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CardName: Tidal Is My Middle Name Cost: 1uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Other Merfolk creatures you control get +1/+1. {u}: Until end of turn, whenever you tap an Island for mana, produce {u} (in addition to the mana the land produces). Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare |
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You can chain those, right? Tap an Island, activate this once, tap another Island, activate this twice, tap another Island, activate this four times, play your fourth Island after dropping this on turn three and activate that fourth Island for eight mana...
I think this combos too well with the most basic resource of the game - in a way that is atypical to the color.
> "I think this combos too well with the most basic resource of the game - in a way that is atypical to the color."
That's putting it mildly. A mono-
deck tapping for 






on turn 4 is nothing sort of atrocious xD Add in some untapping and we're in business.
This is a weird name for a creature btw.
Funnily enough its middle name is "My".
Agreed this is far too much mana for blue to make.
But there's something weird here - I also had the drive to make lots of mana in blue. Not sure why it feels like blue ''should'' have that ability, but worth investigating maybe?
Blue gets Kraken, Serpent, Leviathan. While they can be seen as finishers for defensive blue decks surviving until they have the mana to pay for them, I imagine they also create a desire to match green ramping into big beasts or red ramping into dragons.
That or the idea that ramp allows you to actually shift gears and make any given proactive play while still keeping mana open. That's my working theory.
I personally feel that this is an intentional weakness of blue though, so the more like a Dark Ritual the effect feels the more it is a High Tide-anachronism - a card that doesn't know yet how blue is supposed to be.
I personally am more forgiving if blue ramps through something gradual as Treasure tokens of trading one land for two or using its artifact tendencies to use the ramp capabilities of mana artifacts - the indirect or more deliberate route.
Ignoring the power level of this card, I consider it an outright break, because it's basically taking a card that could be colorshifted from e. g. a red Elemental (sorry, maybe Pyrfolk?) lord and epitomize why red (and/or green) is that blue isn't: explosive.
I wonder what kinds of mana ramp blue gets. Or any non-green color for that matter... White has their niche 'If an opponent controls more lands than you' thing, and red/black get rituals... But what can blue do? I thought making this a high-tide like card would be the only choice, but from what im getting Secret thinks that is a bend/break from a point when magic didnt know how to treat blue?
I do think to fix this you could just tap it (maybe pay too?) to get a high tide effect UEOT ?