Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Ooze
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// {2}{g}{g}, {t}: Put an X/X green Ooze creature token onto the battlefield where X is the number of creatures you control with +1/+1 counters on them. 4/4
Night// At the beginning of your end step, put a +1/+1 counter on each other creature you control. 4/4
 U 
Instant – Trap
If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs {r}{r} to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control.
 U 
Land
{t}, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover {1}{u}{b} ({1}{u}{b}, Exile Submerged Crypt from your graveyard: Draw a card.)
 U 
Creature – Wurm
Trample
When Pathbreaker Wurm deals combat damage to an opponent, reveal the top card of that player’s library. You may spend mana as though it were mana of any type to play creature cards revealed this way until end of turn.
5/4
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Creature – Cat
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// 1/4
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Instant
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
 C 
Creature – Beast
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3
Night// Reach 3/4
 C 
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
Forest
 
 B 
Basic Land – Forest

Mitotic Symbiote (mythic)
Featherstep Firemine (uncommon)
Submerged Crypt (uncommon)
Pathbreaker Wurm (uncommon)
Alleyway Clowder (common)
Martial Prowess (common)
Prowling Cat (common)
Terramorphic Expanse (common)
Outwit (common)
Shrouded Witchdoctor (common)
Shimmercloak Wisp (common)
Blinding Sands (common)
Stargazing Mastodon (common)
Newfound Courage (common)
Forest (basic)