Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you have 1 or fewer cards in your hand, Vengeful Ammit deals 2 damage to each player.
Discard a card: Target creature gets +2/+0 until end of turn. 4/2
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Whenever another creature dies, target player loses 1 life and you gain 1 life.
, , Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.1/1
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// : Prevent all combat damage dealt by target creature. 0/2 |
Flying
When you draw a card, Wordsnatcher gets +1/+1 until end of turn. "UHh... What was I going to say?"
0/1
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Prowess
General task force mage. Nothing special but necessary.
2/1
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: Target player loses 1 life.
, , Sacrifice Urn of Shadows: Target player loses 2 life. It's now Night. Activate this ability only anytime you could cast a sorcery.All of Night's mystery and dread, sealed in a ceramic jar.
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Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
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Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
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Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2 Night// Sacrifice a creature, : Put a +1/+1 counter on Shrouded Witchdoctor. 2/2 |
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Vengeful Ammit
(rare)
Merchant of Bones
(uncommon)
Campground Keeper
(uncommon)
Wordsnatcher
(uncommon)
Spellweaver
(common)
Urn of Shadows
(common)
Grasping Ceiling
(common)
Martial Prowess
(common)
Sink In
(common)
Radiant Crown
(common)
Repurpose
(common)
Daybreak
(common)
Inspect the Carvings
(common)
Shrouded Witchdoctor
(common)
Plains
(basic)


, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.

less if you control a Zombie.