Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Spirit
Flying
When you draw a card, each opponent loses 1 life.
{2}{b}{b}: Draw a card, then exile a card from your hand.
If Locust Husk would die, exile it instead.
4/4
 U 
Creature – Human Rogue
Whenever another creature dies, target player loses 1 life and you gain 1 life.
{b}, {t}, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
1/1
 U 
Land
{t}, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{b}{r} ({1}{b}{r}, Exile Stony Marsh from your graveyard: Draw a card.)
 U 
Creature – Human Soldier
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// {t}: Prevent all combat damage dealt by target creature. 0/2
 C 
Creature – Cat
Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
 C 
Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Instant
Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Artifact
{1}, {t}: Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover {3} ({3}, Exile Weathered Carvings from your graveyard: Draw a card.)
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Sorcery
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
Swamp
 
 B 
Basic Land – Swamp

Locust Husk (rare)
Merchant of Bones (uncommon)
Stony Marsh (uncommon)
Campground Keeper (uncommon)
Barreling Firecat (common)
Inspect the Carvings (common)
Light the Way (common)
Repurpose (common)
Drown in Quicksand (common)
Vanguard Angel (common)
Weathered Carvings (common)
Spellweaver (common)
Ignoble Sacrifice (common)
Bloom Viper (common)
Swamp (basic)