[Racial Profile] -- Merfolk: Virtual Booster
| [Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play with your hand revealed.
Neural Merrow can't attack or block unless you have at least three blue cards in your hand. Neural Merrow is unblockable if defending player controls an Island or a blue permanent. 7/7
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Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2
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Flash
When Venser's Acolyte enters, return target creature or creature spell to its owner's hand. 2/2
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Islandwalk
Atlantean Diver can't attack unless there are four or more Islands on the field. 3/3
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No more commons
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Choose one of the following--
• Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Neural Merrow
(rare)
Seafood Diner Main Chef
(uncommon)
Venser's Acolyte
(uncommon)
Atlantean Diver
(uncommon)
Merrow Charm
(common)
Forest
(basic)


