Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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At the beginning of your end step, you may sacrifice a creature. If you do, put a copy of creature card from your graveyard onto the battlefield. Exile it at the beginning of the next end step.
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life. 2/1
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If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs
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Featherstep Firemine deals 2 damage to each creature you don’t control. |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
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Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
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Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
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Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
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Daybreak
(common, foil)
Soulswitch Ritual
(rare)
Ossifying Mist
(uncommon)
Shambler of Remedies
(uncommon)
Featherstep Firemine
(uncommon)
Carnivorous Drake
(common)
Inscribed Scarab
(common)
Repurpose
(common)
Reckless Plunder
(common)
Call the Pride
(common)
Barreling Firecat
(common)
Scavenging Serpopard
(common)
Grasping Ceiling
(common)
Deadeye Hollow
(common)
Mountain
(basic)





