okay this set does take place after lyrasia, camadoon 1 and 2, and xalai, which in total would be 2 years post-rivals of ixalan, so i assume it would be fine to have it at that point?
This card costs way too mana to be useful. I also don't see any reason as to why it couldn't be mono-.
> Until end of turn, any time a player could activate a mana ability, he or she may pay . If he or she does, destroy target creature of his or her choice.
Blue doesn't traditionally get "bears" (1C 2/2s). It's the only color that doesn't btw now that both red and black do. Given the push of creatures that's still ongoing, we'll see it likely in the future.
It's worth noting that even if you had a spell that deals 100 damage to a creature, barring some odd combo trickiness that involves redirecting damage, it's still not as good as the card Murder.
That means there's a maximum cap on how expensive a card that only deals damage to creatures can reasonably get, especially at rare. I'd say that it's proably ... but like I said... damage redirection. It might be a rare event, but it can't be outright ignored.
What I'm trying to say is that if a spell cost , was an instant, and only dealt damage to creatures, I'd say it probably does... hmm... maybe 9-10 damage? Do you expect this card to deal more than 9-10 damage to a creature on average? If you're already dealing 9-10 damage to a creature, does it even matter any more that you can deal more damage than that?
I'd want this spell to at least do some damage on its own, or put a counter on target creature, to ensure it's never a dead draw (like if your opponent has no counters on any creatures at all). So like...
"~ deals 2 damage to target creature, and an additional 2 damage for each counter on it."
or
"Put a thaw counter on target creature. ~ deals 2 damage to that creature for each counter on it."
okay this set does take place after lyrasia, camadoon 1 and 2, and xalai, which in total would be 2 years post-rivals of ixalan, so i assume it would be fine to have it at that point?
okay so I am understanding that a common with a less
mana cost, and a rewording is fine as well as self-exile?
chaldust online, i had the same idea, and i like it very much, edit inbound
This card costs way too mana to be useful. I also don't see any reason as to why it couldn't be mono-
.
> Until end of turn, any time a player could activate a mana ability, he or she may pay
. If he or she does, destroy target creature of his or her choice.
It could exile itself. The design doesn't lend itself well for common rarity, especially not when it has that color intensive mana cost.
> Tap target creature. For the rest of the game, that creature doesn't untap during its controller's untap steps. Exile ~.
Alternatively,
> Tap target creature. For the rest of the game, that creature can't be untapped. Exile ~.
Pilot?
Should be "All Beast you control get +1/+1."
The similarity between this and Tundra Beast is off-putting.
Blue doesn't traditionally get "bears" (1C 2/2s). It's the only color that doesn't btw now that both red and black do. Given the push of creatures that's still ongoing, we'll see it likely in the future.
It's worth noting that even if you had a spell that deals 100 damage to a creature, barring some odd combo trickiness that involves redirecting damage, it's still not as good as the card Murder.
That means there's a maximum cap on how expensive a card that only deals damage to creatures can reasonably get, especially at rare. I'd say that it's proably

... but like I said... damage redirection. It might be a rare event, but it can't be outright ignored.
What I'm trying to say is that if a spell cost
, was an instant, and only dealt damage to creatures, I'd say it probably does... hmm... maybe 9-10 damage? Do you expect this card to deal more than 9-10 damage to a creature on average? If you're already dealing 9-10 damage to a creature, does it even matter any more that you can deal more damage than that?
I'd want this spell to at least do some damage on its own, or put a counter on target creature, to ensure it's never a dead draw (like if your opponent has no counters on any creatures at all). So like...
"~ deals 2 damage to target creature, and an additional 2 damage for each counter on it."
or
"Put a thaw counter on target creature. ~ deals 2 damage to that creature for each counter on it."
Should be an Aura.