Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, he or she puts a sun counter on a non-Desert land he or she controls.
Lands with sun counters on them are colorless Desert lands with "{t}: Add {c} to your mana pool" and lose all other types and abilities.
 U 
Instant
Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
 U 
Creature – Zombie Wall
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
 U 
Creature – Crab
Undercurrent Drowner gets +0/+1 for each card in your hand.
"The stiller the water's surface, the more sinister the things lying in wait just beneath the surface."
1/1
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
{b}
 
 C 
Instant
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
 C 
Artifact
{t}: Add {c} to your mana pool.
{6}: Gemcrusted Protector becomes a 4/4 Golem artifact creature until end of turn.
"No such thing as too many gems."
- Talys, last words
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
 C 
Creature – Human
{w}, {t}, Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn.
"You'll have to go through me first! GUHHHHHH..."
1/1
 C 
Creature – Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Mountain
 
 B 
Basic Land – Mountain

Curse of Dessication (rare)
Shard of Shadow (uncommon)
Labyrinth of Limbs (uncommon)
Undercurrent Drowner (uncommon)
Sink In (common)
Outlast (common)
Common Leatherback (common)
Flare Up (common)
Hypothermia (common)
Gemcrusted Protector (common)
Radiant Crown (common)
Map the Ruins (common)
Devoted Peon (common)
Deadeye Hollow (common)
Mountain (basic)