Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent blocked with three or more creatures this turn, you may pay {r} instead of Searing Spirit's mana cost.
Until end of turn, whenever a creature target player controls is dealt damage, that creature deals that much damage to its controller.
 U 
Instant
Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
 U 
Artifact – Equipment
Flash
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip {2}
Hidden in between their ribs.
 U 
Creature – Human Soldier
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// {t}: Prevent all combat damage dealt by target creature. 0/2
 C 
Sorcery
Put two 1/1 white Cat creature tokens with lifelink onto the battlefield.
Meow.
 C 
Creature – Human Wizard
Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent.
0/2
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Creature – Drake
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
 C 
Creature – Zombie Warrior
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
 C 
Creature – Zombie
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
Forest
 
 B 
Basic Land – Forest

Searing Spirit (rare)
Shard of Shadow (uncommon)
Hidden Shiv (uncommon)
Campground Keeper (uncommon)
Call the Pride (common)
Fireweave Initiate (common)
Deathspeaker Cultist (common)
Overpower (common)
Utility Pack (common)
Flowering Battlement (common)
Vanguard Angel (common)
Frostbreath Drake (common)
Undead Berserker (common)
Brittle Mummy (common)
Forest (basic)