Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
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At the end of your turn, if a creature you control died, put a quest counter on Path of Glory.
![]() : Put a creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. Activate this ability only if Path of Glory has three or more counters on it. |
Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn. "He can't have gone far. Just follow the trail."
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Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
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, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2. 3/3
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As an additional cost to cast Incoherent Rant, discard a card.
Draw a card. Uncover ( , Exile Incoherent Rant from your graveyard: Draw a card.) |
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature. You have been found ... worthy.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Crawl Back
(common, foil)
Path of Glory
(rare)
Ossifying Mist
(uncommon)
Bleed Out
(uncommon)
Melt Down
(uncommon)
Ragged Runereader
(common)
Bloom Viper
(common)
Watchful Sharpclaw
(common)
Chamber Guardians
(common)
Hammerskull Iguana
(common)
Incoherent Rant
(common)
Ignoble Sacrifice
(common)
Screeching Rats
(common)
Daybreak
(common)
Island
(basic)



: Look at the top card of your library. You may put it into your graveyard.