Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Destroy all artifacts. Naktamun in Ruins deals damage to each creature and each player equal to the number of artifacts destroyed this way.
Uncover {1}{r} ({1}{r}, Exile Naktamun in Ruins from your graveyard: Draw a card.)
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls.
 U 
Creature – Zombie Giant
Corpsejacker costs {1} less for each Zombie you control and for each Zombie in your graveyard..
Menace
"Oh no, now what..."
5/5
 U 
Instant – Trap
If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs {r}{r} to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Creature – Fungus Zombie
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Fungal Crawler bound to that creature.)
Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Creature – Zombie Rats
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
 C 
Artifact Creature – Horror
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
 C 
Enchantment – Aura
Enchant creature
When Crystalline Wings enters the battlefield, draw a card.
{u}: Enchanted creature gains flying until end of turn.
"Helps out if you're stuck in a pit. Makes you look like a fairy though."
 C 
Creature – Minotaur Zombie
Menace
Some things never change.
3/2
Plains
 
 B 
Basic Land – Plains

Naktamun in Ruins (mythic)
Price of Vitality (uncommon)
Corpsejacker (uncommon)
Featherstep Firemine (uncommon)
Repurpose (common)
Blinding Sands (common)
Airbourne Raidleader (common)
Fungal Crawler (common)
Radiant Crown (common)
Screeching Rats (common)
Thing in the Carvings (common)
Spiteful Initiate (common)
Crystalline Wings (common)
Cursed Minotaur (common)
Plains (basic)