Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spider Zombie
Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1
 
 R 
Creature – Human Wizard
When Mystical Paleontologist enters the battlefield, search your library for a card with Uncover and put it into your graveyard. Shuffle your library afterwards.
{1}{u}: You may cast cards with Uncover from your graveyard until end of turn. Exile them as they resolve.
2/3
 U 
Enchantment – Aura Curse
Enchant player
Whenever a creature enters the battlefield, enchanted player loses 1 life.
 U 
Creature – Plant Zombie
When Fertile Wanderer dies, put X 0/1 green Plant creature tokens onto the battlefield where X is Fertile Wanderer's toughness.
1/1
 U 
Creature – Human
When Spiritcourser enters the battlefield, if you own at least three cards in exile, draw a card.
"I hear voices all around me. They warn of a great and ancient evil ahead of us. Let's proceed with caution."
2/1
 C 
Creature – Bird Wizard
Flying
When you cast an Aura spell, put a +1/+1 counter on Aurascribe.
The weaver spun a web of leeching mana, ensnaring and absorbing energy from his prey.
1/1
 C 
Creature – Plant
{2}{g}, {t}, Sacrifice Flowering Battlement: Search your library for up to two basic lands, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
0/3
 C 
Creature – Human Warrior
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1
Night// 3/4
 C 
Artifact Creature – Cat Construct
Defender
Chamber Guardians gets +1/+0 for each Cat you control.
"Try not to touch anything. Some of these statues fight back."
0/3
 C 
Instant
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Creature – Human Shaman
Deathspeaker Cultist can't block.
{t}, Sacrifice a creature: Target creature gets indestructible until end of turn.
3/1
 C 
Creature – Cat
Haste
Alert Sabercat enters the battlefield with a +1/+1 counter if you control another Cat.
Hiss!
1/1
 C 
Creature – Human
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1
Night// Discard a land, {t}: Draw a card. 1/2
Swamp
 
 B 
Basic Land – Swamp

Hissing Longleg (common, foil)
Mystical Paleontologist (rare)
Price of Devotion (uncommon)
Fertile Wanderer (uncommon)
Spiritcourser (uncommon)
Aurascribe (common)
Flowering Battlement (common)
Airbourne Raidleader (common)
Chamber Guardians (common)
Repurpose (common)
Hidden Knowledge (common)
Deathspeaker Cultist (common)
Alert Sabercat (common)
Desert Tracker (common)
Swamp (basic)