Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
![]() ![]() : Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead. 6/5
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Corpsejacker costs
less for each Zombie you control and for each Zombie in your graveyard..
Menace "Oh no, now what..."
5/5
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Oasis Spring enters the battlefield tapped.
: Add to your mana pool. You gain 1 life."It's sweet. Drink, and you'll be back on your feet soon. Some say water from this pool gives life itself."
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![]() : Put a 0/1 green Plant creature token onto the battlefield.
![]() , , Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.2/2
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Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
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Target creature gets +2/+1 and first strike and trample until end of turn.
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When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
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Target creature gets +2/+2 until end of turn. Untap that creature.
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Prowess
General task force mage. Nothing special but necessary.
2/1
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As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn. 1/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
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Scorpion Husk
(rare)
Corpsejacker
(uncommon)
Oasis Spring
(uncommon)
Morbid Harvester
(uncommon)
Outmaneuver
(common)
Flare Up
(common)
Forlorn Scholar
(common)
Alleyway Clowder
(common)
Thing in the Carvings
(common)
Desert Tracker
(common)
Newfound Courage
(common)
Spellweaver
(common)
Tah-Crop Torchbearer
(common)
Shrouded Witchdoctor
(common)
Forest
(basic)




: Add
to your mana pool. You gain 1 life.
