Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Shaman
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
 
 R 
Instant – Trap
If an opponent attacked you this turn and you have 5 or less life, you may pay {g} rather than pay Distant Rumbling's mana cost.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest onto the bottom of your library in a random order.
 U 
Instant – Trap
If you control only one creature, Mirrored Foliage costs {g} to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.
 U 
Creature – Cat
Trample
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn.
1/2
 U 
Artifact – Equipment
Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
 C 
Instant
Return target nonland permanent to its owner’s hand.
Uncover {1}{u} ({1}{u}, Exile Repellant Seal from your graveyard: Draw a card.)
 C 
Creature – Cat
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
Island
 
 B 
Basic Land – Island

Merchant of Souls (common, foil)
Distant Rumbling (rare)
Mirrored Foliage (uncommon)
Incensed Firecat (uncommon)
Tattered Wrappings (uncommon)
Map the Ruins (common)
Repellant Seal (common)
Feline Companion (common)
Slime on the Walls (common)
Flowering Battlement (common)
Conceal in Mist (common)
Light the Way (common)
Shimmercloak Wisp (common)
Shrouded Witchdoctor (common)
Island (basic)