 
Legendary Creature – Magic Girl Archer
Trample
{x}{x}: Put X X/X green Arrow creature tokens with trample onto the battlefield tapped and attacking. Exile those tokens at end of turn. Activate this ability only during your combat phase, before blockers are declared.
6/6
6 comments
last 2012-06-30 22:11:10 by Link
 R 
Creature – Magic Girl Archer
{t}: Exile a creature card from your hand. Madoka the Natural deals damage equal to that creature’s power to target creature.
3/4
2 comments
last 2012-11-05 10:49:20 by Alex
 M 
Instant
As an additional cost to cast Madoka’s Blessing, exile a card with converted mana cost Y from your hand.
Put Y +1/+1 counters on each of up to X target creatures.
7 comments
last 2012-12-19 14:50:50 by Alex
 C 
Creature – Magic Girl
“Make sure you keep our secret.”
8/4
13 comments
last 2012-04-24 16:21:27 by Jack V
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
2 comments
last 2012-10-08 12:29:02 by Alexander
 R 
Colour indicator G Creature – Angel Magic Girl
{g}{g}: Return Savior Madoka from exile to the battlefield.
4/5
5 comments
last 2012-06-18 11:00:17 by Alex
 U 
Creature – Magic Girl
When you cast Shortsighted Madoka, exile it.
5/5
8 comments
last 2012-11-18 07:46:38 by Alexander
 R 
Creature – Alien
Trample, Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
Recover {2}{g}{g} (When another creature is put into your graveyard from the battlefield, you may pay {2}{g}{g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
5/4
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
3 comments
last 2012-10-05 03:56:21 by jmgariepy
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
6 comments
last 2013-10-23 09:06:18 by Alex
 R 
Creature – Magic Girl
If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach.
If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities.
10/10
1 comment
2012-11-18 07:51:32 by Alexander
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
2 comments
last 2014-04-23 10:19:50 by Vitenka

Go to section: Colourless (2) White (23) Blue (14) Black (20) Red (27) Green (20) Multicolour (11) Hybrid (1) Artifact (7) Land (10)

Show rarities: C U R M


Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics