Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Horror
You may have Stalking Mass enter the battlefield as a copy of any creature on the battlefield.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass.
0/0
 U 
Instant
As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn.
"He can't have gone far. Just follow the trail."
 U 
Creature – Lizard
Flash
{1}{u}{g}, {t}: Return Rummaging Slink to its owner's hand.
3/3
 U 
Instant
Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control.
"I know their numbers and their next move. Prepare accordingly."
 C 
Instant
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Artifact – Equipment
Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
"You won't need one, seeing as there's nothing of value to protect."
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
 C 
Creature – Insect
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// 1/3
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1
Night// 2/4
 C 
Creature – Human
{w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.
"You'll have to go through me first! GUHHHHHH..."
1/1
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
Forest
 
 B 
Basic Land – Forest

Stalking Mass (mythic)
Bleed Out (uncommon)
Rummaging Slink (uncommon)
Scout Ahead (uncommon)
Seal the Remains (common)
Hidden Knowledge (common)
Hard Hat (common)
Spiteful Initiate (common)
Sink In (common)
Giant Grub (common)
Watchful Sharpclaw (common)
Devoted Peon (common)
Shimmercloak Wisp (common)
Map the Ruins (common)
Forest (basic)