Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever one or more cards leave a player's graveyard, that player puts the top two cards of his or her library into the graveyard.
![]() : Exile two target nonland cards from a graveyard. Lurking Shadow gains +2/+0 and unblockable until end of turn.2/2
|
![]() , : Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards."How does he always know what's coming?"
2/4
|
Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Burrowing Leeches bound to that creature.)
Burrowing Leeches and creatures bound by Burrowing Leeches have "At the beginning of your upkeep, you lose 1 life and target opponent gains 1 life." 2/1
|
If an opponent is attacking with exactly one creature, Razorsilk Net costs
![]() to cast instead.
Destroy target attacking creature. Put a +1/+1 counter on up to one target creature you control. |
, : Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover ( , Exile Weathered Carvings from your graveyard: Draw a card.) |
|
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
|
Blinding Sands deals 2 damage to target creature. That creature cannot block until end of turn.
At first, the adventurers could see nothing but sand and sun.
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// When Spiteful Initiate dies, deal 2 damage to target creature or player. 1/1 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
|
|
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
|
Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
|
Lurking Shadow
(rare)
Elusive Poacher
(uncommon)
Burrowing Leeches
(uncommon)
Razorsilk Net
(uncommon)
Weathered Carvings
(common)
Malefic Visions
(common)
Blinding Sands
(common)
Spiteful Initiate
(common)
Shrouded Witchdoctor
(common)
Skytabby Sentinel
(common)
Chamber Guardians
(common)
Airbourne Raidleader
(common)
Hissing Longleg
(common)
Repellant Seal
(common)
Mountain
(basic)


: Search your library for a Trap card, reveal it and put it into your hand. Shuffle your library afterwards.


(