Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller."Don't go that way! Can't you see where it's leading you?"
2/1
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2 Night// : Remove a +1/+1 counter from a creature you control, : You gain 2 life. 1/4 |
Flying
When Shrieking Ghast enters the battlefield, you may discard a card. If you do, return target creature to its owner’s hand. 2/2
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When Brittle Mummy blocks, it get -1/-1 until end of turn.
An eternity of dust and darkness degrades even the best preserved.
2/3
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: Add to your mana pool.
Sacrifice Luxa Lotus: Add to your mana pool.0/1
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Target creature you control gets +2/+0 and “When this creature dies, draw two cards” until end of turn.
Even in the most dire situations, there’s no reason not to pocket something shiny.
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Prowess
When you cast a noncreature spell, Fireweave Initiate deals 1 damage to each opponent. 0/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3 Night// ![]() : Squinting Zombie gains indestructible. 2/2 |
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// 1/3 |
Target opponent sacrifices an attacking creature.
As the sinking feeling in his gut rose to his throat, Omec realized that he no longer needed to fear the dark.
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Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe. The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
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Lanternhead Imp
(rare)
Ossifying Mist
(uncommon)
Corpsetender Druid
(uncommon)
Shrieking Ghast
(uncommon)
Brittle Mummy
(common)
Luxa Lotus
(common)
Reckless Plunder
(common)
Fireweave Initiate
(common)
Squinting Zombie
(common)
Chamber Guardians
(common)
Giant Grub
(common)
Drown in Quicksand
(common)
Hidden Knowledge
(common)
Aurascribe
(common)
Island
(basic)

: Target creature attacks this turn if able. If that creature dies this turn, Lanternhead Imp deals 2 damage to that creature's controller.


