Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Choose up to one target creature. Until your next turn, if that creature would die, you may return it to it’s owner’s hand instead.
-2 Draw a card, then put a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color to your mana pool.” onto the battlefield. 0 Exile Flarys, the Spelunker until the beginning of your next turn. 3
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If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs
![]() to play instead.
Return target creature card from your graveyard to the battlefield. |
Corpsejacker costs
less for each Zombie you control and for each Zombie in your graveyard..
Menace "Oh no, now what..."
5/5
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Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand. 2/2
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When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
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When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip ![]() It's best to be prepared for every situation.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
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Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
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Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
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Prowess
General task force mage. Nothing special but necessary.
2/1
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
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Flarys, the Spelunker
(mythic)
Close Call
(uncommon)
Corpsejacker
(uncommon)
Shrieking Ghast
(uncommon)
Pack Mule
(common)
Utility Pack
(common)
Desert Tracker
(common)
Flanking Strike
(common)
Nightfall
(common)
Reduce to Dust
(common)
Spellweaver
(common)
Volatile Greatcat
(common)
Prowling Cat
(common)
Crystalline Wings
(common)
Swamp
(basic)






: Draw a card. 1/2