Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile target creature. If it’s Night, that creature’s controller loses life equal to that creature’s power.
The dense darkness extended a tendril that wrapped around the man. And he was no more.
|
Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
|
Exile target creature. Its controller gains life equal to its toughness.
"There is nothing for you to defend anymore. Be free and may you find peace."
|
![]() : Put a 0/1 green Plant creature token onto the battlefield.
![]() , , Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.2/2
|
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
|
|
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
|
Target creature gets +2/+1 and first strike and trample until end of turn.
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
|
Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
|
Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
|
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped. 2/1
|
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
|
|
Consumed by Shadow
(rare)
Melt Down
(uncommon)
Soul Release
(uncommon)
Morbid Harvester
(uncommon)
Map the Ruins
(common)
Grasping Ceiling
(common)
Flare Up
(common)
Vanguard Angel
(common)
Drown in Quicksand
(common)
Screeching Rats
(common)
Inscribed Scarab
(common)
Hard Hat
(common)
Stitched Torso
(common)
Brittle Mummy
(common)
Island
(basic)




, Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.