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Mechanics

CardName: M-E-R-R-O Cost: 3g/ug/u Type: Legendary Creature - Merfolk Elemental Pow/Tgh: */* Rules Text: M-E-R-R-O's power and toughness are each equal to the number of cards in your hand. Islandwalk Whenever M-E-R-R-O deals damage, draw up to two cards. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Mythic

M-E-R-R-O
{3}{g/u}{g/u}
 
 M 
Legendary Creature – Merfolk Elemental
M-E-R-R-O's power and toughness are each equal to the number of cards in your hand.

Islandwalk

Whenever M-E-R-R-O deals damage, draw up to two cards.
*/*
Updated on 19 Aug 2020 by amuseum

History: [-]

2018-02-01 00:09:47: amuseum created the card M-E-R-R-O

Inspired by GDS3 Trial 2?

Anyway, this is pretty similar to Overbeing of Myth.

"Merfolk Elemental" sounds funny; Reckless One and friends are "Avatars"... maybe that would be a better type?

Aren't landwalking all but retired at this point? I couldn't find any in standard for example.

Perfectly fine concept. Landwalk is an abomination.

Landwalk is very merfolk-y, although it is a despicable mechanic, it wouldn't be terrible for it to show it's ugly face in this set, just for historical reasons.

deals damage? shouldnt that almost definitely be combat damage, very likely to a player as well?

merfolk dont have burn or life loss effects, so i'd think combat damage was a given. Given blue's history, as well as merfolk history, it seems foolish not to change the trigger to when it deals combat damage to a player

Hah, wasn't that a thing in the very first GDS3 challenges, where WotC accidentally omited 'combat' from the saboteur trigger of a very similar hypothetical card and gave into the possibility that the card could be {u}{r} as well, and hence accepted that as an answer as well in addition to {u}{g}?

Landwalks suck indeed. You could just write it out as

> ~ can't be blocked if the defending player controls an Island.

That should also make you realize how bad of an ability it looks.

"may draw up to two cards" is kinda redundant.

Unnecessary line breaks.

I think having tahaz's ability might be really cool, what with all the attempts to get a player to control islands. Very merfolk-y in flavor, tryna make the world natural? A little less than Islandwalk, but much better mechanically. If you do that, I'd suggest copying it with the other cards that have Islandwalk, and maybe also if you're going for a coherent set, adding a few cards that would have that ability.

I don't see it as redundant, even Maro has stated (if my memory serves me) he'd like to see more options (though specifically he said he'd like to see more cards start with target player rather than You). I often misunderstand him tho, so don't take my word on this one

Yup. I +1 removing all line breaks from always. Wurm's MINIStrad passing cards had the same issue, as did some of mine when i first joined.. They are somewhat offputting :P

extra line breaks is from incompetent layout style on this site. otherwise they look too bunched up.

I understand, i felt the same way. Up to you how to format your cards :)

2020-08-19 23:39:30: amuseum edited M-E-R-R-O

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How much damage does this card deal? Searing Wind
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