Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card."
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When Digestive Ooze enters the battlefield, destroy target artifact or enchantment.
, : Exile a card from a graveyard. If a nonland card was exiled this way, put a +1/+1 counter on Digestive Ooze.2/2
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As an additional cost to cast Bleed Out, pay X life.
Target creature gets -X/-X until end of turn. "He can't have gone far. Just follow the trail."
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Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
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When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step. 2/2
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Search and Seize
(uncommon, foil)
Digestive Ooze
(rare)
Bleed Out
(uncommon)
Melt Down
(uncommon)
Fertile Wanderer
(uncommon)
Deadeye Hollow
(common)
Frostbreath Drake
(common)
Pinion Shot
(common)
Outlast
(common)
Prowling Cat
(common)
Airbourne Raidleader
(common)
Common Leatherback
(common)
Outcast Strongman
(common)
Slime on the Walls
(common)
Forest
(basic)




: Exile a card from a graveyard. If a nonland card was exiled this way, put a +1/+1 counter on Digestive Ooze.

