Theros Rekindled: Recent Activity
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Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 07:27:06)
Theros Rekindled: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 07:27:06)
Not every card is equally useful everywhere. This card's symmetry can be broken in teamplay (not every other player is an "enemy") and can be a signal in multiplayer.
Okay. I understand the flavor, but this is mechanically uneccessary. you could just have it help you and that would be much more useful and regular.
Why would you want to help your opponents if you don't have to? It's a bad game choice. This could be for your and your teammates?
This was never a question about flavor, but why would you want to give your enemies lands? it's obviously not a smart move, and a 2-drop common can already just do one for you without this...? You could probbaly also get it OTB tapped as welll....
This is the opposite of a card taht would be printed, or i'd assume, idk every card
At first I was going to name the card after a hunter returning some food to the earth. But the flavor text was too long, so I changed up the theme to something more generic. So it's like everyone gets something, because mortals and gods are supporting each other.
okay...
share the love, man.
Why each player?
Well if you want a combat oriented upon death card, it might be better suited in red. Because black normally likes to sacrifice or have other ways to kill rather than just fighting.
i guess, that just feels really underpowered, and I want the card to stand out. I was originally going to make a
card but skeletons aren't in
. thinking of a way to make the card a powerhouse. Something aggro decks can play, and maybe a bit more. I dont like the exile thing all that much, and a 3 mana 3/1 is never that good. Maybe i could have it sacrifice, but I rather not. I want the card to feel like a dark card, and play like one too.
That is a very different ability from what was happening with this card. Very very different.
If you've read my comments, i've suggested making it a less-efficient creature with low toughness that does just that, dies to cause life loss. Also would be beneficial to put in an exiling upon dies for balance
I have Geralf's messenger in mind. i am tinkering with designs, and trying to find what is a fine balance.
the card's nature is a creature with a lifeloss die ability. Or am I wrong? how do I tell what its nature is outside of what i want it to do.
Now you just increased it;s toughness. how are these edits helping?
change
np :)
thx
You didn't change the p/t just made it so it can't block. Im fien with that as a balancing act, but this is very bad for your overall design.
This now has one less way to die. I suggest this or something true to this card's nature:

for a 2/1 with "When ~ dies, exile it and target player loses 3 life"
fix
The toughness is fine, similarily to Kilnborn Phoenix. JUst too much power, because you cant have bothe the body and the text box... it's just a lot, and it takes away from the ability.
It should be appealing to kill though, but not necessary, you can always just kill it yourself by chumping or sacing
yeah, i saw this coming. 5 life is a lot. Probs gonna chnage p/t too.
Okay.
Also you should have spelled it "Indestructible" not with an able at the end for suffix
Cool.
they lost some of their nyx magics, but still have powers. Also, they were all thrown out by Heliod. This is not apparent, but the expanded story explains it. :D
my bad. you did say that they were causing havoc because of their unstable nature, so i suppose they retained their powers
I think it would be more appropriate at 3 life. This seems easy to abuse. maybe when it dies, exile it and target player loses 3 life?
That's nice. A bit overpriced but nice