Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Wizard
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn.
2/1
 
 R 
Enchantment – Aura Curse
Enchant player
Whenever a creature blocks a creature enchanted player controls, put a +1/+1 counter on that blocking creature.
 U 
Creature – Zombie Druid
Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2
Night// {t}: Remove a +1/+1 counter from a creature you control, {t}: You gain 2 life. 1/4
 U 
Sorcery
Until end of turn, creatures you control get +1/+0 and trample and "Whenever this creature deals combat damage to a player this turn, exile the top card of that player's library. You may spend mana as if it were mana of any type to cast that card."
 U 
Creature – Crab
Undercurrent Drowner gets +0/+1 for each card in your hand.
"The stiller the water's surface, the more sinister the things lying in wait just beneath the surface."
1/1
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Creature – Naga Cleric
{u}, {t}: Look at the top card of your library. You may put it into your graveyard.
"He can see the future. It's too bad he's also nearsighted."
1/3
 C 
Artifact
{1}, {t}: Search your library for a basic land and put it into your hand. Shuffle your library afterwards.
Uncover {3} ({3}, Exile Weathered Carvings from your graveyard: Draw a card.)
 C 
Instant
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
 C 
Creature – Human Berserker
As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn.
1/3
 C 
Creature – Beast
When Pack Mule enters the battlefield or dies, put a +1/+1 counter on another creature you control.
2/2
 C 
Instant
Destroy target artifact or enchantment.
Uncover {2} ({2}, Exile Purge Evil from your graveyard: Draw a card.)
With ancient tombs come ancient evils.
 C 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Stitched Torso enters the battlefield tapped.
2/1
 C 
Creature – Spirit
Salvage {2} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2} and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof.
3/2
Mountain
 
 B 
Basic Land – Mountain

Pathlighter Mage (common, foil)
Curse of Vulnerability (rare)
Corpsetender Druid (uncommon)
Search and Seize (uncommon)
Undercurrent Drowner (uncommon)
Flare Up (common)
Ragged Runereader (common)
Weathered Carvings (common)
Outmaneuver (common)
Tah-Crop Torchbearer (common)
Pack Mule (common)
Purge Evil (common)
Stitched Torso (common)
Shimmercloak Wisp (common)
Mountain (basic)