Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Imp
{r}, {t}: Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller.
"Don't go that way! Can't you see where it's leading you?"
2/1
 U 
Artifact Creature – Construct
When Quest Guide enters the battlefield, search your library for a Quest and put it into your hand.
{6}: Put a quest counter on target Quest.
"The God's trials will not be easy. Come, I will show you the way."
2/2
 U 
Artifact – Equipment
Flash
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip {2}
Hidden in between their ribs.
 U 
Creature – Human Rogue
{2}{u}, {t}: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards.
"How does he always know what's coming?"
2/4
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Instant
Destroy target artifact or enchantment.
Uncover {2} ({2}, Exile Purge Evil from your graveyard: Draw a card.)
With ancient tombs come ancient evils.
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Creature – Zombie Hound
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 C 
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
Plains
 
 B 
Basic Land – Plains

Lanternhead Imp (rare)
Quest Guide (uncommon)
Hidden Shiv (uncommon)
Elusive Poacher (uncommon)
Radiant Vessel (common)
Runewing Drake (common)
Outwit (common)
Purge Evil (common)
Daybreak (common)
Spiteful Initiate (common)
Flowering Battlement (common)
Faithless Companion (common)
Fearless Advance (common)
Newfound Courage (common)
Plains (basic)