Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature. |
Remove all +1/+1 counters from target creature. Unattach any equipment attached to that creature.
Draw a card. The weapon fell out of his limp fingers in his moment of need and clattered to the floor with a resounding, hollow clang.
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, Discard a card: Draw a card.
When you cast an instant or sorcery, you may untap Prophetic Pessimist. Life is hard when you know your glass will always be half empty.
3/1
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Flash
![]() ![]() , : Return Rummaging Slink to its owner's hand.3/3
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Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2. 3/3
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
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Counter target spell.
Uncover ![]() (![]() , Exile Outwit from your graveyard: Draw a card.)Didn't think of that, did you?
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
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Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
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Curse of Vulnerability
(rare)
Strength Sap
(uncommon)
Prophetic Pessimist
(uncommon)
Rummaging Slink
(uncommon)
Hammerskull Iguana
(common)
Repellant Seal
(common)
Outcast Strongman
(common)
Feline Companion
(common)
Slime on the Walls
(common)
Squinting Zombie
(common)
Outwit
(common)
Screeching Rats
(common)
Skytabby Sentinel
(common)
Pinion Shot
(common)
Swamp
(basic)




, Discard a card: Draw a card.


