[Theory] Color Pie Discussion: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Reduces Blue's Cloning Abilities
{g} would copy creatures you control.

{u} would only copy creatures (and other permanents) that you don't control.
 U 
Removes Most Tutors from Black
So Diabolic Tutor would be {u}.

Indicates increase in draw effects in {b}.
 U 
By WotC
See "Mire in Misery" in the new spoilers
 
 
No more uncommons
 
 
No more commons
 C 
Expands White's Pie at Common
Not ramp nor mana fixing.
Fetching (basic) Plains.
 C 
Revitalizes a forgotten effect in Blue
Ie.

Delusion N (When this enters you gain N life until it leaves the battlefield.)
 C 
Blue doesn't need this (anymore)
Each player draws X cards
 C 
Expands Red's Flavor and Pie
Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
 C 
Expansion
Further extent black's claim as the "best color at getting rid of creatures".
 
 
No more commons
 C 
Shift
Gain life equal to number of cards in hand.
 
 
No more commons
 C 
Artifact
 C 
Expands Red's Pie
Restricted by? —
• sorcery speed
"you don't control (defending player controls)"
"untapped creature"
tapped creature"
• other?

Green: Cloning Your Stuff (rare)
Blue: Tutors (uncommon)
Black: Enchantment removal (uncommon)
White: Plains Fetching (common)
Black: Temporary Life (common)
White: Symmetrical Card Draw (common)
Red: Color Fixing (common)
Black: Counter Creature Spells (common)
Blue: Lifegain == #cards in hand (common)
Colorless Spells: Their role (common)
Red: Bounce creatures (common)