Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent blocked with three or more creatures this turn, you may pay {r} instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.
 U 
Instant
Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card.
The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
{1}{u}
 
 U 
Instant
Counter target triggered ability.
Draw a card.
"Unfortunate timing. Have some water and try again maybe?"
 U 
Creature – Wurm
Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
5/4
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Artifact – Equipment
Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
"You won't need one, seeing as there's nothing of value to protect."
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Uncover {1}{u} ({1}{u}, Exile Conceal in Mist from your graveyard: Draw a card.)
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Creature – Human Wizard
Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 C 
Sorcery
As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature.
Uncover {r} ({r}, Exile Backdraft from your graveyard: Draw a card.)
"Ooh... I hope his stuff didn't get burnt."
 C 
Creature – Zombie Hound
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
Island
 
 B 
Basic Land – Island

Searing Spirit (rare)
Strength Sap (uncommon)
Hiccup (uncommon)
Pathbreaker Wurm (uncommon)
Brittle Mummy (common)
Airbourne Raidleader (common)
Hard Hat (common)
Conceal in Mist (common)
Grasping Ceiling (common)
Fireweave Initiate (common)
Radiant Crown (common)
Overpower (common)
Backdraft (common)
Faithless Companion (common)
Island (basic)