[January] Mechanic Repository
[January] Mechanic Repository by SecretInfiltrator
36 cards in Multiverse
27 commons, 5 uncommons, 4 rares
6 white, 4 blue, 5 black, 12 red, 9 green
49 comments total
Possible mechanics for the factions of the January set.
[January] Mechanic Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview |
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Creatures you control get +1/+1.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Reach (This creature can block creatures with flying.)
Reach (This creature can block creatures with flying.)
1/4
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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Crusader mechanic
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he "If you have enough uprising, surprise combat step!" might be a valid feature, rather than a bug.
Why not the much simpler:
"~ has haste as long as you control 3 creatures"?
I know it's not quite the same (those other creatures could stay back) but it seems to do most of what you want, without the complexities.