[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — {3}{g} ({3}{g}, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
 U 
Creature – Human Mercenary
Down payment {1}{b} (You may pay {1}{b} and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand.
2/2
 U 
Creature – Elephant
Trample
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth.
3/3
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 C 
Creature – Ogre Mercenary
Merciless — Whenever Gray Ogre attacks, if an opponent controls no creatures, Gray Ogre deals 2 damage to the defending player.
2/2
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Recruit{4}, {t}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Ogre Mercenary
Down payment {r} (You may pay {r} and discard a card rather than pay this spells mana cost.)
2/2
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Mobilize 2 — {2}{w} ({2}{w}, Discard this card: Create two 1/1 white Soldier creature tokens.)
 C 
Creature – Merfolk Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
 C 
Creature – Ogre Mercenary
Roar 2 — {2}{r} ({2}{r}, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Battle Recruit— Whenever Ogre Mercenary attacks, you may pay {5}. If you do, search your library for a Mercenary card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2

Northern Paladin (rare)
War Mammoth (uncommon)
Looting Sellsword (uncommon)
War Mammoth (uncommon)
Gray Ogre (common)
Gray Ogre (common)
Natural Selection (common)
Reef Pirate (common)
Ogre Mercenary (common)
War Mammoth (common)
Castle Defense (common)
Reef Pirate (common)
Gray Ogre (common)
Blackcleave Berserker (common)
Ogre Mercenary (common)