[Racial Profile] -- Merfolk: Virtual Booster
[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card.
2/1
|
Flash
When Flushing Fin Flapper enters, counter up to one target spell. 2/2
|
When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has ", : Target player draws a card.")
2/3
|
Flash
When Venser's Acolyte enters, return target creature or creature spell to its owner's hand. 2/2
|
No more commons
|
Choose one of the following--
• Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. |
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
|
Flare-Tail Psychic
(rare)
Flushing Fin Flapper
(uncommon)
Merrow Channeler
(uncommon)
Venser's Acolyte
(uncommon)
Merrow Charm
(common)
Swamp
(basic)