Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Leviathan
Salvage {u}{u}{u}{u} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {u}{u}{u}{u} and exile Stormstream Leviathan bound to that creature.)
Stormstream Leviathan and creatures bound by Stormstream Leviathan have "Whenever this creature attack, exile all other permanents until end of turn."
7/7
 U 
Sorcery
Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard.
 U 
Creature – Drake
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
2/1
 U 
Creature – Plant Zombie
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
 C 
Sorcery
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
 C 
Creature – Human
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land, {t}: Draw a card. 1/2
 C 
Creature – Human Soldier
Trample
Discard a card: Outcast Strongman gains haste until end of turn.
6/4
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
Island
 
 B 
Basic Land – Island

Stormstream Leviathan (rare)
Smoldering Footprints (uncommon)
Spellhide Drake (uncommon)
Fertile Wanderer (uncommon)
Crawl Back (common)
Burial Chamber Watch (common)
Tah-Crop Torchbearer (common)
Inspect the Carvings (common)
Desert Tracker (common)
Outcast Strongman (common)
Utility Pack (common)
Outlast (common)
Overpower (common)
Carnivorous Drake (common)
Island (basic)