Ruins of Amonkhet: Virtual Booster

Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant Zombie
At the beginning of your upkeep, put a +1/+1 counter on Omnivorous Growth.
Omnivorous Growth can't attack if it has 5 or more power.
2/2
 U 
Creature – Serpent
Salvage {2}{u} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{u} and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “{2}{u}: This creature gains +2/+0 and unblockable until end of turn."
4/5
 U 
Creature – Ooze
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
Even a thing that eats everything has preferences.
2/1
 U 
Creature – Wurm
Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
5/4
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// 1/4
 C 
Creature – Cat
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Instant
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
 C 
Instant
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
 C 
Artifact
{1}, {t}: Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover {3} ({3}, Exile Weathered Carvings from your graveyard: Draw a card.)
Mountain
 
 B 
Basic Land – Mountain

Omnivorous Growth (rare)
Undercurrent Glider (uncommon)
Eclectic Slime (uncommon)
Pathbreaker Wurm (uncommon)
Prowling Cat (common)
Alert Sabercat (common)
Conceal in Mist (common)
Martial Prowess (common)
Shimmercloak Wisp (common)
Tah-Crop Torchbearer (common)
Reckless Plunder (common)
Map the Ruins (common)
Flanking Strike (common)
Weathered Carvings (common)
Mountain (basic)