Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Stalking Mass enter the battlefield as a copy of any creature on the battlefield.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass. 0/0
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When Tah-Crop Battledrummer enters the battlefield, you may discard a card. If you do, another target creature gets double strike and haste until end of turn.
2/1
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Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life." 2/1
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: Add to your mana pool.
: Gemcrusted Protector becomes a 4/4 Golem artifact creature until end of turn."No such thing as too many gems."
- Talys, last words |
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If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
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Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature.""Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
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Stalking Mass
(mythic)
Tah-Crop Battledrummer
(uncommon)
Feline Commander
(uncommon)
Burrowing Leeches
(uncommon)
Gemcrusted Protector
(common)
In Honor of the Fallen
(common)
Blinding Sands
(common)
Daybreak
(common)
Seal the Remains
(common)
Runewing Drake
(common)
Stargazing Mastodon
(common)
Outcast Strongman
(common)
Radiant Crown
(common)
Hypothermia
(common)
Forest
(basic)



: Add
to your mana pool.
: Gemcrusted Protector becomes a 4/4 Golem artifact creature until end of turn.
