Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature. |
, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Petrified Grove from your graveyard: Draw a card.) |
Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card. The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
: You gain 1 life.
, , Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.All of Day's hope and honestly, harnessed in a glass cage.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
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Curse of Vulnerability
(rare)
Petrified Grove
(uncommon)
Strength Sap
(uncommon)
Ossifying Mist
(uncommon)
Vanguard Angel
(common)
Radiant Vessel
(common)
Feline Companion
(common)
Volatile Greatcat
(common)
Flare Up
(common)
Overpower
(common)
Squinting Zombie
(common)
Malefic Visions
(common)
Spellweaver
(common)
Shrouded Witchdoctor
(common)
Plains
(basic)


, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.



