Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 
 R 
Creature – Human
When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
{t}, Sacrifice an artifact: Draw a card.
Treasures aren't worth anything until they're worth something.
2/3
 U 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control.
"Cower before the Sun, creature of shadow!"
 U 
Instant
Rebounding Shock deals 2 damage to target creature or player.
Uncover {3}{r} ({3}{r}, Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player.
Given enough time, lightning will strike the same place twice.
 U 
Creature – Drake
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player.
2/1
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
 C 
Creature – Cat
Whenever Barreling Firecat is blocked, it get +2/+0 and trample until end of turn.
"When its fur ignites, get out of the way. Fast."
3/1
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Creature – Zombie Rats
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls.
"May you see what you deserve to see."
 C 
Creature – Snake
Salvage {1} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1} and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.”
1/2
 C 
Artifact – Equipment
When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1.
Equip {2}
It's best to be prepared for every situation.
 C 
Instant
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
 C 
Creature – Beast
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
Mountain
 
 B 
Basic Land – Mountain

Flare Up (common, foil)
Merchant of Treasures (rare)
Sphere of Safety (uncommon)
Rebounding Shock (uncommon)
Spellhide Drake (uncommon)
Runewing Drake (common)
Barreling Firecat (common)
Vanguard Angel (common)
Screeching Rats (common)
Malefic Visions (common)
Bloom Viper (common)
Utility Pack (common)
Outmaneuver (common)
Pack Mule (common)
Mountain (basic)