Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Hoarding Mauler bound to that creature.)
Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card." 5/5
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Reach
Sacrifice another creature: Budding Corpse gains Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.). 2/3
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Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// : Prevent all combat damage dealt by target creature. 0/2 |
Counter target spell.
Uncover ![]() (![]() , Exile Outwit from your graveyard: Draw a card.)Didn't think of that, did you?
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Reveal the top four cards of your library. Put up to one land card into your hand and the rest into your graveyard.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
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Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
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Hoarding Mauler
(rare)
Budding Corpse
(uncommon)
Shard of Shadow
(uncommon)
Campground Keeper
(uncommon)
Outwit
(common)
Map the Ruins
(common)
Giant Grub
(common)
Burial Chamber Watch
(common)
Martial Prowess
(common)
Vanguard Angel
(common)
Ragged Runereader
(common)
Outlast
(common)
Thing in the Carvings
(common)
Desert Tracker
(common)
Island
(basic)




: Prevent all combat damage dealt by target creature. 0/2
