Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Hexproof, trample
Prevent all noncombat damage that would be dealt to The Shadow. At the beginning of each end step, remove a counter from any number of target permanents. Put a +1/+1 counter on The Shadow for each counter removed this way. 4/4
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Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.). 2/3
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If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs
![]() to play instead.
Return target creature card from your graveyard to the battlefield. |
If three or more creatures attacked this turn, Flashfreeze Pool costs
to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step. |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
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Creatures you control gain haste and trample until end of turn.
Uncover ( , Exile Fearless Advance from your graveyard: Draw a card.) |
Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
, , Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn."You'll have to go through me first! GUHHHHHH..."
1/1
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Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
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Pinion Shot
(common, foil)
The Shadow
(mythic)
Budding Corpse
(uncommon)
Close Call
(uncommon)
Flashfreeze Pool
(uncommon)
Watchful Sharpclaw
(common)
Pack Mule
(common)
Fearless Advance
(common)
Hard Hat
(common)
Squinting Zombie
(common)
Devoted Peon
(common)
Inscribed Scarab
(common)
Brittle Mummy
(common)
Stargazing Mastodon
(common)
Forest
(basic)






, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.