[January] Mechanic Repository: Crusader Mechanic Overview

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview

Table of Content
Mecchanic Mobilize
Mechanic Crusade
Mechanic Call to Glory

Crusader Mechanics

­

The mechanics is supposed to appear in {g}{w}{u}, but primarily white. The mechanic is supposed to represent the mobilization of forces by an alliance around an empire let by xenophobic angels in preparation of a crusade.

­ Mobilize

{2}{w}{w}
 
 R 
Enchantment
Creatures you control get +1/+1.
Mobilize 3 — {2}{w}{w} ({2}{w}{w}, Discard this card: Create three 1/1 white Soldier creature tokens.)

For the crusaders I considered the following mechanics - Mobilize turns every card into a potential token maker.

I'll probably add sorcery speed restriction to this - also currently it looks at the color of the card it is on to determine the color of its token.

 C 
Instant
Creatures you control get +0/+2 until end of turn.
Mobilize 2 — {2}{w} ({2}{w}, Discard this card: Create two 1/1 white Soldier creature tokens.)
 C 
Instant
Return target creature you control to its owner's hand.
Mobilize 1 — {1}{u} ({1}{u}, Discard this card: Create one 1/1 blue Soldier creature tokens.)
"I don't always agree with their methods, but the arcanists have saved many lifes – rescuing many from the fires and brought helps where it is needed."
—Kuster, Southern Paladin

­ Crusade

 R 
Enchantment
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1.

Crusade is supposed to make large armies more deadly attackers.

It might be a "set 2"-mechanic though.

 R 
Creature – Human Knight
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
 C 
Creature – Elf Archer
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Reach (This creature can block creatures with flying.)
1/4

­ Call to Glory

 R 
Enchantment
Creatures you control get +1/+1.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)

Call to Glory (or shortly 'Call to Arms') was the original name of mobilize, but now I'm using it for another ability - I hope it won't confuse me. I tried to focus on something that would make sense in the colors I want the mechanic in.

It's an ability word that turns on if an opponent controls no creatures. It has been rejected for being a punishing win-more mechanic.

Alternative option: Call to Glory (When you cast this spell, you may put a creature card that costs less than this from your hand onto the battlefield.)

 C 
Instant
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)

Updated on 17 Jun 2018 by SecretInfiltrator