Ruins of Amonkhet: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G A L

Show rarities: C U R M

Note: Skeletons work most effectively if the cardset is configured to use card codes.
Code Slot Notes
s Creature undying cat
s Creature cat payoff
s Creature tapper cat
s creature diurnal flyer
m creature diurnal nonflyer
disenchant disentomb
trick diurnal
hard removal aura
m creature diurnal token payoff
trick tap / disentomb
s creature flyer
m creature cat
buff aura
hard removal combat
Creature cat token maker
lifegain disentomb
l creature defensive undying
m creature cat undying
m creature counter payoff
s creature cat lord
trap anti-buffed creature
s creature diurnal utility
prison aura syn
hard removal aura
hard removal drawback exile
Quest team buff finisher
l creature lifegain payoff/cat lord
s creature self mill
s creature scry variant
s creature prowess
s creature auras payoff
m creature tempo/tapper
s creature diurnal flyer
m creature diurnal nonflyer
evasion cantrip aura
m creature evasion salvage
l creature buff/evasion salvage
cantrip disentomb
self mill disentomb
soft removal -power aura
card draw aura
hard removal removal
bounce disentomb
counter disentomb
s creature disentomb
trap anti-go wide
Quest Card adv finisher
s creature zombie aggro
s creature zombie aggro
s creature sac outlet
s creature sac fodder
m creature sac fodder/token
m creature recursion
trick diurnal
trick 241
trick card adv
s creature diurnal
m creature diurnal
m creature sac outlet
recursion sac supp
tech gy exile
hard removal zombie syn
l creature zombie
soft removal sac/disc
s creature diurnal undying
hard removal lifegain syn
hard removal small
token maker aura
lord zombie
trap anti-spell
s creature diurnal lifegain
m creature diurnal utility
l creature token wipe
Quest reanimate finisher
s creature aggro cat
m creature aggro cat
l creature finisher cat
hard removal damage
soft removal control tool
s creature diurnal utility
s creature spell supp
trick first strike
tech land/token removal
rummage disentomb
team buff
card draw spell supp
aura aggro
l creature finisher
hard removal split damage
s creature diurnal aggro
m creature diurnal
s creature aggro
trap anti-token/go wide
Quest direct dmg finisher
removal story spell of some sort
l creature cat lord
s creature lifegain salvage
m creature vanilla
s creature ramp
s creature token salvage
s creature dork
s creature diurnal bear
s creature buff salvage
s creature undying removal/241
hard removal small pacifism
lifegain gy
s creature counter supp
s creature mana sink
tech flying hate
tech disenchant
hard removal dmg
trick untap/buff
m creature diurnal, grow
m creature undying/midrange
mulch
m creature counter payoff
trap anti-go wide
Quest Overrun finisher
terramorphic
lifegain
WU slowfetch disentomb
UB slowfetch disentomb
BR slowfetch disentomb
RG slowfetch disentomb
GW slowfetch disentomb
5 color land
storyland