[Racial Profile] -- Merfolk: Virtual Booster
| [Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from red
, Exile a Merfolk card from your hand: Counter target spell.1/1
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Flash
When Venser's Acolyte enters, return target creature or creature spell to its owner's hand. 2/2
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Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)
: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.Are you thinking what I'm thinking?
2/1
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When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "
![]() ![]() , : Target player draws a card.")2/3
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Choose one of the following--
• Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. |
No more commons
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No more commons
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Lullmage Adept
(rare)
Venser's Acolyte
(uncommon)
Long John Pilfer
(uncommon)
Merrow Channeler
(uncommon)
Merrow Charm
(common)
Island
(basic)

: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
: Target player draws a card.")