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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Bias of Immortals White Rare 3{1}{w}{w} Enchantment Non-Vampire creatures opponents control cannot attack you unless their controller pays {1} for each creature attacking you 0
2 Immunize White Common 1{w} Instant Target creature becomes a Vampire in addition to it's other types until end of turn
Gain 3 life
0
3 Lawbound Inoculator White Rare 3{2}{w} Creature – Vampire Cleric 1 1 Lifelink
Lawbound Inoculator has +1/+1 for each Vampire an opponent controls
{1}: Target creature an opponent controls becomes a Vampire in addition to it's other types until end of turn
0
4 Prohibitor of Death White Uncommon 4{2}{w}{w} Creature – Vampire Cleric 3 3 As long as an opponent controls three or more Vampires, Prohibitor of Death has +3/+3 and gains Lifelink 1 1529852504 on 24 Jun 2018 by Froggychum
5 Whiteblood Crusader White Common 3{2}{w} Creature – Vampire Knight 3 3 First Strike 5 1510352429 on 10 Nov 2017 by SecretInfiltrator
6 Whiteblood Priest White Uncommon 4{3}{w} Creature – Vampire Cleric 2 2 {w}: Another target attacking Vampire gets +1/+1 until end of turn 2 1510589437 on 13 Nov 2017 by Tahazzar
7 Whiteblood Scout White Common 1{w} Creature – Vampire Scout 1 1 When Whiteblood Scout enters the battlefield you gain 3 life 17 1510352346 on 10 Nov 2017 by SecretInfiltrator
8 Whiteblood Sentry White Common 2{1}{w} Creature – Vampire Knight 2 2 Defender
As long as Whiteblood Sentry is blocking a creature, it gains First Strike
3 1510666663 on 14 Nov 2017 by Tahazzar
9 Biotics Expert Blue Rare 4{3}{u} Creature – Human Wizard 2 3 Creatures you control with +1/+1 counters on them have Hexproof 0
10 Evolutionary Redirection Blue Rare 5{3}{u}{u} Enchantment Remove two +1/+1 counters from a creature you control: Counter target spell or ability, unless it's controller pays {2} 0
11 Genesis Visionary Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 3 Whenever one or more +1/+1 counters are put on Genesis Visionary, you may scry 1 0
12 Logicon Blue Common 2{1}{u} Artifact Creature – Construct Horror 1 1 {1}{u}{t}: Draw a card, activate this ability only if you control another Horror 5 1528459317 on 08 Jun 2018 by SecretInfiltrator
13 Logicon Neuroknife Blue Uncommon 3{2}{u} Artifact Creature – Construct Horror 2 2 {2}{u}{t}: Counter target spell unless it's controller pays {1} for each Horror you control 0
14 Logicon Searcher Blue Uncommon 4{3}{u} Artifact Creature – Construct Horror 2 2 {1}{u}{t}: Search your library for a Horror card with converted mana cost 2 or less and put it onto the battlefield tapped, then shuffle your library 0
15 Merfoid Blue Common 1{u} Creature – Horror 1 1 Skulk 3 1510352509 on 10 Nov 2017 by SecretInfiltrator
16 Mind Clutter Blue Uncommon 6{4}{u}{u} Instant Target player draws four cards 2 1510589293 on 13 Nov 2017 by Tahazzar
17 Clotter Black Uncommon 2{1}{b} Creature – Horror * * Whenever you are dealt damage, you may discard a card, if you do, create a token that is a copy of Clotter
Clotter's power and toughness are each equal to the number of creatures you control named Clotter
23 1512256818 on 02 Dec 2017 by Vitenka
18 Nervices Python Black Uncommon 3{1}{b}{b} Creature – Snake Horror 3 3 Deathtouch, Infect 12 1510393118 on 11 Nov 2017 by SecretInfiltrator
19 Nervices Systemcrasher Black Rare 5{3}{b}{b} Creature – Snake Horror 5 5 Deathtouch, Menace
Whenever Nervices Systemcrasher attacks, target player gets a Poison counter
2 1529907901 on 25 Jun 2018 by SecretInfiltrator
20 Nervices Venompumper Black Common 1{b} Creature – Snake Horror 1 1 {t}: Add {b}{b}, activate this ability only if an opponent has two or more Poison counters 2 1510393447 on 11 Nov 2017 by SecretInfiltrator
21 Plasmoid Black Common 1{b} Artifact Creature – Horror Construct 1 1 {t}, Sacrifice Plasmoid: Target player loses 2 life 5 1528459420 on 08 Jun 2018 by SecretInfiltrator
22 Rot Makes Rot Black Rare 6{4}{b}{b} Sorcery Create a 2/2 black Zombie creature token for each creature card in your graveyard 3 1510347572 on 10 Nov 2017 by dude1818
23 Supreme Plasmoid Black Rare 6{4}{b}{b} Artifact Creature – Construct Horror 6 6 Whenever another Horror creature you control dies, target player loses 3 life 0
24 Ultra Plasmoid Black Uncommon 4{3}{b} Artifact Creature – Horror Construct 4 4 {2}{t}, Sacrifice Ultra Plasmoid: Target player loses 2 life and you gain 2 life 2 1512375521 on 04 Dec 2017 by Tahazzar
25 Veinlasher Black Common 2{1}{b} Creature – Horror 2 2 Deathtouch 0
26 Visceral Informant Black Rare 4{2}{b}{b} Creature – Horror Construct 4 4 Whenever an opponent discards a card, you may reveal cards from the top of their library until you reveal a nonland card. When you do, they lose life equal to that card's converted mana cost 0
27 Archsmith of The Brink Red Rare 7{5}{r}{r} Creature – Golem Artificer 5 5 You may cast Equipment spells from your hand without paying their mana costs
You may pay {0} instead of paying the equip costs of Equipments you control
0
28 Blood Investor Red Uncommon 4{2}{r}{r} Creature – Demon Advisor 2 2 Discard an Equipment card from your hand: Add {r}{r}, spend this mana only to cast Equipment spells 2 1510352198 on 10 Nov 2017 by SecretInfiltrator
29 Bloodfellows of the Brink Red Rare 5{3}{r}{r} Creature – Demon Artificer 5 5 Whenever a nontoken Equipment becomes attached to a creature you control, create a token that's a copy of it, attached to the same creature 5 1510393332 on 11 Nov 2017 by SecretInfiltrator
30 Demon Lacerator Red Uncommon 2{1}{r} Creature – Demon Rogue 2 2 Whenever an Equipment enters the battlefield under your control, untap Demon Lacerator
{t}: Demon Lacerator deals 1 damage to any target
0
31 Demonic Persecutor Red Common 2{1}{r} Creature – Demon Rogue 2 2 Demonic Persecutor gets +2/+0 as long as it's equipped 0
32 Fiendish Duelist Red Common 2{1}{r} Creature – Demon Rogue 2 2 As long as you control an Equipment, Fiendish Duelist gains Haste 0
33 Hellish Tormentor Red Uncommon 4{2}{r}{r} Creature – Demon Rogue 4 4 Whenever Hellish Tormentor attacks, for each Equipment attached to it, Hellish Tormentor deals 2 damage to target defending creature 0
34 Infuriated Cretin Red Common 2{1}{r} Creature – Demon Rogue 2 2 Unattach an Equipment you control from a creature you control: Infuriated Cretin gets +2/+2 until end of turn, activate this ability only once per turn 0
35 Carcass Glutton Green Uncommon 5{4}{g} Creature – Beast 3 3 Trample
Carcass Glutton gets +1/+1 for each creature card in your graveyard put there this turn
0
36 Evolutionary Growth Green Common 1{g} Instant Put a +1/+1 counter on target creature 0
37 Forgiving Prey Green Common 1{g} Creature – Rat 1 1 As long as Forgiving Prey is in your graveyard, another creature you control gets +1/+1 0
38 Herald of Evolution Green Rare 3{1}{g}{g} Creature – Human Shaman 3 3 Whenever Herald of Evolution attacks, put a +1/+1 counter on each other attacking creature 0
39 Monstrous Badger Green Common 2{1}{g} Creature – Badger 2 2 As long as Monstrous Badger has a +1/+1 counter on it, it gains Trample 0
40 Return to the Shelter Green Common 1{g} Sorcery Return target creature card in your graveyard that put there this turn from the battlefield to your hand 0
41 Seismic Development Green Common 3{2}{g} Sorcery Double the amount of +1/+1 counters on target creature
Draw a card
1 1529854287 on 24 Jun 2018 by Froggychum
42 Unearth Remains Green Common 2{1}{g} Instant Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard 0
43 Vicious Omnivore Green Uncommon 3{1}{g}{g} Creature – Beast 3 3 If another spell or ability would put one or more +1/+1 counters on Vicious Omnivore, double the amount of counters that would be put on Vicious Omnivore instead 0
44 Stalking Specter Multicolour Rare 3{1}{u}{b} Creature – Specter Horror 3 3 Stalking Specter can't be blocked.
Whenever Stalking Specter deals combat damage to a player, that player discards a card and you draw a card
0
45 The Beast that Bent Logic Multicolour Mythic 12{8}{b}{b}{g}{g} Legendary Creature – Beast Horror 8 8 Deathtouch, Trample
When The Beast that Bent Logic enters the battlefield put all creature cards in all graveyards onto the battlefield tapped under your control
The Beast that Bent Logic has +1/+1 for each other creature you control
0
46 Silver Eye Hybrid Common 3{u/b} Creature – Homunculus Bat Horror 1 1 Flying
{u}{b}, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn.
7 1528460881 on 08 Jun 2018 by SecretInfiltrator
47 Archforge Artifact Rare 6{6} Artifact Equip costs for Equipments you control cost {2} less
Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target
0
48 Biosphere Artifact Uncommon 4{4} Artifact {t}: Add {g}{g} or {u}{u}, spend this mana only on creature spells 0
49 Biotic Glaive Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1
0
50 Hellfire Blade Artifact Common 2{2} Artifact – Equipment Equip {2}
Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste
0
51 Living Branchsword Artifact Uncommon 3{3} Artifact – Equipment Equip {3}
Equipped creature gets +1/+1 for each Forest you control
0
52 Nervices Poison Artifact Common 2{2} Artifact {t}, Sacrifice Nervices Poison: Target player gets a Poison counter 0
53 Steelforged Cutlass Artifact Common 4{4} Artifact – Equipment Equip {4}
Equipped creature gets +4/+0 and gains First Strike
0
54 Titanic Sledgehammer Artifact Uncommon 7{7} Artifact – Equipment Equip {7}
Equipped creature gets +7/+7 and gains Trample
0
55 Forgotten Beastiary Land Mythic 0 Legendary Land Forgotten Beastiary enters the battlefield tapped
{t}: Add {b} or {g}
{6}{b}{g}{t}: Creatures you control get +X/+X and gain Trample until end of turn, where X is the number of creature cards in your graveyard
0
56 The Biodome Land Mythic 0 Legendary Land The Biodome enters the battlefield tapped
{t}: Add {u} or {g}
{6}{u}{g}{t}: For each creature you control, create a token that is a copy of it
0
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