Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard. "Is it hot in here or is it just me?"
- Jeng the Jester, deceased. |
Enchant creature
Enchanted creature is a 2/2 white Skeleton creature with defender. If enchanted creature would die, exile it instead and return Ossifying Mist to its owner's hand. The moment he touched the mist, he knew he was boned.
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Cast Scout Ahead only during beginning of combat step.
Creatures you control get +0/+X until end of turn where X is the number of creatures your opponents control. "I know their numbers and their next move. Prepare accordingly."
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Whenever Retired Soldier attacks, put a +1/+1 counter on target creature.
"Let me show you how it's done."
3/3
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When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
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Flash
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
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, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip ![]() It's best to be prepared for every situation.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// First strike 3/1 Night// 2/4 |
Prowess
Pathlighter Mage enters the battlefield with a +1/+1 counter on it if you cast a noncreature spell this turn. 2/1
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Creatures you control gain haste and trample until end of turn.
Uncover ( , Exile Fearless Advance from your graveyard: Draw a card.) |
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Steam Jets
(rare)
Ossifying Mist
(uncommon)
Scout Ahead
(uncommon)
Retired Soldier
(uncommon)
Merchant of Souls
(common)
Hissing Longleg
(common)
Ragged Runereader
(common)
Overpower
(common)
Hidden Knowledge
(common)
Utility Pack
(common)
Watchful Sharpclaw
(common)
Pathlighter Mage
(common)
Daybreak
(common)
Fearless Advance
(common)
Forest
(basic)



: Look at the top card of your library. You may put it into your graveyard.