Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat. Hiss!
1/1
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At the beginning of your end step, if you have 1 or fewer cards in your hand, Vengeful Ammit deals 2 damage to each player.
Discard a card: Target creature gets +2/+0 until end of turn. 4/2
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Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card."
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Other Cats you control get +2/+0.
"Sharp claws and an aggressive nature. Deadly combination."
3/1
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Uncover
( , Exile Inscribed Scarab from your graveyard: Draw a card.)Amonkhet scribes trained scarabs to transmit messages inscribed on their carapaces.
1/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
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As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn. 1/3
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Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
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Alert Sabercat
(common, foil)
Vengeful Ammit
(rare)
Search and Seize
(uncommon)
Feline Commander
(uncommon)
Sphere of Safety
(uncommon)
Shrouded Witchdoctor
(common)
Inscribed Scarab
(common)
Deadeye Hollow
(common)
Map the Ruins
(common)
Tah-Crop Torchbearer
(common)
Skytabby Sentinel
(common)
Slime on the Walls
(common)
Groundshake
(common)
Burial Chamber Watch
(common)
Swamp
(basic)


for each of those creatures, where X is the number of enchantments you control.
: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
