Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two 1/1 white Cat creatures with lifelink onto the battlefield. Creatures you control gain +2/+0 and haste until end of turn.
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If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs
![]() to play instead.
Return target creature card from your graveyard to the battlefield. |
, Discard a card: Draw a card.
When you cast an instant or sorcery, you may untap Prophetic Pessimist. Life is hard when you know your glass will always be half empty.
3/1
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Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn. "UHh... What was I going to say?"
0/1
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step. 2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3 Night// : Put a +1/+1 counter on Patient Webspinner. 0/1 |
Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
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Firemane's Assault
(rare)
Close Call
(uncommon)
Prophetic Pessimist
(uncommon)
Wordsnatcher
(uncommon)
Volatile Greatcat
(common)
Slime on the Walls
(common)
Frostbreath Drake
(common)
Deadeye Hollow
(common)
Patient Webspinner
(common)
Repellant Seal
(common)
Flare Up
(common)
Daybreak
(common)
Watchful Sharpclaw
(common)
Squinting Zombie
(common)
Island
(basic)




, Discard a card: Draw a card.

