Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: You gain 1 life.
, , Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.All of Day's hope and honestly, harnessed in a glass cage.
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Jeweled Scarabs enters the battlefield with a gold counter on it.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it. Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs. 4/4
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Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls. |
![]() , : Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards."How does he always know what's coming?"
2/4
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: Put a +1/+1 counter on Moss Strangler.
![]() , : Remove a +1/+1 counter from target creature, then put a +1/+1 counter on Moss Strangler."Down here, chills running down your back may be deadly."
1/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
Target creature gets +2/+2 until end of turn. Untap that creature.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped. 2/1
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Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
, : Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover ( , Exile Weathered Carvings from your graveyard: Draw a card.) |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Radiant Vessel
(common, foil)
Jeweled Scarabs
(rare)
Price of Vitality
(uncommon)
Elusive Poacher
(uncommon)
Moss Strangler
(uncommon)
Airbourne Raidleader
(common)
Newfound Courage
(common)
Stitched Torso
(common)
Inspect the Carvings
(common)
Weathered Carvings
(common)
Carnivorous Drake
(common)
Runewing Drake
(common)
Desert Tracker
(common)
Common Leatherback
(common)
Mountain
(basic)
: You gain 1 life.
, 

