Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
, Sacrifice an artifact: Draw a card.Treasures aren't worth anything until they're worth something.
2/3
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As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn. "He can't have gone far. Just follow the trail."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2 Night// Menace 3/4 |
Whenever another creature dies, target player loses 1 life and you gain 1 life.
, , Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.1/1
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Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying. 0/1
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![]() , , Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.0/3
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, , Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn."You'll have to go through me first! GUHHHHHH..."
1/1
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Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1 |
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
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Merchant of Treasures
(rare)
Bleed Out
(uncommon)
Menacing Sabertooth
(uncommon)
Merchant of Bones
(uncommon)
Nightfall
(common)
Flitwing Dragonfly
(common)
Flowering Battlement
(common)
Devoted Peon
(common)
Chamber Guardians
(common)
Spiteful Initiate
(common)
Repellant Seal
(common)
Vanguard Angel
(common)
In Honor of the Fallen
(common)
Squinting Zombie
(common)
Forest
(basic)

, Sacrifice an artifact: Draw a card.


