Madoka Magi-ka
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Showing 20 of 20 Green cards
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Show rarities: C U R M
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
Staying Power — Target creature gets +5/+5 until the end of the next turn.
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land.
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget (Choose one if you cast this for its forget cost.)
Forget (Choose one if you cast this for its forget cost.)
Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it.
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it.
2/2
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
Trample
: Put X X/X green Arrow creature tokens with trample onto the battlefield tapped and attacking. Exile those tokens at end of turn. Activate this ability only during your combat phase, before blockers are declared.
: Put X X/X green Arrow creature tokens with trample onto the battlefield tapped and attacking. Exile those tokens at end of turn. Activate this ability only during your combat phase, before blockers are declared.
6/6
: Exile a creature card from your hand. Madoka the Natural deals damage equal to that creature’s power to target creature.
3/4
As an additional cost to cast Madoka’s Blessing, exile a card with converted mana cost Y from your hand.
Put Y +1/+1 counters on each of up to X target creatures.
Put Y +1/+1 counters on each of up to X target creatures.
“Make sure you keep our secret.”
8/4
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
: Return Savior Madoka from exile to the battlefield.
4/5
When you cast Shortsighted Madoka, exile it.
5/5
Trample, Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
5/4
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach.
If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach.
If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities.
10/10
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
Draw a card.
“While it’s not technically flying, it gets the job done.”
Go to section: Colourless (2) White (23) Blue (14) Black (20) Red (27) Green (20) Multicolour (11) Hybrid (1) Artifact (7) Land (10)
Show rarities: C U R M
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
last 2012-10-13 12:19:21 by Alexander