Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards. ![]() : You gain 2 life.You are forgiven but never forgotten.
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![]() : Put a 0/1 green Plant creature token onto the battlefield.
![]() , , Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.2/2
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Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player. 2/1
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Whenever you Uncover a card, you may pay
. If you do, Shocking Revelation deals 2 damage to target creature or player."Oh!! Oww... Why does thinking hurt my brain?"
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Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
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Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
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When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe. The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Hallowed Memorial
(rare)
Morbid Harvester
(uncommon)
Spellhide Drake
(uncommon)
Shocking Revelation
(uncommon)
Crystalline Wings
(common)
Blinding Sands
(common)
Brittle Mummy
(common)
Grasping Ceiling
(common)
Alleyway Clowder
(common)
Aurascribe
(common)
Outlast
(common)
Stargazing Mastodon
(common)
Urn of Shadows
(common)
Pinion Shot
(common)
Plains
(basic)



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, Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.