Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures you control with +1/+1 counters gain trample.
When Wallbreacher enters the battlefield, put four +1/+1 counters on another target creature you control. 4/4
|
Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2 Night// Menace 3/4 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// : Prevent all combat damage dealt by target creature. 0/2 |
![]() , , Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.0/3
|
|
Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/2
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature.""Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
|
Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
|
Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
|
, : Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover ( , Exile Weathered Carvings from your graveyard: Draw a card.) |
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
|
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
|
Target creature gets +2/+2 until end of turn. Untap that creature.
|
|
Wallbreacher
(rare)
Sphere of Safety
(uncommon)
Menacing Sabertooth
(uncommon)
Campground Keeper
(uncommon)
Flowering Battlement
(common)
Runed Aven
(common)
Hypothermia
(common)
Barreling Firecat
(common)
Reduce to Dust
(common)
Weathered Carvings
(common)
Shrouded Witchdoctor
(common)
Burial Chamber Watch
(common)
Skytabby Sentinel
(common)
Newfound Courage
(common)
Swamp
(basic)


for each of those creatures, where X is the number of enchantments you control.

: Prevent all combat damage dealt by target creature. 0/2
: Untap this creature."
(