Ruins of Amonkhet: Virtual Booster

Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant Zombie
Other Plants you control get +1/+1.
{5}{g}, {t}: Put a 0/1 green Plant creature token onto the battlefield for each Plant creature you control.
4/4
 U 
Land
{t}, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{u}{b} ({1}{u}{b}, Exile Submerged Crypt from your graveyard: Draw a card.)
 U 
Creature – Plant Zombie
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
 U 
Land
{t}, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{b}{r} ({1}{b}{r}, Exile Stony Marsh from your graveyard: Draw a card.)
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
 C 
Creature – Zombie Warrior
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
 C 
Creature – Cat
When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Creature – Beast
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3
Night// Reach 3/4
Swamp
 
 B 
Basic Land – Swamp

Verdant Progenitor (rare)
Submerged Crypt (uncommon)
Fertile Wanderer (uncommon)
Stony Marsh (uncommon)
Runewing Drake (common)
Undead Berserker (common)
Volatile Greatcat (common)
Deathspeaker Cultist (common)
Vanguard Angel (common)
Hypothermia (common)
Slime on the Walls (common)
Daybreak (common)
Repurpose (common)
Stargazing Mastodon (common)
Swamp (basic)