[Theory] Color Pie Discussion: Virtual Booster
[Theory] Color Pie Discussion: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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See "Mire in Misery" in the new spoilers
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So Diabolic Tutor would be
![]() Indicates increase in draw effects in ![]() |
No more uncommons
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Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
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No more commons
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Each player draws X cards
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Ie.
Delusion N (When this enters you gain N life until it leaves the battlefield.) |
Restricted by? —
• sorcery speed • "you don't control (defending player controls)" • "untapped creature" • tapped creature" • other? |
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No more commons
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Gain life equal to number of cards in hand.
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Not ramp nor mana fixing.
Fetching (basic) Plains. |
Further extent black's claim as the "best color at getting rid of creatures".
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No more commons
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Green: Cloning Your Stuff
(rare)
Black: Enchantment removal
(uncommon)
Blue: Tutors
(uncommon)
Red: Color Fixing
(common)
White: Symmetrical Card Draw
(common)
Black: Temporary Life
(common)
Red: Bounce creatures
(common)
Colorless Spells: Their role
(common)
Blue: Lifegain == #cards in hand
(common)
White: Plains Fetching
(common)
Black: Counter Creature Spells
(common)