Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant – Trap
If an opponent drew three or more cards this turn, you may pay {b} instead of Malicious Whispers' mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and loses life equal to the number of cards he or she drew that turn.
 U 
Creature – Beast
Salvage {2}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{g} and exile Razorscale Gharial bound to that creature.)
Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."
3/3
 U 
Instant
Exile target creature. Its controller gains life equal to its toughness.
"There is nothing for you to defend anymore. Be free and may you find peace."
 U 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control.
"Cower before the Sun, creature of shadow!"
 C 
Artifact Creature – Cat Construct
Defender
Chamber Guardians gets +1/+0 for each Cat you control.
"Try not to touch anything. Some of these statues fight back."
0/3
 C 
Creature – Spider
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/3
Night// {t}: Put a +1/+1 counter on Patient Webspinner. 0/1
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Uncover {1}{u} ({1}{u}, Exile Outwit from your graveyard: Draw a card.)
Didn't think of that, did you?
 C 
Creature – Minotaur Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
 C 
Instant
Target creature gets +1/+0 and indestructible until end of turn. It is now Night.
As the last rays of sunshine disappeared, shadows danced in the blanket of darkness surrounding the crew.
 C 
Creature – Drake
Flying
When Frostbreath Drake enters the battlefield, tap target creature. That creature does not untap during its controller’s next untap step.
2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Creature – Bird Wizard
Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe.
The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
Forest
 
 B 
Basic Land – Forest

Malicious Whispers (rare)
Razorscale Gharial (uncommon)
Soul Release (uncommon)
Sphere of Safety (uncommon)
Chamber Guardians (common)
Patient Webspinner (common)
Outwit (common)
Squinting Zombie (common)
Nightfall (common)
Frostbreath Drake (common)
Martial Prowess (common)
Common Leatherback (common)
Alleyway Clowder (common)
Aurascribe (common)
Forest (basic)