Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grovetender gets +1/+1 for each differently named land in your graveyard.
, Sacrifice two lands: Draw a card.Forever part of his beloved garden.
2/2
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Trample
When Incensed Firecat attacks, Incensed Firecat gets +1/+1 for each instant and sorcery card in your graveyard until end of turn. 1/2
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Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent. 2/3
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.3/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent. |
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn. 1/3
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Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
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Grovetender
(rare)
Incensed Firecat
(uncommon)
Kefnet's Runebinder
(uncommon)
Sphere of Safety
(uncommon)
Inscribed Scarab
(common)
Deathspeaker Cultist
(common)
Prowling Cat
(common)
Light the Way
(common)
Tah-Crop Torchbearer
(common)
Drown in Quicksand
(common)
Slime on the Walls
(common)
Desert Tracker
(common)
Brittle Mummy
(common)
Hissing Longleg
(common)
Plains
(basic)


, Sacrifice two lands: Draw a card.



for each of those creatures, where X is the number of enchantments you control.