Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may sacrifice a creature. If you do, put a copy of creature card from your graveyard onto the battlefield. Exile it at the beginning of the next end step.
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![]() , : Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards."How does he always know what's coming?"
2/4
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Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.). 2/3
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, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Submerged Crypt from your graveyard: Draw a card.) |
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
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Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent. 0/2
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Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
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Creatures you control gain haste and trample until end of turn.
Uncover ( , Exile Fearless Advance from your graveyard: Draw a card.) |
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Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
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Soulswitch Ritual
(rare)
Elusive Poacher
(uncommon)
Budding Corpse
(uncommon)
Submerged Crypt
(uncommon)
Overpower
(common)
Watchful Sharpclaw
(common)
Call the Pride
(common)
Fireweave Initiate
(common)
Nightfall
(common)
Fearless Advance
(common)
Chamber Guardians
(common)
Deadeye Hollow
(common)
Bloom Viper
(common)
Inspect the Carvings
(common)
Swamp
(basic)



: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards.