[Racial Profile] -- Merfolk: Virtual Booster

[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Protection from red

{u}, Exile a Merfolk card from your hand: Counter target spell.
1/1
 U 
Creature – Merfolk Wizard
Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
 U 
Creature – Merfolk Rogue
Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
Are you thinking what I'm thinking?
2/1
 U 
Creature – Merfolk Wizard
When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.")
2/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island

Lullmage Adept (rare)
Venser's Acolyte (uncommon)
Long John Pilfer (uncommon)
Merrow Channeler (uncommon)
Merrow Charm (common)
Island (basic)