[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3
 
 R 
Creature – Human Knight
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 U 
Creature – Elephant
Trample
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth.
3/3
 U 
Creature – Human Mercenary
Down payment {1}{b} (You may pay {1}{b} and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand.
2/2
 C 
Creature – Ogre Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
 C 
Creature – Human Mercenary
Recruit{3}, {t}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3
 C 
Creature – Merfolk Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
 C 
Creature – Orc Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Orc Warrior
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Recruit{5}, {t}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay {4}. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1

War Mammoth (common, foil)
Northern Paladin (rare)
Reef Pirate (uncommon)
War Mammoth (uncommon)
Looting Sellsword (uncommon)
Ogre Mercenary (common)
Human Sellsword (common)
Natural Selection (common)
Blackcleave Berserker (common)
War Mammoth (common)
Reef Pirate (common)
Brassclaw Berseker (common)
Ironclaw Warrior (common)
Ogre Mercenary (common)
Reef Pirate (common)