Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Quest
At the end of your turn, if a creature you control died, put a quest counter on Path of Glory.
{3}{b}: Put a creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. Activate this ability only if Path of Glory has three or more counters on it.
 U 
Enchantment
Whenever you Uncover a card, you may pay {r}. If you do, Shocking Revelation deals 2 damage to target creature or player.
"Oh!! Oww... Why does thinking hurt my brain?"
 U 
Creature – Zombie Wall
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
 U 
Instant
Rebounding Shock deals 2 damage to target creature or player.
Uncover {3}{r} ({3}{r}, Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
Given enough time, lightning will strike the same place twice.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Creature – Human Wizard
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
"You won't need one, seeing as there's nothing of value to protect."
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 C 
Instant
Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
 C 
Instant
Destroy target artifact or enchantment.
Uncover {2} ({2}, Exile Purge Evil from your graveyard: Draw a card.)
With ancient tombs come ancient evils.
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
Swamp
 
 B 
Basic Land – Swamp

Path of Glory (rare)
Shocking Revelation (uncommon)
Labyrinth of Limbs (uncommon)
Rebounding Shock (uncommon)
Outwit (common)
Alleyway Clowder (common)
Pathlighter Mage (common)
Hard Hat (common)
Fearless Advance (common)
Pinion Shot (common)
Purge Evil (common)
Shimmercloak Wisp (common)
Bloom Viper (common)
Outlast (common)
Swamp (basic)