Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Merchant of Treasures enters the battlefield, search your library for an artifact with converted mana cost 3 or less and put it into your hand.
, Sacrifice an artifact: Draw a card.Treasures aren't worth anything until they're worth something.
2/3
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Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard. |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// : Prevent all combat damage dealt by target creature. 0/2 |
Equipped creature gets +0/+1.
When equipped creature dies, put a 2/2 black Zombie creature token onto the battlefield. Equip ![]() |
Destroy target land. Groundshake deals 1 damage to each creature and each player.
One false step and your world will crash down around you.
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Flying, prowess
Runed Aven enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/2
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Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
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Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat. Hiss!
1/1
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1 Night// Deathtouch 1/1 |
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Merchant of Treasures
(rare)
Price of Curiosity
(uncommon)
Campground Keeper
(uncommon)
Tattered Wrappings
(uncommon)
Groundshake
(common)
Runed Aven
(common)
Skytabby Sentinel
(common)
Alert Sabercat
(common)
Grasping Ceiling
(common)
Hidden Knowledge
(common)
Airbourne Raidleader
(common)
Thing in the Carvings
(common)
Screeching Rats
(common)
Overpower
(common)
Plains
(basic)

, Sacrifice an artifact: Draw a card.