Shifting Plane
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Showing 24 of 24 White cards
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Show rarities: C U R M
Enchanted creature gets +1/+0 and has first strike and lifelink.
Those chosen by the Order to carry out their decisions are given immense power and prestige.
Choose one-
-Create a 2/2 White Knight Creature token with Vigilance
-Destroy target nonhuman creature
-Create a 2/2 White Knight Creature token with Vigilance
-Destroy target nonhuman creature
When Caretaker of the Core enters the battlefield, choose one-
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
-Gain 5 life
-Destroy target artifact. It's controller gains 3 life.
2/2
At the beginning of your upkeep, you may reveal a white card in your hand. If you do, you may gain life equal to its converted mana cost.
The priests of the Order believe that all are entitled to life.
1/1
Lifelink, vigilance, first strike
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
When Cleric of Ruin enters the battlefield, choose one-
-Each player chooses one creature from among creatures they control, then sacrifices the rest.
-Put 4 +1/+1 counters on Cleric of Ruin.
Some of the Order's priests practice a discipline at ends with their professed love of peace.
0/1
Choose one-
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
-Target player sacrifices an attacking or blocking creature
-Destroy target artifact
The Order has refined light warfare to an art.
When Faithful Attendant enters the battlefield, you gain 3 life.
Those lower in the Order only exist to serve.
1/1
When Furious Protector enters the battlefield, you may choose to put a charge counter on it.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
As long as Furious Protector has a charge counter on it, it has first strike. Otherwise, it has lifelink.
3/1
Deal 3 damage to target attacking or blocking creature. Gain 2 life
While many wonder at the massive dunes of sand scattered around the Shifting Planes, few notice the bodies of the dead slowly being ground down to nothing.
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
Lifelink
Holy Guardian can't attack or block unless you have 10 or less life.
Holy Guardian can't attack or block unless you have 10 or less life.
They are the last line of defense within the sanctums of the Order.
7/7
Whenever you choose a mode for a spell or ability, you may give target creature +1/+1 until end of turn.
Most of the Order is made up of lower castes of knights.
2/3
When Lonely Golem enters the battlefield, you may gain 4 life.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step.
Whenever you gain life, return Lonely Golem to your hand at the beginning of the next end step.
"Are you my new master?"
1/4
When Master Guardsman enters the battlefield, choose one:
-Put X +1/+1 counters onto this creature, where X is your devotion to white
-Create X 1/1 white soldier creature tokens, where X is your devotion to white
-Put X +1/+1 counters onto this creature, where X is your devotion to white
-Create X 1/1 white soldier creature tokens, where X is your devotion to white
2/2
+2 Gain 2 life. If you control a Human, draw a card.
-2 Target creature gets -X/-X until end of turn, where X is the amount of life you have gained this turn.
-10 Search your library for any number of Human cards and exile them. You get an emblem with "You may cast up to one card exiled with Natha, Desert Healer on each of your turns without paying it's mana cost."
-2 Target creature gets -X/-X until end of turn, where X is the amount of life you have gained this turn.
-10 Search your library for any number of Human cards and exile them. You get an emblem with "You may cast up to one card exiled with Natha, Desert Healer on each of your turns without paying it's mana cost."
3
, : Tap target creature.
The Order has many believers, both large and small.
2/1
Whenever you gain life, each opponent loses 1 life.
They channel the bright magics of their allies into a weapon to fight those who would seek to end the Order
1/1
Exile target creature.
If you have at least 10 more life than your starting life total, you may exile up to two target creatures instead.
If you have at least 10 more life than your starting life total, you may exile up to two target creatures instead.
The Order reserves their deadliest songs for their deadliest enemies.
Destroy target enchantment. You gain 2 life.
The Clerics of the Order use their divine powers to destroy any magical remnants that hurt the Order.
When Sherrif's Orders enters the battlefield, choose one-
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
-Tap target creature. That creature remains tapped for as long as you control Sherrif's Orders
-Create a 2/2 White Knight token with Vigilance
Even on the Shifting Plane, there is still order in some places.
When Technical Combatant enters the battlefield, you may put a +1+1 counter on another target creature you control.
"Born into a warrior's life he yearns for someone to pass on his skills to before the fight finally consumes him."
2/2
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature deals damage, you gain that much life.
Those who work for the order, and sometimes those who work against it, can be made to further its plans.
When The Order's Choice enters the battlefield, choose Crackdown or Arrest.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance.
Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls.
Crackdown- At the beginning of your upkeep, create a 2/2 white Knight token with vigilance.
Arrest- At the beginning of each opponent's first main phase and combat phase, tap target creature that player controls.
Go to section: White (24) Blue (24) Black (25) Red (24) Green (15) Multicolour (15) Hybrid (1) Artifact (12) Land (21)
Show rarities: C U R M
Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Who can Add? | Skeleton | Story |
Whenever you would choose a mode for a spell or ability you control, you may gain 2 life.
-Revnek