Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 
 R 
Creature – Plant Wall
Salvage {g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {g} and exile Brambles of Paradise bound to that creature.)
Brambles of Paradise and creatures bound by Brambles of Paradise have defender, reach and {t}: Add one mana of any color to your mana pool."
0/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender.
If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand.
The moment he touched the mist, he knew he was boned.
 U 
Creature – Cat Berserker
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// When Menacing Sabertooth attacks, creatures you control gain menace until end of turn. 4/2
Night// Menace 3/4
 U 
Sorcery
Destroy target land. Search your library for a basic land, reveal it and put it onto the battlefield tapped. Shuffle your library afterwards.
 C 
Creature – Cat
When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
 C 
Creature – Minotaur Zombie
Menace
Some things never change.
3/2
 C 
Creature – Beast
Salvage {1}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {1}{g} and exile Hammerskull Iguana bound to that creature.)
Creatures bound by Hammerskull Iguana get +2/+2.
3/3
 C 
Artifact Creature – Horror
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Sorcery
Creatures you control gain haste and trample until end of turn.
Uncover {2} ({2}, Exile Fearless Advance from your graveyard: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance.
 C 
Instant
Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
Mountain
 
 B 
Basic Land – Mountain

Deathspeaker Cultist (common, foil)
Brambles of Paradise (rare)
Ossifying Mist (uncommon)
Menacing Sabertooth (uncommon)
Rapid Terraforming (uncommon)
Volatile Greatcat (common)
Cursed Minotaur (common)
Hammerskull Iguana (common)
Thing in the Carvings (common)
Hypothermia (common)
Daybreak (common)
Fearless Advance (common)
Radiant Crown (common)
Reckless Plunder (common)
Mountain (basic)