Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Quest
At the end of turn, if you attacked with three or more creatures, put a quest counter on Path of Truth.
{3}{w}: Put a 1/1 white Cat creature token with lifelink onto the battlefield. Creatures you control gain lifelink and double strike until end of turn. Activate this ability only if Path of Truth has three or more counters on it.
 U 
Creature – Drake
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
2/1
 U 
Creature – Ooze
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard.
Even a thing that eats everything has preferences.
2/1
 U 
Creature – Plant Zombie
When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it.
4/4
 C 
Sorcery
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
 C 
Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Sorcery
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
2/1
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
 C 
Creature – Beast
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
Swamp
 
 B 
Basic Land – Swamp

Path of Truth (rare)
Spellhide Drake (uncommon)
Eclectic Slime (uncommon)
Sporesower Shambler (uncommon)
Call the Pride (common)
Inspect the Carvings (common)
Deathspeaker Cultist (common)
Carnivorous Drake (common)
Flowering Battlement (common)
Groundshake (common)
Stitched Torso (common)
Radiant Vessel (common)
Brittle Mummy (common)
Pack Mule (common)
Swamp (basic)