Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Creatures you control with +1/+1 counters gain trample.
When Wallbreacher enters the battlefield, put four +1/+1 counters on another target creature you control.
4/4
 U 
Enchantment
Whenever you Uncover a card, you may pay {r}. If you do, Shocking Revelation deals 2 damage to target creature or player.
"Oh!! Oww... Why does thinking hurt my brain?"
 U 
Creature – Human Warrior
When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn.
2/1
 U 
Creature – Human Rogue
Whenever another creature dies, target player loses 1 life and you gain 1 life.
{b}, {t}, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Creature – Cat
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
 C 
Creature – Insect
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
 C 
Creature – Beast
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Artifact
{1}, {t}: Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover {3} ({3}, Exile Weathered Carvings from your graveyard: Draw a card.)
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
Plains
 
 B 
Basic Land – Plains

Wallbreacher (rare)
Shocking Revelation (uncommon)
Tah-Crop Battledrummer (uncommon)
Merchant of Bones (uncommon)
Alert Sabercat (common)
Flitwing Dragonfly (common)
Light the Way (common)
Outlast (common)
Pack Mule (common)
Radiant Crown (common)
Weathered Carvings (common)
Spellweaver (common)
Common Leatherback (common)
Airbourne Raidleader (common)
Plains (basic)