[Theory] Color Pie Discussion: Recent Activity
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Recent updates to [Theory] Color Pie Discussion: (Generated at 2025-04-30 16:51:22)
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Yeah, that.
Baleful Mastery?
I note that EDH players are a lot more excited by Secret Rendezvous than those of us who just play 2-player. Similarly Baleful Misery's drawback is a lot less of a drawback, more a political tool, in multiplayer games.
In my own sets, I rarely let white remove artifacts at common. I probably won’t let black do enchantments at common either, but perhaps at higher rarities.
Seems like this was implied by Farsight Adept and now being fully tested with the new spoiled Secret Rendezvous.
I was surprised by the change when hearing about it, but I am not bothered by it. I'll say that I'd rather have black gain enchantment removal (for opponent's enchantments) than white lose one of its removals.
It doesn't violate the criteria/constraints stated by MaRo, right? Everything else is just opinions.
Update, chickens have come home to roost: Feed the Swarm is now targeted enchantment removal in black.
Oh Tidespout Tyrant is very nice. Jin Gitaxias just seems like a great way to mill yourself to death (or victory).
I like Tidespout Tyrant though I'm partial as it was one of my first Magic cards. I prefer big blues to have some type of ability that can mess with my opponents, like Tidespout Tyrant and the already mentioned Stormtide LEviathan.
I like Stormtide Leviathan for keeping me safe. Unless multicolor blue creatures count, in which case Sphinx of the Steel Wind does that even better
But if you want combo, Palinchron is where it's at. Free spells just get better the more mana they cost
This is easy: Jin-Gitaxias, Core Augur.
I think blue needs more expensive Blue creatures that give you free stuff. Agent of Treachery is one of my favourites.
Hmmm. I think we don't often see huge-cost blue combo pieces because the combo as a whole costs a lot. So the expensive things don't tend to be combo; and so, well, end up big and stompy.
I mean - I love me the sphinx. But the 4-cost ones tend to do more interesting things than the 6+ cost ones do.
Well, most of those are one or two color. Destroying enchantments and lands is something that green does so those feel a bit weird. Even losing hexproof is idk, since I don't feel Archetype of Endurance's hexproof removing ability is super non-green even when it's part of that cycle with a praetor like theme.
One of my older four colored, non-green cards I designed was an artifact creature with Reckless Assault and Godhead of Awe as its abilities. I feel like combining effects from two two-colored "guilds" is also a way to go about this.
Nephilim designs are actually something I've been trying to keep memoir up whenever I note them in some custom site.
I meant much more than destroy target green thing. I mean something like "destroy target creature, enchantment and land." -"Opponents can not gain life" - "Creatures your opponents control lose hexproof and can not gain hexproof." - "Destroy all creatures without flying" - "Exile all token creatures". Also some simpler ideas like skulk and mill damage.
"Destroy target green card" doesn't cost 4, though. It costs about
. It's also kinda not a very large design space - how many different ways can you phrase that?
No, that's something I would have to do. Actually, I could do that in this digital card game I'm currently involved in that's in alpha and people can make custom cards for.
Note on the example designs that there are cards that are sitting around (1/1 flying can nip at the enemy in the air, an enchantment just sits unless hit by enchantment removal) and a dude that are akin to utility looters. Deployment probably wants to trade so it might be into racing as well idk (also I think it might need a buff).
This isn't limited to one type of deal/design.
Have you ever played with them? I feel the extreme risk to lose the life again to removal will undo any benefit from the virtual life total - they don't benefit you in a race unless you can avoid trading them etc.
I mean most of these would be some along 4-6 life, which you might equate with Inspiring Cleric but the actual net total with these cards is 0 life since it's all lost when these leave play. The keyword here being "temporary" plus many if not all would come with abilities that would encourage spending life so these might in fact increase the speed of games.
> "Sure, life gain can drag a game along, but does that mean any life gain effects are unacceptable all of a sudden? Should lifelink be shunned now? Surely this is then the 'better' variant of life gain since the isn't just given to you, but can be counter played by removing these life giving / 'maintaining' permanents (more interaction)."
Except lifelink gains life at the "cost" of interaction - and often damage that will not increase the total amount of life since it's moved only from one player to another. If you suggested life drain, then I'd argue that is more like lifelink.
And yet... while lifelink shouldn't be entirely shunned it's still something to use cautiously at common exactly because of the effect it can have - it's best when it encourages more offensive gameplay by making racing more attractive.
I think that's one way to do four-colored cards, but I try to follow always multiple guidelines at once for these cards.
Explicitly choosing counterspells as a faction theme doesn't seem advisable, though caring about a greater set e. g. instants/sorceries is already covering that. Just counterspells are too narrow.
> "I think maybe

should have the best "Airforce" since they get Dragons, Angels, Sphinxs, Drakes, Birds, Spirits, Griffins, Phoenix's, etc. Kykar, Wind's Fury expresses this a little bit. Also there was some kind of flying wall in C19?"
> "I also think

and just 
have a better claim to the title of "Best artifact faction". But I agree that 

is good for vehicles."
I would argue either color could be considered the best at both flying and artifacts among wedges/arcs respectively.
You can rearrange themes a lot if you do them the right way - that's what a lot of new design space is about. Glenn Jones has written about that in a recent article... here.
Maybe Jeskai should have more Counter&Reward or Counter&Punish cards like Absorb and Ionise
I also think

and just 
have a better claim to the title of "Best artifact faction". But I agree that 

is good for vehicles.
I think maybe

should have the best "Airforce" since they get Dragons, Angels, Sphinxs, Drakes, Birds, Spirits, Griffins, Phoenix's, etc. Kykar, Wind's Fury expresses this a little bit. Also there was some kind of flying wall in C19?