Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
When Digestive Ooze enters the battlefield, destroy target artifact or enchantment.
{g}, {t}: Exile a card from a graveyard. If a nonland card was exiled this way, put a +1/+1 counter on Digestive Ooze.
2/2
 U 
Creature – Ooze
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
Even a thing that eats everything has preferences.
2/1
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls.
 U 
Creature – Spirit
Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand.
2/2
 C 
Creature – Plant Ooze
{3}{g}: Put a +1/+1 counter on Slime on the Walls.
"Try not to slip. You might never get up again."
2/2
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Creature – Zombie Shaman
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
 C 
Creature – Spider
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
 C 
Enchantment – Aura
Enchant creature
When Crystalline Wings enters the battlefield, draw a card.
{u}: Enchanted creature gains flying until end of turn.
"Helps out if you're stuck in a pit. Makes you look like a fairy though."
 C 
Sorcery
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Creature – Cat
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
Plains
 
 B 
Basic Land – Plains

Digestive Ooze (rare)
Eclectic Slime (uncommon)
Price of Vitality (uncommon)
Shrieking Ghast (uncommon)
Slime on the Walls (common)
Common Leatherback (common)
Merchant of Souls (common)
Patient Webspinner (common)
Crystalline Wings (common)
Call the Pride (common)
Sink In (common)
Runewing Drake (common)
Martial Prowess (common)
Skytabby Sentinel (common)
Plains (basic)