Ruins of Amonkhet: Mechanics
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Mechanics | Skeleton |
Gravecycling. Supports the oops all spells, self mill and discard decks. Helps cards that have incidental or less impactful effects play better.
Salvage is the creature counterpart of disentomb. Helps sac, self-mill and discard decks get more value out of their creatures by having permanent effects trigger off their salvage creatures. Currently a UG mechanic.
Diurnal gives a modal body and sometimes abilities to creatures. The flexibility of functionally having two bodies is balanced by how dynamic the time of day changes. As a rule of thumb, Day promotes more aggressive bodies and abilities and Night is more defensive. Night, design-wise, also bleeds black a little bit so even though Diurnal is in all the colors, the night side might feel black.
Undying returns in Ruins of Amonkhet because flavorfully, zombies are a thing, undying supports the sacrifice theme better than doomed dissenter designs and counters play pretty well. Undying was a pretty aggro mechanic so the hope is that the spell based control/tempo decks can keep up.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".