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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Assault Griffin* White Common 4{3}{w} Creature – Griffin 3 2 Flying 2 1502271222 on 09 Aug 2017 by Mal
2 Beat Cop White Common 2{1}{w} Creature – Human Soldier 2 1 {2}, {t}, Tap another untapped creature you control: Tap target creature. 0
3 Citizen’s Arrest White Common 4{3}{w} Enchantment – Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
0
4 Construction Giant White Common 5{4}{w} Creature – Giant Citizen 3 5 2 1502268703 on 09 Aug 2017 by Tahazzar
5 Contraband Raid White Common 3{2}{w} Sorcery Exile target artifact or enchantment. Create a 1/1 colorless Construct artifact creature token with defender. 0
6 Daring Savior White Common 2{1}{w} Creature – Human Knight 2 2 Flash (You may cast this spell any time you could cast an instant.)
When Daring Savior enters the battlefield, return a creature you control to its owner’s hand.
0
7 Dog Person White Common 3{2}{w} Creature – Human Hound Mutant 4 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Dog Person has no counters on it, or if you removed a counter from it this turn, Dog Person has first strike.
0
8 Endless Watch White Common 1{w} Instant Create a 1/1 colorless Construct artifact creature token with defender.
Creatures you control with defender gain indestructible until end of turn.
0
9 Enforcement Giant White Common 4{3}{w} Creature – Giant Soldier 4 4 Defender, Daunt (This creature can’t be blocked by creatures with power 2 or less.)
Tap two untapped creature you control: Enforcement Giant can attack this turn as if it didn’t have defender.
0
10 Guard Duty* White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has defender.
0
11 Inspired Charge* White Common 4{2}{w}{w} Instant Creatures you control get +2/+1 until end of turn. 0
12 Moment of Heroism* White Common 2{1}{w} Instant Target creature gets +2/+2 and gains lifelink until end of turn. 0
13 Protected Individual White Common 1{w} Creature – Human Citizen 1 1 When Protected Individual enters the battlefield, create a 1/1 colorless Construct artifact creature token with defender. 0
14 Riot Guard White Common 1{w} Creature – Human Soldier 0 3 Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Defender
2 1502264883 on 09 Aug 2017 by Mal
15 Stalwart Shield-Bearers* White Common 2{1}{w} Creature – Human Soldier 0 3 Defender
Other creatures you control with defender get +0/+2.
0
16 Utropolis Guardian White Common 7{5}{w}{w} Creature – Human Knight 4 4 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
0
17 Utropolis Skypatrol White Common 2{1}{w} Creature – Human Soldier 2 2 As long as Utropolis Skypatrol is equipped, it has flying. 1 1502587114 on 13 Aug 2017 by Doombringer
18 Visor Gadgeteer White Common 3{2}{w} Creature – Human Artificer 2 3 Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Equipped creatures you control have vigilance.
0
19 Aquatian Emissary Blue Common 4{3}{u} Creature – Merfolk Warrior 2 4 0
20 Bird Person Blue Common 3{2}{u} Creature – Human Bird Mutant 3 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Bird Person has no counters on it, or if you removed a counter from it this turn, Bird Person has flying.
1 1502222208 on 08 Aug 2017 by MOON-E
21 Custodial Staff Blue Common 3{2}{u} Creature – Homunculus Minion 2 3 When Custodial Staff enters the battlefield, you may remove one counter from any number of target permanents you control. 0
22 Interfere Blue Common 2{1}{u} Instant As an additional cost to cast Interfere, tap any number of creatures you control.
Counter target spell unless its controller pays {2} for each creature tapped this way.
0
23 Kane City Tinkerer Blue Common 2{1}{u} Creature – Human Artificer 1 3 Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0
24 Mnemonic Wall* Blue Common 5{4}{u} Creature – Wall 0 4 Defender
When Mnemonic Wall* enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0
25 Octo Person Blue Common 5{4}{u} Creature – Human Octopus Mutant 6 6 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Octo Person has no counters on it, or if you removed a counter from it this turn, Octo Person has hexproof.
0
26 Overwatch Blue Common 3{2}{u} Enchantment – Aura Enchant creature
When Overwatch enters the battlefield, create a 1/1 colorless Construct creature token with defender.
Tap an untapped creature you control: tap enchanted creature. Activate this ability only once each turn.
2 1502347854 on 10 Aug 2017 by Doombringer
27 Psychic Mutation Blue Common 2{1}{u} Enchantment – Aura Enchant creature you control
When Psychic Mutation enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has {t}: Draw a card, then discard a card.
0
28 Sabotage Blue Common 2{1}{u} Sorcery Tap up to one target creature and up to one target artifact. Those permanents don’t untap during their controller’s next untap step. 0
29 Shrink Ray Blue Common 1{u} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -X/-0, where X is the number of artifacts you control.
0
30 Stolen Secrets Blue Common 4{3}{u} Instant – Trap If a creature you control attacked and wasn’t blocked this turn, you may pay {1}{u} rather than pay Stolen Secrets's mana cost. Draw two cards. 0
31 Surveiling Sprite* Blue Common 2{1}{u} Creature – Faerie Rogue 1 1 Flying
When Surveiling Sprite* dies, draw a card.
0
32 Swiveling Assistant Blue Common 2{1}{u} Creature – Human Advisor 0 3 {1}, Tap an untapped artifact you control: Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.) 0
33 Turtle Person Blue Common 1{u} Creature – Human Turtle Mutant 1 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
{1}{u}: Switch Turtle Person's power and toughness until end of turn.
3 1502270595 on 09 Aug 2017 by Mal
34 Vedalken Overseer Blue Common 4{3}{u} Creature – Vedalken Wizard 2 3 Flash (You may cast this spell any time you could cast an instant.)
Flying
0
35 Watchers’ Rebuke Blue Common 5{3}{u}{u} Instant Counter target spell. Create two 1/1 colorless Construct artifact creature tokens with defender. 0
36 Whiplash Trap* Blue Common 5{3}{u}{u} Instant – Trap If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {u} rather than pay Whiplash Trap*’s mana cost.
Return two target creatures to their owners’ hands.
0
37 Afflicted Grunt Black Common 2{1}{b} Creature – Human Minion 2 2 When Afflicted Grunt enters the battlefield, put a -1/-1 counter on a creature you control.
When Afflicted Grunt dies, if it had a -1/-1 counter on it, create a 2/2 black Zombie creature token.
0
38 Afflicted Orc Black Common 4{3}{b} Creature – Orc Minion 4 5 When Afflicted Orc enters the battlefield, put two -1/-1 counter on target creature you control.
When Afflicted Orc dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Afflicted Orc.
2 1502348012 on 10 Aug 2017 by Doombringer
39 Bone Splinters* Black Common 1{b} Sorcery As an additional cost to cast to cast Bone Splinters*, sacrifice a creature.
Destroy target creature.
0
40 Bring Out Your Dead Black Common 4{2}{b}{b} Sorcery Create two 2/2 black Zombie creature tokens. 4 1502268865 on 09 Aug 2017 by Tahazzar
41 Civil Unrest Black Common 4{3}{b} Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target player discards two cards.
0
42 Goon Squad Black Common 5{3}{b}{b} Creature – Human Minion 3 6 1 1502265172 on 09 Aug 2017 by Mal
43 Inject Black Common 1{b} Instant Put a -1/-1 counter on target creature. That creature gains indestructible until end of turn. 1 1502222209 on 08 Aug 2017 by MOON-E
44 Kane City Vandal Black Common 2{1}{b} Creature – Human Minion 1 3 Whenever Kane City Vandal becomes tapped, each opponent loses 1 life. 0
45 Mob Boss Black Common 6{4}{b}{b} Creature – Orc Minion 4 4 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Menace
0
46 Poison Trap Black Common 5{4}{b} Instant – Trap If a creature you control attacked and wasn’t blocked this turn, you may pay {1}{b} instead of paying Poison Trap’s mana cost.
Put three -1/-1 counters on target creature.
0
47 Prison Break Black Common 3{2}{b} Instant – Trap If a creature you control died this turn, you may pay {b} rather than pay Prison Break’s mana cost.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
0
48 Rooftop Glider Black Common 4{3}{b} Creature – Human Rogue 3 3 Tap an untapped creature you control: Rooftop Glider gains flying until end of turn. 0
49 Sign in Blood* Black Common 2{b}{b} Sorcery Target player draws two cards and loses 2 life. 0
50 Stab Wound* Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.
0
51 Typhoid Rats* Black Common 1{b} Creature – Rat 1 1 Deathtouch 0
52 Vampire Aristocrat* Black Common 3{2}{b} Creature – Vampire Rogue 2 2 Sacrifice a creature: Vampire Aristocrat* gets +2/+2 until end of turn. 0
53 Vampire Purist Black Common 2{1}{b} Creature – Vampire Rogue 2 1 Vampire Purist can’t be blocked by creatures with counters on them. 0
54 [cb06] Leech Person Black Common 3{2}{b} Creature – Human Leech Mutant 2 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If [cb06] Leech Person has no counters on it, or if you removed a counter from it this turn, [cb06] Leech Person has lifelink.
0
55 Advancing Jira Red Common 5{3}{r}{r} Creature – Lizard 6 4 0
56 Blazing Volley* Red Common 1{r} Sorcery Blazing Volley deals 1 damage to each creature your opponents control. 0
57 Bombrunner Grunt Red Common 2{1}{r} Creature – Human Minion 1 1 When Bombrunner Grunt dies, it deals 2 damage to target creature or player. 0
58 Bonfire Flamekin Red Common 3{2}{r} Creature – Elemental Wizard 3 1 When Bonfire Flamekin enters the battlefield, add five mana in any combination of colors to your mana pool. Spend this mana only to activate the abilities of artifacts and creatures you control. 2 1502347944 on 10 Aug 2017 by Doombringer
59 Cat Person Red Common 4{3}{r} Creature – Human Cat Mutant 5 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
Haste
0
60 Drake Person Red Common 3{2}{r} Creature – Human Drake Mutant 3 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Drake Person has no counters on it, or if you removed a counter from it this turn, Drake Person has "{1}{r}: Drake Person gets +2/+0 until end of turn."
0
61 Eastside Exhibitionist Red Common 2{1}{r} Creature – Human Rogue 2 1 Daunt (This creature can’t be blocked by creatures with power 2 or less.) 0
62 Flamekin Brawler* Red Common 1{r} Creature – Elemental Warrior 0 2 {r}: Flamekin Brawler* gets +1/+0 until end of turn. 0
63 Fling* Red Common 2{1}{r} Instant As an additional cost to cast Fling*, sacrifice a creature.
Fling* deals damage equal to the sacrificed creature’s power to target creature or player.
0
64 Improvized Upgrade Red Common 1{r} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant equipment
Enchanted equipment has "Equipped creature gets +2/+0 and has first strike."
0
65 Jukyo Skyliner Red Common 3{2}{r} Creature – Human Warrior 2 3 Reach
Jukyo Skyliner has menace as long as its equipped.
0
66 Mugging* Red Common 1{r} Sorcery Mugging* deals 2 damage to target creature. That creature can’t block this turn. 0
67 Planted Explosive Red Common 6{5}{r} Instant – Trap If a creature you control died this turn, you may pay {2}{r} rather than pay Planted Explosive’s mana cost.
Planted Explosive deals 5 damage to target creature.
0
68 Reckless Tester Red Common 4{3}{r} Creature – Human Berserker 4 3 Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Reckless Tester attacks each combat if able unless its equipped.
0
69 Spikethrower Mutation Red Common 2{1}{r} Enchantment – Aura Enchant creature you control
When Spikethrower Mutation enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "{t}: Deal 1 damage to each opponent."
0
70 Spikey Gadgeteer Red Common 2{1}{r} Creature – Human Artificer 2 1 Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Equipped creatures you control have first strike.
0
71 Trash the Place Red Common 3{2}{r} Sorcery Choose one or both:
• Destroy target artifact.
• Target land doesn’t untap during its controller’s next untap step.
0
72 Unstoppable Force Red Common 2{1}{r} Instant Until end of turn, target creature you control gains trample and gets +2/+0 for each creature blocking it. 0
73 Aerial Response Team Green Common 7{5}{g}{g} Creature – Human Warrior 4 4 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Reach, vigilance
1 1502265508 on 09 Aug 2017 by Mal
74 Afflicted Giant Green Common 4{3}{g} Creature – Giant Warrior 4 4 When Afflicted Giant enters the battlefield, put a -1/-1 counter on a creature you control.
When Afflicted Giant dies, you gain 2 life for each -1/-1 counter on Afflicted Giant.
0
75 Colossapede* Green Common 5{4}{g} Creature – Insect 5 5 0
76 Day Saver Green Common 3{2}{g} Creature – Human Knight 2 1 Flash (You may cast this spell any time you could cast an instant.)
When Day Saver enters the battlefield, prevent all combat damage that would be dealt this turn.
0
77 Elephant Person Green Common 6{4}{g}{g} Creature – Human Elephant Mutant 7 7 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Elephant Person has no counters on it, or if you removed a counter from it this turn, Elephant Person has indestructible.
1 1502587281 on 13 Aug 2017 by Doombringer
78 Epic Confrontation* Green Common 2{1}{g} Sorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. 0
79 Gemhide Mutation Green Common 2{1}{g} Enchantment – Aura Enchant creature you control
When Gemhide Mutation enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "{t}: Add one mana of any color to your mana pool."
0
80 Jukyo Druid Green Common 2{1}{g} Creature – Human Druid 2 2 Whenever a creature enters the battlefield under your control, you may remove a -1/-1 counter from it. 0
81 Jukyo Trainee Green Common 1{g} Creature – Human Warrior 1 2 Tap another untapped creature you control: Jukyo Trainee gets +1/+1 until end of turn. Activate this ability only once each turn. 0
82 Might of the Masses* Green Common 1{g} Instant Target creature gets +1/+1 until end of turn for each creature you control. 0
83 Outraged Marchers Green Common 3{2}{g} Creature – Human Citizen 3 3 Trample 0
84 Overgrown Battlement* Green Common 2{1}{g} Creature – Wall 0 4 Defender
{t}: Add {g} to your mana pool for each creature with defender you control.
0
85 Rhino Person Green Common 4{3}{g} Creature – Human Rhino Mutant 5 5 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
Daunt (This creature can’t be blocked by creatures with power 2 or less.)
0
86 Snake Person Green Common 2{1}{g} Creature – Human Snake Mutant 4 4 Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Snake Person has no counters on it, or if you removed a counter from it this turn, Snake Person has deathtouch.
0
87 Study the Affliction Green Common 2{1}{g} Sorcery As an additional cost to cast Study the Affliction, put a -1/-1 counter on a creature you control.
Scry 2, then draw a card.
1 1502222209 on 08 Aug 2017 by MOON-E
88 Sundering Vitae* Green Common 3{2}{g} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target artifact or enchantment.
0
89 Surveying Mission Green Common 3{2}{g} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Create a 1/1 colorless Construct artifact creature token with defender. 0
90 Utropolis Enforcer Green Common 3{2}{g} Creature – Human Soldier 3 2 When Utropolis Enforcer enters the battlefield, create a 1/1 colorless Construct artifact creature token with defender. 0
91 Body Armor Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Equip {w} ({w}: Attach to target creature you control. Equip only as a sorcery.)
0
92 Heavy Gauntlets Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+2
Equip {1}{g} ({1}{g}: Attach to target creature you control. Equip only as a sorcery.)
0
93 Inventor’s Goggles* Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles* to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 1502587363 on 13 Aug 2017 by Doombringer
94 Jet Pack Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has flying.
Equip {2}{u} ({2}{u}: Attach to target creature you control. Equip only as a sorcery.)
0
95 Prophetic Prism* Artifact Common 2{2} Artifact When Prophetic Prism* enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color to your mana pool.
0
96 Serrated Knife Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has menace.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
0
97 Skull Cracker Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+0.
Equip {r} ({r}: Attach to target creature you control. Equip only as a sorcery.)
0
98 Timed Explosive Artifact Common 3{3} Artifact Timed Explosive enters the battlefield with three charge counters on it.
At the beginning of your upkeep, remove a counter from Timed Explosive.
When the last counter is removed from Timed Explosive, sacrifice it. It deals 3 damage to target creature.
0
99 Training Drone* Artifact Common 3{3} Artifact Creature – Drone 4 4 Training Drone* can’t attack or block unless it’s equipped. 0
100 Watcher Squad Artifact Common 2{2} Artifact Creature – Construct 0 4 Defender
{t}, Tap another untapped creature you control with defender: Watcher Squad deals 1 damage to each opponent.
0
101 Evolving Wilds* Land Common 0 Land {t}, Sacrifice Evolving Wilds*: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
Comica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Mechanics and Themes | Flavor | Design Philosophy | FAQ | Playtesting