Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the end of turn, if you attacked with three or more creatures, put a quest counter on Path of Truth.
![]() : Put a 1/1 white Cat creature token with lifelink onto the battlefield. Creatures you control gain lifelink and double strike until end of turn. Activate this ability only if Path of Truth has three or more counters on it. |
When Spiritcourser enters the battlefield, if you own at least three cards in exile, draw a card.
"I hear voices all around me. They warn of a great and ancient evil ahead of us. Let's proceed with caution."
2/1
|
As an additional cost to cast Spellsling, discard an instant or sorcery card.
Spellsling deals damage to target creature or player equal to the discarded card's converted mana cost. Hey! Watch it!
|
Enchant land
Enchanted land has " ![]() , : Put a 2/2 black Zombie creature token onto the battlefield tapped.""Where do they keep coming from!?"
|
Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
|
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
|
When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
|
Menace
Some things never change.
3/2
|
|
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Enchant creature
When Crystalline Wings enters the battlefield, draw a card. : Enchanted creature gains flying until end of turn."Helps out if you're stuck in a pit. Makes you look like a fairy though."
|
![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
|
|
Path of Truth
(rare)
Spiritcourser
(uncommon)
Spellsling
(uncommon)
Crack in the Wall
(uncommon)
Martial Prowess
(common)
Overpower
(common)
Volatile Greatcat
(common)
Desert Tracker
(common)
Merchant of Souls
(common)
Cursed Minotaur
(common)
Flanking Strike
(common)
Watchful Sharpclaw
(common)
Crystalline Wings
(common)
Slime on the Walls
(common)
Island
(basic)



: Put a 2/2 black Zombie creature token onto the battlefield tapped."

