Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you play a land, add one mana of any color to your mana pool.
"I've never seen anything like it. A fountain where light, not water, bubbles from the center, washing the chamber with a silent and solemn glow."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2 Night// Menace 3/4 |
Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card. The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
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Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield. Equip ![]() |
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof. 3/2
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: You gain 1 life.
, , Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.All of Day's hope and honestly, harnessed in a glass cage.
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Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
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Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
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Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/1
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Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.3/1
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Crystalline Fountain
(rare)
Menacing Sabertooth
(uncommon)
Strength Sap
(uncommon)
Tattered Wrappings
(uncommon)
Shimmercloak Wisp
(common)
Radiant Vessel
(common)
Blinding Sands
(common)
Grasping Ceiling
(common)
Scavenging Serpopard
(common)
Vanguard Angel
(common)
Call the Pride
(common)
Pathlighter Mage
(common)
Inscribed Scarab
(common)
Deathspeaker Cultist
(common)
Island
(basic)



: You gain 1 life.