Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As an additional cost to cast Reassemble, sacrifice a creature.
Put X 2/2 black Zombie creature tokens onto the battlefield tapped where X is the sacrificed creature's toughness. |
, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Shallow Clearing from your graveyard: Draw a card.) |
Enchant player
At the beginning of enchanted player's end step, put a +1/+1 counter on target creature he or she doesn't control for each untapped land he or she controls. |
Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Undercurrent Glider bound to that creature.)
Undercurrent Glider and creatures bound by Undercurrent Glider have “ ![]() : This creature gains +2/+0 and unblockable until end of turn."4/5
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
|
When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
|
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
|
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
A quick step to accompany a sharp blade.
|
Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
|
|
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
|
Prowess
General task force mage. Nothing special but necessary.
2/1
|
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
|
Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
|
|
Reassemble
(rare)
Shallow Clearing
(uncommon)
Price of Vitality
(uncommon)
Undercurrent Glider
(uncommon)
Shrouded Witchdoctor
(common)
Forlorn Scholar
(common)
Hissing Longleg
(common)
Stargazing Mastodon
(common)
Outmaneuver
(common)
Sink In
(common)
Chamber Guardians
(common)
Spellweaver
(common)
Feline Companion
(common)
Pinion Shot
(common)
Mountain
(basic)


, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.


(


