Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard. "Is it hot in here or is it just me?"
- Jeng the Jester, deceased. |
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Spectral Tiger has power and toughness equal to the number of cats you control. */*
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Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player. 2/1
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When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
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As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature. Uncover ( , Exile Backdraft from your graveyard: Draw a card.)"Ooh... I hope his stuff didn't get burnt."
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Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.3/1
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof. 3/2
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3 Night// : Put a +1/+1 counter on Patient Webspinner. 0/1 |
Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
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Steam Jets
(rare)
Spectral Tiger
(uncommon)
Spellhide Drake
(uncommon)
Fertile Wanderer
(uncommon)
Backdraft
(common)
Chamber Guardians
(common)
Deathspeaker Cultist
(common)
Alleyway Clowder
(common)
Carnivorous Drake
(common)
Hidden Knowledge
(common)
Shimmercloak Wisp
(common)
Bloom Viper
(common)
Patient Webspinner
(common)
Martial Prowess
(common)
Mountain
(basic)





, Sacrifice a creature: Target creature gets indestructible until end of turn.