[Racial Profile] -- Merfolk: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Atlantean Diver Blue Uncommon 2{u}{u} Creature – Merfolk Scout 3 3 Islandwalk

Atlantean Diver can't attack unless there are four or more Islands on the field.
2 1531492890 on 13 Jul 2018 by HarrisonA
2 Atlantean Leviathan Blue Rare 6{3}{u}{u}{u} Creature – Merfolk Leviathan Shapeshifter 0 1 As Atlantean Leviathan enters, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times. 0
3 Flushing Fin Flapper Blue Uncommon 3{u}{u}{u} Creature – Merfolk Wizard 2 2 Flash

When Flushing Fin Flapper enters, counter up to one target spell.
0
4 Fractal Tideshaper Blue Rare 3{2}{u} Creature – Merfolk Wizard 3 1 Islandwalk

Whenever a basic land enters under your control, all lands become the basic land type of that land until end of turn.
1 1594804524 on 15 Jul 2020 by Vitenka
5 Long John Pilfer Blue Uncommon 2{1}{u} Creature – Merfolk Rogue 2 1 Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
2 1528623806 on 10 Jun 2018 by Tahazzar
6 Lullmage Adept Blue Rare 1{u} Creature – Merfolk Wizard 1 1 Protection from red

{u}, Exile a Merfolk card from your hand: Counter target spell.
2 1517477720 on 01 Feb 2018 by Vitenka
7 Merrow Channeler Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 2 3 When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.") 1 1594167069 on 08 Jul 2020 by amuseum
8 Merrow Charm Blue Common 1{u} Instant Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
1 1530901037 on 06 Jul 2018 by Froggychum
9 Neural Merrow Blue Rare 5{3}{u}{u} Creature – Merfolk Illusion Soldier 7 7 Play with your hand revealed.

Neural Merrow can't attack or block unless you have at least three blue cards in your hand.

Neural Merrow is unblockable if defending player controls an Island or a blue permanent.
1 1530901100 on 06 Jul 2018 by Froggychum
10 Scroll Merchant Blue Rare 3{1}{u}{u} Creature – Merfolk Pirate 2 2 Flash

When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
1 1530901179 on 06 Jul 2018 by Froggychum
11 Seafood Diner Main Chef Blue Uncommon 2{1}{u} Creature – Merfolk Shaman 1 2 Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random. 1 1530901232 on 06 Jul 2018 by Froggychum
12 Surge of the Atlantic Sea Empire Blue Rare 2{u}{u} Scene – Dominaria 2 +1: Up to one target blue creature you control gets +1/+1 and gains Islandwalk until end of turn.

-6: Climax — All lands become Islands. You get an emblem with "Blue creatures you control have islandwalk".
0
13 Tidal Is My Middle Name Blue Rare 3{1}{u}{u} Creature – Merfolk Wizard 2 2 Other Merfolk creatures you control get +1/+1.

{u}: Until end of turn, whenever you tap an Island for mana, produce {u} (in addition to the mana the land produces).
6 1528624229 on 10 Jun 2018 by SecretInfiltrator
14 Tidal Seer Blue Rare 5{3}{u}{u} Creature – Merfolk Wizard 2 4 Mindlink — this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.) 0
15 Venser's Acolyte Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 2 2 Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
1 1530901472 on 06 Jul 2018 by Froggychum
16 Damned Quagguar Multicolour Uncommon 4{2}{u}{b} Creature – Merfolk Vampire 3 4 Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
1 1530901499 on 06 Jul 2018 by Froggychum
17 Peeping Willow Multicolour Rare 2{u}{g} Creature – Merfolk Treefolk 1 1 Sacrifice a land: Put a +1/+1 counter on Peeping Willow.

Remove a +1/+1 counter from Peeping Willow: Draw a card.
1 1530901546 on 06 Jul 2018 by Froggychum
18 Studious Theurgist Multicolour Mythic 6{w/u}{u/b} Creature – Merfolk Cleric Wizard 2 2 {w}{u}: Tap or untap target creature.

{w}{b}: Studious Theurgist gains lifelink until end of turn.

Whenever a player is dealt damage by Studious Theurgist this turn, you may pay {u}{b}. If you do, that player discards a card and you draw a card.
3 1530901626 on 06 Jul 2018 by Froggychum
19 M-E-R-R-O Hybrid Mythic 9{3}{g/u}{g/u} Legendary Creature – Merfolk Elemental * * M-E-R-R-O's power and toughness are each equal to the number of cards in your hand.

Islandwalk

Whenever M-E-R-R-O deals damage, draw up to two cards.
8 1517468092 on 01 Feb 2018 by Tahazzar
20 Flare-Tail Psychic Hybrid Rare 4{1}{u/r} Creature – Merfolk Elemental Wizard 2 1 At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card. 3 1530901868 on 06 Jul 2018 by Froggychum
[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics