[Racial Profile] -- Merfolk

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Mechanics

Showing all 20 cards

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 U 
Creature – Merfolk Scout
Islandwalk

Atlantean Diver can't attack unless there are four or more Islands on the field.
3/3
2 comments
last 2018-07-13 22:31:22 by Froggychum
 R 
Creature – Merfolk Leviathan Shapeshifter
As Atlantean Leviathan enters, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times.
0/1
 U 
Creature – Merfolk Wizard
Flash

When Flushing Fin Flapper enters, counter up to one target spell.
2/2
 R 
Creature – Merfolk Wizard
Islandwalk

Whenever a basic land enters under your control, all lands become the basic land type of that land until end of turn.
3/1
1 comment
2020-07-15 09:15:24 by Vitenka
 U 
Creature – Merfolk Rogue
Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
Are you thinking what I'm thinking?
2/1
2 comments
last 2018-07-06 18:14:47 by Froggychum
 R 
Creature – Merfolk Wizard
Protection from red

{u}, Exile a Merfolk card from your hand: Counter target spell.
1/1
2 comments
last 2018-06-10 09:43:36 by SecretInfiltrator
 U 
Creature – Merfolk Wizard
When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.")
2/3
1 comment
2020-07-08 00:11:09 by amuseum
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
1 comment
2018-07-06 18:17:17 by Froggychum
 R 
Creature – Merfolk Illusion Soldier
Play with your hand revealed.

Neural Merrow can't attack or block unless you have at least three blue cards in your hand.

Neural Merrow is unblockable if defending player controls an Island or a blue permanent.
7/7
1 comment
2018-07-06 18:18:20 by Froggychum
 R 
Creature – Merfolk Pirate
Flash

When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
1 comment
2018-07-06 18:19:39 by Froggychum
 U 
Creature – Merfolk Shaman
Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2
1 comment
2018-07-06 18:20:32 by Froggychum
 R 
Creature – Merfolk Wizard
Other Merfolk creatures you control get +1/+1.

{u}: Until end of turn, whenever you tap an Island for mana, produce {u} (in addition to the mana the land produces).
2/2
6 comments
last 2018-07-06 18:24:05 by Froggychum
 R 
Creature – Merfolk Wizard
Mindlink — this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.)
2/4
 U 
Creature – Merfolk Wizard
Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
1 comment
2018-07-06 18:24:32 by Froggychum
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4
1 comment
2018-07-06 18:24:59 by Froggychum
 R 
Creature – Merfolk Treefolk
Sacrifice a land: Put a +1/+1 counter on Peeping Willow.

Remove a +1/+1 counter from Peeping Willow: Draw a card.
1/1
1 comment
2018-07-06 18:25:46 by Froggychum
 M 
Creature – Merfolk Cleric Wizard
{w}{u}: Tap or untap target creature.

{w}{b}: Studious Theurgist gains lifelink until end of turn.

Whenever a player is dealt damage by Studious Theurgist this turn, you may pay {u}{b}. If you do, that player discards a card and you draw a card.
2/2
3 comments
last 2018-07-10 18:08:43 by Froggychum
 M 
Legendary Creature – Merfolk Elemental
M-E-R-R-O's power and toughness are each equal to the number of cards in your hand.

Islandwalk

Whenever M-E-R-R-O deals damage, draw up to two cards.
*/*
8 comments
last 2018-07-08 19:46:17 by Froggychum
 R 
Creature – Merfolk Elemental Wizard
At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card.
2/1
3 comments
last 2018-07-10 18:10:43 by Froggychum

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[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics