[Racial Profile] -- Merfolk: Virtual Booster

[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Islandwalk

Whenever a basic land enters under your control, all lands become the basic land type of that land until end of turn.
3/1
 U 
Creature – Merfolk Wizard
When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.")
2/3
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4
 U 
Creature – Merfolk Wizard
Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain

Fractal Tideshaper (rare)
Merrow Channeler (uncommon)
Damned Quagguar (uncommon)
Venser's Acolyte (uncommon)
Merrow Charm (common)
Mountain (basic)