Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, you gain 1 life.
"Our strength comes from our unity. Trust in each other and there will be nothing to fear."
 U 
Creature – Zombie Cleric
Other Zombies you control get +1/+1.
The most dangerous zombie is one uses brains for more than a midnight snack.
2/2
 U 
Creature – Human
{g}, {t}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
{3}{w}: Put a 1/1 white Cat creature with lifelink onto the battlefield.
1/1
 U 
Creature – Human Rogue
{2}{u}, {t}: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards.
"How does he always know what's coming?"
2/4
 C 
Creature – Zombie Shaman
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
 C 
Artifact
{t}: Add {c} to your mana pool.
{6}: Gemcrusted Protector becomes a 4/4 Golem artifact creature until end of turn.
"No such thing as too many gems."
- Talys, last words
 C 
Creature – Cat
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control.
"Aww, it's so cute! Even if it is missing a leg."
0/1
 C 
Creature – Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Sorcery
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Creature – Insect
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying.
0/1
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
Forest
 
 B 
Basic Land – Forest

Rallying Anthem (rare)
Vizier of the Risen (uncommon)
Menagerie Trainer (uncommon)
Elusive Poacher (uncommon)
Merchant of Souls (common)
Gemcrusted Protector (common)
Playful Tabby (common)
Deadeye Hollow (common)
Flowering Battlement (common)
Groundshake (common)
Alleyway Clowder (common)
Blinding Sands (common)
Flitwing Dragonfly (common)
Repurpose (common)
Forest (basic)