Ruins of Amonkhet
Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 250 cards
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
When Attended Caracal enters the battlefield, put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
"You can tell which one has the pride's respect. I guess we're not much different in that aspect."
2/2
Tap up to two target creatures.
Uncover
(
, Exile Blinding Realization from your graveyard: Draw a card.)
Uncover


Is this...?
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night//
: Prevent all combat damage dealt by target creature. 0/2
Day// 2/1
Night//

Enchant player
Whenever a creature attacks enchanted player, it gets +1/+1 for each other creature attacking enchanted player.
Whenever a creature attacks enchanted player, it gets +1/+1 for each other creature attacking enchanted player.
"Help! I'm being oppressed!"
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.


"You'll have to go through me first! GUHHHHHH..."
1/1
Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
Flash
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards.

: You gain 2 life.
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards.


You are forgiven but never forgotten.
When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
, Sacrifice an artifact: Draw a card.

Treasures aren't worth anything until they're worth something.
2/3
Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender.
If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand.
Enchanted creature is a 2/2 white Skeleton creature with defender.
If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand.
The moment he touched the mist, he knew he was boned.
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
At the end of turn, if you attacked with three or more creatures, put a quest counter on Path of Truth.

: Put a 1/1 white Cat creature token with lifelink onto the battlefield. Creatures you control gain lifelink and double strike until end of turn. Activate this ability only if Path of Truth has three or more counters on it.


Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control.
When Playful Tabby enters the battlefield, tap target creature you don't control.
"Aww, it's so cute! Even if it is missing a leg."
0/1
Enchant player
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls.
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls.
Other Cats you control get +1/+1.
Though small in stature, his charisma is eminent and authority unchallenged.
2/2
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// 1/4
Day// 3/1
Night// 1/4
Destroy target artifact or enchantment.
Uncover
(
, Exile Purge Evil from your graveyard: Draw a card.)
Uncover


With ancient tombs come ancient evils.
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, you gain 1 life.
"Our strength comes from our unity. Trust in each other and there will be nothing to fear."
If an opponent is attacking with exactly one creature, Razorsilk Net costs 
to cast instead.
Destroy target attacking creature. Put a +1/+1 counter on up to one target creature you control.


Destroy target attacking creature. Put a +1/+1 counter on up to one target creature you control.
Double strike
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"Learn from your mistakes, even if your mistakes cost you your life."
2/2
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
, Remove a +1/+1 counter from Resurrected Weaponsmith: Put a +1/+1 counter on another target creature.

2/2
Whenever Retired Soldier attacks, put a +1/+1 counter on target creature.
"Let me show you how it's done."
3/3
Nontoken Cats you control have Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
2/2
Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control.
"I know their numbers and their next move. Prepare accordingly."
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life.
When Shambler of Remedies dies, you gain 2 life.
2/1
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
Exile target creature. Its controller gains life equal to its toughness.
"There is nothing for you to defend anymore. Be free and may you find peace."
If an opponent had three or more creatures enter the battlefield under his or her control this turn, you may pay 

instead of Spatial Inversion's mana cost.
Destroy all tapped creatures, then tap all creatures.



Destroy all tapped creatures, then tap all creatures.
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Spectral Tiger has power and toughness equal to the number of cats you control.
Spectral Tiger has power and toughness equal to the number of cats you control.
*/*
Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.

"Cower before the Sun, creature of shadow!"
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
Day// Flying 3/2
Night// Flying 2/3
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
Day// First strike 3/1
Night// 2/4
Flash
When Whitemane Protector enters the battlefield, Cats you control gain indestructible until end of turn.
When Whitemane Protector enters the battlefield, Cats you control gain indestructible until end of turn.
2/2
Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe.
When you cast an Aura spell, put a +1/+1 counter on Aurascribe.
The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
Day// Flying 3/4
Night// 4/5
Nonland cards in your graveyard have Disentomb
.
Whenever you draw a card outside of the first card you draw during your draw step, put the top two cards of your library into your graveyard.

Whenever you draw a card outside of the first card you draw during your draw step, put the top two cards of your library into your graveyard.
Draw a card for each card you've drawn this turn.
"Ohh... I've got it! That's how this works!"
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover
(
, Exile Conceal in Mist from your graveyard: Draw a card.)
Uncover




Enchant creature
When Crystalline Wings enters the battlefield, draw a card.
: Enchanted creature gains flying until end of turn.
When Crystalline Wings enters the battlefield, draw a card.

"Helps out if you're stuck in a pit. Makes you look like a fairy though."
Enchant player
Whenever a creature enchanted player controls deals combat damage to a player, that player may draw a card.
Whenever a creature enchanted player controls deals combat damage to a player, that player may draw a card.
Counter target spell you don't control. If it's countered this way, its controller adds X mana in any combination of colors to his or her mana pool, where X is the converted mana cost of that spell.
"Why don't you try that again?"



"How does he always know what's coming?"
2/4
If three or more creatures attacked this turn, Flashfreeze Pool costs
to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step.

Attacking creatures get -1/-0 and do not untap during their controller’s next untap step.
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.


Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
Counter target triggered ability.
Draw a card.
Draw a card.
"Unfortunate timing. Have some water and try again maybe?"
Enchant creature
When enchanted creature dies, draw two cards.
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "
: Untap this creature."
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "

"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
Uncover
(
, Exile Inscribed Scarab from your graveyard: Draw a card.)


Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover
(
, Exile Inspect the Carvings from your graveyard: Draw a card.)
Uncover


Whenever one or more cards leave a player's graveyard, that player puts the top two cards of his or her library into the graveyard.

: Exile two target nonland cards from a graveyard. Lurking Shadow gains +2/+0 and unblockable until end of turn.


2/2
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."

Where... am I? Why am I fighting?"
1/2
When Mystical Paleontologist enters the battlefield, search your library for a card with Uncover and put it into your graveyard. Shuffle your library afterwards.

: You may cast cards with Uncover from your graveyard until end of turn. Exile them as they resolve.


2/3
As an additional cost to cast Otherworldly Possession, sacrifice a creature or pay
.
Enchant creature
You control enchanted creature.

Enchant creature
You control enchanted creature.
You have no power here.
Counter target spell.
Uncover
(
, Exile Outwit from your graveyard: Draw a card.)
Uncover




Didn't think of that, did you?
At the end of your turn, if you have seven or more cards in your hand, put a quest counter on Path of Wisdom.

: Scry 2, then draw a card. Activate this ability only if Path of Wisdom has three or more counters on it.


Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard.
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard.


"He can see the future. It's too bad he's also nearsighted."
1/3
Return target nonland permanent to its owner’s hand.
Uncover
(
, Exile Repellant Seal from your graveyard: Draw a card.)
Uncover




Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/2
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
Day// Flying 2/1
Night// Prowess 1/4
Draw two cards, then discard a card.
Uncover

(

, Exile Search for Meaning from your graveyard: Draw a card.)
When you Uncover Search for Meaning, return an instant or sorcery card from your graveyard.
Uncover






When you Uncover Search for Meaning, return an instant or sorcery card from your graveyard.
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.


Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand.
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand.
2/2
Prowess
General task force mage. Nothing special but necessary.
2/1
When Spiritcourser enters the battlefield, if you own at least three cards in exile, draw a card.
"I hear voices all around me. They warn of a great and ancient evil ahead of us. Let's proceed with caution."
2/1
You may have Stalking Mass enter the battlefield as a copy of any creature on the battlefield.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass.
0/0
Salvage 


(When a creature enters the battlefield, if this card is in the graveyard, you may pay 


and exile Stormstream Leviathan bound to that creature.)
Stormstream Leviathan and creatures bound by Stormstream Leviathan have "Whenever this creature attack, exile all other permanents until end of turn."








Stormstream Leviathan and creatures bound by Stormstream Leviathan have "Whenever this creature attack, exile all other permanents until end of turn."
7/7
Undercurrent Drowner gets +0/+1 for each card in your hand.
"The stiller the water's surface, the more sinister the things lying in wait just beneath the surface."
1/1
Salvage 
(When a creature enters the battlefield, if this card is in the graveyard, you may pay 
and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “
: This creature gains +2/+0 and unblockable until end of turn."




Undercurrent Glider and creatures bound by Undercurrent Glider have “


4/5
Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn.
When you draw a card, Wordsnatcher gets +1/+1 until end of turn.
"UHh... What was I going to say?"
0/1
As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn.
Target creature gets -X/-X until end of turn.
"He can't have gone far. Just follow the trail."
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."


Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."
2/1
If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs 
to play instead.
Return target creature card from your graveyard to the battlefield.


Return target creature card from your graveyard to the battlefield.
Exile target creature. If it’s Night, that creature’s controller loses life equal to that creature’s power.
The dense darkness extended a tendril that wrapped around the man. And he was no more.
Whenever another nontoken creature you control dies, you may pay
and exile that creature. If you do, return Corpsebourne Kudzu from the graveyard to the battlefield tapped.

2/1
Corpsejacker costs
less for each Zombie you control and for each Zombie in your graveyard..
Menace

Menace
"Oh no, now what..."
5/5
Enchant land
Enchanted land has "
,
: Put a 2/2 black Zombie creature token onto the battlefield tapped."
Enchanted land has "



"Where do they keep coming from!?"
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
Menace
Some things never change.
3/2
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.

3/1
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
Flying
When you draw a card, each opponent loses 1 life.


: Draw a card, then exile a card from your hand.
If Locust Husk would die, exile it instead.
When you draw a card, each opponent loses 1 life.



If Locust Husk would die, exile it instead.
4/4
If an opponent drew three or more cards this turn, you may pay
instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.
Whenever another creature dies, target player loses 1 life and you gain 1 life.
,
, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.


1/1
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
Diurnal
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
At the end of your turn, if a creature you control died, put a quest counter on Path of Glory.

: Put a creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. Activate this ability only if Path of Glory has three or more counters on it.


Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
2/2
Enchant player
Whenever a creature enters the battlefield, enchanted player loses 1 life.
Whenever a creature enters the battlefield, enchanted player loses 1 life.
As an additional cost to cast Reassemble, sacrifice a creature.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness.
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
At the beginning of your upkeep, each opponent loses 1 life and you scry 1 if you control another Zombie.


: Exile target creature card from a graveyard, then put a 2/2 black Zombie creature onto the battlefield tapped.
If Scarab Husk would die, exile it instead.



If Scarab Husk would die, exile it instead.
5/5
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.


: Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead.



If Scorpion Husk would die, exile it instead.
6/5
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
Day// Menace 2/1
Night// Deathtouch 1/1
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature,
: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
Day// Menace 3/2
Night// Sacrifice a creature,

Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.

Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night//
: Squinting Zombie gains indestructible. 2/2
Day// Squinting Zombie can't block. 3/3
Night//


Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
Stitched Torso enters the battlefield tapped.
2/1
Hexproof, trample
Prevent all noncombat damage that would be dealt to The Shadow.
At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way.
Prevent all noncombat damage that would be dealt to The Shadow.
At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way.
4/4
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
Zombie creatures you control have menace.
As long as you have 5 or more creature cards in your graveyard, Zombie creatures you control also have deathtouch and lifelink.
As long as you have 5 or more creature cards in your graveyard, Zombie creatures you control also have deathtouch and lifelink.
Other Zombies you control get +1/+1.
The most dangerous zombie is one uses brains for more than a midnight snack.
2/2
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature.
Uncover
(
, Exile Backdraft from your graveyard: Draw a card.)
Backdraft deals 4 damage to target creature.
Uncover


"Ooh... I hope his stuff didn't get burnt."
Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
All creatures have haste.
At the beginning of each player's end step, that player sacrifices each creature that entered the battlefield that turn and didn't attack.
At the beginning of each player's end step, that player sacrifices each creature that entered the battlefield that turn and didn't attack.
"Hurry up and move!"
Enchant player
At the beginning of enchanted player's upkeep, he or she puts a sun counter on a non-Desert land he or she controls.
Lands with sun counters on them are colorless Desert lands with "
: Add
to your mana pool" and lose all other types and abilities.
At the beginning of enchanted player's upkeep, he or she puts a sun counter on a non-Desert land he or she controls.
Lands with sun counters on them are colorless Desert lands with "


Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land,
: Draw a card. 1/2
Day// 2/1
Night// Discard a land,

Creatures you control gain haste and trample until end of turn.
Uncover
(
, Exile Fearless Advance from your graveyard: Draw a card.)
Uncover


If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs 
to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.


Featherstep Firemine deals 2 damage to each creature you don’t control.
Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0/2
Target creature gets +2/+1 and first strike and trample until end of turn.
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
Trample
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn.
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn.
1/2
As an additional cost to cast Incoherent Rant, discard a card.
Draw a card.
Uncover
(
, Exile Incoherent Rant from your graveyard: Draw a card.)
Draw a card.
Uncover




"Don't go that way! Can't you see where it's leading you?"
2/1
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
Draw two cards. Light the Way deals 2 damage to target opponent.
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day//
, Discard a card: Magmatic Reveler gets +1/+0 and first strike until end of turn. 3/2
Night// At the beginning of your upkeep, if you have 1 or fewer cards in your hand, Magmatic Reveler deals 2 damage to each opponent. 2/2
Day//

Night// At the beginning of your upkeep, if you have 1 or fewer cards in your hand, Magmatic Reveler deals 2 damage to each opponent. 2/2
Enchant creature
At the beginning of combat, you may pay
. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
At the beginning of combat, you may pay


Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2
Night// Menace 3/4
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2
Night// Menace 3/4
Destroy all artifacts. Naktamun in Ruins deals damage to each creature and each player equal to the number of artifacts destroyed this way.
Uncover
(
, Exile Naktamun in Ruins from your graveyard: Draw a card.)
Uncover




Trample
Discard a card: Outcast Strongman gains haste until end of turn.
Discard a card: Outcast Strongman gains haste until end of turn.
6/4
At the beginning of your end step, if you have one or fewer cards in your hand, put a quest counter on Path of Fervor.

: Path of Fervor deals 3 damage to target creature or player. Activate this ability only if Path of Fervor has three or more counters on it.


Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
Enchant player
At the beginning of enchanted player's end step, Price of Passion deals damage to enchanted player equal to twice the number of creatures he or she controls that didn't attack this turn
At the beginning of enchanted player's end step, Price of Passion deals damage to enchanted player equal to twice the number of creatures he or she controls that didn't attack this turn

When you cast an instant or sorcery, you may untap Prophetic Pessimist.
Life is hard when you know your glass will always be half empty.
3/1
Rebounding Shock deals 2 damage to target creature or player.
Uncover
(
, Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
Uncover




When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
Given enough time, lightning will strike the same place twice.
Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card."
If an opponent blocked with three or more creatures this turn, you may pay
instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.

Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.
Whenever you Uncover a card, you may pay
. If you do, Shocking Revelation deals 2 damage to target creature or player.

"Oh!! Oww... Why does thinking hurt my brain?"
Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Uncover

(

, Exile Spell Reflection from your graveyard: Draw a card.)
When you Uncover Spell Reflection, copy target instant or sorcery spell. You may choose new targets for the copy.
Uncover






When you Uncover Spell Reflection, copy target instant or sorcery spell. You may choose new targets for the copy.
As an additional cost to cast Spellsling, discard an instant or sorcery card.
Spellsling deals damage to target creature or player equal to the discarded card's converted mana cost.
Spellsling deals damage to target creature or player equal to the discarded card's converted mana cost.
Hey! Watch it!
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3
Night// Reach 3/4
Day// 4/3
Night// Reach 3/4
Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard.
Until end of turn, you may cast Steam Jets from the graveyard.
"Is it hot in here or is it just me?"
- Jeng the Jester, deceased.
- Jeng the Jester, deceased.
When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn.
2/1
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”


Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Brambles of Paradise bound to that creature.)
Brambles of Paradise and creatures bound by Brambles of Paradise have defender, reach and
: Add one mana of any color to your mana pool."


Brambles of Paradise and creatures bound by Brambles of Paradise have defender, reach and

0/1
Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
2/3
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature.
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature.
When Digestive Ooze enters the battlefield, destroy target artifact or enchantment.
,
: Exile a card from a graveyard. If a nonland card was exiled this way, put a +1/+1 counter on Digestive Ooze.


2/2
If an opponent attacked you this turn and you have 5 or less life, you may pay
rather than pay Distant Rumbling's mana cost.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest onto the bottom of your library in a random order.

Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest onto the bottom of your library in a random order.
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
Even a thing that eats everything has preferences.
2/1
Creatures target opponent controls must block this turn if able.
Draw a card.
Draw a card.
"Why... won't... it... OPEN?"
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1



0/3
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay
and exile Fungal Crawler bound to that creature.)
Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."


Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
3/3
Choose a creature type. Creatures you control of that type get +1/+1 and trample until end of turn. You may have each creature you control of that type fight target creature.
"I've never seen veggies fight back. This is why I don't eat food my food eats."
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// 1/3
Day// 2/2
Night// 1/3
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
Salvage 
(When a creature enters the battlefield, if this card is in the graveyard, you may pay 
and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2.




Creatures bound by Hammerskull Iguana get +2/+2.
3/3
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1
If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard.

You gain 1 life for each creature card in your graveyard.


Sacrifice Luxa Lotus: Add

0/1
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
If you control only one creature, Mirrored Foliage costs
to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.

Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day//

,
: Put an X/X green Ooze creature token onto the battlefield where X is the number of creatures you control with +1/+1 counters on them. 4/4
Night// At the beginning of your end step, put a +1/+1 counter on each other creature you control. 4/4
Day//




Night// At the beginning of your end step, put a +1/+1 counter on each other creature you control. 4/4





2/2




"Down here, chills running down your back may be deadly."
1/1
Target creature gets +2/+2 until end of turn. Untap that creature.
At the beginning of your upkeep, put a +1/+1 counter on Omnivorous Growth.
Omnivorous Growth can't attack if it has 5 or more power.
Omnivorous Growth can't attack if it has 5 or more power.
2/2
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
At the end of combat, if you attacked with a creature with 4 or more power, put a quest counter on Path of Domination.

: Put a +1/+1 counter on each creature you control. Activate this ability only if Path of Domination has three or more counters on it.


Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
5/4
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night//
: Put a +1/+1 counter on Patient Webspinner. 0/1
Day// 3/3
Night//

Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls.
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls.
Salvage 
(When a creature enters the battlefield, if this card is in the graveyard, you may pay 
and exile Razorscale Gharial bound to that creature.)
Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."




Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."
3/3
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/2


"Try not to slip. You might never get up again."
2/2
When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it.
4/4
Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card.
Draw a card.
The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
Other Plants you control get +1/+1.

,
: Put a 0/1 green Plant creature token onto the battlefield for each Plant creature you control.



4/4
Other Zombies you control get +0/+2.
"It's bad enough that they don't feel pain. Now they're covered in vines blades can't cut through?"
1/3
+1 Choose up to one target creature. Until your next turn, if that creature would die, you may return it to it’s owner’s hand instead.
-2 Draw a card, then put a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color to your mana pool.” onto the battlefield.
0 Exile Flarys, the Spelunker until the beginning of your next turn.
-2 Draw a card, then put a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color to your mana pool.” onto the battlefield.
0 Exile Flarys, the Spelunker until the beginning of your next turn.
3
Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent.
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent.
2/3
Aura spells you cast cost
less for each Aura you control.
When you cast an Aura spell, draw a card and put a +1/+1 counter on Zilan, Master Auramancer.

When you cast an Aura spell, draw a card and put a +1/+1 counter on Zilan, Master Auramancer.
2/2
Menace
When Curseweaver dies, you may search your library or graveyard for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
When Curseweaver dies, you may search your library or graveyard for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
4/1
At the beginning of your end step, you may sacrifice a creature. If you do, put a copy of creature card from your graveyard onto the battlefield. Exile it at the beginning of the next end step.
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Charflinger enters the battlefield, you may discard a card. If you do, Charflinger deals damage equal to its power to target creature or player.
When Charflinger enters the battlefield, you may discard a card. If you do, Charflinger deals damage equal to its power to target creature or player.
1/1
At the beginning of your end step, if you have 1 or fewer cards in your hand, Vengeful Ammit deals 2 damage to each player.
Discard a card: Target creature gets +2/+0 until end of turn.
Discard a card: Target creature gets +2/+0 until end of turn.
4/2
Destroy target land. Search your library for a basic land, reveal it and put it onto the battlefield tapped. Shuffle your library afterwards.
Other creatures you control have trample and haste.


: Reveal the top card of your library. If it's a creature card, put it onto the battlefield.



2/2




1/1
Creatures you control with +1/+1 counters gain trample.
When Wallbreacher enters the battlefield, put four +1/+1 counters on another target creature you control.
When Wallbreacher enters the battlefield, put four +1/+1 counters on another target creature you control.
4/4
Enchant player
At the beginning of enchanted player's upkeep, he or she exiles a creature or non-Gold artifact he or she controls, then puts a colorless Gold artifact with "Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of enchanted player's upkeep, he or she exiles a creature or non-Gold artifact he or she controls, then puts a colorless Gold artifact with "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lifelink, deathtouch
Whenever you gain life, you may pay
. If you do, target creature gets -X/-X where X is the amount of life you gained this turn.
Whenever you gain life, you may pay


1/4
Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2
Night//
: Remove a +1/+1 counter from a creature you control,
: You gain 2 life. 1/4
Day// Undying 2/2
Night//


Grovetender gets +1/+1 for each differently named land in your graveyard.
, Sacrifice two lands: Draw a card.

Forever part of his beloved garden.
2/2
Salvage 
(When a creature enters the battlefield, if this card is in the graveyard, you may pay 
and exile Hoarding Mauler bound to that creature.)
Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card."




Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card."
5/5
Flash


,
: Return Rummaging Slink to its owner's hand.




3/3
Put the top X cards of each player's library into their respective graveyards. Until end of turn, you may cast an instant or sorcery with converted mana cost X or less from each graveyard without paying its mana cost. Exile those spells as they resolve.
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
2/1
Cats you control have haste.
Whenever you attack with three or more Cats, attacking creatures you control gain +1/+0 and indestructible until end of turn.
Whenever you attack with three or more Cats, attacking creatures you control gain +1/+0 and indestructible until end of turn.
4/3
Put two 1/1 white Cat creatures with lifelink onto the battlefield. Creatures you control gain +2/+0 and haste until end of turn.
Ankh of Light and Life enters the battlefield tapped.
,
, Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total.




Careful, it's hot. Really really hot.
Defender
Chamber Guardians gets +1/+0 for each Cat you control.
Chamber Guardians gets +1/+0 for each Cat you control.
"Try not to touch anything. Some of these statues fight back."
0/3
When you play a land, add one mana of any color to your mana pool.
"I've never seen anything like it. A fountain where light, not water, bubbles from the center, washing the chamber with a silent and solemn glow."



"No such thing as too many gems."
- Talys, last words
- Talys, last words

"Step inside. My friends on the other side will take good card of you."
Equipped creature gets +2/+2 as long as it's blocking.
Equip
Equip

"You won't need one, seeing as there's nothing of value to protect."
Flash
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip

Hidden in between their ribs.
Jeweled Scarabs enters the battlefield with a gold counter on it.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it.
Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it.
Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs.
4/4
When Quest Guide enters the battlefield, search your library for a Quest and put it into your hand.
: Put a quest counter on target Quest.

"The God's trials will not be easy. Come, I will show you the way."
2/2



All of Day's hope and honestly, harnessed in a glass cage.
When you play a land, put a statue counter on Stalking Statues.
: Stalking Statues becomes an X/X colorless Golem artifact creature with trample where X is the number of statue counters on Stalking Statues.

It's not just their eyes that follow you around the room.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Sacrifice Sunflecked Calendar: Shuffle your library.
You may play lands from the top of your library.
Sacrifice Sunflecked Calendar: Shuffle your library.
Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Equip
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Equip

Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1



All of Night's mystery and dread, sealed in a ceramic jar.
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip
Equipped creature gets +1/+1.
Equip

It's best to be prepared for every situation.


Uncover


Oasis Spring enters the battlefield tapped.
: Add
to your mana pool. You gain 1 life.


"It's sweet. Drink, and you'll be back on your feet soon. Some say water from this pool gives life itself."

Uncover







Uncover







Uncover











Uncover










Uncover







The dunes shift from hour to hour, day to day.
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4