Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Learn from your mistakes, even if your mistakes cost you your life."
2/2
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Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
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Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls. |
If you control only one creature, Mirrored Foliage costs
to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn. |
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
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Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/1
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Target creature gets +2/+2 until end of turn. Untap that creature.
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
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Renowned Duelist
(rare)
Melt Down
(uncommon)
Price of Vitality
(uncommon)
Mirrored Foliage
(uncommon)
Crawl Back
(common)
Reckless Plunder
(common)
Common Leatherback
(common)
Squinting Zombie
(common)
Pathlighter Mage
(common)
Newfound Courage
(common)
Daybreak
(common)
Carnivorous Drake
(common)
Chamber Guardians
(common)
Malefic Visions
(common)
Plains
(basic)




