Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of combat, if you attacked with a creature with 4 or more power, put a quest counter on Path of Domination.
![]() : Put a +1/+1 counter on each creature you control. Activate this ability only if Path of Domination has three or more counters on it. |
Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “ ![]() : This creature gains +2/+0 and unblockable until end of turn."4/5
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Destroy target artifact. Return up to one target artifact from your graveyard to your hand.
"The way I see it, this thing, whatever this is, is just made of stuff that'll be more useful in another form."
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Flash
![]() ![]() , : Return Rummaging Slink to its owner's hand.3/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature.""Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
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Target player puts the top four cards of his or her library into his or her graveyard.
Uncover ![]() (![]() , Exile Conceal in Mist from your graveyard: Draw a card.) |
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
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, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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As an additional cost to cast Light the Way, sacrifice a creature.
Draw two cards. Light the Way deals 2 damage to target opponent. |
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Path of Domination
(rare)
Undercurrent Glider
(uncommon)
Melt Down
(uncommon)
Rummaging Slink
(uncommon)
Hypothermia
(common)
Conceal in Mist
(common)
Undead Berserker
(common)
Ragged Runereader
(common)
Light the Way
(common)
Overpower
(common)
Urn of Shadows
(common)
Outlast
(common)
Grasping Ceiling
(common)
Daybreak
(common)
Swamp
(basic)




: Return Rummaging Slink to its owner's hand.
: Untap this creature."