Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, you gain 1 life.
"Our strength comes from our unity. Trust in each other and there will be nothing to fear."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2 Night// Menace 3/4 |
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls. |
Exile target creature. Its controller gains life equal to its toughness.
"There is nothing for you to defend anymore. Be free and may you find peace."
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Destroy target artifact or enchantment.
Uncover ( , Exile Purge Evil from your graveyard: Draw a card.)With ancient tombs come ancient evils.
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
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Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature. Uncover ( , Exile Backdraft from your graveyard: Draw a card.)"Ooh... I hope his stuff didn't get burnt."
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Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
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Spellweaver
(common, foil)
Rallying Anthem
(rare)
Menacing Sabertooth
(uncommon)
Price of Vitality
(uncommon)
Soul Release
(uncommon)
Purge Evil
(common)
Volatile Greatcat
(common)
Malefic Visions
(common)
Groundshake
(common)
Slime on the Walls
(common)
Backdraft
(common)
Map the Ruins
(common)
Runewing Drake
(common)
Outmaneuver
(common)
Island
(basic)





