[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Recruit{5}, {t}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
 
 R 
Enchantment
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1.
 U 
Creature – Human Mercenary
Down payment {1}{b} (You may pay {1}{b} and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand.
2/2
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — {3}{g} ({3}{g}, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)
3/3
 C 
Creature – Ogre Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
 C 
Creature – Merfolk Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
 C 
Creature – Ogre Mercenary
Merciless — Whenever Gray Ogre attacks, if an opponent controls no creatures, Gray Ogre deals 2 damage to the defending player.
2/2
 C 
Creature – Elephant
Trample
Horde 1 — {1}{g} (As you cast a creature spell, you may pay {1}{g} and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.)
3/3
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Mobilize 2 — {2}{w} ({2}{w}, Discard this card: Create two 1/1 white Soldier creature tokens.)
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 C 
Creature – Elephant
Trample
Uprising {3}{g} (You may have this creature attack from your hand if you pay {3}{g} and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.)
3/3
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Recruit{5}, {t}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Creature – Human Mercenary
Recruit{3}, {t}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1

Ogre Mercenary (common, foil)
Angel's Crusade (rare)
Looting Sellsword (uncommon)
Reef Pirate (uncommon)
War Mammoth (uncommon)
Ogre Mercenary (common)
Reef Pirate (common)
Gray Ogre (common)
War Mammoth (common)
Castle Defense (common)
Gray Ogre (common)
War Mammoth (common)
Ogre Mercenary (common)
Blackcleave Berserker (common)
Human Sellsword (common)