Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each opponent loses 1 life and you scry 1 if you control another Zombie.
![]() ![]() : Exile target creature card from a graveyard, then put a 2/2 black Zombie creature onto the battlefield tapped.
If Scarab Husk would die, exile it instead. 5/5
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Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card. The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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As an additional cost to cast Otherworldly Possession, sacrifice a creature or pay
.
Enchant creature You control enchanted creature. You have no power here.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1 |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature. You have been found ... worthy.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Tap up to two target creatures.
Uncover ( , Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
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Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
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Scarab Husk
(rare)
Strength Sap
(uncommon)
Ossifying Mist
(uncommon)
Otherworldly Possession
(uncommon)
Spiteful Initiate
(common)
Giant Grub
(common)
Ignoble Sacrifice
(common)
Desert Tracker
(common)
Blinding Realization
(common)
Crystalline Wings
(common)
Spellweaver
(common)
Carnivorous Drake
(common)
Chamber Guardians
(common)
In Honor of the Fallen
(common)
Plains
(basic)





: Draw a card. 1/2