Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
, Sacrifice an artifact: Draw a card.Treasures aren't worth anything until they're worth something.
2/3
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Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
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, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Shallow Clearing from your graveyard: Draw a card.) |
Smoldering Footprints deals damage to target creature or player equal to the number of instant and sorcery spells in your graveyard.
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When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
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Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Merchant of Treasures
(rare)
Shard of Shadow
(uncommon)
Shallow Clearing
(uncommon)
Smoldering Footprints
(uncommon)
Pack Mule
(common)
Screeching Rats
(common)
Feline Companion
(common)
Urn of Shadows
(common)
Inscribed Scarab
(common)
Skytabby Sentinel
(common)
Barreling Firecat
(common)
Flare Up
(common)
Spellweaver
(common)
Grasping Ceiling
(common)
Swamp
(basic)

, Sacrifice an artifact: Draw a card.

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