[Racial Profile] -- Merfolk: Virtual Booster

[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 R 
Creature – Merfolk Wizard
Mindlink — this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.)
2/4
 U 
Creature – Merfolk Wizard
Flash

When Flushing Fin Flapper enters, counter up to one target spell.
2/2
 U 
Creature – Merfolk Rogue
Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
Are you thinking what I'm thinking?
2/1
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Merrow Charm (common, foil)
Tidal Seer (rare)
Flushing Fin Flapper (uncommon)
Long John Pilfer (uncommon)
Damned Quagguar (uncommon)
Merrow Charm (common)
Swamp (basic)