Mostly I just want to change HOW it appears. I can do this, and should. It's so versatile that it would make sense to limit the complexity of it at different rarities.
e.g. a Common could be 2b for a 3/3 with catacomb 1b
or maybe 1b for a 2.2 with catacomb 3b, and if it's catacomb cost was paid, target player discards a card.
e.g. an Uncommon could be 1bb for a 4/3 with catacomb 1bb
if was catacombed it gets Haste and whenever deals combat damage to a player, they mill 2
e.g. a rare could be 3br for a 5/5 with catacomb b/rb/rb/r
whenever attacks if catacomb was paid, each opponent sacrifices a permanent.
2019-05-06 00:03:50:
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commented on the cardset Lyrasia
Sorry, but what's wrong with catacomb appearing at common? It seems acceptable to me.
A big problem with this set I just realized is that catacomb (which is a super cool mechanic) shouldn't appear on commons like it is. It would be better if I used it only as discount at lower rarities or for a single, one word effect. Like gains haste or target player discards a card.
The higher rarities would probably get the cool effects and the epic discount big boys.
I don't know when I will fix this, or if I will. I kind of finished this set ages ago... Also, I should probably work on adding commas in between mana costs and tapping symbols, that's ugly and took me forever to break the habit.
It's just a bit long.
Mostly I just want to change HOW it appears. I can do this, and should. It's so versatile that it would make sense to limit the complexity of it at different rarities.
e.g. a Common could be 2b for a 3/3 with catacomb 1b
or maybe 1b for a 2.2 with catacomb 3b, and if it's catacomb cost was paid, target player discards a card.
e.g. an Uncommon could be 1bb for a 4/3 with catacomb 1bb
if was catacombed it gets Haste and whenever deals combat damage to a player, they mill 2
e.g. a rare could be 3br for a 5/5 with catacomb b/rb/rb/r
whenever attacks if catacomb was paid, each opponent sacrifices a permanent.
Sorry, but what's wrong with catacomb appearing at common? It seems acceptable to me.
A big problem with this set I just realized is that catacomb (which is a super cool mechanic) shouldn't appear on commons like it is. It would be better if I used it only as discount at lower rarities or for a single, one word effect. Like gains haste or target player discards a card.
The higher rarities would probably get the cool effects and the epic discount big boys.
I don't know when I will fix this, or if I will. I kind of finished this set ages ago... Also, I should probably work on adding commas in between mana costs and tapping symbols, that's ugly and took me forever to break the habit.