I will make this different! I need another white ability though. Ideas (also i want it to be either combat oriented, or aggresive. In the name Marauder :P)
This is really pushed. As of yet, officially blue can't even have bears (1C 2/2s) without a drawback. I've always thought that Runed Servitor was going against that idea.
Um - as written; it's still giving a stupidly large boost.
Say you go fetch two extra ones. Each clotter looks, see "There are 3 things named clotter; so I give everything +3/+3" - and there are three things doing that. So you're pumping +9/+9
Which is ridiculously powerful!
...even if it only gave +3/+3 total; it's still powerful for the cost. And printing a rare "You can have 50 of these in your deck" is just incredibly money-grubbingly rude. (I mean, that doesn't really apply to a custom set, but still).
sure thing. I am fine making it rare, but only if we decide it fits. It is either common or rare to me. (if you ask i dont know why)
But first, i think you misunderstand (or I wrote it wrong):
-If you have 3 Clotters on board, all creatures have +3/+3
So actually your combo is unplayable: it would be:
-Turn 1 swamp, play this, pay 18 life, get 3 more out. You have 4
-All creatures have +4+4 on the field.
Ooh wait, now I get it. The clotters ALSO get pumps... Ah I might have a solution. Sorry
Mal is right. Because the wording is "All creatures get +1/+1 for each card named Clotter on the battlefield" this guy comes down as a 2/2. If a player did as Mal suggested - getting 3 more onto the table turn 1 by paying 18 life - he'd have 20 total power on the board.
I actually kind of like the idea behind this card, but I think it needs some serious revising.
Oh excellent! A lot of designers end up creating a "Deathtouch+First Strike" card. Subsequently, a lot of other designers usually end up chiming in that there's a reason Wizards rarely does that.
Most designers end up trashing the card, or sticking by their guns when that happens. But you chose to create an occasional toggle for the first strike, and flavorfully tied it to Snake tribal. That's a good hack!
I'd just like to point out that sometimes snakes like Ambush Viper come with flash. I don't see that as a problem. >:)
Couple of ideas
> , : ~ deals 1 damage to target attacking or blocking player and you gain 1 life.
> , : ~ deals 1 damage to target nonwhite creature and you gain 1 life.
For the second one I would recommend uncommon rarity + it's a founded on planar chaos so that's questionable.
First one is quite acceptable I think.
ah okay. I will make it weaker
I will make this different! I need another white ability though. Ideas (also i want it to be either combat oriented, or aggresive. In the name Marauder :P)
definitely!
God that is disgustingly similar.
edit because i want to add a few details
hmmm.... i want to keep it small (ie scout) and would like it to have drain ability. Maybe make the cost higher, or is there a better fix?
shit. Okay, still needs a nerf. Should i just nerf the power, or add a disadvantage to playing them?
This is really pushed. As of yet, officially blue can't even have bears (1C 2/2s) without a drawback. I've always thought that Runed Servitor was going against that idea.
That wording is slightly wrong btw:
> Sacrifice ~: Target player loses 2 life.
Too similar to Whiteblood Sentry?
Repeatable burn shouldn't generally be common...
This is quite a lot more powerful than, say, Anaba Shaman and Kris Mage.
Um - as written; it's still giving a stupidly large boost.
Say you go fetch two extra ones. Each clotter looks, see "There are 3 things named clotter; so I give everything +3/+3" - and there are three things doing that. So you're pumping +9/+9
Which is ridiculously powerful!
...even if it only gave +3/+3 total; it's still powerful for the cost. And printing a rare "You can have 50 of these in your deck" is just incredibly money-grubbingly rude. (I mean, that doesn't really apply to a custom set, but still).
better?
sure thing. I am fine making it rare, but only if we decide it fits. It is either common or rare to me. (if you ask i dont know why)
But first, i think you misunderstand (or I wrote it wrong): -If you have 3 Clotters on board, all creatures have +3/+3
So actually your combo is unplayable: it would be: -Turn 1 swamp, play this, pay 18 life, get 3 more out. You have 4 -All creatures have +4+4 on the field.
Ooh wait, now I get it. The clotters ALSO get pumps... Ah I might have a solution. Sorry
Mal is right. Because the wording is "All creatures get +1/+1 for each card named Clotter on the battlefield" this guy comes down as a 2/2. If a player did as Mal suggested - getting 3 more onto the table turn 1 by paying 18 life - he'd have 20 total power on the board.
I actually kind of like the idea behind this card, but I think it needs some serious revising.
Turn 1, Swamp, this, spend 18 life, get four on board. Every creature gets +16/+16. "you got a shock?"
I assume this is meant to be "All your creatures have..."?
On the one hand, six life is a lot.
On the other - a common one-drop that pumps everything? That's already too good; letting it fetch moreis just scary.
fixd
thank you!
Oh excellent! A lot of designers end up creating a "Deathtouch+First Strike" card. Subsequently, a lot of other designers usually end up chiming in that there's a reason Wizards rarely does that.
Most designers end up trashing the card, or sticking by their guns when that happens. But you chose to create an occasional toggle for the first strike, and flavorfully tied it to Snake tribal. That's a good hack!
I'd just like to point out that sometimes snakes like Ambush Viper come with flash. I don't see that as a problem. >:)
little edit because i wanna keep it common