Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you have 1 or fewer cards in your hand, Vengeful Ammit deals 2 damage to each player.
Discard a card: Target creature gets +2/+0 until end of turn. 4/2
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, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Shallow Clearing from your graveyard: Draw a card.) |
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls. |
Enchant player
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls. |
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step. 2/2
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Target player puts the top four cards of his or her library into his or her graveyard.
Uncover ![]() (![]() , Exile Conceal in Mist from your graveyard: Draw a card.) |
Prowess
General task force mage. Nothing special but necessary.
2/1
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Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
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Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
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Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
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Vengeful Ammit
(rare)
Shallow Clearing
(uncommon)
Price of Vitality
(uncommon)
Price of Compassion
(uncommon)
Frostbreath Drake
(common)
Sink In
(common)
Conceal in Mist
(common)
Spellweaver
(common)
Reduce to Dust
(common)
Feline Companion
(common)
Chamber Guardians
(common)
Repurpose
(common)
Hissing Longleg
(common)
Nightfall
(common)
Plains
(basic)


, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.

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