Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Quest
At the end of combat, if you attacked with a creature with 4 or more power, put a quest counter on Path of Domination.
{2}{g}: Put a +1/+1 counter on each creature you control. Activate this ability only if Path of Domination has three or more counters on it.
 U 
Creature – Plant Zombie
{3}{g}: Put a 0/1 green Plant creature token onto the battlefield.
{3}{b}, {t}, Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped.
2/2
 U 
Instant – Trap
If three or more creatures attacked this turn, Flashfreeze Pool costs {u} to cast.
Attacking creatures get -1/-0 and do not untap during their controller’s next untap step.
 U 
Creature – Cat
Other Cats you control get +1/+1.
Though small in stature, his charisma is eminent and authority unchallenged.
2/2
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 C 
Creature – Zombie Shaman
When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Creature – Drake
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
 C 
Creature – Minotaur Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
 C 
Creature – Minotaur Zombie
Menace
Some things never change.
3/2
 C 
Creature – Human Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1
Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Cat
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
Swamp
 
 B 
Basic Land – Swamp

Path of Domination (rare)
Morbid Harvester (uncommon)
Flashfreeze Pool (uncommon)
Pride Leader (uncommon)
Overpower (common)
Merchant of Souls (common)
Flowering Battlement (common)
Frostbreath Drake (common)
Squinting Zombie (common)
Cursed Minotaur (common)
Spiteful Initiate (common)
Burial Chamber Watch (common)
Radiant Vessel (common)
Skytabby Sentinel (common)
Swamp (basic)