Ruins of Amonkhet: Virtual Booster

Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Tap up to two target creatures.
Uncover {2} ({2}, Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
 
 R 
Instant – Trap
If an opponent blocked with three or more creatures this turn, you may pay {r} instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.
 U 
Instant – Trap
If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs {b}{b} to play instead.
Return target creature card from your graveyard to the battlefield.
 U 
Land
{t}, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{r}{g} ({1}{r}{g}, Exile Petrified Grove from your graveyard: Draw a card.)
 U 
Sorcery
Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard.
 C 
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
 C 
Instant
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
 C 
Creature – Insect
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
 C 
Instant
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
Island
 
 B 
Basic Land – Island

Blinding Realization (common, foil)
Searing Spirit (rare)
Close Call (uncommon)
Petrified Grove (uncommon)
Smoldering Footprints (uncommon)
Newfound Courage (common)
Watchful Sharpclaw (common)
Utility Pack (common)
Brittle Mummy (common)
Outmaneuver (common)
Fearless Advance (common)
Spiteful Initiate (common)
Flitwing Dragonfly (common)
Reckless Plunder (common)
Island (basic)