Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
At the beginning of enchanted player's upkeep, he or she exiles a creature or non-Gold artifact he or she controls, then puts a colorless Gold artifact with "Sacrifice this artifact: Add one mana of any color to your mana pool." |
Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2 Night// : Remove a +1/+1 counter from a creature you control, : You gain 2 life. 1/4 |
Undercurrent Drowner gets +0/+1 for each card in your hand.
"The stiller the water's surface, the more sinister the things lying in wait just beneath the surface."
1/1
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Tap up to two target creatures.
Uncover ( , Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
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Target player puts the top four cards of his or her library into his or her graveyard.
Uncover ![]() (![]() , Exile Conceal in Mist from your graveyard: Draw a card.) |
As long as you control another creature, Undead Berserker cannot block.
His fury is unstoppable, his reasoning nonexistent.
4/4
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Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
Target creature gets +2/+2 until end of turn. Untap that creature.
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Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
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Trample
Discard a card: Outcast Strongman gains haste until end of turn. 6/4
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When Volatile Greatcat dies, it deals 3 damage to target opponent.
"Why do they explode when we kill them? This doesn't make any sense!!"
4/5
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![]() : Put a +1/+1 counter on Slime on the Walls."Try not to slip. You might never get up again."
2/2
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2 Night// Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
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Curse of Aurification
(rare)
Corpsetender Druid
(uncommon)
Undercurrent Drowner
(uncommon)
Sphere of Safety
(uncommon)
Blinding Realization
(common)
Conceal in Mist
(common)
Undead Berserker
(common)
Radiant Crown
(common)
Newfound Courage
(common)
Seal the Remains
(common)
Outcast Strongman
(common)
Volatile Greatcat
(common)
Slime on the Walls
(common)
Deadeye Hollow
(common)
Forest
(basic)



: Remove a +1/+1 counter from a creature you control, 
for each of those creatures, where X is the number of enchantments you control.
