Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of your turn, if you have seven or more cards in your hand, put a quest counter on Path of Wisdom.
![]() : Scry 2, then draw a card. Activate this ability only if Path of Wisdom has three or more counters on it. |
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Eclectic Slime enters the battlefield, choose a card type. Exile all cards of that type from target player's graveyard. Even a thing that eats everything has preferences.
2/1
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Corpsejacker costs
less for each Zombie you control and for each Zombie in your graveyard..
Menace "Oh no, now what..."
5/5
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Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn. "UHh... What was I going to say?"
0/1
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When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Reduce to Dust deals 5 damage divided as you choose among any number of creatures. If creatures dealt damage by Reduce to Dust would this turn, exile them instead.
In an instant, everyone unfortunate enough to be in the corridor vaporized into the white ash they saw at the threshold.
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Tap up to two target creatures.
Uncover ( , Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
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Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
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Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2. 3/3
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Path of Wisdom
(rare)
Eclectic Slime
(uncommon)
Corpsejacker
(uncommon)
Wordsnatcher
(uncommon)
Faithless Companion
(common)
Prowling Cat
(common)
Slime on the Walls
(common)
Reduce to Dust
(common)
Blinding Realization
(common)
Repellant Seal
(common)
Malefic Visions
(common)
Squinting Zombie
(common)
Scavenging Serpopard
(common)
Hammerskull Iguana
(common)
Forest
(basic)




less for each Zombie you control and for each Zombie in your graveyard..
