Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Soldier
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// {t}: Prevent all combat damage dealt by target creature. 0/2
 
 R 
Instant
Counter target spell you don't control. If it's countered this way, its controller adds X mana in any combination of colors to his or her mana pool, where X is the converted mana cost of that spell.
"Why don't you try that again?"
 U 
Land
{t}, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{u}{b} ({1}{u}{b}, Exile Submerged Crypt from your graveyard: Draw a card.)
 U 
Instant – Trap
If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs {r}{r} to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.
 U 
Instant – Trap
If three or more creatures attacked this turn, Flashfreeze Pool costs {u} to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Creature – Cat
When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
 C 
Creature – Human
{w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.
"You'll have to go through me first! GUHHHHHH..."
1/1
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Sorcery
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
Forest
 
 B 
Basic Land – Forest

Campground Keeper (uncommon, foil)
Deconstruct (rare)
Submerged Crypt (uncommon)
Featherstep Firemine (uncommon)
Flashfreeze Pool (uncommon)
Radiant Crown (common)
Volatile Greatcat (common)
Devoted Peon (common)
Fearless Advance (common)
Utility Pack (common)
Map the Ruins (common)
Outlast (common)
Hidden Knowledge (common)
Ignoble Sacrifice (common)
Forest (basic)