Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature.
 U 
Land
{t}, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{u}{b} ({1}{u}{b}, Exile Submerged Crypt from your graveyard: Draw a card.)
 U 
Creature – Horror
{t}, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn.
Where... am I? Why am I fighting?"
1/2
 U 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Charflinger enters the battlefield, you may discard a card. If you do, Charflinger deals damage equal to its power to target creature or player.
1/1
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
 C 
Instant
Tap up to two target creatures.
Uncover {2} ({2}, Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
 C 
Creature – Human
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land, {t}: Draw a card. 1/2
 C 
Instant
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Creature – Insect
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
 C 
Creature – Plant
{t}: Add {g} to your mana pool.
Sacrifice Luxa Lotus: Add {g} to your mana pool.
0/1
 C 
Creature – Human Wizard
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
Island
 
 B 
Basic Land – Island

Curse of Vulnerability (rare)
Submerged Crypt (uncommon)
Memory Eater (uncommon)
Charflinger (uncommon)
Terramorphic Expanse (common)
Brittle Mummy (common)
Blinding Realization (common)
Desert Tracker (common)
Seal the Remains (common)
Tah-Crop Torchbearer (common)
Flitwing Dragonfly (common)
Luxa Lotus (common)
Pathlighter Mage (common)
Vanguard Angel (common)
Island (basic)