Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Spirit
At the beginning of your upkeep, each opponent loses 1 life and you scry 1 if you control another Zombie.
{2}{b}{b}: Exile target creature card from a graveyard, then put a 2/2 black Zombie creature onto the battlefield tapped.
If Scarab Husk would die, exile it instead.
5/5
 U 
Instant – Trap
If a creature you control was destroyed this turn by an opponent's spell or ability, Close Call costs {b}{b} to play instead.
Return target creature card from your graveyard to the battlefield.
 U 
Creature – Zombie Wall
Defender
Whenever a creature dealt damage by Labyrinth of Limbs dies, put a +1/+1 counter on Labyrinth of Limbs.
2/3
 U 
Creature – Human
{g}, {t}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
{3}{w}: Put a 1/1 white Cat creature with lifelink onto the battlefield.
1/1
 C 
Instant
Pinion Shot deals 3 damage to target creature with flying. You gain 3 life.
"Aim carefully. If you don't obliterate it like the last one, we might have something fresh for dinner tonight."
 C 
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Artifact – Equipment
Equipped creature gets +2/+2 as long as it's blocking.
Equip {2}
"You won't need one, seeing as there's nothing of value to protect."
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 C 
Instant
Deal 2 damage to target creature. If that creature is blocking, destroy it instead.
"I'll distract it. When he's occupied with me, get him from the side."
 C 
Creature – Drake
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1
Night// Prowess 1/4
 C 
Creature – Lizard
"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
Plains
 
 B 
Basic Land – Plains

Scarab Husk (rare)
Close Call (uncommon)
Labyrinth of Limbs (uncommon)
Menagerie Trainer (uncommon)
Pinion Shot (common)
Shrouded Witchdoctor (common)
Martial Prowess (common)
Hidden Knowledge (common)
Hard Hat (common)
Vanguard Angel (common)
Flanking Strike (common)
Runewing Drake (common)
Common Leatherback (common)
Sink In (common)
Plains (basic)