Pyrulea (Branch 2)
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Mechanics | Pyrulea Details | Skeleton |
Showing 26 of 26 Multicolour cards
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Show rarities: U R
You may play spells with cycling from your graveyard with converted mana cost 3 or less without paying their cost at any time. If that spell is a creature, it gains haste until end of turn, and exile it at the beginning of the next end step. If that spell is an instant or sorcery spell, exile it after it resolves.
3/3
Haste, menace
Cycling

(

, Discard this card: Draw a card.)
When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
Cycling






When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
3/1
Haste, menace
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling
(
, Discard this card: Draw a card.)
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling




3/1
When Barbarian Conquerer enters the battlefield, you gain control of target land until Barbarian Conquerer leaves the battlefield.
3/3
Seismic Cycle costs
less to cast for each card you cycled or discarded this turn.
Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.

Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.

1/3
Search your library for a land card and put it into the battlefield tapped, then shuffle your library. You gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
You may only cast this spell if another player controls more lands than you.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Whenever a player casts an instant or sorcery spell, exile that spell after it resolves. Spells with the same name as spells exiled in this way can’t be played.
Embrace the power of the singularity.
2/2
Lifelink
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
2/2
Creatures can't attack you or a planeswalker you control unless their controller pays 2 life for each of those creatures.
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
Flying, lifelink
2/2
Destroy target creature with toughness equal to or less than your discovery, then distribute a number of +1/+1 counters equal to that creature's toughness among any number of target creatures you control. (Your discovery is equal to the number of lands you control with different names.)

1/2
Unbound (This permanent untaps during each player's untap step.)
Creatures you control have "
: Add
to your mana pool".
Creatures you control have "


1/2
Scry X, where X is your discovery. Then you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. (Your discovery is equal to the number of lands you control with different names.)
Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Flying, Unbound (This permanent untaps during each player's untap step.)
When Reach Incarnation dies, return it to the battlefield transformed.
When Reach Incarnation dies, return it to the battlefield transformed.
4/2
Lands you control become 1/1 elemental creatures with Flying and Unbound (This permanent untaps during each player's untap step.). They're still lands.
Lands you control gain Unbound (This permanent untaps during each player's untap step.).
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
2/3
Flying
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
4/4
Counter target spell. Static Discharge deals damage to that spell's owner equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Flying, haste
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
1/3
Haste, First Strike
Cycling

(

, Discard this card: Draw a card.)
When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
Cycling






When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
3/1
Solar Helix deals damage equal to your discovery to target creature or planeswalker. You gain life equal to the amount of damage dealt this way. (Your discovery is equal to the number of lands you control with different names.)
Haste, lifelink
When Sunsoul Martyr dies, return it to the battlefield transformed.
When Sunsoul Martyr dies, return it to the battlefield transformed.
4/2
Creatures you control have haste and lifelink.
Haste, first strike
When War Incarnation dies, return it to the battlefield transformed.
When War Incarnation dies, return it to the battlefield transformed.
4/2
Creatures you control have haste and first strike.
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Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Pyrulea Details | Skeleton |
When Coastal Spirit dies, return it to the battlefield transformed.
2018-11-23 00:55:09 by Brainpolice