Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Salvage
![]() (When a creature enters the battlefield, if this card is in the graveyard, you may pay ![]() and exile Hoarding Mauler bound to that creature.)
Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card." 5/5
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If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs
![]() to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control. |
Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent. 2/3
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Other Zombies you control get +1/+1.
The most dangerous zombie is one uses brains for more than a midnight snack.
2/2
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Fungal Crawler bound to that creature.)
Fungal Crawler and creatures bound by Fungal Crawler have "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield." 3/3
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"I've never seen a mummy bandaging himself up! Is that even fair?"
2/4
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Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/4 Night// 4/5 |
![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Prowess
General task force mage. Nothing special but necessary.
2/1
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
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Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
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Hoarding Mauler
(rare)
Featherstep Firemine
(uncommon)
Kefnet's Runebinder
(uncommon)
Vizier of the Risen
(uncommon)
Fungal Crawler
(common)
Burial Chamber Watch
(common)
Inspect the Carvings
(common)
Shrouded Witchdoctor
(common)
Carnivorous Drake
(common)
Slime on the Walls
(common)
Spellweaver
(common)
Sink In
(common)
Repurpose
(common)
Martial Prowess
(common)
Mountain
(basic)







(When a creature enters the battlefield, if this card is in the graveyard, you may pay
: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2