Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{5}, {t}, Sacrifice Shifting Sands: Each player shuffles their graveyard into their respective libraries.
 U 
Creature – Plant Zombie
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
 U 
Creature – Spirit
Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand.
2/2
 U 
Artifact
{4}, {t}, Sacrifice Bottled Lightning: Bottled Lightning deals 3 damage to target creature or player.
Careful, it's hot. Really really hot.
 C 
Creature – Drake
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
 C 
Instant
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Sorcery
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
 C 
Creature – Spider
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
 C 
Creature – Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
 C 
Creature – Human Wizard
Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0/2
Forest
 
 B 
Basic Land – Forest

Shifting Sands (rare)
Fertile Wanderer (uncommon)
Shrieking Ghast (uncommon)
Bottled Lightning (uncommon)
Frostbreath Drake (common)
Outmaneuver (common)
Terramorphic Expanse (common)
Blinding Sands (common)
Grasping Ceiling (common)
Airbourne Raidleader (common)
Ignoble Sacrifice (common)
Patient Webspinner (common)
Deadeye Hollow (common)
Fireweave Initiate (common)
Forest (basic)