Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Horror
You may have Stalking Mass enter the battlefield as a copy of any creature on the battlefield.
When Stalking Mass dies, gain control of each creature with the same name as Stalking Mass.
0/0
 U 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life.
2/1
 U 
Creature – Horror
{t}, Put the top card of your library into your graveyard: Target creature gets -2/-0 until end of turn.
Where... am I? Why am I fighting?"
1/2
 U 
Sorcery
Destroy target land. Search your library for a basic land, reveal it and put it onto the battlefield tapped. Shuffle your library afterwards.
 C 
Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover {u} ({u}, Exile Inspect the Carvings from your graveyard: Draw a card.)
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Creature – Bird Wizard
Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/2
 C 
Sorcery
As an additional cost to cast Ignoble Sacrifice, sacrifice a creature.
Each opponent discards a card and sacrifices a creature.
You have been found ... worthy.
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 C 
Creature – Minotaur Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
Plains
 
 B 
Basic Land – Plains

Stalking Mass (mythic)
Shambler of Remedies (uncommon)
Memory Eater (uncommon)
Rapid Terraforming (uncommon)
Inspect the Carvings (common)
Flare Up (common)
Common Leatherback (common)
Alleyway Clowder (common)
Radiant Crown (common)
Runed Aven (common)
Ignoble Sacrifice (common)
Terramorphic Expanse (common)
Overpower (common)
Squinting Zombie (common)
Plains (basic)