Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, you gain 1 life.
"Our strength comes from our unity. Trust in each other and there will be nothing to fear."
 U 
Creature – Zombie Giant
Corpsejacker costs {1} less for each Zombie you control and for each Zombie in your graveyard..
Menace
"Oh no, now what..."
5/5
 U 
Creature – Bird Wizard
Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent.
2/3
 U 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control.
"Cower before the Sun, creature of shadow!"
 C 
Creature – Drake
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
 C 
Creature – Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
 C 
Creature – Human Soldier
Trample
Discard a card: Outcast Strongman gains haste until end of turn.
6/4
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
 C 
Creature – Spider Zombie
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Sorcery
As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature.
Uncover {r} ({r}, Exile Backdraft from your graveyard: Draw a card.)
"Ooh... I hope his stuff didn't get burnt."
Forest
 
 B 
Basic Land – Forest

Rallying Anthem (rare)
Corpsejacker (uncommon)
Kefnet's Runebinder (uncommon)
Sphere of Safety (uncommon)
Frostbreath Drake (common)
Deadeye Hollow (common)
Outcast Strongman (common)
Burial Chamber Watch (common)
Radiant Vessel (common)
Carnivorous Drake (common)
Bloom Viper (common)
Hissing Longleg (common)
Spellweaver (common)
Backdraft (common)
Forest (basic)