Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn. "He can't have gone far. Just follow the trail."
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Other creatures you control have trample and haste.
![]() ![]() : Reveal the top card of your library. If it's a creature card, put it onto the battlefield.2/2
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
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Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2 Night// : Remove a +1/+1 counter from a creature you control, : You gain 2 life. 1/4 |
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Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe. The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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, : Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover ( , Exile Weathered Carvings from your graveyard: Draw a card.) |
Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3 Night// : Put a +1/+1 counter on Patient Webspinner. 0/1 |
Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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Bleed Out
(uncommon, foil)
Tah-Crop Beastcaller
(rare)
Sphere of Safety
(uncommon)
Feline Commander
(uncommon)
Corpsetender Druid
(uncommon)
Aurascribe
(common)
Sink In
(common)
Weathered Carvings
(common)
Hidden Knowledge
(common)
Merchant of Souls
(common)
Patient Webspinner
(common)
Reduce to Dust
(common)
Flare Up
(common)
Feline Companion
(common)
Mountain
(basic)





for each of those creatures, where X is the number of enchantments you control.
: Remove a +1/+1 counter from a creature you control, 
