Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
 
 R 
Enchantment
Flash
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards.
{3}{w}: You gain 2 life.
You are forgiven but never forgotten.
 U 
Creature – Zombie Wall
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
 U 
Sorcery
Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card."
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{3}{b}, {t}: Put a 2/2 black Zombie creature token onto the battlefield tapped."
"Where do they keep coming from!?"
 C 
Creature – Zombie Warrior
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
 C 
Creature – Cat
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Sorcery
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent.
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
 C 
Instant
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."
Forest
 
 B 
Basic Land – Forest

Hypothermia (common, foil)
Hallowed Memorial (rare)
Labyrinth of Limbs (uncommon)
Search and Seize (uncommon)
Crack in the Wall (uncommon)
Undead Berserker (common)
Skytabby Sentinel (common)
Repurpose (common)
Light the Way (common)
Spellweaver (common)
Utility Pack (common)
Spiteful Initiate (common)
Outmaneuver (common)
Malefic Visions (common)
Forest (basic)