[Racial Profile] -- Merfolk: Virtual Booster

[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Elemental Wizard
At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card.
2/1
 U 
Creature – Merfolk Wizard
Flash

When Flushing Fin Flapper enters, counter up to one target spell.
2/2
 U 
Creature – Merfolk Wizard
When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.")
2/3
 U 
Creature – Merfolk Scout
Islandwalk

Atlantean Diver can't attack unless there are four or more Islands on the field.
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 
No more commons
 
 
No more commons
 
 
No more commons
Forest
 
 B 
Basic Land – Forest

Flare-Tail Psychic (rare)
Flushing Fin Flapper (uncommon)
Merrow Channeler (uncommon)
Atlantean Diver (uncommon)
Merrow Charm (common)
Forest (basic)