Biologica

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Showing all 56 cards

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Show rarities: C U R M

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 R 
Enchantment
Non-Vampire creatures opponents control cannot attack you unless their controller pays {1} for each creature attacking you
 C 
Instant
Target creature becomes a Vampire in addition to it's other types until end of turn
Gain 3 life
 R 
Creature – Vampire Cleric
Lifelink
Lawbound Inoculator has +1/+1 for each Vampire an opponent controls
{1}: Target creature an opponent controls becomes a Vampire in addition to it's other types until end of turn
1/1
 U 
Creature – Vampire Cleric
As long as an opponent controls three or more Vampires, Prohibitor of Death has +3/+3 and gains Lifelink
3/3
 C 
Creature – Vampire Knight
First Strike
The Whitebloods consider themselves purifiers, although they are as infectious as the rest.
3/3
 U 
Creature – Vampire Cleric
{w}: Another target attacking Vampire gets +1/+1 until end of turn
The priests of Whiteblood spread the religion and infection of vampirism
2/2
 C 
Creature – Vampire Scout
When Whiteblood Scout enters the battlefield you gain 3 life
The Whiteblood are good spies because their cursed feet make no sound upon the ground, they are also obsessed with knowing the enemy, which is everyone
1/1
 C 
Creature – Vampire Knight
Defender
As long as Whiteblood Sentry is blocking a creature, it gains First Strike
The Whiteblood are not only obsessive purifiers, they also hold their territory in the highest esteem, far beyond those which they conquer
2/2
 R 
Creature – Human Wizard
Creatures you control with +1/+1 counters on them have Hexproof
2/3
 R 
Enchantment
Remove two +1/+1 counters from a creature you control: Counter target spell or ability, unless it's controller pays {2}
 U 
Creature – Human Wizard
Whenever one or more +1/+1 counters are put on Genesis Visionary, you may scry 1
1/3
{1}{u}
 
 C 
Artifact Creature – Construct Horror
{1}{u}{t}: Draw a card, activate this ability only if you control another Horror
1/1
 U 
Artifact Creature – Construct Horror
{2}{u}{t}: Counter target spell unless it's controller pays {1} for each Horror you control
2/2
 U 
Artifact Creature – Construct Horror
{1}{u}{t}: Search your library for a Horror card with converted mana cost 2 or less and put it onto the battlefield tapped, then shuffle your library
2/2
{u}
 
 C 
Creature – Horror
Skulk
It's eye is the center of it's consciousness, which it uses to probe the surroundings above the murky lake for those who would have intent to harm it
1/1
 U 
Instant
Target player draws four cards
A charged attack from a Logicon means a headache that lasts weeks, as you'd expect from something that scrambles and shocks brain cells
{1}{b}
 
 U 
Creature – Horror
Whenever you are dealt damage, you may discard a card, if you do, create a token that is a copy of Clotter
Clotter's power and toughness are each equal to the number of creatures you control named Clotter
*/*
 U 
Creature – Snake Horror
Deathtouch, Infect
The Nervices use poisons that will shut down your system.. occasionally they have more dire consequences
3/3
 R 
Creature – Snake Horror
Deathtouch, Menace
Whenever Nervices Systemcrasher attacks, target player gets a Poison counter
5/5
 C 
Creature – Snake Horror
{t}: Add {b}{b}, activate this ability only if an opponent has two or more Poison counters
1/1
 C 
Artifact Creature – Horror Construct
{t}, Sacrifice Plasmoid: Target player loses 2 life
Mindless drones that often probe dead animals and carry off samples of their cytoplasm
1/1
 R 
Sorcery
Create a 2/2 black Zombie creature token for each creature card in your graveyard
 R 
Artifact Creature – Construct Horror
Whenever another Horror creature you control dies, target player loses 3 life
The leaders of the plasmoids are not often found in broad daylight, and when they are, it means a battle is coming
6/6
 U 
Artifact Creature – Horror Construct
{2}{t}, Sacrifice Ultra Plasmoid: Target player loses 2 life and you gain 2 life
These constructed horrors are often viewed from a distance finishing off injured animals
4/4
 C 
Creature – Horror
Deathtouch
"It lashed out at me, striking me down with it's dripping veins, the next thing I knew, it was on me, sticking those cold and horrible things down my throat"
-Rib Diode, Survivor
2/2
 R 
Creature – Horror Construct
Whenever an opponent discards a card, you may reveal cards from the top of their library until you reveal a nonland card. When you do, they lose life equal to that card's converted mana cost
4/4
 R 
Creature – Golem Artificer
You may cast Equipment spells from your hand without paying their mana costs
You may pay {0} instead of paying the equip costs of Equipments you control
5/5
 U 
Creature – Demon Advisor
Discard an Equipment card from your hand: Add {r}{r}, spend this mana only to cast Equipment spells
2/2
 R 
Creature – Demon Artificer
Whenever a nontoken Equipment becomes attached to a creature you control, create a token that's a copy of it, attached to the same creature
5/5
 U 
Creature – Demon Rogue
Whenever an Equipment enters the battlefield under your control, untap Demon Lacerator
{t}: Demon Lacerator deals 1 damage to any target
2/2
 C 
Creature – Demon Rogue
Demonic Persecutor gets +2/+0 as long as it's equipped
2/2
 C 
Creature – Demon Rogue
As long as you control an Equipment, Fiendish Duelist gains Haste
2/2
 U 
Creature – Demon Rogue
Whenever Hellish Tormentor attacks, for each Equipment attached to it, Hellish Tormentor deals 2 damage to target defending creature
4/4
 C 
Creature – Demon Rogue
Unattach an Equipment you control from a creature you control: Infuriated Cretin gets +2/+2 until end of turn, activate this ability only once per turn
2/2
 U 
Creature – Beast
Trample
Carcass Glutton gets +1/+1 for each creature card in your graveyard put there this turn
3/3
 C 
Instant
Put a +1/+1 counter on target creature
 C 
Creature – Rat
As long as Forgiving Prey is in your graveyard, another creature you control gets +1/+1
1/1
 R 
Creature – Human Shaman
Whenever Herald of Evolution attacks, put a +1/+1 counter on each other attacking creature
3/3
 C 
Creature – Badger
As long as Monstrous Badger has a +1/+1 counter on it, it gains Trample
2/2
 C 
Sorcery
Return target creature card in your graveyard that put there this turn from the battlefield to your hand
 C 
Sorcery
Double the amount of +1/+1 counters on target creature
Draw a card
 C 
Instant
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard
 U 
Creature – Beast
If another spell or ability would put one or more +1/+1 counters on Vicious Omnivore, double the amount of counters that would be put on Vicious Omnivore instead
3/3
 R 
Creature – Specter Horror
Stalking Specter can't be blocked.
Whenever Stalking Specter deals combat damage to a player, that player discards a card and you draw a card
3/3
 M 
Legendary Creature – Beast Horror
Deathtouch, Trample
When The Beast that Bent Logic enters the battlefield put all creature cards in all graveyards onto the battlefield tapped under your control
The Beast that Bent Logic has +1/+1 for each other creature you control
8/8
 C 
Creature – Homunculus Bat Horror
Flying
{u}{b}, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn.
1/1
 R 
Artifact
Equip costs for Equipments you control cost {2} less
Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target
 U 
Artifact
{t}: Add {g}{g} or {u}{u}, spend this mana only on creature spells
The Biospheres are very common in Biologica, storing life that is waiting to be released
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1
 C 
Artifact – Equipment
Equip {2}
Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +1/+1 for each Forest you control
 C 
Artifact
{t}, Sacrifice Nervices Poison: Target player gets a Poison counter
 C 
Artifact – Equipment
Equip {4}
Equipped creature gets +4/+0 and gains First Strike
 U 
Artifact – Equipment
Equip {7}
Equipped creature gets +7/+7 and gains Trample
 M 
Legendary Land
Forgotten Beastiary enters the battlefield tapped
{t}: Add {b} or {g}
{6}{b}{g}{t}: Creatures you control get +X/+X and gain Trample until end of turn, where X is the number of creature cards in your graveyard
 M 
Legendary Land
The Biodome enters the battlefield tapped
{t}: Add {u} or {g}
{6}{u}{g}{t}: For each creature you control, create a token that is a copy of it
No matter what era it is, the biodome holds copies of all life on Biologica

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Show rarities: C U R M

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Biologica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity