Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent blocked with three or more creatures this turn, you may pay
instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller. |
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
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When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it.
4/4
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Charflinger enters the battlefield, you may discard a card. If you do, Charflinger deals damage equal to its power to target creature or player. 1/1
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Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Creatures you control gain haste and trample until end of turn.
Uncover ( , Exile Fearless Advance from your graveyard: Draw a card.) |
Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/2
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Searing Spirit
(rare)
Fertile Wanderer
(uncommon)
Sporesower Shambler
(uncommon)
Charflinger
(uncommon)
Overpower
(common)
Fearless Advance
(common)
Hidden Knowledge
(common)
Alleyway Clowder
(common)
Radiant Crown
(common)
Groundshake
(common)
Shrouded Witchdoctor
(common)
Hard Hat
(common)
Volatile Greatcat
(common)
Runed Aven
(common)
Island
(basic)





: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2