[January] Mechanic Repository: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ironclaw Warrior attacks each turn if able.
Roar 1 — ( , Exile this card from your hand until end of turn: Put one +1/+1 counters on target creature that entered the battlefield this turn.)2/2
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Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1. |
Down payment
(You may pay and discard a card rather than pay this spells mana cost.)1/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — ![]() (![]() , Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)3/3
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Down payment
![]() (You may pay ![]() and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand. 2/2
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Trample
Horde 1 — ![]() (As you cast a creature spell, you may pay ![]() and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.)3/3
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Menace (This creature can't be blocked except by two or more creatures.)
Instigate— Whenever Necropol Sellsword attacks, you may pay . If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield tapped and attacking, then shuffle your library.1/1
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Creatures you control get +0/+2 until end of turn.
Mobilize 2 — ![]() (![]() , Discard this card: Create two 1/1 white Soldier creature tokens.) |
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
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Battle Recruit— Whenever Human Sellsword attacks, you may pay
. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.1/1
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Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
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Down payment
(You may pay and discard a card rather than pay this spells mana cost.)2/2
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Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
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Ironclaw Warrior attacks each turn if able.
Roar 1 — ( , Exile this card from your hand until end of turn: Put one +1/+1 counters on target creature that entered the battlefield this turn.)2/2
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Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn. 3/3
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Ironclaw Warrior
(common, foil)
Angel's Crusade
(rare)
Reef Pirate
(uncommon)
War Mammoth
(uncommon)
Looting Sellsword
(uncommon)
War Mammoth
(common)
Necropol Sellsword
(common)
Castle Defense
(common)
Ironclaw Warrior
(common)
Human Sellsword
(common)
Gray Ogre
(common)
Ogre Mercenary
(common)
Reef Pirate
(common)
Ironclaw Warrior
(common)
War Mammoth
(common)



(You may pay 
