Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
 
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, he or she exiles a creature or non-Gold artifact he or she controls, then puts a colorless Gold artifact with "Sacrifice this artifact: Add one mana of any color to your mana pool."
 U 
Creature – Human Shaman
Diurnal
Day// When Mistress of Poisons enters the battlefield, target creature gets +1/+1 and deathtouch until end of turn. 3/2
Night// When Mistress of Poisons enters the battlefield, target creature gets -1/-1 until end of turn. 2/3
 U 
Artifact – Equipment
Flash
When Hidden Shiv enters the battlefield, attach it to a creature.
Equipped creature gets +2/+0.
Equip {2}
Hidden in between their ribs.
 U 
Instant
Rebounding Shock deals 2 damage to target creature or player.
Uncover {3}{r} ({3}{r}, Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
Given enough time, lightning will strike the same place twice.
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Creature – Human Soldier
Trample
Discard a card: Outcast Strongman gains haste until end of turn.
6/4
 C 
Instant
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
 C 
Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Creature – Human Wizard
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
 C 
Creature – Zombie Warrior
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4
Night// 4/5
Mountain
 
 B 
Basic Land – Mountain

Map the Ruins (common, foil)
Curse of Aurification (rare)
Mistress of Poisons (uncommon)
Hidden Shiv (uncommon)
Rebounding Shock (uncommon)
Utility Pack (common)
Alleyway Clowder (common)
Outcast Strongman (common)
Nightfall (common)
Inspect the Carvings (common)
Grasping Ceiling (common)
Pathlighter Mage (common)
Undead Berserker (common)
Carnivorous Drake (common)
Mountain (basic)