Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Wizard
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
 
 R 
Sorcery
Put two 1/1 white Cat creatures with lifelink onto the battlefield. Creatures you control gain +2/+0 and haste until end of turn.
 U 
Creature – Cat
Trample
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn.
1/2
 U 
Creature – Cat
Other Cats you control get +1/+1.
Though small in stature, his charisma is eminent and authority unchallenged.
2/2
 U 
Creature – Bird Wizard
Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent.
2/3
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Creature – Zombie Wizard
When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
 C 
Artifact
{t}: Target player loses 1 life.
{1}, {t}, Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.
All of Night's mystery and dread, sealed in a ceramic jar.
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Creature – Spider
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
 C 
Creature – Cat
Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
Mountain
 
 B 
Basic Land – Mountain

Pathlighter Mage (common, foil)
Firemane's Assault (rare)
Incensed Firecat (uncommon)
Pride Leader (uncommon)
Kefnet's Runebinder (uncommon)
Daybreak (common)
Forlorn Scholar (common)
Shrouded Witchdoctor (common)
Watchful Sharpclaw (common)
Urn of Shadows (common)
Spellweaver (common)
Patient Webspinner (common)
Barreling Firecat (common)
Bloom Viper (common)
Mountain (basic)