Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Quest
At the end of your turn, if you have seven or more cards in your hand, put a quest counter on Path of Wisdom.
{2}{u}: Scry 2, then draw a card. Activate this ability only if Path of Wisdom has three or more counters on it.
 U 
Creature – Plant Zombie
Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
2/3
 U 
Land
{t}, Sacrifice Overgrown Courtyard: Search your library for a Forest or a Plains card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{g}{w} ({1}{g}{w}, Exile Overgrown Courtyard from your graveyard: Draw a card.)
 U 
Creature – Cat
Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
 C 
Creature – Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Creature – Minotaur Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
 C 
Instant
Destroy target artifact or enchantment.
Uncover {2} ({2}, Exile Purge Evil from your graveyard: Draw a card.)
With ancient tombs come ancient evils.
Forest
 
 B 
Basic Land – Forest

Path of Wisdom (rare)
Budding Corpse (uncommon)
Overgrown Courtyard (uncommon)
Feline Commander (uncommon)
Malefic Visions (common)
Slime on the Walls (common)
Deadeye Hollow (common)
Grasping Ceiling (common)
Flare Up (common)
Shrouded Witchdoctor (common)
Repurpose (common)
Squinting Zombie (common)
Burial Chamber Watch (common)
Purge Evil (common)
Forest (basic)