Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of combat, if you attacked with a creature with 4 or more power, put a quest counter on Path of Domination.
![]() : Put a +1/+1 counter on each creature you control. Activate this ability only if Path of Domination has three or more counters on it. |
Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.). 2/3
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When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn.
2/1
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As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn. "He can't have gone far. Just follow the trail."
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Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
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"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
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Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
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Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
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Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent. 0/2
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Path of Domination
(rare)
Budding Corpse
(uncommon)
Tah-Crop Battledrummer
(uncommon)
Bleed Out
(uncommon)
Inspect the Carvings
(common)
Common Leatherback
(common)
Alleyway Clowder
(common)
Outlast
(common)
Carnivorous Drake
(common)
Repellant Seal
(common)
Hard Hat
(common)
Map the Ruins
(common)
Fireweave Initiate
(common)
Sink In
(common)
Island
(basic)





