Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 
 M 
Creature – Ooze
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// {2}{g}{g}, {t}: Put an X/X green Ooze creature token onto the battlefield where X is the number of creatures you control with +1/+1 counters on them. 4/4
Night// At the beginning of your end step, put a +1/+1 counter on each other creature you control. 4/4
 U 
Enchantment – Aura
As an additional cost to cast Otherworldly Possession, sacrifice a creature or pay {u}.
Enchant creature
You control enchanted creature.
You have no power here.
 U 
Creature – Plant Zombie
When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it.
4/4
 U 
Creature – Leech
Salvage {b} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {b} and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life."
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."
 C 
Instant
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
 C 
Instant
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Creature – Spider
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
 C 
Creature – Cat
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control.
"Aww, it's so cute! Even if it is missing a leg."
0/1
Plains
 
 B 
Basic Land – Plains

Martial Prowess (common, foil)
Mitotic Symbiote (mythic)
Otherworldly Possession (uncommon)
Sporesower Shambler (uncommon)
Burrowing Leeches (uncommon)
Malefic Visions (common)
Seal the Remains (common)
Shimmercloak Wisp (common)
Terramorphic Expanse (common)
Flanking Strike (common)
Blinding Sands (common)
Patient Webspinner (common)
Bloom Viper (common)
Playful Tabby (common)
Plains (basic)