Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ankh of Light and Life enters the battlefield tapped.
, , Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total. |
, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn.Where... am I? Why am I fighting?"
1/2
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Flash
![]() ![]() , : Return Rummaging Slink to its owner's hand.3/3
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Other Zombies you control get +1/+1.
The most dangerous zombie is one uses brains for more than a midnight snack.
2/2
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
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: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
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Ankh of Light and Life
(mythic)
Memory Eater
(uncommon)
Rummaging Slink
(uncommon)
Vizier of the Risen
(uncommon)
Bloom Viper
(common)
Inscribed Scarab
(common)
Feline Companion
(common)
Ragged Runereader
(common)
Seal the Remains
(common)
Flare Up
(common)
Squinting Zombie
(common)
Pack Mule
(common)
Urn of Shadows
(common)
Vanguard Angel
(common)
Swamp
(basic)
, Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total.


