Ruins of Amonkhet: Virtual Booster

Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Quest
At the beginning of your end step, if you have one or fewer cards in your hand, put a quest counter on Path of Fervor.
{2}{r}: Path of Fervor deals 3 damage to target creature or player. Activate this ability only if Path of Fervor has three or more counters on it.
 U 
Creature – Serpent
Salvage {2}{u} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{u} and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “{2}{u}: This creature gains +2/+0 and unblockable until end of turn."
4/5
 U 
Instant – Trap
If you control only one creature, Mirrored Foliage costs {g} to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.
 U 
Creature – Leech
Salvage {b} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {b} and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."
2/1
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
 C 
Instant
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
 C 
Creature – Human
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land, {t}: Draw a card. 1/2
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
 C 
Creature – Human
{w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.
"You'll have to go through me first! GUHHHHHH..."
1/1
Island
 
 B 
Basic Land – Island

Path of Fervor (rare)
Undercurrent Glider (uncommon)
Mirrored Foliage (uncommon)
Burrowing Leeches (uncommon)
Flare Up (common)
Grasping Ceiling (common)
Hidden Knowledge (common)
Newfound Courage (common)
Nightfall (common)
Desert Tracker (common)
Carnivorous Drake (common)
Radiant Vessel (common)
Brittle Mummy (common)
Devoted Peon (common)
Island (basic)