[January] Mechanic Repository

[January] Mechanic Repository by SecretInfiltrator

36 cards in Multiverse

27 commons, 5 uncommons, 4 rares

6 white, 4 blue, 5 black, 12 red, 9 green

49 comments total

Possible mechanics for the factions of the January set.

[January] Mechanic Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview

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Recently active cards: (all recent activity)

 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
1 comment
2018-06-17 16:21:53 by SecretInfiltrator
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
1 comment
2018-06-17 16:21:23 by SecretInfiltrator
 R 
Enchantment
Creatures you control get +1/+1.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
1 comment
2018-06-17 16:20:50 by SecretInfiltrator
 C 
Creature – Elf Archer
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Reach (This creature can block creatures with flying.)
1/4
1 comment
2018-06-17 16:17:09 by SecretInfiltrator
 R 
Creature – Human Knight
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
1 comment
2018-06-17 16:16:35 by SecretInfiltrator

Recent comments: (all recent activity)
On Natural Selection:

Source

  • rarity added

Crusader mechanic

On Castle Defense:

Source

  • rarity added

Crusader mechanic

On Glorious Crusade:

Source

  • rarity added

Crusader mechanic

On Elvish Archer:

Source

  • rarity added

Crusader mechanic

On Northern Paladin:

Source

  • rarity added

Crusader mechanic

On Angel's Crusade:

Source

  • rarity added

Crusader mechanic

On Castle Defense:

Source

  • rarity added

Crusader mechanic

On Crusade:

Source

  • rarity added

Crusader mechanic

On War Mammoth:

Mechanic Source >

On War Mammoth:

he "If you have enough uprising, surprise combat step!" might be a valid feature, rather than a bug.

Why not the much simpler:
"~ has haste as long as you control 3 creatures"?

I know it's not quite the same (those other creatures could stay back) but it seems to do most of what you want, without the complexities.

(All recent activity)
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