Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Other creatures you control have trample and haste.
![]() ![]() : Reveal the top card of your library. If it's a creature card, put it onto the battlefield.2/2
|
As an additional cost to cast Otherworldly Possession, sacrifice a creature or pay
.
Enchant creature You control enchanted creature. You have no power here.
|
, : Put a +1/+1 counter on target creature that entered the battlefield this turn.
![]() : Put a 1/1 white Cat creature with lifelink onto the battlefield.1/1
|
Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control. "I know their numbers and their next move. Prepare accordingly."
|
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof. 3/2
|
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
|
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover ![]() (![]() , Exile Conceal in Mist from your graveyard: Draw a card.) |
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
|
Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
|
|
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
|
|
Tah-Crop Beastcaller
(rare)
Otherworldly Possession
(uncommon)
Menagerie Trainer
(uncommon)
Scout Ahead
(uncommon)
Shimmercloak Wisp
(common)
Screeching Rats
(common)
Outcast Strongman
(common)
Conceal in Mist
(common)
Pack Mule
(common)
Sink In
(common)
Inspect the Carvings
(common)
Alleyway Clowder
(common)
Stargazing Mastodon
(common)
Thing in the Carvings
(common)
Mountain
(basic)




: Put a +1/+1 counter on target creature that entered the battlefield this turn.


