Ruins of Amonkhet: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Insect
Jeweled Scarabs enters the battlefield with a gold counter on it.
Jeweled Scarabs can't attack or block as long as it has a gold counter on it.
Whenever another permanent you control is destroyed, remove all gold counters from Jeweled Scarabs.
4/4
 U 
Land – Desert
Oasis Spring enters the battlefield tapped.
{t}: Add {c} to your mana pool. You gain 1 life.
"It's sweet. Drink, and you'll be back on your feet soon. Some say water from this pool gives life itself."
 U 
Creature – Beast
Salvage {2}{g} (When a creature enters the battlefield, if this card is in the graveyard, you may pay {2}{g} and exile Razorscale Gharial bound to that creature.)
Razorscale Gharial and creatures bound by Razorscale Gharial have "Other creatures you control have +1/+1."
3/3
 U 
Creature – Human Soldier
Whenever Retired Soldier attacks, put a +1/+1 counter on target creature.
"Let me show you how it's done."
3/3
 C 
Sorcery
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 C 
Enchantment – Aura
Enchant creature
At the beginning of combat, you may pay {1}{r}. If you do, enchanted creature gets +2/+0 and first strike until end of turn.
 C 
Creature – Cat Snake
Trample
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards.
“Tell me what you know, or I will tear it out of you."
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to that creature until end of turn. It is now Day.
The first spears of sunlight tore through the night and darkness was dispelled in a wave of crimson.
 C 
Creature – Zombie Rats
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Creature – Cat
Vigilance, flying
It soars overhead on furry wings, keeping watch for prey and predator from above with keen eyes.
1/3
{4}{b}{b}
 
 C 
Sorcery
Sink In costs {2} less if you control a Zombie.
Destroy target creature. Its controller loses 2 life.
"He's gone. Pulled under by those things trying to escape the pit themselves."
Forest
 
 B 
Basic Land – Forest

Jeweled Scarabs (rare)
Oasis Spring (uncommon)
Razorscale Gharial (uncommon)
Retired Soldier (uncommon)
Crawl Back (common)
Radiant Vessel (common)
Martial Prowess (common)
Scavenging Serpopard (common)
Hidden Knowledge (common)
Daybreak (common)
Screeching Rats (common)
Grasping Ceiling (common)
Skytabby Sentinel (common)
Sink In (common)
Forest (basic)