[Racial Profile] -- Merfolk: Virtual Booster
| [Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one of the following--
• Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. |
Protection from red
, Exile a Merfolk card from your hand: Counter target spell.1/1
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When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player draws a card.")2/3
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Flash
When Flushing Fin Flapper enters, counter up to one target spell. 2/2
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Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2
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No more commons
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No more commons
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No more commons
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Choose one of the following--
• Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Merrow Charm
(common, foil)
Lullmage Adept
(rare)
Merrow Channeler
(uncommon)
Flushing Fin Flapper
(uncommon)
Seafood Diner Main Chef
(uncommon)
Merrow Charm
(common)
Forest
(basic)


: Target player draws a card.")