Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two 1/1 white Cat creatures with lifelink onto the battlefield. Creatures you control gain +2/+0 and haste until end of turn.
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![]() , : Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards."How does he always know what's coming?"
2/4
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Whenever you Uncover a card, you may pay
. If you do, Shocking Revelation deals 2 damage to target creature or player."Oh!! Oww... Why does thinking hurt my brain?"
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Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand. 2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1 |
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying. 0/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
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When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
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Firemane's Assault
(rare)
Elusive Poacher
(uncommon)
Shocking Revelation
(uncommon)
Shrieking Ghast
(uncommon)
Spiteful Initiate
(common)
Alleyway Clowder
(common)
Common Leatherback
(common)
Flitwing Dragonfly
(common)
Runewing Drake
(common)
Pinion Shot
(common)
Barreling Firecat
(common)
Merchant of Souls
(common)
Prowling Cat
(common)
Scavenging Serpopard
(common)
Swamp
(basic)



: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards.


