[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{2}{w}{w}
 
 R 
Enchantment
Creatures you control get +1/+1.
Mobilize 3 — {2}{w}{w} ({2}{w}{w}, Discard this card: Create three 1/1 white Soldier creature tokens.)
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.)
3/3
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — {3}{g} ({3}{g}, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 C 
Creature – Human Mercenary
Menace (This creature can't be blocked except by two or more creatures.)
Instigate— Whenever Necropol Sellsword attacks, you may pay {3}. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield tapped and attacking, then shuffle your library.
1/1
 C 
Creature – Ogre Mercenary
Roar 2 — {2}{r} ({2}{r}, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Ogre Mercenary
Down payment {r} (You may pay {r} and discard a card rather than pay this spells mana cost.)
2/2
 C 
Creature – Human Mercenary
Recruit— {3}, {t}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Orc Warrior
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay {4}. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3
 C 
Creature – Ogre Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2

Crusade (rare)
War Mammoth (uncommon)
Reef Pirate (uncommon)
War Mammoth (uncommon)
Gray Ogre (common)
Necropol Sellsword (common)
Gray Ogre (common)
Ogre Mercenary (common)
Human Sellsword (common)
Ironclaw Warrior (common)
Reef Pirate (common)
Castle Defense (common)
Natural Selection (common)
War Mammoth (common)
Ogre Mercenary (common)