Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Copy target instant or sorcery spell. You may choose new targets for the copy.
Uncover ![]() ![]() (![]() ![]() , Exile Spell Reflection from your graveyard: Draw a card.)
When you Uncover Spell Reflection, copy target instant or sorcery spell. You may choose new targets for the copy. |
Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand. 2/2
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Rebounding Shock deals 2 damage to target creature or player.
Uncover ![]() (![]() , Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player. Given enough time, lightning will strike the same place twice.
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Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
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Tap up to two target creatures.
Uncover ( , Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Spell Reflection
(rare)
Shrieking Ghast
(uncommon)
Rebounding Shock
(uncommon)
Shard of Shadow
(uncommon)
Squinting Zombie
(common)
Spellweaver
(common)
Outcast Strongman
(common)
Volatile Greatcat
(common)
Urn of Shadows
(common)
Outlast
(common)
Crystalline Wings
(common)
Blinding Realization
(common)
Vanguard Angel
(common)
Pinion Shot
(common)
Mountain
(basic)








: Target player loses 1 life.