[Theory] Color Pie Discussion: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
would copy creatures you control.
would only copy creatures (and other permanents) that you don't control. |
See "Mire in Misery" in the new spoilers
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So Diabolic Tutor would be
.
Indicates increase in draw effects in . |
No more uncommons
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No more commons
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Gain life equal to number of cards in hand.
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Ie.
Delusion N (When this enters you gain N life until it leaves the battlefield.) |
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Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
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Restricted by? —
• sorcery speed • "you don't control (defending player controls)" • "untapped creature" • tapped creature" • other? |
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Each player draws X cards
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No more commons
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Further extent black's claim as the "best color at getting rid of creatures".
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No more commons
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Not ramp nor mana fixing.
Fetching (basic) Plains. |
Green: Cloning Your Stuff
(rare)
Black: Enchantment removal
(uncommon)
Blue: Tutors
(uncommon)
Blue: Lifegain == #cards in hand
(common)
Black: Temporary Life
(common)
Colorless Spells: Their role
(common)
Red: Color Fixing
(common)
Red: Bounce creatures
(common)
White: Symmetrical Card Draw
(common)
Black: Counter Creature Spells
(common)
White: Plains Fetching
(common)
would only copy creatures (and other permanents) that you don't control.