Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent drew three or more cards this turn, you may pay
instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn. |
Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “ ![]() : This creature gains +2/+0 and unblockable until end of turn."4/5
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Enchant player
Whenever a creature enters the battlefield, enchanted player loses 1 life. |
Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn. "UHh... What was I going to say?"
0/1
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Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe. The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
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Equipped creature gets +2/+2 as long as it's blocking.
Equip ![]() "You won't need one, seeing as there's nothing of value to protect."
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Shimmercloak Wisp bound to that creature.)
Shimmercloak Wisp and creatures bound by Shimmercloak Wisp have hexproof. 3/2
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Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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As long as you have 1 or fewer cards in hand, Tah-Crop Torchbearer gets +1/+0 and first strike.
Discard a card: Tah-Crop Torchbearer gets +2/+0 until end of turn. 1/3
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Malicious Whispers
(rare)
Undercurrent Glider
(uncommon)
Price of Devotion
(uncommon)
Wordsnatcher
(uncommon)
Scavenging Serpopard
(common)
Desert Tracker
(common)
Aurascribe
(common)
Hard Hat
(common)
Shimmercloak Wisp
(common)
Reckless Plunder
(common)
Hidden Knowledge
(common)
Flare Up
(common)
Feline Companion
(common)
Tah-Crop Torchbearer
(common)
Swamp
(basic)





: Draw a card. 1/2