[January] Mechanic Repository: Virtual Booster

[January] Mechanic Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Orc Warrior
Ironclaw Warrior attacks each turn if able.
Roar 1 — {r} ({r}, Exile this card from your hand until end of turn: Put one +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 
 R 
Enchantment
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1.
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — {3}{g} ({3}{g}, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
 U 
Creature – Human Mercenary
Down payment {1}{b} (You may pay {1}{b} and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand.
2/2
 C 
Creature – Elephant
Trample
Horde 1 — {1}{g} (As you cast a creature spell, you may pay {1}{g} and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.)
3/3
 C 
Creature – Human Mercenary
Menace (This creature can't be blocked except by two or more creatures.)
Instigate— Whenever Necropol Sellsword attacks, you may pay {3}. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield tapped and attacking, then shuffle your library.
1/1
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Mobilize 2 — {2}{w} ({2}{w}, Discard this card: Create two 1/1 white Soldier creature tokens.)
 C 
Creature – Orc Warrior
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
 C 
Creature – Human Mercenary
Battle Recruit— Whenever Human Sellsword attacks, you may pay {3}. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 C 
Creature – Ogre Mercenary
Down payment {r} (You may pay {r} and discard a card rather than pay this spells mana cost.)
2/2
 C 
Creature – Merfolk Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
 C 
Creature – Orc Warrior
Ironclaw Warrior attacks each turn if able.
Roar 1 — {r} ({r}, Exile this card from your hand until end of turn: Put one +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Elephant
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
3/3

Ironclaw Warrior (common, foil)
Angel's Crusade (rare)
Reef Pirate (uncommon)
War Mammoth (uncommon)
Looting Sellsword (uncommon)
War Mammoth (common)
Necropol Sellsword (common)
Castle Defense (common)
Ironclaw Warrior (common)
Human Sellsword (common)
Gray Ogre (common)
Ogre Mercenary (common)
Reef Pirate (common)
Ironclaw Warrior (common)
War Mammoth (common)