Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant Zombie
At the beginning of your upkeep, put a +1/+1 counter on Omnivorous Growth.
Omnivorous Growth can't attack if it has 5 or more power.
2/2
 U 
Creature – Zombie Ox
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Plaguebearer Ox enters the battlefield, each creature you don't control gets -1/-1 until end of turn.
2/2
 U 
Land – Desert
Oasis Spring enters the battlefield tapped.
{t}: Add {c} to your mana pool. You gain 1 life.
"It's sweet. Drink, and you'll be back on your feet soon. Some say water from this pool gives life itself."
 U 
Sorcery
Choose a creature type. Creatures you control of that type get +1/+1 and trample until end of turn. You may have each creature you control of that type fight target creature.
"I've never seen veggies fight back. This is why I don't eat food my food eats."
 C 
Sorcery
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
 C 
Creature – Cat
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Sorcery
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
 C 
Creature – Zombie Wizard
When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
 C 
Artifact
{t}: Target player loses 1 life.
{1}, {t}, Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.
All of Night's mystery and dread, sealed in a ceramic jar.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
Forest
 
 B 
Basic Land – Forest

Omnivorous Growth (rare)
Plaguebearer Ox (uncommon)
Oasis Spring (uncommon)
Gather and Hunt (uncommon)
Groundshake (common)
Alert Sabercat (common)
Spellweaver (common)
Call the Pride (common)
Watchful Sharpclaw (common)
Forlorn Scholar (common)
Urn of Shadows (common)
Map the Ruins (common)
Deathspeaker Cultist (common)
Tah-Crop Torchbearer (common)
Forest (basic)