[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1.
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.)
3/3
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — {3}{g} ({3}{g}, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
 C 
Creature – Elephant
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
3/3
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Recruit{4}, {t}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Creature – Human Mercenary
Recruit{3}, {t}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Battle Recruit— Whenever Ogre Mercenary attacks, you may pay {5}. If you do, search your library for a Mercenary card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 C 
Creature – Ogre Mercenary
Roar 2 — {2}{r} ({2}{r}, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Orc Warrior
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
 C 
Creature – Ogre Mercenary
Down payment {r} (You may pay {r} and discard a card rather than pay this spells mana cost.)
2/2

Angel's Crusade (rare)
War Mammoth (uncommon)
Reef Pirate (uncommon)
War Mammoth (uncommon)
War Mammoth (common)
Reef Pirate (common)
Blackcleave Berserker (common)
Human Sellsword (common)
Ogre Mercenary (common)
Natural Selection (common)
Gray Ogre (common)
Gray Ogre (common)
Castle Defense (common)
Ironclaw Warrior (common)
Ogre Mercenary (common)