Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip ![]() It's best to be prepared for every situation.
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Copy target instant or sorcery spell. You may choose new targets for the copy.
Uncover ![]() ![]() (![]() ![]() , Exile Spell Reflection from your graveyard: Draw a card.)
When you Uncover Spell Reflection, copy target instant or sorcery spell. You may choose new targets for the copy. |
, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Stony Marsh from your graveyard: Draw a card.) |
Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step. 2/2
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, : Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover ( , Exile Weathered Carvings from your graveyard: Draw a card.) |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
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Utility Pack
(common, foil)
Spell Reflection
(rare)
Stony Marsh
(uncommon)
Feline Commander
(uncommon)
Sphere of Safety
(uncommon)
Daybreak
(common)
Desert Tracker
(common)
Frostbreath Drake
(common)
Weathered Carvings
(common)
Giant Grub
(common)
Sink In
(common)
Pinion Shot
(common)
Vanguard Angel
(common)
Crawl Back
(common)
Swamp
(basic)



, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.

for each of those creatures, where X is the number of enchantments you control.