[MISC] Draconica
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Showing 42 of 142 Multicolour cards
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M


3/2
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At the beginning of each turn, you gain 3 life for each creature you control
4/3
Creatures you control get +3/+3 until end of turn. If they're equipped they also gain "
: Create a Metal token" until end of turn

Flying
Protection from Water and Dark
Protection from Water and Dark
2/1

3/4
At the beginning of each turn, choose artifact, creature, enchantment or planeswalker. Opponents can't cast spells of the chosen type this turn
Chronicle knowingly grasps control over time, because he knows he's not a victim of it, but rather a participant
Faeries you control get +1/+1 and gain Lifelink and Vigilance
Lands you control have "
: Create two 1/1 wind, water, earth and light Faerie creature tokens"
Lands you control have "

4/4
Defender
Overworld Gatekeeper can block any number of creatures.
Whenever Overworld Gatekeeper blocks a creature, gain life equal to that creature's toughness
Overworld Gatekeeper can block any number of creatures.
Whenever Overworld Gatekeeper blocks a creature, gain life equal to that creature's toughness
3/6
Defender, Shroud


: Destroy target creature. Create a token in it's place that is a copy of The Seed of Corruption, except it's not legendary
If there are three or more cards on the battlefield named The Seed of Corruption, you win the game



If there are three or more cards on the battlefield named The Seed of Corruption, you win the game
0/2
Haste, Trample, Vigilance


: Laserbeam Dragon gets +8/+0 until end of turn



8/8
Tap an untapped Wizard you control: Counter target spell or ability. Wizard Dragon deals 2 damage to the player who cast or activated it.
4/6

3/3

3/3
Whenever you cast a Wind, Water, Fire or Earth spell, put a number of +1/+1 counters on Elemental Dragon equal to that spells converted mana cost
4/4
Extreme Elemental Attack! deals 8 damage to any target
Surge

Surge


Furious Tidal-Eruption deals X damage to each of up to X creatures where X is the number of untapped Wetlands you control
Enchant creature
Enchanted creature loses all abilities and becomes a 0/1 colorless creature with "
: Put a +1/+1 counter on another target creature"
Enchanted creature loses all abilities and becomes a 0/1 colorless creature with "

It's a burden to develop life within you, and another to allow it a without
Create a token that's a copy of a creature you control except it gains Haste. Sacrifice it at the end of turn
He felt he had too much rage for one body, he became satisfied when he split into two
Tap any number of Lands you control: For each Land tapped this way, create a 5/5 Water, Fire and Earth Ancient creature token with Trample and Indestructible
6/6
Whenever another creature you control dies, you may cast a Historic spell from your hand without paying it's mana cost
3/2
Flying, Vigilance
At the end of each turn, put a +1/+1 counter on each creature you control that moved this turn
At the end of each turn, put a +1/+1 counter on each creature you control that moved this turn
3/3
Whenever you cast a noncreature spell, you may copy it and you may choose new targets for it
3/3
Whenever an Enchantment or Artifact enters the battlefield under your control, you may reveals cards from the top of your library until you reveal a nonland card and put that card into your hand. When you do, the permanent becomes a creature with base power and toughness X/X until end of turn, where X is the revealed cards converted mana cost
3/4
When Apocalypse Dragon enters the battlefield, choose a creature type, then destroy each creature of the chosen type
5/5
As long as you control Nocturnus the Unresting, there is an additional combat phase on each of your turns. During that phase, untap creatures you control, they gain Indestructible until the end of that phase
6/6
Destroy each permanent. Target player loses that much life
Frenzy 3
Whenever Antepsyc Dragon attacks, put a -1/-1 counter on each creature you don't control. For each creature killed this way, their owner discards a card at random
Whenever Antepsyc Dragon attacks, put a -1/-1 counter on each creature you don't control. For each creature killed this way, their owner discards a card at random
5/4
If The Shifting Wings is another creature while attacking, defending opponent discards two cards into exile
: The Shifting Wings becomes another target creature until end of turn. You may destroy that creature.

4/3
Flying, Vigilance, Trample, Haste, Lifelink
Summoner Dragon gets +2/+2 for each other creature you control
Summoner Dragon gets +2/+2 for each other creature you control
6/6
Menace, Indestructible
Artifacts you control have "
: Add two mana of any color"
Artifacts you control have "

4/6

4/3
Creatures you control have Mutate 2
5/5
Flying, Vigilance, Trample, Haste, Lifelink
Whenever you cast an instant or sorcery spell, Arcanist gets +2/+2 until end of turn
Whenever you cast an instant or sorcery spell, Arcanist gets +2/+2 until end of turn
6/6
Flying, Vigilance, Lifelink
When Moon Dragon deals combat damage to a player, transform it
When Moon Dragon deals combat damage to a player, transform it
4/4
Whenever The Dark Side of the Moon attacks, each opponent sacrifices half the creatures they control rounded up. Put a Darkside counter on that player, then they loses life equal to the number of creatures sacrificed times the number of Darkside counters on them
7/5
Haste, Trample, Lifelink, Vigilance, Moonwalk (this creature cannot be blocked if defending player controls a Moonland)
6/6
Whenever a player targets someone or something they don't own, put two +1/+1 counters on Crimnoz
4/3
Circus Shot deals damage equal to your devotion to any one color to target colorless creature
Flying, Trample, Haste, Lifelink
Whenever a creature enters the battlefield, it's controller may move it. When they do, it combines with each other creature that's moved this way while Festival Dragon has been in play.
Those creatures have Flying, Trample, Haste and Lifelink.
As long as more than half the creatures are combined this way, there is no combat phase until end of turn Festival Dragon leaves the battlefield
When Festival Dragon leaves the battlefield, uncombine those creatures and each player loses 10 life
Whenever a creature enters the battlefield, it's controller may move it. When they do, it combines with each other creature that's moved this way while Festival Dragon has been in play.
Those creatures have Flying, Trample, Haste and Lifelink.
As long as more than half the creatures are combined this way, there is no combat phase until end of turn Festival Dragon leaves the battlefield
When Festival Dragon leaves the battlefield, uncombine those creatures and each player loses 10 life
3/4
Flying, Vigilance, Trample, Lifelink, Haste, Deathtouch, Menace
If it's your turn, The Eclipse Dragon gains Indestructible. Otherwise, it has Hexproof
If it's your turn, The Eclipse Dragon gains Indestructible. Otherwise, it has Hexproof
8/8
Haste, Vigilance, Lifelink, Deathtouch
The Omnidragon and other Dragons you control cannot be blocked
The Omnidragon and other Dragons you control cannot be blocked
16/16
What do you mean I'm writing in the wrong box? Oh- shit!
Heh heh do you think any babes saw the typeline?
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |