Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller."Don't go that way! Can't you see where it's leading you?"
2/1
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Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn. 5/4
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life." 2/1
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Target creature gets +2/+2 until end of turn. Untap that creature.
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Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature.""Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof. 3/2
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control. "Aww, it's so cute! Even if it is missing a leg."
0/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip ![]() It's best to be prepared for every situation.
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When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
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Lanternhead Imp
(rare)
Pathbreaker Wurm
(uncommon)
Burrowing Leeches
(uncommon)
Ossifying Mist
(uncommon)
Newfound Courage
(common)
Groundshake
(common)
Hypothermia
(common)
Shimmercloak Wisp
(common)
Burial Chamber Watch
(common)
Stargazing Mastodon
(common)
Playful Tabby
(common)
Desert Tracker
(common)
Utility Pack
(common)
Merchant of Souls
(common)
Forest
(basic)

: Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller.


: Untap this creature."