[Theory] Color Pie Discussion: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
would copy creatures you control.
would only copy creatures (and other permanents) that you don't control. |
So Diabolic Tutor would be
.
Indicates increase in draw effects in . |
See "Mire in Misery" in the new spoilers
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No more uncommons
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No more commons
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Restricted by? —
• sorcery speed • "you don't control (defending player controls)" • "untapped creature" • tapped creature" • other? |
No more commons
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Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
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Each player draws X cards
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Gain life equal to number of cards in hand.
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Not ramp nor mana fixing.
Fetching (basic) Plains. |
Ie.
Delusion N (When this enters you gain N life until it leaves the battlefield.) |
Further extent black's claim as the "best color at getting rid of creatures".
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No more commons
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Green: Cloning Your Stuff
(rare)
Blue: Tutors
(uncommon)
Black: Enchantment removal
(uncommon)
Red: Bounce creatures
(common)
Red: Color Fixing
(common)
White: Symmetrical Card Draw
(common)
Blue: Lifegain == #cards in hand
(common)
White: Plains Fetching
(common)
Black: Temporary Life
(common)
Black: Counter Creature Spells
(common)
Colorless Spells: Their role
(common)
would only copy creatures (and other permanents) that you don't control.
.