Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control have trample and haste.
![]() ![]() : Reveal the top card of your library. If it's a creature card, put it onto the battlefield.2/2
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Jeweled Scarabs enters the battlefield with a gold counter on it.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it. Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs. 4/4
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life. 2/1
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Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield. Equip ![]() |
Other Zombies you control get +0/+2.
"It's bad enough that they don't feel pain. Now they're covered in vines blades can't cut through?"
1/3
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When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.The dunes shift from hour to hour, day to day.
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
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Tah-Crop Beastcaller
(rare, foil)
Jeweled Scarabs
(rare)
Shambler of Remedies
(uncommon)
Tattered Wrappings
(uncommon)
Vizier of the Fallen
(uncommon)
Brittle Mummy
(common)
Grasping Ceiling
(common)
Reckless Plunder
(common)
Repellant Seal
(common)
Terramorphic Expanse
(common)
Bloom Viper
(common)
Blinding Sands
(common)
Watchful Sharpclaw
(common)
Call the Pride
(common)
Island
(basic)



, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.