"Ashiraat": Recent Activity
"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Ashiraat Skeleton 2.0 |
Recent updates to "Ashiraat": (Generated at 2025-05-01 14:24:22)
"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Ashiraat Skeleton 2.0 |
Recent updates to "Ashiraat": (Generated at 2025-05-01 14:24:22)
took the cmc down to 3 and multikicker down to 3
Okay, I'll try to change the ability to something that still fits into blue but isn't a counter. Thank you for your ideas!
Technically, you want "equal to or less than", otherwise the card is as narrow as it possibly can be. Given the fact that most decks have the bulk of their cards around 2-4 CMC, you are actively discouraged from playing Islands in this deck.
On the other hand, repeatable counterspell on a permanent is definitely a no-no.
changed 2/2 to 1/1
I just changed the -3 to a -1 and i took the cmc down to 4, I'm thinking that he hits the board and if you don't already have an ape, use his -1, next turn, buff the ape for +3/+3, and attack for 6, which by turn 5 at best is a pretty good play. I would have made him mono-
, but I'm attempting to do "leaders" of each shard combo colors, and Grunn, Never Lonely Seemed like a good ruler of a primate filled floating city (yes, my set ideas are crazy).
Yeah I should probably change it to a 1/1. Concerning the Skyracer Beetle, I'm going to let it stay what it is, but I'll keep in mind your comment for later possible rare-level mana dorks.