Ruins of Amonkhet: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Airbourne Raidleader White Common 4{2}{w}{w} Creature – Human Warrior Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
0
2 Alleyway Clowder White Common 2{1}{w} Creature – Cat 2 2 Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn. 2 1516273970 on 18 Jan 2018 by Tahazzar
3 Attended Caracal White Uncommon 4{2}{w}{w} Creature – Cat 2 2 When Attended Caracal enters the battlefield, put two 1/1 white Cat creature tokens with lifelink onto the battlefield. 0
4 Blinding Realization White Common 2{1}{w} Instant Tap up to two target creatures.
Uncover {2} ({2}, Exile Blinding Realization from your graveyard: Draw a card.)
0
5 Burial Chamber Watch White Common 5{3}{w}{w} Creature – Zombie 2 4 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 0
6 Call the Pride White Common 3{2}{w} Sorcery Put two 1/1 white Cat creature tokens with lifelink onto the battlefield. 0
7 Campground Keeper White Uncommon 1{w} Creature – Human Soldier Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// {t}: Prevent all combat damage dealt by target creature. 0/2
4 1511481391 on 23 Nov 2017 by lklklk124
8 Curse of Oppression White Rare 5{3}{w}{w} Enchantment – Aura Curse Enchant player
Whenever a creature attacks enchanted player, it gets +1/+1 for each other creature attacking enchanted player.
0
9 Daybreak White Common 1{w} Instant Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day. 0
10 Devoted Peon White Common 1{w} Creature – Human 1 1 {w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn. 0
11 Drown in Quicksand White Common 2{1}{w} Instant Target opponent sacrifices an attacking creature. 3 1511498539 on 24 Nov 2017 by Mal
12 Feline Companion White Common 2{1}{w} Creature – Cat 1 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2 1516692571 on 23 Jan 2018 by Tahazzar
13 Flanking Strike White Common 3{2}{w} Instant Deal 2 damage to target creature. If that creature is blocking, destroy it instead. 3 1516068279 on 16 Jan 2018 by Nodle
14 Hallowed Memorial White Rare 3{2}{w} Enchantment Flash
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards.
{3}{w}: You gain 2 life.
0
15 Merchant of Treasures White Rare 4{3}{w} Creature – Human 2 3 When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
{t}, Sacrifice an artifact: Draw a card.
0
16 Ossifying Mist White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender.
If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand.
0
17 Outmaneuver White Common 1{w} Instant Target creature gets +1/+0 and gains first strike and lifelink until end of turn. 0
18 Path of Truth White Rare 3{1}{w}{w} Enchantment – Quest At the end of turn, if you attacked with three or more creatures, put a quest counter on Path of Truth.
{3}{w}: Put a 1/1 white Cat creature token with lifelink onto the battlefield. Creatures you control gain lifelink and double strike until end of turn. Activate this ability only if Path of Truth has three or more counters on it.
0
19 Playful Tabby White Common 1{w} Creature – Cat 0 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control.
0
20 Price of Compassion White Uncommon 4{3}{w} Enchantment – Aura Enchant player
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls.
1 1579920277 on 25 Jan 2020 by SecretInfiltrator
21 Pride Leader White Uncommon 2{w}{w} Creature – Cat 2 2 Other Cats you control get +1/+1. 1 1516692633 on 23 Jan 2018 by Tahazzar
22 Prowling Cat White Common 2{1}{w} Creature – Cat Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// 1/4
1 1516068383 on 16 Jan 2018 by Nodle
23 Purge Evil White Common 3{2}{w} Instant Destroy target artifact or enchantment.
Uncover {2} ({2}, Exile Purge Evil from your graveyard: Draw a card.)
1 1511496986 on 24 Nov 2017 by Mal
24 Radiant Crown White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
0
25 Rallying Anthem White Rare 3{1}{w}{w} Enchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, you gain 1 life. 2 1515927975 on 14 Jan 2018 by Tahazzar
26 Razorsilk Net White Uncommon 4{2}{w}{w} Instant – Trap If an opponent is attacking with exactly one creature, Razorsilk Net costs {1}{w} to cast instead.
Destroy target attacking creature. Put a +1/+1 counter on up to one target creature you control.
0
27 Renowned Duelist White Rare 3{1}{w}{w} Creature – Zombie Warrior 2 2 Double strike
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0
28 Resurrected Weaponsmith White Uncommon 3{2}{w} Creature – Zombie Warrior 2 2 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{5}, Remove a +1/+1 counter from Resurrected Weaponsmith: Put a +1/+1 counter on another target creature.
0
29 Retired Soldier White Uncommon 4{3}{w} Creature – Human Soldier 3 3 Whenever Retired Soldier attacks, put a +1/+1 counter on target creature. 4 1511498384 on 24 Nov 2017 by Mal
30 Ruin Sovereign White Rare 3{1}{w}{w} Creature – Zombie Cat 2 2 Nontoken Cats you control have Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.). 0
31 Scout Ahead White Uncommon 3{2}{w} Instant Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control.
0
32 Shambler of Remedies White Uncommon 3{2}{w} Creature – Zombie 2 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life.
0
33 Skytabby Sentinel White Common 2{1}{w} Creature – Cat 1 3 Vigilance, flying 7 1511498577 on 24 Nov 2017 by Mal
34 Soul Release White Uncommon 3{2}{w} Instant Exile target creature. Its controller gains life equal to its toughness. 0
35 Spatial Inversion White Mythic 7{5}{w}{w} Instant – Trap If an opponent had three or more creatures enter the battlefield under his or her control this turn, you may pay {w}{w}{w} instead of Spatial Inversion's mana cost.
Destroy all tapped creatures, then tap all creatures.
0
36 Spectral Tiger White Uncommon 4{2}{w}{w} Creature – Cat Spirit * * Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Spectral Tiger has power and toughness equal to the number of cats you control.
0
37 Sphere of Safety White Uncommon 5{4}{w} Enchantment Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control. 2 1516961653 on 26 Jan 2018 by Tahazzar
38 Vanguard Angel White Common 4{3}{w} Creature – Angel Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
1 1579920108 on 25 Jan 2020 by SecretInfiltrator
39 Watchful Sharpclaw White Common 3{2}{w} Creature – Cat Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
1 1511498421 on 24 Nov 2017 by Mal
40 Whitemane Protector White Rare 2{1}{w} Creature – Cat Spirit 2 2 Flash
When Whitemane Protector enters the battlefield, Cats you control gain indestructible until end of turn.
0
41 Aurascribe Blue Common 2{1}{u} Creature – Bird Wizard 1 1 Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe.
1 1516068539 on 16 Jan 2018 by Nodle
42 Carnivorous Drake Blue Common 5{3}{u}{u} Creature – Drake Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
1 1516068676 on 16 Jan 2018 by Nodle
43 Cascading Past Blue Mythic 6{4}{u}{u} Enchantment Nonland cards in your graveyard have Disentomb {u}.
Whenever you draw a card outside of the first card you draw during your draw step, put the top two cards of your library into your graveyard.
0
44 Click into Place Blue Uncommon 2{1}{u} Sorcery Draw a card for each card you've drawn this turn. 3 1517314536 on 30 Jan 2018 by Tahazzar
45 Conceal in Mist Blue Common 2{1}{u} Sorcery Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
0
46 Crystalline Wings Blue Common 1{u} Enchantment – Aura Enchant creature
When Crystalline Wings enters the battlefield, draw a card.
{u}: Enchanted creature gains flying until end of turn.
0
47 Curse of Exposition Blue Rare 3{1}{u}{u} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player controls deals combat damage to a player, that player may draw a card.
0
48 Deconstruct Blue Rare 2{1}{u} Instant Counter target spell you don't control. If it's countered this way, its controller adds X mana in any combination of colors to his or her mana pool, where X is the converted mana cost of that spell. 2 1516534720 on 21 Jan 2018 by Vitenka
49 Elusive Poacher Blue Uncommon 4{2}{u}{u} Creature – Human Rogue 2 4 {2}{u}, {t}: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards. 3 1516068865 on 16 Jan 2018 by Nodle
50 Flashfreeze Pool Blue Uncommon 4{2}{u}{u} Instant – Trap If three or more creatures attacked this turn, Flashfreeze Pool costs {u} to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step.
0
51 Flitwing Dragonfly Blue Common 1{u} Creature – Insect 0 1 Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0
52 Forlorn Scholar Blue Common 2{1}{u} Creature – Zombie Wizard 2 1 When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard. 0
53 Frostbreath Drake Blue Common 4{3}{u} Creature – Drake 2 2 Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
0
54 Hiccup Blue Uncommon 2{1}{u} Instant Counter target triggered ability.
Draw a card.
0
55 Hidden Knowledge Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When enchanted creature dies, draw two cards.
1 1516274473 on 18 Jan 2018 by Tahazzar
56 Hypothermia Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
2 1516962752 on 26 Jan 2018 by Tahazzar
57 Inscribed Scarab Blue Common 2{1}{u} Creature – Insect 1 3 Uncover {u} ({u}, Exile Inscribed Scarab from your graveyard: Draw a card.) 0
58 Inspect the Carvings Blue Common 1{u} Sorcery Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
0
59 Lurking Shadow Blue Rare 4{2}{u}{u} Creature – Horror 2 2 Whenever one or more cards leave a player's graveyard, that player puts the top two cards of his or her library into the graveyard.
{2}{u}: Exile two target nonland cards from a graveyard. Lurking Shadow gains +2/+0 and unblockable until end of turn.
0
60 Malefic Visions Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
0
61 Memory Eater Blue Uncommon 1{u} Creature – Horror 1 2 {t}, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn. 1 1516274943 on 18 Jan 2018 by Tahazzar
62 Mystical Paleontologist Blue Rare 4{2}{u}{u} Creature – Human Wizard 2 3 When Mystical Paleontologist enters the battlefield, search your library for a card with Uncover and put it into your graveyard. Shuffle your library afterwards.
{1}{u}: You may cast cards with Uncover from your graveyard until end of turn. Exile them as they resolve.
0
63 Otherworldly Possession Blue Uncommon 5{3}{u}{u} Enchantment – Aura As an additional cost to cast Otherworldly Possession, sacrifice a creature or pay {u}.
Enchant creature
You control enchanted creature.
0
64 Outwit Blue Common 3{1}{u}{u} Instant Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
0
65 Path of Wisdom Blue Rare 1{u} Enchantment – Quest At the end of your turn, if you have seven or more cards in your hand, put a quest counter on Path of Wisdom.
{2}{u}: Scry 2, then draw a card. Activate this ability only if Path of Wisdom has three or more counters on it.
2 1517179566 on 28 Jan 2018 by Mal
66 Price of Curiosity Blue Uncommon 3{2}{u} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard.
0
67 Ragged Runereader Blue Common 3{2}{u} Creature – Naga Cleric 1 3 {u}, {t}: Look at the top card of your library. You may put it into your graveyard. 0
68 Repellant Seal Blue Common 2{1}{u} Instant Return target nonland permanent to its owner’s hand.
Uncover {1}{u} ({1}{u}, Exile Repellant Seal from your graveyard: Draw a card.)
0
69 Runed Aven Blue Common 3{2}{u} Creature – Bird Wizard 2 2 Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
1 1517893209 on 06 Feb 2018 by lklklk124
70 Runewing Drake Blue Common 3{2}{u} Creature – Drake Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
0
71 Search for Meaning Blue Uncommon 2{1}{u} Instant Draw two cards, then discard a card.
Uncover {2}{u}{u} ({2}{u}{u}, Exile Search for Meaning from your graveyard: Draw a card.)
When you Uncover Search for Meaning, return an instant or sorcery card from your graveyard.
2 1517889997 on 06 Feb 2018 by Mal
72 Shimmercloak Wisp Blue Common 5{3}{u}{u} Creature – Spirit 3 2 Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
0
73 Shrieking Ghast Blue Uncommon 4{2}{u}{u} Creature – Spirit 2 2 Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand.
0
74 Spellweaver Blue Common 2{1}{u} Creature – Human Wizard 2 1 Prowess 2 1516692444 on 23 Jan 2018 by Tahazzar
75 Spiritcourser Blue Uncommon 2{1}{u} Creature – Human 2 1 When Spiritcourser enters the battlefield, if you own at least three cards in exile, draw a card. 0
76 Stalking Mass Blue Mythic 4{2}{u}{u} Creature – Elemental Horror 0 0 You may have Stalking Mass enter the battlefield as a copy of any creature on the battlefield.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass.
0
77 Stormstream Leviathan Blue Rare 7{4}{u}{u}{u} Creature – Leviathan 7 7 Salvage {u}{u}{u}{u} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {u}{u}{u}{u} and exile Stormstream Leviathan bound to that creature.)
Stormstream Leviathan and creatures bound by Stormstream Leviathan have "Whenever this creature attack, exile all other permanents until end of turn."
0
78 Undercurrent Drowner Blue Uncommon 2{1}{u} Creature – Crab 1 1 Undercurrent Drowner gets +0/+1 for each card in your hand. 1 1516070510 on 16 Jan 2018 by Nodle
79 Undercurrent Glider Blue Uncommon 6{5}{u} Creature – Serpent 4 5 Salvage {2}{u} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{u} and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “{2}{u}: This creature gains +2/+0 and unblockable until end of turn."
0
80 Wordsnatcher Blue Uncommon 2{1}{u} Creature – Zombie Bird 0 1 Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn.
0
81 Bleed Out Black Uncommon 2{b}{b} Instant As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn.
3 1516693528 on 23 Jan 2018 by Tahazzar
82 Brittle Mummy Black Common 2{1}{b} Creature – Zombie 2 3 When Brittle Mummy blocks, it get -1/-1 until end of turn. 0
83 Burrowing Leeches Black Uncommon 1{b} Creature – Leech 2 1 Salvage {b} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {b} and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."
1 1516268535 on 18 Jan 2018 by SecretInfiltrator
84 Close Call Black Uncommon 6{4}{b}{b} Instant – Trap If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs {b}{b} to play instead.
Return target creature card from your graveyard to the battlefield.
0
85 Consumed by Shadow Black Rare 4{2}{b}{b} Sorcery Exile target creature. If it’s Night, that creature’s controller loses life equal to that creature’s power. 0
86 Corpsebourne Kudzu Black Rare 1{b} Creature – Plant Zombie 2 1 Whenever another nontoken creature you control dies, you may pay {b} and exile that creature. If you do, return Corpsebourne Kudzu from the graveyard to the battlefield tapped. 0
87 Corpsejacker Black Uncommon 8{6}{b}{b} Creature – Zombie Giant 5 5 Corpsejacker costs {1} less for each Zombie you control and for each Zombie in your graveyard..
Menace
1 1516963535 on 26 Jan 2018 by Tahazzar
88 Crack in the Wall Black Uncommon 2{1}{b} Enchantment – Aura Enchant land
Enchanted land has "{3}{b}, {t}: Put a 2/2 black Zombie creature token onto the battlefield tapped."
1 1516344215 on 19 Jan 2018 by Mal
89 Crawl Back Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand. 1 1516071410 on 16 Jan 2018 by Nodle
90 Cursed Minotaur Black Common 3{2}{b} Creature – Minotaur Zombie 3 2 Menace 2 1516275216 on 18 Jan 2018 by Tahazzar
91 Deadeye Hollow Black Common 2{1}{b} Creature – Zombie Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
0
92 Deathspeaker Cultist Black Common 3{2}{b} Creature – Human Shaman 3 1 Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
0
93 Faithless Companion Black Common 4{3}{b} Creature – Zombie Hound 2 1 When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. 1 1516958554 on 26 Jan 2018 by Vitenka
94 Ignoble Sacrifice Black Common 2{1}{b} Sorcery As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
0
95 Labyrinth of Limbs Black Uncommon 3{2}{b} Creature – Zombie Wall 2 3 Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
0
96 Locust Husk Black Rare 6{4}{b}{b} Creature – Zombie Spirit 4 4 Flying
When you draw a card, each opponent loses 1 life.
{2}{b}{b}: Draw a card, then exile a card from your hand.
If Locust Husk would die, exile it instead.
0
97 Malicious Whispers Black Rare 4{2}{b}{b} Instant – Trap If an opponent drew three or more cards this turn, you may pay {b} instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.
0
98 Merchant of Bones Black Uncommon 3{1}{b}{b} Creature – Human Rogue 1 1 Whenever another creature dies, target player loses 1 life and you gain 1 life.
{b}, {t}, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
0
99 Merchant of Souls Black Common 5{3}{b}{b} Creature – Zombie Shaman 2 4 When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand. 0
100 Mistress of Poisons Black Uncommon 3{2}{b} Creature – Human Shaman Diurnal
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
0
101 Nightfall Black Common 1{b} Instant Target creature gets +1/+0 and indestructible until end of turn. It is now Night. 0
102 Outlast Black Common 1{b} Instant Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life. 0
103 Path of Glory Black Rare 3{1}{b}{b} Enchantment – Quest At the end of your turn, if a creature you control died, put a quest counter on Path of Glory.
{3}{b}: Put a creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. Activate this ability only if Path of Glory has three or more counters on it.
0
104 Plaguebearer Ox Black Uncommon 5{4}{b} Creature – Zombie Ox 2 2 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
0
105 Price of Devotion Black Uncommon 3{2}{b} Enchantment – Aura Curse Enchant player
Whenever a creature enters the battlefield, enchanted player loses 1 life.
1 1516841448 on 25 Jan 2018 by Mal
106 Reassemble Black Rare 5{3}{b}{b} Sorcery As an additional cost to cast Reassemble, sacrifice a creature.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness.
0
107 Reckless Plunder Black Common 2{1}{b} Instant Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn. 0
108 Scarab Husk Black Rare 5{3}{b}{b} Creature – Zombie Spirit 5 5 At the beginning of your upkeep, each opponent loses 1 life and you scry 1 if you control another Zombie.
{2}{b}{b}: Exile target creature card from a graveyard, then put a 2/2 black Zombie creature onto the battlefield tapped.
If Scarab Husk would die, exile it instead.
0
109 Scorpion Husk Black Rare 5{3}{b}{b} Creature – Zombie Spirit 6 5 At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
{1}{b}{b}: Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead.
0
110 Screeching Rats Black Common 2{1}{b} Creature – Zombie Rats Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
1 1516072065 on 16 Jan 2018 by Nodle
111 Seal the Remains Black Common 2{1}{b} Instant Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life. 0
112 Shard of Shadow Black Uncommon 2{b}{b} Instant Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life. 0
113 Shrouded Witchdoctor Black Common 4{3}{b} Creature – Human Shaman Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
1 1579920994 on 25 Jan 2020 by SecretInfiltrator
114 Sink In Black Common 6{4}{b}{b} Sorcery Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
1 1511498683 on 24 Nov 2017 by Mal
115 Squinting Zombie Black Common 3{2}{b} Creature – Minotaur Zombie Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
0
116 Stitched Torso Black Common 2{1}{b} Creature – Zombie 2 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
1 1516071971 on 16 Jan 2018 by Nodle
117 The Shadow Black Mythic 8{6}{b}{b} Legendary Creature – Horror 4 4 Hexproof, trample
Prevent all noncombat damage that would be dealt to The Shadow.
At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way.
0
118 Undead Berserker Black Common 4{2}{b}{b} Creature – Zombie Warrior 4 4 As long as you control another creature, Undead Berserker cannot block. 0
119 Unhallowed Drone Black Rare 3{1}{b}{b} Enchantment Zombie creatures you control have menace.
As long as you have 5 or more creature cards in your graveyard, Zombie creatures you control also have deathtouch and lifelink.
0
120 Vizier of the Risen Black Uncommon 2{b}{b} Creature – Zombie Cleric 2 2 Other Zombies you control get +1/+1. 0
121 Alert Sabercat Red Common 1{r} Creature – Cat 1 1 Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
0
122 Backdraft Red Common 2{1}{r} Sorcery As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature.
Uncover {r} ({r}, Exile Backdraft from your graveyard: Draw a card.)
1 1579919977 on 25 Jan 2020 by SecretInfiltrator
123 Barreling Firecat Red Common 3{1}{r}{r} Creature – Cat 3 1 Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn. 1 1516273547 on 18 Jan 2018 by Tahazzar
124 Blinding Sands Red Common 2{1}{r} Instant Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn. 0
125 Collapsing Bridge Red Rare 1{r} Enchantment All creatures have haste.
At the beginning of each player's end step, that player sacrifices each creature that entered the battlefield that turn and didn't attack.
1 1517553320 on 02 Feb 2018 by Tahazzar
126 Curse of Dessication Red Rare 3{2}{r} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's upkeep, he or she puts a sun counter on a non-Desert land he or she controls.
Lands with sun counters on them are colorless Desert lands with "{t}: Add {c} to your mana pool" and lose all other types and abilities.
0
127 Desert Tracker Red Common 2{1}{r} Creature – Human Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land, {t}: Draw a card. 1/2
0
128 Fearless Advance Red Common 2{1}{r} Sorcery Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
0
129 Featherstep Firemine Red Uncommon 5{3}{r}{r} Instant – Trap If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs {r}{r} to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.
0
130 Feline Commander Red Uncommon 2{r}{r} Creature – Cat 3 1 Other Cats you control get +2/+0. 0
131 Fireweave Initiate Red Common 2{1}{r} Creature – Human Wizard 0 2 Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0
132 Flare Up Red Common 3{2}{r} Instant Target creature gets +2/+1 and first strike and trample until end of turn. 1 1516072185 on 16 Jan 2018 by Nodle
133 Groundshake Red Common 4{3}{r} Sorcery Destroy target land. Groundshake deals 1 damage to each creature and each player. 1 1516072278 on 16 Jan 2018 by Nodle
134 Incensed Firecat Red Uncommon 4{3}{r} Creature – Cat 1 2 Trample
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn.
0
135 Incoherent Rant Red Common 1{r} Sorcery As an additional cost to cast Incoherent Rant, discard a card.
Draw a card.
Uncover {r} ({r}, Exile Incoherent Rant from your graveyard: Draw a card.)
0
136 Lanternhead Imp Red Rare 2{1}{r} Creature – Imp 2 1 {r}, {t}: Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller. 1 1516963166 on 26 Jan 2018 by Tahazzar
137 Light the Way Red Common 3{2}{r} Sorcery As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
1 1516072457 on 16 Jan 2018 by Nodle
138 Magmatic Reveler Red Rare 2{r}{r} Creature – Devil Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// {r}, Discard a card: Magmatic Reveler gets +1/+0 and first strike until end of turn. 3/2
Night// At the beginning of your upkeep, if you have 1 or fewer cards in your hand, Magmatic Reveler deals 2 damage to each opponent. 2/2
0
139 Martial Prowess Red Common 1{r} Enchantment – Aura Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
0
140 Melt Down Red Uncommon 3{2}{r} Instant Destroy target artifact. Return up to one target artifact from your graveyard to your hand. 0
141 Menacing Sabertooth Red Uncommon 4{2}{r}{r} Creature – Cat Berserker Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2
Night// Menace 3/4
0
142 Naktamun in Ruins Red Mythic 6{4}{r}{r} Sorcery Destroy all artifacts. Naktamun in Ruins deals damage to each creature and each player equal to the number of artifacts destroyed this way.
Uncover {1}{r} ({1}{r}, Exile Naktamun in Ruins from your graveyard: Draw a card.)
0
143 Outcast Strongman Red Common 6{5}{r} Creature – Human Soldier 6 4 Trample
Discard a card: Outcast Strongman gains haste until end of turn.
0
144 Path of Fervor Red Rare 3{1}{r}{r} Enchantment – Quest At the beginning of your end step, if you have one or fewer cards in your hand, put a quest counter on Path of Fervor.
{2}{r}: Path of Fervor deals 3 damage to target creature or player. Activate this ability only if Path of Fervor has three or more counters on it.
0
145 Pathlighter Mage Red Common 2{1}{r} Creature – Human Wizard 2 1 Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
0
146 Price of Passion Red Uncommon 3{2}{r} Enchantment – Aura Enchant player
At the beginning of enchanted player's end step, Price of Passion deals damage to enchanted player equal to twice the number of creatures he or she controls that didn't attack this turn
0
147 Prophetic Pessimist Red Uncommon 4{2}{r}{r} Creature – Human 3 1 {t}, Discard a card: Draw a card.
When you cast an instant or sorcery, you may untap Prophetic Pessimist.
1 1579920255 on 25 Jan 2020 by SecretInfiltrator
148 Rebounding Shock Red Uncommon 2{1}{r} Instant Rebounding Shock deals 2 damage to target creature or player.
Uncover {3}{r} ({3}{r}, Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
0
149 Reduce to Dust Red Common 6{5}{r} Instant Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead. 1 1516072571 on 16 Jan 2018 by Nodle
150 Search and Seize Red Uncommon 3{1}{r}{r} Sorcery Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card." 0
151 Searing Spirit Red Rare 5{3}{r}{r} Instant – Trap If an opponent blocked with three or more creatures this turn, you may pay {r} instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.
0
152 Shocking Revelation Red Uncommon 3{2}{r} Enchantment Whenever you Uncover a card, you may pay {r}. If you do, Shocking Revelation deals 2 damage to target creature or player. 0
153 Smoldering Footprints Red Uncommon 2{1}{r} Sorcery Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard. 0
154 Spell Reflection Red Rare 3{1}{r}{r} Instant Copy target instant or sorcery spell. You may choose new targets for the copy.
Uncover {4}{r}{r} ({4}{r}{r}, Exile Spell Reflection from your graveyard: Draw a card.)
When you Uncover Spell Reflection, copy target instant or sorcery spell. You may choose new targets for the copy.
0
155 Spellsling Red Uncommon 1{r} Instant As an additional cost to cast Spellsling, discard an instant or sorcery card.
Spellsling deals damage to target creature or player equal to the discarded card's converted mana cost.
0
156 Spiteful Initiate Red Common 2{1}{r} Creature – Human Berserker Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
0
157 Stargazing Mastodon Red Common 4{2}{r}{r} Creature – Beast Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3
Night// Reach 3/4
0
158 Steam Jets Red Rare 1{r} Instant Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard.
0
159 Tah-Crop Battledrummer Red Uncommon 2{1}{r} Creature – Human Warrior 2 1 When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn. 0
160 Tah-Crop Torchbearer Red Common 3{2}{r} Creature – Human Berserker 1 3 As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
0
161 Volatile Greatcat Red Common 5{4}{r} Creature – Cat 4 5 When Volatile Greatcat dies, it deals 3 damage to target opponent. 0
162 Bloom Viper Green Common 1{g} Creature – Snake 1 2 Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
0
163 Brambles of Paradise Green Rare 1{g} Creature – Plant Wall 0 1 Salvage {g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {g} and exile Brambles of Paradise bound to that creature.)
Brambles of Paradise and creatures bound by Brambles of Paradise have defender, reach and {t}: Add one mana of any color to your mana pool."
0
164 Budding Corpse Green Uncommon 3{2}{g} Creature – Plant Zombie 2 3 Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
0
165 Common Leatherback Green Common 3{1}{g}{g} Creature – Lizard 3 4 0
166 Curse of Vulnerability Green Rare 3{1}{g}{g} Enchantment – Aura Curse Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature.
0
167 Digestive Ooze Green Rare 4{2}{g}{g} Creature – Ooze 2 2 When Digestive Ooze enters the battlefield, destroy target artifact or enchantment.
{g}, {t}: Exile a card from a graveyard. If a nonland card was exiled this way, put a +1/+1 counter on Digestive Ooze.
0
168 Distant Rumbling Green Rare 5{3}{g}{g} Instant – Trap If an opponent attacked you this turn and you have 5 or less life, you may pay {g} rather than pay Distant Rumbling's mana cost.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest onto the bottom of your library in a random order.
0
169 Eclectic Slime Green Uncommon 4{3}{g} Creature – Ooze 2 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
0
170 False Door Green Rare 3{2}{g} Sorcery Creatures target opponent controls must block this turn if able.
Draw a card.
0
171 Fertile Wanderer Green Uncommon 3{1}{g}{g} Creature – Plant Zombie 1 1 When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness. 0
172 Flowering Battlement Green Common 2{1}{g} Creature – Plant 0 3 {2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. 0
173 Fungal Crawler Green Common 6{5}{g} Creature – Fungus Zombie 3 3 Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Fungal Crawler bound to that creature.)
Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
0
174 Gather and Hunt Green Uncommon 5{4}{g} Sorcery Choose a creature type. Creatures you control of that type get +1/+1 and trample until end of turn. You may have each creature you control of that type fight target creature. 0
175 Giant Grub Green Common 2{1}{g} Creature – Insect Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// 1/3
1 1579920942 on 25 Jan 2020 by SecretInfiltrator
176 Grasping Ceiling Green Common 2{1}{g} Enchantment – Aura Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
1 1516275472 on 18 Jan 2018 by Tahazzar
177 Hammerskull Iguana Green Common 3{1}{g}{g} Creature – Beast 3 3 Salvage {1}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1}{g} and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2.
1 1516068539 on 16 Jan 2018 by Mal
178 Hissing Longleg Green Common 4{3}{g} Creature – Spider Zombie 2 1 Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0
179 In Honor of the Fallen Green Common 3{2}{g} Instant If a creature you control died this turn, In Honor of the Fallen costs {2} less to cast.
You gain 1 life for each creature card in your graveyard.
4 1511498954 on 24 Nov 2017 by Mal
180 Luxa Lotus Green Common 2{1}{g} Creature – Plant 0 1 {t}: Add {g} to your mana pool.
Sacrifice Luxa Lotus: Add {g} to your mana pool.
2 1516268886 on 18 Jan 2018 by SecretInfiltrator
181 Map the Ruins Green Common 1{g} Sorcery Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard. 2 1516073063 on 16 Jan 2018 by Nodle
182 Mirrored Foliage Green Uncommon 3{2}{g} Instant – Trap If you control only one creature, Mirrored Foliage costs {g} to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.
0
183 Mitotic Symbiote Green Mythic 7{5}{g}{g} Creature – Ooze Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// {2}{g}{g}, {t}: Put an X/X green Ooze creature token onto the battlefield where X is the number of creatures you control with +1/+1 counters on them. 4/4
Night// At the beginning of your end step, put a +1/+1 counter on each other creature you control. 4/4
0
184 Morbid Harvester Green Uncommon 2{1}{g} Creature – Plant Zombie 2 2 {3}{g}: Put a 0/1 green Plant creature token onto the battlefield.
{3}{b}, {t}, Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.
0
185 Moss Strangler Green Uncommon 3{2}{g} Creature – Plant Zombie 1 1 {t}: Put a +1/+1 counter on Moss Strangler.
{2}{g}, {t}: Remove a +1/+1 counter from target creature, then put a +1/+1 counter on Moss Strangler.
0
186 Newfound Courage Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. Untap that creature. 0
187 Omnivorous Growth Green Rare 3{1}{g}{g} Creature – Plant Zombie 2 2 At the beginning of your upkeep, put a +1/+1 counter on Omnivorous Growth.
Omnivorous Growth can't attack if it has 5 or more power.
0
188 Overpower Green Common 4{2}{g}{g} Instant Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control. 0
189 Pack Mule Green Common 3{2}{g} Creature – Beast 2 2 When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control. 0
190 Path of Domination Green Rare 3{1}{g}{g} Enchantment – Quest At the end of combat, if you attacked with a creature with 4 or more power, put a quest counter on Path of Domination.
{2}{g}: Put a +1/+1 counter on each creature you control. Activate this ability only if Path of Domination has three or more counters on it.
0
191 Pathbreaker Wurm Green Uncommon 5{3}{g}{g} Creature – Wurm 5 4 Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
1 1516073242 on 16 Jan 2018 by Nodle
192 Patient Webspinner Green Common 3{2}{g} Creature – Spider Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
0
193 Pinion Shot Green Common 1{g} Instant Pinion Shot deals 3 damage to target creature with flying. You gain 3 life. 0
194 Price of Vitality Green Uncommon 3{2}{g} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls.
0
195 Razorscale Gharial Green Uncommon 6{4}{g}{g} Creature – Beast 3 3 Salvage {2}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{g} and exile Razorscale Gharial bound to that creature.)
Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."
0
196 Repurpose Green Common 3{1}{g}{g} Instant Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control. 1 1516073344 on 16 Jan 2018 by Nodle
197 Scavenging Serpopard Green Common 4{3}{g} Creature – Cat Snake 4 2 Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0
198 Slime on the Walls Green Common 2{1}{g} Creature – Plant Ooze 2 2 {3}{g}: Put a +1/+1 counter on Slime on the Walls. 1 1516275653 on 18 Jan 2018 by Tahazzar
199 Sporesower Shambler Green Uncommon 5{3}{g}{g} Creature – Plant Zombie 4 4 When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it. 0
200 Strength Sap Green Uncommon 1{g} Instant Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card.
1 1517862347 on 05 Feb 2018 by Tahazzar
201 Verdant Progenitor Green Rare 6{5}{g} Creature – Plant Zombie 4 4 Other Plants you control get +1/+1.
{5}{g}, {t}: Put a 0/1 green Plant creature token onto the battlefield for each Plant creature you control.
0
202 Vizier of the Fallen Green Uncommon 2{g}{g} Creature – Plant Zombie 1 3 Other Zombies you control get +0/+2. 0
203 Flarys, the Spelunker Multicolour Mythic 3{1}{u}{w} Legendary Planeswalker – Flarys 3 +1 Choose up to one target creature. Until your next turn, if that creature would die, you may return it to it’s owner’s hand instead.
-2 Draw a card, then put a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color to your mana pool.” onto the battlefield.
0 Exile Flarys, the Spelunker until the beginning of your next turn.
0
204 Kefnet's Runebinder Multicolour Uncommon 4{2}{u}{w} Creature – Bird Wizard 2 3 Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent.
1 1579919863 on 25 Jan 2020 by SecretInfiltrator
205 Zilan, Master Auramancer Multicolour Mythic 4{2}{u}{w} Creature – Kor Wizard 2 2 Aura spells you cast cost {1} less for each Aura you control.
When you cast an Aura spell, draw a card and put a +1/+1 counter on Zilan, Master Auramancer.
0
206 Curseweaver Multicolour Uncommon 4{2}{u}{b} Creature – Zombie Wizard 4 1 Menace
When Curseweaver dies, you may search your library or graveyard for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
1 1516963680 on 26 Jan 2018 by Tahazzar
207 Soulswitch Ritual Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your end step, you may sacrifice a creature. If you do, put a copy of creature card from your graveyard onto the battlefield. Exile it at the beginning of the next end step. 0
208 Charflinger Multicolour Uncommon 3{1}{r}{b} Creature – Zombie 1 1 Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Charflinger enters the battlefield, you may discard a card. If you do, Charflinger deals damage equal to its power to target creature or player.
0
209 Vengeful Ammit Multicolour Rare 3{1}{r}{b} Creature – Crocodile Demon 4 2 At the beginning of your end step, if you have 1 or fewer cards in your hand, Vengeful Ammit deals 2 damage to each player.
Discard a card: Target creature gets +2/+0 until end of turn.
0
210 Rapid Terraforming Multicolour Uncommon 5{3}{r}{g} Sorcery Destroy target land. Search your library for a basic land, reveal it and put it onto the battlefield tapped. Shuffle your library afterwards. 1 1517314393 on 30 Jan 2018 by Tahazzar
211 Tah-Crop Beastcaller Multicolour Rare 5{3}{r}{g} Creature – Human Shaman 2 2 Other creatures you control have trample and haste.
{2}{r}{g}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield.
0
212 Menagerie Trainer Multicolour Uncommon 2{g}{w} Creature – Human 1 1 {g}, {t}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
{3}{w}: Put a 1/1 white Cat creature with lifelink onto the battlefield.
1 1516073466 on 16 Jan 2018 by Nodle
213 Wallbreacher Multicolour Rare 6{4}{g}{w} Creature – Beast 4 4 Creatures you control with +1/+1 counters gain trample.
When Wallbreacher enters the battlefield, put four +1/+1 counters on another target creature you control.
0
214 Curse of Aurification Multicolour Rare 6{4}{w}{b} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's upkeep, he or she exiles a creature or non-Gold artifact he or she controls, then puts a colorless Gold artifact with "Sacrifice this artifact: Add one mana of any color to your mana pool."
4 1516963900 on 26 Jan 2018 by Tahazzar
215 Rafa the Lifeforce Multicolour Mythic 4{2}{w}{b} Creature – Zombie Wizard 1 4 Lifelink, deathtouch
Whenever you gain life, you may pay {w}{b}. If you do, target creature gets -X/-X where X is the amount of life you gained this turn.
0
216 Corpsetender Druid Multicolour Uncommon 4{2}{b}{g} Creature – Zombie Druid Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2
Night// {t}: Remove a +1/+1 counter from a creature you control, {t}: You gain 2 life. 1/4
0
217 Grovetender Multicolour Rare 3{1}{b}{g} Creature – Plant Zombie 2 2 Grovetender gets +1/+1 for each differently named land in your graveyard.
{t}, Sacrifice two lands: Draw a card.
0
218 Hoarding Mauler Multicolour Rare 6{4}{u}{g} Creature – Beast 5 5 Salvage {u}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {u}{g} and exile Hoarding Mauler bound to that creature.)
Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card."
0
219 Rummaging Slink Multicolour Uncommon 3{1}{u}{g} Creature – Lizard 3 3 Flash
{1}{u}{g}, {t}: Return Rummaging Slink to its owner's hand.
1 1516073615 on 16 Jan 2018 by Nodle
220 Forgotten Rites Multicolour Rare 2{x}{u}{r} Sorcery Put the top X cards of each player's library into their respective graveyards. Until end of turn, you may cast an instant or sorcery with converted mana cost X or less from each graveyard without paying its mana cost. Exile those spells as they resolve. 0
221 Spellhide Drake Multicolour Uncommon 3{1}{u}{r} Creature – Drake 2 1 Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
0
222 Felix the Firemane Multicolour Mythic 4{2}{r}{w} Creature – Cat 4 3 Cats you control have haste.
Whenever you attack with three or more Cats, attacking creatures you control gain +1/+0 and indestructible until end of turn.
0
223 Firemane's Assault Multicolour Rare 4{2}{r}{w} Sorcery Put two 1/1 white Cat creatures with lifelink onto the battlefield. Creatures you control gain +2/+0 and haste until end of turn. 0
224 Ankh of Light and Life Artifact Mythic 5{5} Legendary Artifact Ankh of Light and Life enters the battlefield tapped.
{5}, {t}, Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total.
0
225 Bottled Lightning Artifact Uncommon 1{1} Artifact {4}, {t}, Sacrifice Bottled Lightning: Bottled Lightning deals 3 damage to target creature or player. 0
226 Chamber Guardians Artifact Common 2{2} Artifact Creature – Cat Construct 0 3 Defender
Chamber Guardians gets +1/+0 for each Cat you control.
1 1516073805 on 16 Jan 2018 by Nodle
227 Crystalline Fountain Artifact Rare 2{2} Artifact When you play a land, add one mana of any color to your mana pool. 0
228 Gemcrusted Protector Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{6}: Gemcrusted Protector becomes a 4/4 Golem artifact creature until end of turn.
0
229 Gilded Sarcophagus Artifact Rare 2{2} Artifact {4}, Sacrifice a creature: Gilded Sarcophagus becomes a copy of target creature in a graveyard and gains this ability. 2 1516963805 on 26 Jan 2018 by Tahazzar
230 Hard Hat Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
0
231 Hidden Shiv Artifact Uncommon 2{2} Artifact – Equipment Flash
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip {2}
0
232 Jeweled Scarabs Artifact Rare 1{1} Artifact Creature – Insect 4 4 Jeweled Scarabs enters the battlefield with a gold counter on it.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it.
Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs.
0
233 Quest Guide Artifact Uncommon 2{2} Artifact Creature – Construct 2 2 When Quest Guide enters the battlefield, search your library for a Quest and put it into your hand.
{6}: Put a quest counter on target Quest.
0
234 Radiant Vessel Artifact Common 3{3} Artifact {t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
0
235 Stalking Statues Artifact Rare 2{2} Artifact When you play a land, put a statue counter on Stalking Statues.
{x}: Stalking Statues becomes an X/X colorless Golem artifact creature with trample where X is the number of statue counters on Stalking Statues.
0
236 Sunflecked Calendar Artifact Rare 2{2} Artifact Play with the top card of your library revealed.
You may play lands from the top of your library.
Sacrifice Sunflecked Calendar: Shuffle your library.
1 1516275790 on 18 Jan 2018 by Tahazzar
237 Tattered Wrappings Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
1 1518085399 on 08 Feb 2018 by Tahazzar
238 Thing in the Carvings Artifact Common 3{3} Artifact Creature – Horror 3 1 Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn. 1 1579921182 on 25 Jan 2020 by SecretInfiltrator
239 Urn of Shadows Artifact Common 3{3} Artifact {t}: Target player loses 1 life.
{1}, {t}, Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.
0
240 Utility Pack Artifact Common 2{2} Artifact – Equipment When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
0
241 Weathered Carvings Artifact Common 1{1} Artifact {1}, {t}: Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover {3} ({3}, Exile Weathered Carvings from your graveyard: Draw a card.)
0
242 Oasis Spring Land Uncommon 0 Land – Desert Oasis Spring enters the battlefield tapped.
{t}: Add {c} to your mana pool. You gain 1 life.
0
243 Overgrown Courtyard Land Uncommon 0 Land {t}, Sacrifice Overgrown Courtyard: Search your library for a Forest or a Plains card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{g}{w} ({1}{g}{w}, Exile Overgrown Courtyard from your graveyard: Draw a card.)
0
244 Petrified Grove Land Uncommon 0 Land {t}, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{r}{g} ({1}{r}{g}, Exile Petrified Grove from your graveyard: Draw a card.)
0
245 Shallow Clearing Land Uncommon 0 Land {t}, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{w}{u} ({1}{w}{u}, Exile Shallow Clearing from your graveyard: Draw a card.)
0
246 Shifting Sands Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{5}, {t}, Sacrifice Shifting Sands: Each player shuffles their graveyard into their respective libraries.
0
247 Stony Marsh Land Uncommon 0 Land {t}, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{b}{r} ({1}{b}{r}, Exile Stony Marsh from your graveyard: Draw a card.)
0
248 Streamfed Basin Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you have five or more cards in your graveyard.
0
249 Submerged Crypt Land Uncommon 0 Land {t}, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{u}{b} ({1}{u}{b}, Exile Submerged Crypt from your graveyard: Draw a card.)
0
250 Terramorphic Expanse Land Common 0 Land {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards. 1 1579920546 on 25 Jan 2020 by SecretInfiltrator
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