[January] Mechanic Repository
[January] Mechanic Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview |
Showing 9 of 9 Green cards
Go to section: White (6) Blue (4) Black (5) Red (12) Green (9)
Show rarities: C U
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Trample
Horde 1 — (As you cast a creature spell, you may pay and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.)
Horde 1 — (As you cast a creature spell, you may pay and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.)
3/3
Trample
Uprising (You may have this creature attack from your hand if you pay and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.)
Uprising (You may have this creature attack from your hand if you pay and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.)
3/3
Trample
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth.
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth.
3/3
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
3/3
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.)
3/3
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — (, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
Roar 3 — (, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
Trample
Roar 2 — (Whenever another creature ETBs under your control, you may pay . If you do, put two +1/+1 counters on that creature.)
Roar 2 — (Whenever another creature ETBs under your control, you may pay . If you do, put two +1/+1 counters on that creature.)
3/3
Go to section: White (6) Blue (4) Black (5) Red (12) Green (9)
Show rarities: C U
[January] Mechanic Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview |
Reach (This creature can block creatures with flying.)
2018-06-17 16:17:09 by SecretInfiltrator