Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target creature. If it’s Night, that creature’s controller loses life equal to that creature’s power.
The dense darkness extended a tendril that wrapped around the man. And he was no more.
 U 
Creature – Human Soldier
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// {t}: Prevent all combat damage dealt by target creature. 0/2
 U 
Sorcery
Destroy target land. Search your library for a basic land, reveal it and put it onto the battlefield tapped. Shuffle your library afterwards.
 U 
Enchantment – Aura Curse
Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard.
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Instant
Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
 C 
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
 C 
Instant
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
2/1
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
Forest
 
 B 
Basic Land – Forest

Consumed by Shadow (rare)
Campground Keeper (uncommon)
Rapid Terraforming (uncommon)
Price of Curiosity (uncommon)
Common Leatherback (common)
Drown in Quicksand (common)
Newfound Courage (common)
Light the Way (common)
Seal the Remains (common)
Outwit (common)
Stitched Torso (common)
Vanguard Angel (common)
Shimmercloak Wisp (common)
Slime on the Walls (common)
Forest (basic)