Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
When Mystical Paleontologist enters the battlefield, search your library for a card with Uncover and put it into your graveyard. Shuffle your library afterwards.
{1}{u}: You may cast cards with Uncover from your graveyard until end of turn. Exile them as they resolve.
2/3
 U 
Creature – Zombie
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life.
2/1
 U 
Creature – Zombie Warrior
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{5}, Remove a +1/+1 counter from Resurrected Weaponsmith: Put a +1/+1 counter on another target creature.
2/2
 U 
Creature – Plant Zombie
{t}: Put a +1/+1 counter on Moss Strangler.
{2}{g}, {t}: Remove a +1/+1 counter from target creature, then put a +1/+1 counter on Moss Strangler.
"Down here, chills running down your back may be deadly."
1/1
 C 
Creature – Zombie Hound
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Creature – Cat
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
 C 
Creature – Minotaur Zombie
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Squinting Zombie can't block. 3/3
Night// {2}{b}: Squinting Zombie gains indestructible. 2/2
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Instant
Target creature gets +2/+1 and first strike and trample until end of turn.
 C 
Creature – Human Wizard
Prowess
General task force mage. Nothing special but necessary.
2/1
 C 
Creature – Cat
Whenever another Cat creature enters the battlefield under your control, Alleyway Clowder gets +1/+1 until end of turn.
The most resilient on Amonkhet survive by relying on each other's strengths to cover their own shortcomings.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
"Keep him warm, give him hot water a little at a time and make sure he doesn't take another dip in the lake."
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
Island
 
 B 
Basic Land – Island

Mystical Paleontologist (rare)
Shambler of Remedies (uncommon)
Resurrected Weaponsmith (uncommon)
Moss Strangler (uncommon)
Faithless Companion (common)
Radiant Vessel (common)
Skytabby Sentinel (common)
Squinting Zombie (common)
Repurpose (common)
Flare Up (common)
Spellweaver (common)
Alleyway Clowder (common)
Hypothermia (common)
Common Leatherback (common)
Island (basic)