Ruins of Amonkhet: Virtual Booster
| Ruins of Amonkhet: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell you don't control. If it's countered this way, its controller adds X mana in any combination of colors to his or her mana pool, where X is the converted mana cost of that spell.
"Why don't you try that again?"
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Flash, Flying
When Kefnet's Runebinder enters the battlefield, return an Aura from your graveyard to the battlefield attached to a permanent. 2/3
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Whenever another creature dies, target player loses 1 life and you gain 1 life.
, , Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.1/1
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Enchant player
Whenever a creature enchanted player controls attacks, put the top two cards of his or her library into his or her graveyard. |
Tap up to two target creatures.
Uncover ( , Exile Blinding Realization from your graveyard: Draw a card.)
Is this...?
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Target creature gets +2/+2 until end of turn. Untap that creature.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 2/1 Night// Prowess 1/4 |
Look at the top four cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Uncover ( , Exile Inspect the Carvings from your graveyard: Draw a card.) |
Destroy target artifact or enchantment.
Uncover ( , Exile Purge Evil from your graveyard: Draw a card.)With ancient tombs come ancient evils.
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.The dunes shift from hour to hour, day to day.
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/1 Night// Discard a land, : Draw a card. 1/2 |
Target creature gets +2/+1 and first strike and trample until end of turn.
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When Merchant of Souls enters the battlefield, you may discard a nonland card. If you do, return target creature card from your graveyard to your hand.
The right soul for the right price.
2/4
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Salvage
(When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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Deconstruct
(rare)
Kefnet's Runebinder
(uncommon)
Merchant of Bones
(uncommon)
Price of Curiosity
(uncommon)
Blinding Realization
(common)
Newfound Courage
(common)
Runewing Drake
(common)
Inspect the Carvings
(common)
Purge Evil
(common)
Terramorphic Expanse
(common)
Desert Tracker
(common)
Flare Up
(common)
Merchant of Souls
(common)
Bloom Viper
(common)
Island
(basic)



, Sacrifice another creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
