Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grovetender gets +1/+1 for each differently named land in your graveyard.
, Sacrifice two lands: Draw a card.Forever part of his beloved garden.
2/2
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, Sacrifice Submerged Crypt: Search your library for an Island or a Swamp card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Submerged Crypt from your graveyard: Draw a card.) |
Other Cats you control get +1/+1.
Though small in stature, his charisma is eminent and authority unchallenged.
2/2
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: Put a +1/+1 counter on Moss Strangler.
![]() , : Remove a +1/+1 counter from target creature, then put a +1/+1 counter on Moss Strangler."Down here, chills running down your back may be deadly."
1/1
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Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature.""Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
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If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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Creatures you control gain haste and trample until end of turn.
Uncover ( , Exile Fearless Advance from your graveyard: Draw a card.) |
When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1 |
: You gain 1 life.
, , Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.All of Day's hope and honestly, harnessed in a glass cage.
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Grovetender
(rare)
Submerged Crypt
(uncommon)
Pride Leader
(uncommon)
Moss Strangler
(uncommon)
Skytabby Sentinel
(common)
Hypothermia
(common)
In Honor of the Fallen
(common)
Alleyway Clowder
(common)
Giant Grub
(common)
Reckless Plunder
(common)
Fearless Advance
(common)
Brittle Mummy
(common)
Spiteful Initiate
(common)
Radiant Vessel
(common)
Mountain
(basic)


, Sacrifice two lands: Draw a card.


: Untap this creature."