Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard.
"Is it hot in here or is it just me?"
- Jeng the Jester, deceased.
 U 
Artifact Creature – Construct
When Quest Guide enters the battlefield, search your library for a Quest and put it into your hand.
{6}: Put a quest counter on target Quest.
"The God's trials will not be easy. Come, I will show you the way."
2/2
 U 
Instant
Exile target creature. Its controller gains life equal to its toughness.
"There is nothing for you to defend anymore. Be free and may you find peace."
 U 
Instant – Trap
If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs {r}{r} to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.
 C 
Creature – Plant
{t}: Add {g} to your mana pool.
Sacrifice Luxa Lotus: Add {g} to your mana pool.
0/1
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
 C 
Creature – Cat
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Instant
Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
 C 
Creature – Bird Wizard
Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/2
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
When Crystalline Wings enters the battlefield, draw a card.
{u}: Enchanted creature gains flying until end of turn.
"Helps out if you're stuck in a pit. Makes you look like a fairy though."
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Creature – Insect
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// 1/3
Forest
 
 B 
Basic Land – Forest

Steam Jets (rare)
Quest Guide (uncommon)
Soul Release (uncommon)
Featherstep Firemine (uncommon)
Luxa Lotus (common)
Slime on the Walls (common)
Alert Sabercat (common)
Shrouded Witchdoctor (common)
Reduce to Dust (common)
Runed Aven (common)
Conceal in Mist (common)
Crystalline Wings (common)
Daybreak (common)
Giant Grub (common)
Forest (basic)