I don't see the problem with comboing off with this, it IS a 7 drop mythic :P
but i suppose I would go with Vitenka, it allows for more triggers (etb and cast, while only one is supported in this set, it sure could be useful elsewhere)
Alex's win condition is scarier than mine. But yeah; that's the kind of thing I was scared of.
I mean, what you want to see from this is "And now I summon, not one, but ten different cost 10+ things, muahaha!" rather than "Ok, I cast this crappy little thing 750 times, and win." Eh; maybe you just put up with it.
But if you do want to change, wording could be something like: You may cast cards from your graveyard for free. Creatures are exiled instead of going to the graveyard.
I think Vitenka misread your spell. This is a mass-resurrection spell, not Yawgmoth's Will. It's interesting that the simplest possible form, "Return all creature cards from your graveyard to the battlefield", has never actually been printed. There's the symmetrical version, Twilight's Call; the even-more-OTT version, Rise of the Dark Realms (and Grimoire of the Dead); the swap-for-battlefield version, Living Death/Living End; the turn-them-all-face-down version Ghastly Conscription; and it even exists as a planeswalker ultimate, on one of the bad intro-deck planeswalkers, Liliana, Death Wielder.
The big difference between this and the ultimate of Liliana, Death Wielder is that this gives you infinite reuse of sacrifice abilities. It's instant-win with a lowly Mogg Fanatic or Fanatical Firebrand. (The other difference is that you get cast triggers such as on Eldrazi, but that's a very niche case.) I think the one-and-done version is a bit more sensible.
Aye, I think this is ever so better than Brightling, which is quite funny. For the additional initial cost, you get a +1/+1 buff, evasion, and once you have dropped it, you don't ever need to worry about keeping mana open to protect. I think you would in most cases want to drop Brightling with one mana open by default almost so that you can use it's self-bounce ability - making it virtually a 4-drop like this Blinking card. This has that functionality built in it so that you don't need to keep mana open on any of the following turns either. Free evasion is a big deal as well.
I could see this being a rare with a mana cost of . It would be a darn good card regardless.
Maybe adding in flash could support and spice up the design, but with that I think it would need yet another increase in mana cost - since I would rank it as better than Archangel Avacyn at that point (though it's a hard comparison to make). possibly?
Powercreep has gone a long way, but Blinking Spirit's ability works as a clunky hexproof and indestructible so it still might be a bit too powerful since there's essentially no way to get rid of it permanently. Removal/bounce + discard could work, but then you are spending a lot of cards to get rid of a common card. The same could be said about Reassembling Skeleton at face value as well, but a mana cost + entering tapped goes a long way.
Another thing to note is that I think it's probably too complex of a card, tactically speaking at least. However, I could see trying it out at uncommon so it wouldn't appear that frequently.
At this point, I think it should be quite clear that this Angel card is just disgustingly bonkers no matter how you slice it: +2/+2, flying, and from rare to common.
what do you think?
@vitenka i see your point @dude1818 i see your point as well, and i think i'd like to keep my cards at a modern power level
Sedge Scorpion. Plus various 1 drop uncommons as well
Maybe? Black is more often early-rush oriented.
I'm not saying this is terible bad and cannot exist. But I'd consider maybe making something a big bigger and a bit more expensive, instead.
Pharika's Chosen Typhoid Rats
would those being black stallers be more reasonable than a green staller?
Yow. That's a cheap stall.
I don't see the problem with comboing off with this, it IS a 7 drop mythic :P
but i suppose I would go with Vitenka, it allows for more triggers (etb and cast, while only one is supported in this set, it sure could be useful elsewhere)
any way to keep this design at common? Is flicker even available at common?
Alex's win condition is scarier than mine. But yeah; that's the kind of thing I was scared of.
I mean, what you want to see from this is "And now I summon, not one, but ten different cost 10+ things, muahaha!" rather than "Ok, I cast this crappy little thing 750 times, and win." Eh; maybe you just put up with it.
But if you do want to change, wording could be something like: You may cast cards from your graveyard for free. Creatures are exiled instead of going to the graveyard.
I think Vitenka misread your spell. This is a mass-resurrection spell, not Yawgmoth's Will. It's interesting that the simplest possible form, "Return all creature cards from your graveyard to the battlefield", has never actually been printed. There's the symmetrical version, Twilight's Call; the even-more-OTT version, Rise of the Dark Realms (and Grimoire of the Dead); the swap-for-battlefield version, Living Death/Living End; the turn-them-all-face-down version Ghastly Conscription; and it even exists as a planeswalker ultimate, on one of the bad intro-deck planeswalkers, Liliana, Death Wielder.
The big difference between this and the ultimate of Liliana, Death Wielder is that this gives you infinite reuse of sacrifice abilities. It's instant-win with a lowly Mogg Fanatic or Fanatical Firebrand. (The other difference is that you get cast triggers such as on Eldrazi, but that's a very niche case.) I think the one-and-done version is a bit more sensible.
Aye, I think this is ever so better than Brightling, which is quite funny. For the additional initial cost, you get a +1/+1 buff, evasion, and once you have dropped it, you don't ever need to worry about keeping mana open to protect. I think you would in most cases want to drop Brightling with one mana open by default almost so that you can use it's self-bounce ability - making it virtually a 4-drop like this Blinking card. This has that functionality built in it so that you don't need to keep mana open on any of the following turns either. Free evasion is a big deal as well.
I could see this being a rare with a mana cost of . It would be a darn good card regardless.
Maybe adding in flash could support and spice up the design, but with that I think it would need yet another increase in mana cost - since I would rank it as better than Archangel Avacyn at that point (though it's a hard comparison to make). possibly?
Now you have Brightling to compare to. Not standard legal, mind you
maybe shift up rarity and add a discard to the cost? (that would blend well with the set and reduce power lvl?)
thank you.
Powercreep has gone a long way, but Blinking Spirit's ability works as a clunky hexproof and indestructible so it still might be a bit too powerful since there's essentially no way to get rid of it permanently. Removal/bounce + discard could work, but then you are spending a lot of cards to get rid of a common card. The same could be said about Reassembling Skeleton at face value as well, but a mana cost + entering tapped goes a long way.
Another thing to note is that I think it's probably too complex of a card, tactically speaking at least. However, I could see trying it out at uncommon so it wouldn't appear that frequently.
At this point, I think it should be quite clear that this Angel card is just disgustingly bonkers no matter how you slice it: +2/+2, flying, and from rare to common.