Biologica
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Showing all 56 cards
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Show rarities: C U R M
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Non-Vampire creatures opponents control cannot attack you unless their controller pays for each creature attacking you
Target creature becomes a Vampire in addition to it's other types until end of turn
Gain 3 life
Gain 3 life
Lifelink
Lawbound Inoculator has +1/+1 for each Vampire an opponent controls
: Target creature an opponent controls becomes a Vampire in addition to it's other types until end of turn
Lawbound Inoculator has +1/+1 for each Vampire an opponent controls
: Target creature an opponent controls becomes a Vampire in addition to it's other types until end of turn
1/1
As long as an opponent controls three or more Vampires, Prohibitor of Death has +3/+3 and gains Lifelink
3/3
First Strike
The Whitebloods consider themselves purifiers, although they are as infectious as the rest.
3/3
: Another target attacking Vampire gets +1/+1 until end of turn
The priests of Whiteblood spread the religion and infection of vampirism
2/2
When Whiteblood Scout enters the battlefield you gain 3 life
The Whiteblood are good spies because their cursed feet make no sound upon the ground, they are also obsessed with knowing the enemy, which is everyone
1/1
Defender
As long as Whiteblood Sentry is blocking a creature, it gains First Strike
As long as Whiteblood Sentry is blocking a creature, it gains First Strike
The Whiteblood are not only obsessive purifiers, they also hold their territory in the highest esteem, far beyond those which they conquer
2/2
Creatures you control with +1/+1 counters on them have Hexproof
2/3
Remove two +1/+1 counters from a creature you control: Counter target spell or ability, unless it's controller pays
Whenever one or more +1/+1 counters are put on Genesis Visionary, you may scry 1
1/3
: Draw a card, activate this ability only if you control another Horror
1/1
: Counter target spell unless it's controller pays for each Horror you control
2/2
: Search your library for a Horror card with converted mana cost 2 or less and put it onto the battlefield tapped, then shuffle your library
2/2
Skulk
It's eye is the center of it's consciousness, which it uses to probe the surroundings above the murky lake for those who would have intent to harm it
1/1
Target player draws four cards
A charged attack from a Logicon means a headache that lasts weeks, as you'd expect from something that scrambles and shocks brain cells
Whenever you are dealt damage, you may discard a card, if you do, create a token that is a copy of Clotter
Clotter's power and toughness are each equal to the number of creatures you control named Clotter
Clotter's power and toughness are each equal to the number of creatures you control named Clotter
*/*
Deathtouch, Infect
The Nervices use poisons that will shut down your system.. occasionally they have more dire consequences
3/3
Deathtouch, Menace
Whenever Nervices Systemcrasher attacks, target player gets a Poison counter
Whenever Nervices Systemcrasher attacks, target player gets a Poison counter
5/5
: Add , activate this ability only if an opponent has two or more Poison counters
1/1
, Sacrifice Plasmoid: Target player loses 2 life
Mindless drones that often probe dead animals and carry off samples of their cytoplasm
1/1
Create a 2/2 black Zombie creature token for each creature card in your graveyard
Whenever another Horror creature you control dies, target player loses 3 life
The leaders of the plasmoids are not often found in broad daylight, and when they are, it means a battle is coming
6/6
, Sacrifice Ultra Plasmoid: Target player loses 2 life and you gain 2 life
These constructed horrors are often viewed from a distance finishing off injured animals
4/4
Deathtouch
"It lashed out at me, striking me down with it's dripping veins, the next thing I knew, it was on me, sticking those cold and horrible things down my throat"
-Rib Diode, Survivor
-Rib Diode, Survivor
2/2
Whenever an opponent discards a card, you may reveal cards from the top of their library until you reveal a nonland card. When you do, they lose life equal to that card's converted mana cost
4/4
You may cast Equipment spells from your hand without paying their mana costs
You may pay instead of paying the equip costs of Equipments you control
You may pay instead of paying the equip costs of Equipments you control
5/5
Discard an Equipment card from your hand: Add , spend this mana only to cast Equipment spells
2/2
Whenever a nontoken Equipment becomes attached to a creature you control, create a token that's a copy of it, attached to the same creature
5/5
Whenever an Equipment enters the battlefield under your control, untap Demon Lacerator
: Demon Lacerator deals 1 damage to any target
: Demon Lacerator deals 1 damage to any target
2/2
Demonic Persecutor gets +2/+0 as long as it's equipped
2/2
As long as you control an Equipment, Fiendish Duelist gains Haste
2/2
Whenever Hellish Tormentor attacks, for each Equipment attached to it, Hellish Tormentor deals 2 damage to target defending creature
4/4
Unattach an Equipment you control from a creature you control: Infuriated Cretin gets +2/+2 until end of turn, activate this ability only once per turn
2/2
Trample
Carcass Glutton gets +1/+1 for each creature card in your graveyard put there this turn
Carcass Glutton gets +1/+1 for each creature card in your graveyard put there this turn
3/3
Put a +1/+1 counter on target creature
As long as Forgiving Prey is in your graveyard, another creature you control gets +1/+1
1/1
Whenever Herald of Evolution attacks, put a +1/+1 counter on each other attacking creature
3/3
As long as Monstrous Badger has a +1/+1 counter on it, it gains Trample
2/2
Return target creature card in your graveyard that put there this turn from the battlefield to your hand
Double the amount of +1/+1 counters on target creature
Draw a card
Draw a card
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard
If another spell or ability would put one or more +1/+1 counters on Vicious Omnivore, double the amount of counters that would be put on Vicious Omnivore instead
3/3
Stalking Specter can't be blocked.
Whenever Stalking Specter deals combat damage to a player, that player discards a card and you draw a card
Whenever Stalking Specter deals combat damage to a player, that player discards a card and you draw a card
3/3
Deathtouch, Trample
When The Beast that Bent Logic enters the battlefield put all creature cards in all graveyards onto the battlefield tapped under your control
The Beast that Bent Logic has +1/+1 for each other creature you control
When The Beast that Bent Logic enters the battlefield put all creature cards in all graveyards onto the battlefield tapped under your control
The Beast that Bent Logic has +1/+1 for each other creature you control
8/8
Flying
, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn.
, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn.
1/1
Equip costs for Equipments you control cost less
Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target
Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target
: Add or , spend this mana only on creature spells
The Biospheres are very common in Biologica, storing life that is waiting to be released
Equip
Equipped creature gets +1/+1
Equipped creature gets +1/+1
Equip
Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste
Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste
Equip
Equipped creature gets +1/+1 for each Forest you control
Equipped creature gets +1/+1 for each Forest you control
, Sacrifice Nervices Poison: Target player gets a Poison counter
Equip
Equipped creature gets +4/+0 and gains First Strike
Equipped creature gets +4/+0 and gains First Strike
Equip
Equipped creature gets +7/+7 and gains Trample
Equipped creature gets +7/+7 and gains Trample
Forgotten Beastiary enters the battlefield tapped
: Add or
: Creatures you control get +X/+X and gain Trample until end of turn, where X is the number of creature cards in your graveyard
: Add or
: Creatures you control get +X/+X and gain Trample until end of turn, where X is the number of creature cards in your graveyard
The Biodome enters the battlefield tapped
: Add or
: For each creature you control, create a token that is a copy of it
: Add or
: For each creature you control, create a token that is a copy of it
No matter what era it is, the biodome holds copies of all life on Biologica
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