Biologica: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equip costs for Equipments you control cost
![]() Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target |
Whenever Hellish Tormentor attacks, for each Equipment attached to it, Hellish Tormentor deals 2 damage to target defending creature
4/4
|
Discard an Equipment card from your hand: Add
![]() ![]() 2/2
|
Whenever you are dealt damage, you may discard a card, if you do, create a token that is a copy of Clotter
Clotter's power and toughness are each equal to the number of creatures you control named Clotter */*
|
Deathtouch
"It lashed out at me, striking me down with it's dripping veins, the next thing I knew, it was on me, sticking those cold and horrible things down my throat"
-Rib Diode, Survivor 2/2
|
As long as Forgiving Prey is in your graveyard, another creature you control gets +1/+1
1/1
|
As long as you control an Equipment, Fiendish Duelist gains Haste
2/2
|
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard
|
Target creature becomes a Vampire in addition to it's other types until end of turn
Gain 3 life |
Defender
As long as Whiteblood Sentry is blocking a creature, it gains First Strike The Whiteblood are not only obsessive purifiers, they also hold their territory in the highest esteem, far beyond those which they conquer
2/2
|
Skulk
It's eye is the center of it's consciousness, which it uses to probe the surroundings above the murky lake for those who would have intent to harm it
1/1
|
Equip
![]() Equipped creature gets +4/+0 and gains First Strike |
Return target creature card in your graveyard that put there this turn from the battlefield to your hand
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Equip
![]() Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste |
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Archforge
(rare)
Hellish Tormentor
(uncommon)
Blood Investor
(uncommon)
Clotter
(uncommon)
Veinlasher
(common)
Forgiving Prey
(common)
Fiendish Duelist
(common)
Unearth Remains
(common)
Immunize
(common)
Whiteblood Sentry
(common)
Merfoid
(common)
Steelforged Cutlass
(common)
Return to the Shelter
(common)
Hellfire Blade
(common)
Swamp
(basic)