Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put the top X cards of each player's library into their respective graveyards. Until end of turn, you may cast an instant or sorcery with converted mana cost X or less from each graveyard without paying its mana cost. Exile those spells as they resolve.
 U 
Creature – Human Warrior
When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn.
2/1
 U 
Creature – Wurm
Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
5/4
 U 
Creature – Human
{t}, Discard a card: Draw a card.
When you cast an instant or sorcery, you may untap Prophetic Pessimist.
Life is hard when you know your glass will always be half empty.
3/1
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Instant
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
 C 
Artifact
{t}: Target player loses 1 life.
{1}, {t}, Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.
All of Night's mystery and dread, sealed in a ceramic jar.
 C 
Creature – Naga Cleric
{u}, {t}: Look at the top card of your library. You may put it into your graveyard.
"He can see the future. It's too bad he's also nearsighted."
1/3
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
 C 
Instant
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
Plains
 
 B 
Basic Land – Plains

Forgotten Rites (rare)
Tah-Crop Battledrummer (uncommon)
Pathbreaker Wurm (uncommon)
Prophetic Pessimist (uncommon)
Outwit (common)
Flanking Strike (common)
Urn of Shadows (common)
Ragged Runereader (common)
Flowering Battlement (common)
Blinding Sands (common)
Repurpose (common)
Light the Way (common)
Seal the Remains (common)
Carnivorous Drake (common)
Plains (basic)