Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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Enchant player
Whenever a creature attacks enchanted player, it gets +1/+1 for each other creature attacking enchanted player. "Help! I'm being oppressed!"
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, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.
Uncover ![]() ![]() (![]() ![]() , Exile Shallow Clearing from your graveyard: Draw a card.) |
Whenever you Uncover a card, you may pay
. If you do, Shocking Revelation deals 2 damage to target creature or player."Oh!! Oww... Why does thinking hurt my brain?"
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Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Counter target spell.
Uncover ![]() (![]() , Exile Outwit from your graveyard: Draw a card.)Didn't think of that, did you?
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 4/3 Night// Reach 3/4 |
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
Deathspeaker Cultist can't block.
, Sacrifice a creature: Target creature gets indestructible until end of turn.3/1
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, , Sacrifice Devoted Peon: Each creature you control with a +1/+1 counter on it gains indestructible until end of turn."You'll have to go through me first! GUHHHHHH..."
1/1
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Chamber Guardians
(common, foil)
Curse of Oppression
(rare)
Shallow Clearing
(uncommon)
Shocking Revelation
(uncommon)
Ossifying Mist
(uncommon)
Outwit
(common)
Watchful Sharpclaw
(common)
Slime on the Walls
(common)
Stargazing Mastodon
(common)
Hissing Longleg
(common)
Desert Tracker
(common)
Shrouded Witchdoctor
(common)
Deathspeaker Cultist
(common)
Devoted Peon
(common)
Island
(basic)


, Sacrifice Shallow Clearing: Search your library for a Plains or an Island card and put it onto the battlefield tapped. Shuffle your library afterwards.

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