Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, you may sacrifice a creature. If you do, put a copy of creature card from your graveyard onto the battlefield. Exile it at the beginning of the next end step.
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent. 2/3
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Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
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As an additional cost to cast Backdraft, discard a card.
Backdraft deals 4 damage to target creature. Uncover ( , Exile Backdraft from your graveyard: Draw a card.)"Ooh... I hope his stuff didn't get burnt."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 3/1 Night// 1/4 |
Enchant creature
Enchanted creature gets -2/-0 for each creature its controller controls. "May you see what you deserve to see."
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
If a creature you control died this turn, In Honor of the Fallen costs
less to cast.
You gain 1 life for each creature card in your graveyard. |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
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Soulswitch Ritual
(rare)
Ossifying Mist
(uncommon)
Kefnet's Runebinder
(uncommon)
Shard of Shadow
(uncommon)
Backdraft
(common)
Prowling Cat
(common)
Malefic Visions
(common)
Repellant Seal
(common)
Urn of Shadows
(common)
Grasping Ceiling
(common)
Stargazing Mastodon
(common)
Airbourne Raidleader
(common)
In Honor of the Fallen
(common)
Shrouded Witchdoctor
(common)
Plains
(basic)




: Target player loses 1 life.