[Racial Profile] -- Merfolk
[Racial Profile] -- Merfolk by amuseum
20 cards in Multiverse
1 common, 7 uncommons, 10 rares, 2 mythics
15 blue, 3 multicolour, 2 hybrid
35 comments total
For the most glorious race in the multiverse, only Merfolks and blue cards
[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Merfolk
Merfolk are half fish, half human. The sea is their domain. Many claim that Merfolk are the undeniably greatest race in all of Multiverse. [citation not needed.]
- Primary:
Merfolk are primarily blue. They are the characteristic race for the color blue.
Recently active cards: (all recent activity)
M-E-R-R-O's power and toughness are each equal to the number of cards in your hand.
Islandwalk
Whenever M-E-R-R-O deals damage, draw up to two cards.
Islandwalk
Whenever M-E-R-R-O deals damage, draw up to two cards.
*/*
Flash
When Flushing Fin Flapper enters, counter up to one target spell.
When Flushing Fin Flapper enters, counter up to one target spell.
2/2
Flash
When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
Flash
When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
As Atlantean Leviathan enters, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times.
0/1
Recent comments: (all recent activity)
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Huh. So "Landfall - unblockable" with a side order of mana washing.
Interesting.
See Pyrrau Fortraiser.
Heh :) merfolk mirror match with the board-symmetrical Lord of Atlantis must have been a big problem in mtg's early days (well bigger than now anywhoo)
This card feels cool the moment you consider the mirror match
six would be more appropriate i think. Blue likes stacking their hand often, so this is useless a lot after the first few turns its out, in red it is very useful because red burns out lot.
I think if this is gonna stay both red/blue it should find a way to merge both red and blue strategies
... there are white and black merfolk....
when did this happen . who did this
Six-sided die might also be more balanced in cost - it requires a bit more effort to get a minimum chance at drawing a card. Right now you can have a full hand and still get a card.
Getting even one card from this is quite good value since you are still stuck with 2-power for 2.
But this is a card that can be cast with just red mana, so something that is better when you get invested in playing cards seems more appropriate.
Judge of Currents, Hollowsage etc. What is this breaking again?
Mostly this design seems lazy. Just a bunch of abilities thrown on it, waiting what sticks. Is that what mythic rare is about? Activated lifelink?
The last ability is rather efficient, but also makes you wonder why that one over the middle ability - which is rather an outsider.
The first ability is weird both because it misses the "You may" and because it does double-duty and seems to "cheat" the other abilities. It's also just full of potential to be annoyingly oppressive.
It seems like you tried to make three activated abilities and failed at that.
I understand, i felt the same way. Up to you how to format your cards :)
extra line breaks is from incompetent layout style on this site. otherwise they look too bunched up.