Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent drew three or more cards this turn, you may pay
instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn. |
, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn.Where... am I? Why am I fighting?"
1/2
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Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand. 2/2
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Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard.
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Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent. 0/2
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Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
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Malicious Whispers
(rare)
Memory Eater
(uncommon)
Shrieking Ghast
(uncommon)
Smoldering Footprints
(uncommon)
Outmaneuver
(common)
Pinion Shot
(common)
Fireweave Initiate
(common)
Hard Hat
(common)
Sink In
(common)
Feline Companion
(common)
Shrouded Witchdoctor
(common)
Runed Aven
(common)
Stargazing Mastodon
(common)
Crystalline Wings
(common)
Island
(basic)


, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn.

