Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
![]() ![]() : Target creature gets -1/-1 until end of turn.
If Scorpion Husk would die, exile it instead. 6/5
|
, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Petrified Grove from your graveyard: Draw a card.) |
Flying, Prowess
When Spellhide Drake enters the battlefield, draw a card, then discard a card. If you discarded a nonland card this way, Spellhide Drake deals 2 damage to target creature or player. 2/1
|
Flash
When Hidden Shiv enters the battlefield, attach it to a creature. Equipped creature gets +2/+0. Equip ![]() Hidden in between their ribs.
|
Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe. The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
|
|
If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
|
: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
|
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
|
Prowess
General task force mage. Nothing special but necessary.
2/1
|
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
|
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
|
Scorpion Husk
(rare)
Petrified Grove
(uncommon)
Spellhide Drake
(uncommon)
Hidden Shiv
(uncommon)
Aurascribe
(common)
In Honor of the Fallen
(common)
Daybreak
(common)
Urn of Shadows
(common)
Nightfall
(common)
Spellweaver
(common)
Squinting Zombie
(common)
Groundshake
(common)
Inspect the Carvings
(common)
Stargazing Mastodon
(common)
Swamp
(basic)



, Sacrifice Petrified Grove: Search your library for a Mountain or a Forest card and put it onto the battlefield tapped. Shuffle your library afterwards.

(