[Racial Profile] -- Merfolk: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Merfolk Elemental
M-E-R-R-O's power and toughness are each equal to the number of cards in your hand.

Islandwalk

Whenever M-E-R-R-O deals damage, draw up to two cards.
*/*
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4
 U 
Creature – Merfolk Rogue
Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
Are you thinking what I'm thinking?
2/1
 U 
Creature – Merfolk Wizard
Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
Swamp
 
 B 
Basic Land – Swamp

M-E-R-R-O (mythic)
Damned Quagguar (uncommon)
Long John Pilfer (uncommon)
Venser's Acolyte (uncommon)
Merrow Charm (common)
Swamp (basic)