Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
|
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
![]() ![]() : Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead. 6/5
|
Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control. "I know their numbers and their next move. Prepare accordingly."
|
Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
|
If three or more creatures attacked this turn, Flashfreeze Pool costs
to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step. |
|
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip ![]() It's best to be prepared for every situation.
|
Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
Menace
Some things never change.
3/2
|
: Add to your mana pool.
Sacrifice Luxa Lotus: Add to your mana pool.0/1
|
Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
Counter target spell.
Uncover ![]() (![]() , Exile Outwit from your graveyard: Draw a card.)Didn't think of that, did you?
|
|
Seal the Remains
(common, foil)
Scorpion Husk
(rare)
Scout Ahead
(uncommon)
Sphere of Safety
(uncommon)
Flashfreeze Pool
(uncommon)
Burial Chamber Watch
(common)
Shrouded Witchdoctor
(common)
Utility Pack
(common)
Martial Prowess
(common)
Cursed Minotaur
(common)
Luxa Lotus
(common)
Crystalline Wings
(common)
Giant Grub
(common)
Outwit
(common)
Swamp
(basic)




for each of those creatures, where X is the number of enchantments you control.
: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2