Ruins of Amonkhet

Ruins of Amonkhet by lklklk124

250 cards in Multiverse

102 commons, 82 uncommons, 55 rares, 11 mythics

40 white, 40 blue, 40 black, 41 red,
41 green, 21 multicolour, 18 artifact, 9 land

112 comments total

Set millennia after the egress of Bolas and the Gatewatch, a group of ruin divers head to retrieve a mystic McGuffin of all importance from the ruined plane of Amonkhet. There they find that a cosmic evil, escaped from a seal that decayed in the absence of the Gods, has taken control and warped the plane into a twisted, sinister version of itself come nightfall. In order to secure the McGuffin, our heroes must brave the trials of the Gods as initiates did way back when in order to gain the knowledge and strength needed to overcome this unspeakable evil.

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

Artifact Creature – Horror
Discard two cards: Thing in the Carvings gets indestructible and lifelink until end of turn.
"I think we're being followed, Chell. Chell?"
1 comment
2020-01-25 02:59:42 by SecretInfiltrator
Creature – Human Shaman
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 3/2
Night// Sacrifice a creature, {t}: Put a +1/+1 counter on Shrouded Witchdoctor. 2/2
1 comment
2020-01-25 02:56:34 by SecretInfiltrator
Creature – Insect
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// 2/2
Night// 1/3
1 comment
2020-01-25 02:55:42 by SecretInfiltrator
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
The dunes shift from hour to hour, day to day.
1 comment
2020-01-25 02:49:06 by SecretInfiltrator
Enchantment – Aura
Enchant player
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls.
1 comment
2020-01-25 02:44:37 by SecretInfiltrator

Recent comments: (all recent activity)
On Thing in the Carvings:

This set has some really cool tropes. It's actually packed with them.

On Shrouded Witchdoctor:

As much as I think the vanilla cards with fiurnal are unexciting, the more egregious and hard to evaluate it gets on other cards. And the flavor is not even really there.

On Giant Grub:

another +1/-1. I don't think diurnal really works. It's too artificial and doesn't really interact meaningfully with the rest of the set - it also tries to do transforms job with less success.

On Terramorphic Expanse:

Flavor text is really the best way to make common reprints part of your world, and it works nicely here.

On Price of Compassion:
On Prophetic Pessimist:

Also known as (((Experienced Realist))).

On Vanguard Angel:

It's weird that this could just as well say "nocturnal" and wouldn't be nonsensical.

On Backdraft:

I like the way uncover in red is paired with discard costs to simulate rummaging.

On Kefnet's Runebinder:

Auras returned to the battlefield this way automatically attach to a anything they can attach to. The current wording basically just makes this card unable to work with e. g. Curses since those say "enchant player".

I think "return up to one target Aura card from your graveyard to your hand or the battlefield" might be nice. Being optional just so you aren't ever forced to return a Pacifism variant to attached to Kefnet's Runebinder.

On Tattered Wrappings:

A simple and evocative design. I like it.

(All recent activity)
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