Theros Rekindled: Recent Activity
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Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 01:08:12)
Theros Rekindled: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 01:08:12)
I actually expected tiny Fallen Hero here.
Walking Corpse, eat your heart out!
As a 3/1, 3/2 it's probably more of a common than Reaper Kami - and that card is a powerhouse if current playtests are any indication.
So all this tries to do is upscale Pitchburn Devils, but actually not being usable as removal is quite a catch. Ooh, or one-sided Soulcage Fiend.
@wurms: This could be
even if Skeletons aren't in white since it's the hero (in this case represented as Warrior) half that provides the white. Not that I would suggest doing so, but then this should drain on death.
I agree with Froggychum that it would be intuitive to lower the toughness on a creature that wants to die.
There are about one-million ways to take this. Right now I'm not even certain this favors aggressive decks too much. Just a 3/3 for 3 is actually often a relevant blocker.
Maybe this wants to have "~ can't block"? The above metioned Geralf's Messenger also has a blocking restriction in ETBT. That would open the gate for more aggressive death trigger cost, maybe making this a 3/2 for
.
Mostly I think, where the card is going is really dependent on the environment and it's far too early to fine-tune this e. g. the question on whether to move this into
or keep it mono-black depends strongly on where the aggressive deck lies.
I think the big thing this is missing about Geralf's Messenger though is that undying meant both card advantage and that the creature actually had a higher power than cmc even if that was not printed.
Why is this a rare? Outside of being quite efficient (suggesting uncommon rarity and/or perhaps
in the mana cost) the card is so simple that it could be a common.
Free draw (Gitaxian Probe?) - better if you have lands that produce more than two mana. What could possibly go wrong here? :P
This card doesn't generate any card advantage btw. It can, however, generate disadvantage if somehow your top five cards don't contain any creatures.
'Historic' is hardly the same as 'creature', but the effect isn't unspeakable in
. It's just very, very well established in
, which makes it feel weird.
oof i'm bad. I knew Aguthor was a big villain, that was very clear. I guess I'm not fully comfortable having to bridge that connection.
I suppose overall it's quite good flavor, it still feels a little bit lacking in actual content, but it's sufficient.
@Froggychum:
> I don't have a problem with the text, it's just that we have no idea what this 'Final Battle for Theros' is about, all we know is that gods and mortals worked together, and Ephara cast a shield. We don't know what the enemy is.
And that's why a card set sometimes has more than one card. :)
This is a great concept for a singular story spotlight. The fact that it makes you want to know more about the story is actually a virtue: It encourages looking at more cards.
Eh; flavour is much more fun for me when you don't have this whole big story set in stone.
The know the whole world was in danger; we know that at least some fought. We know Meletis stood behind a shield and prayed - and we know this shields protection was strong. We can guess from phrasing that Meletis wasn't hiding, that there is more to this than just "hide and pray" - this being Theros where gods are active participants would also suggest this.
And all that's enough for me :)
Aguthor and his army are the villains of the set. Sorry if this was not clearly shown. Mogis is high in power, and his army is larger than ever. They are ravaging the whole place. That is the main plot point, but there ar esome side stories. (which I have developed a little.) The final battle is against the armies of Aguthor. Akros leads the war, with many from all over theros joining in. (like the leonin and maybe some centaurs) They battle it out, and are victorious. Also, the gods teamed up to stop the common enemy. However, I'm not gonna spoil whole story just in case i put something up later. But that's the idea behind the two cards. I feel dumb for only talking about it on these two, but I feel a bit better now it's cleared up. Hopefully that makes sense. Thanks :)
Lol for sure. I don't have a problem with the text, it's just that we have no idea what this 'Final Battle for Theros' is about, all we know is that gods and mortals worked together, and Ephara cast a shield. We don't know what the enemy is.
Does wurms know? Because we don't.
Well, remember that we don't have the artwork; which often helps tell a lot of the story.
But this flavourtext seems perfectly good to me. Gives a nice view on this Meletis chappy, and matches the mechanics. ... said mechanics are perfectly terrifying, mind you. I can see a red deck just walking away from the table (not even bothering to pick up their cards) if you cast this.
sorry. :( i just didnt have any story goin, so i 'improvised'
oh okay. And why the Gods did that...?
im still shocked that you'd add a huge story element on the last two cards... it's not cramped, it's insufficient
You had to add information to me because the (2!!!) cards don't tell enough... RIP
Well, the idea is Ephara raised the shield (maybe with medomai's help) they didnt want to fight, but didnt have much choice in the matter. Thats not written on card, for simplicities sake. Some might have tried to leave to fight, but most were trapped inside the city.
lol
It also paints Meletis as cowards, and I don't understand that
Oh alright. I do suppose they would pray, no matter who they are, considering they are from Theros... even minotaurs pray there, which is more than can be said for the others, who just eat and kill!
not legendary
bit of both, actually. If you like philosophy, then you would like some of the many cards from Theros that depict Perisopha. They have a god, but I would not classify them as hard theoligists... That's why the card is deep actually. Because, the meletis people faced a time where no logic or knowledge could help them, so they resort to just hoping things are okay, while their god watches over them. It's supposed to be sad. :]
it's a dandy set but those last two mythics are quite disappointing, hope you come back for those
mechanically this doesnt need to be legendary, and it doesnt seem to have a huge reason to be so either in flavor.
Being strong doesn't make a card a mythic, and it's a pump spell, not really exciting IMO, maybe add a twist?
so you just added a huge story element for this card? Maybe put it on some flavor texts? Or something?
Finished and I'm happy how it looks! Might come back some other time.
okay card
I'm sad because i didnt know the Meletis were theologists, i thought they were philosophers
I thought it was a cool one ;_; The battle is the climax of the story. I will talk more about it if i do any lore.
What is this battle you mention?
Also very boring mythic
Combat damage, remember :)