Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{5}, {t}, Sacrifice Shifting Sands: Each player shuffles their graveyard into their respective libraries.
 U 
Instant – Trap
If an opponent is attacking with exactly one creature, Razorsilk Net costs {1}{w} to cast instead.
Destroy target attacking creature. Put a +1/+1 counter on up to one target creature you control.
 U 
Creature – Human
When Spiritcourser enters the battlefield, if you own at least three cards in exile, draw a card.
"I hear voices all around me. They warn of a great and ancient evil ahead of us. Let's proceed with caution."
2/1
 U 
Creature – Plant Zombie
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Instant
Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
 C 
Artifact Creature – Horror
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
 C 
Creature – Insect
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
Mountain
 
 B 
Basic Land – Mountain

Shifting Sands (rare)
Razorsilk Net (uncommon)
Spiritcourser (uncommon)
Fertile Wanderer (uncommon)
Sink In (common)
Tah-Crop Torchbearer (common)
Reduce to Dust (common)
Thing in the Carvings (common)
Airbourne Raidleader (common)
Overpower (common)
Outlast (common)
Runewing Drake (common)
Flitwing Dragonfly (common)
Conceal in Mist (common)
Mountain (basic)