Ruins of Amonkhet: Virtual Booster

Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
Whenever one or more cards leave a player's graveyard, that player puts the top two cards of his or her library into the graveyard.
{2}{u}: Exile two target nonland cards from a graveyard. Lurking Shadow gains +2/+0 and unblockable until end of turn.
2/2
 U 
Creature – Ooze
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
Even a thing that eats everything has preferences.
2/1
 U 
Creature – Beast
Salvage {2}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{g} and exile Razorscale Gharial bound to that creature.)
Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."
3/3
 U 
Creature – Plant Zombie
Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
2/3
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
"You won't need one, seeing as there's nothing of value to protect."
 C 
Creature – Bird Wizard
Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/2
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
 C 
Creature – Beast
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Creature – Human Wizard
Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."
Plains
 
 B 
Basic Land – Plains

Lurking Shadow (rare)
Eclectic Slime (uncommon)
Razorscale Gharial (uncommon)
Budding Corpse (uncommon)
Sink In (common)
Shrouded Witchdoctor (common)
Hard Hat (common)
Runed Aven (common)
Bloom Viper (common)
Pack Mule (common)
Airbourne Raidleader (common)
Vanguard Angel (common)
Fireweave Initiate (common)
Malefic Visions (common)
Plains (basic)