Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, he or she puts a sun counter on a non-Desert land he or she controls.
Lands with sun counters on them are colorless Desert lands with "{t}: Add {c} to your mana pool" and lose all other types and abilities.
 U 
Creature – Lizard
Flash
{1}{u}{g}, {t}: Return Rummaging Slink to its owner's hand.
3/3
 U 
Creature – Drake
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
2/1
 U 
Instant
As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn.
"He can't have gone far. Just follow the trail."
 C 
Sorcery
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
 C 
Artifact
{t}: Target player loses 1 life.
{1}, {t}, Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.
All of Night's mystery and dread, sealed in a ceramic jar.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
 C 
Creature – Beast
Salvage {1}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1}{g} and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2.
3/3
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Creature – Human
{w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.
"You'll have to go through me first! GUHHHHHH..."
1/1
 C 
Creature – Zombie Rats
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
Forest
 
 B 
Basic Land – Forest

Fearless Advance (common, foil)
Curse of Dessication (rare)
Rummaging Slink (uncommon)
Spellhide Drake (uncommon)
Bleed Out (uncommon)
Crawl Back (common)
Urn of Shadows (common)
Outwit (common)
Tah-Crop Torchbearer (common)
Conceal in Mist (common)
Hammerskull Iguana (common)
Blinding Sands (common)
Devoted Peon (common)
Screeching Rats (common)
Forest (basic)