Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ankh of Light and Life enters the battlefield tapped.
, , Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total. |
, Sacrifice Stony Marsh: Search your library for a Swamp or a Mountain card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Stony Marsh from your graveyard: Draw a card.) |
Diurnal
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2 Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3 |
When Sporesower Shambler enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature you control with a +1/+1 counter on it.
4/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Playful Tabby enters the battlefield, tap target creature you don't control. "Aww, it's so cute! Even if it is missing a leg."
0/1
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Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat. Hiss!
1/1
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Flitwing Dragonfly bound to that creature.)
Flitwing Dragonfly and creatures bound by Flitwing Dragonfly have +0/+1 and flying. 0/1
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Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Fungal Crawler bound to that creature.)
Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield." 3/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Ankh of Light and Life
(mythic)
Stony Marsh
(uncommon)
Mistress of Poisons
(uncommon)
Sporesower Shambler
(uncommon)
Airbourne Raidleader
(common)
Playful Tabby
(common)
Alert Sabercat
(common)
Pinion Shot
(common)
Outlast
(common)
Flitwing Dragonfly
(common)
Reduce to Dust
(common)
Fungal Crawler
(common)
Runewing Drake
(common)
Slime on the Walls
(common)
Island
(basic)
, Exile Ankh of Light and Life: Until end of turn, you cannot lose the game and your opponents cannot win the game. Your life total becomes equal to your starting life total. 

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