Ruins of Amonkhet: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you have one or fewer cards in your hand, put a quest counter on Path of Fervor.
![]() : Path of Fervor deals 3 damage to target creature or player. Activate this ability only if Path of Fervor has three or more counters on it. |
Target creature gets -3/-3 until end of turn. If it’s Night, its controller loses 3 life.
"And next moment, he had a gaping hole in his chest! No one saw it coming and no one saw it leave!"
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Shambler of Remedies dies, you gain 2 life. 2/1
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Creatures can't attack you or a planeswalker you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control."Cower before the Sun, creature of shadow!"
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Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
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Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying. Whenever Airbourne Raidleader attacks, creatures you control get +1/+1 until end of turn. 1/1 Night// 3/4 |
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated. "Why don't you stay here and guard the entrance? Not that you have any other choice..."
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Enchant creature
At the beginning of combat, you may pay ![]() . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
Enchant creature
When enchanted creature dies, draw two cards. “Tell me what you know, or I will tear it out of you."
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Sink In costs
less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
Defender
Chamber Guardians gets +1/+0 for each Cat you control. "Try not to touch anything. Some of these statues fight back."
0/3
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, : Look at the top card of your library. You may put it into your graveyard."He can see the future. It's too bad he's also nearsighted."
1/3
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Target creature gets +2/+2 until end of turn. Untap that creature.
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Path of Fervor
(rare)
Shard of Shadow
(uncommon)
Shambler of Remedies
(uncommon)
Sphere of Safety
(uncommon)
Outlast
(common)
Airbourne Raidleader
(common)
Grasping Ceiling
(common)
Martial Prowess
(common)
Hidden Knowledge
(common)
Sink In
(common)
Radiant Crown
(common)
Chamber Guardians
(common)
Ragged Runereader
(common)
Newfound Courage
(common)
Plains
(basic)





for each of those creatures, where X is the number of enchantments you control.
: Look at the top card of your library. You may put it into your graveyard.