Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, , Sacrifice Shifting Sands: Each player shuffles their graveyard into their respective libraries. |
Rebounding Shock deals 2 damage to target creature or player.
Uncover ![]() (![]() , Exile Rebounding Shock from your graveyard: Draw a card.)
When you Uncover Rebounding Shock, it deals 2 damage to a creature or player. Given enough time, lightning will strike the same place twice.
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Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard. |
Diurnal (As Corpsetender Druid enters the battlefield, choose day or night. All permanents share the time)
Day// Undying 2/2 Night// : Remove a +1/+1 counter from a creature you control, : You gain 2 life. 1/4 |
Exile up to three target cards from a player’s graveyard. If one or more creature cards is exiled this way, you gain 3 life.
"Close the door behind you. We don't want to disturb their sleep."
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Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Destroy target artifact or enchantment. Put a +1/+1 counter on target creature you control.
Everything has a use. Don't overlook anything.
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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"Basically a staple of every dungeon. It's kind of amazing how in all of the tombs we've raided so far, every single one has had these things."
3/4
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2 Night// Flying 2/3 |
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Target creature gets +2/+1 and first strike and trample until end of turn.
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Return target nonland permanent to its owner’s hand.
Uncover ![]() (![]() , Exile Repellant Seal from your graveyard: Draw a card.) |
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
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Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
3/1
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Shifting Sands
(rare)
Rebounding Shock
(uncommon)
Price of Curiosity
(uncommon)
Corpsetender Druid
(uncommon)
Seal the Remains
(common)
Hidden Knowledge
(common)
Repurpose
(common)
Sink In
(common)
Common Leatherback
(common)
Vanguard Angel
(common)
Flare Up
(common)
Repellant Seal
(common)
Daybreak
(common)
Thing in the Carvings
(common)
Forest
(basic)
: Add
to your mana pool.
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