[Theory] Color Pie Discussion: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
would copy creatures you control.
would only copy creatures (and other permanents) that you don't control. |
So Diabolic Tutor would be
.
Indicates increase in draw effects in . |
See "Mire in Misery" in the new spoilers
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No more uncommons
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Further extent black's claim as the "best color at getting rid of creatures".
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Gain life equal to number of cards in hand.
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No more commons
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Ie.
Delusion N (When this enters you gain N life until it leaves the battlefield.) |
Restricted by? —
• sorcery speed • "you don't control (defending player controls)" • "untapped creature" • tapped creature" • other? |
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Each player draws X cards
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No more commons
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Not ramp nor mana fixing.
Fetching (basic) Plains. |
Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
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No more commons
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Green: Cloning Your Stuff
(rare)
Blue: Tutors
(uncommon)
Black: Enchantment removal
(uncommon)
Black: Counter Creature Spells
(common)
Blue: Lifegain == #cards in hand
(common)
Black: Temporary Life
(common)
Red: Bounce creatures
(common)
Colorless Spells: Their role
(common)
White: Symmetrical Card Draw
(common)
White: Plains Fetching
(common)
Red: Color Fixing
(common)
would only copy creatures (and other permanents) that you don't control.
.